Ranger Poultices: Difference between revisions
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{{SpellTableAid|Alarm|Ran}} | {{SpellTableAid|Alarm|Ran}} | ||
{{SpellTableAid|Ant Haul|Ran}} | {{SpellTableAid|Ant Haul|Ran}} | ||
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{{SpellTableAid|Break|Ran}} | {{SpellTableAid|Break|Ran}} | ||
{{SpellTableAid|Call Weapon|Ran}} | {{SpellTableAid|Call Weapon|Ran}} | ||
{{SpellTableAid|Cheetah's Sprint|Ran}} | {{SpellTableAid|Cheetah's Sprint|Ran}} | ||
{{SpellTableAid|Dancing Lantern|Ran}} | {{SpellTableAid|Dancing Lantern|Ran}} | ||
{{SpellTableAid|Detect Poison|Ran}} | {{SpellTableAid|Detect Poison|Ran}} | ||
{{SpellTableAid|Endure Elements|Ran}} | {{SpellTableAid|Endure Elements|Ran}} | ||
{{SpellTableAid|Feather Step|Ran}} | {{SpellTableAid|Feather Step|Ran}} | ||
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{{SpellTableAid|Heightened Awareness|Ran}} | {{SpellTableAid|Heightened Awareness|Ran}} | ||
{{SpellTableAid|Horn of Pursuit|Ran}} | {{SpellTableAid|Horn of Pursuit|Ran}} | ||
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{{SpellTableAid|Hydraulic Push|Ran}} | {{SpellTableAid|Hydraulic Push|Ran}} | ||
{{SpellTableAid|Jump|Ran}} | {{SpellTableAid|Jump|Ran}} | ||
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{{SpellTableAid|Longstrider|Ran}} | {{SpellTableAid|Longstrider|Ran}} | ||
{{SpellTableAid|Magic Weapon|Ran}} | {{SpellTableAid|Magic Weapon|Ran}} | ||
{{SpellTableAid|Mud Buddy|Ran}} | {{SpellTableAid|Mud Buddy|Ran}} | ||
{{SpellTableAid|Negate Aroma|Ran}} | {{SpellTableAid|Negate Aroma|Ran}} | ||
{{SpellTableAid|Poisoned Egg|Ran}} | {{SpellTableAid|Poisoned Egg|Ran}} | ||
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{{SpellTableAid|Shock Arrow|Ran}} | {{SpellTableAid|Shock Arrow|Ran}} | ||
{{SpellTableAid|Stone Shield|Ran}} | {{SpellTableAid|Stone Shield|Ran}} | ||
{{SpellTableAid|Stumble Gap|Ran}} | {{SpellTableAid|Stumble Gap|Ran}} | ||
{{SpellTableAid|Summon Monster I|Ran}} | {{SpellTableAid|Summon Monster I|Ran}} | ||
{{SpellTableAid|Thorn Javelin|Ran}} | {{SpellTableAid|Thorn Javelin|Ran}} | ||
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{{SpellTableAid|Tireless Pursuit|Ran}} | {{SpellTableAid|Tireless Pursuit|Ran}} | ||
{{SpellTableAid|True Strike|Ran}} | {{SpellTableAid|True Strike|Ran}} | ||
{{SpellTableAid|Wave Shield|Ran}} | {{SpellTableAid|Wave Shield|Ran}} | ||
|} | |} | ||
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{{SpellTableAid|Arrow Eruption|Ran}} | {{SpellTableAid|Arrow Eruption|Ran}} | ||
{{SpellTableAid|Barkskin|Ran}} | {{SpellTableAid|Barkskin|Ran}} | ||
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{{SpellTableAid|Chameleon Stride|Ran}} | {{SpellTableAid|Chameleon Stride|Ran}} | ||
{{SpellTableAid|Companion Polymorph|Ran}} | {{SpellTableAid|Companion Polymorph|Ran}} | ||
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{{SpellTableAid|Daybreak Arrow|Ran}} | {{SpellTableAid|Daybreak Arrow|Ran}} | ||
{{SpellTableAid|Eagle Eye|Ran}} | {{SpellTableAid|Eagle Eye|Ran}} | ||
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{{SpellTableAid|Guiding Star|Ran}} | {{SpellTableAid|Guiding Star|Ran}} | ||
{{SpellTableAid|Hold Animal|Ran}} | {{SpellTableAid|Hold Animal|Ran}} | ||
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{{SpellTableAid|Hunter's Lore|Ran}} | {{SpellTableAid|Hunter's Lore|Ran}} | ||
{{SpellTableAid|Icy Prison|Ran}} | {{SpellTableAid|Icy Prison|Ran}} | ||
{{SpellTableAid|Invisibility Sphere|Ran}} | {{SpellTableAid|Invisibility Sphere|Ran}} | ||
{{SpellTableAid|Locate Weakness|Ran}} | {{SpellTableAid|Locate Weakness|Ran}} | ||
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{{SpellTableAid|Scent Trail|Ran}} | {{SpellTableAid|Scent Trail|Ran}} | ||
{{SpellTableAid|Slipstream|Ran}} | {{SpellTableAid|Slipstream|Ran}} | ||
{{SpellTableAid|Snare|Ran}} | {{SpellTableAid|Snare|Ran}} | ||
{{SpellTableAid|Spike Growth|Ran}} | {{SpellTableAid|Spike Growth|Ran}} | ||
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{{SpellTableAid|Wild Instinct|Ran}} | {{SpellTableAid|Wild Instinct|Ran}} | ||
{{SpellTableAid|Wind Wall|Ran}} | {{SpellTableAid|Wind Wall|Ran}} | ||
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{{SpellTableAid|Blade Snare|Ran}} | {{SpellTableAid|Blade Snare|Ran}} | ||
{{SpellTableAid|Bloody Arrows|Ran}} | {{SpellTableAid|Bloody Arrows|Ran}} | ||
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{{SpellTableAid|Cloak of Winds|Ran}} | {{SpellTableAid|Cloak of Winds|Ran}} | ||
{{SpellTableAid|Cure Moderate Wounds|Ran}} | {{SpellTableAid|Cure Moderate Wounds|Ran}} | ||
{{SpellTableAid|Diamond Spray|Ran}} | {{SpellTableAid|Diamond Spray|Ran}} | ||
{{SpellTableAid|Feather Step, Mass|Ran}} | {{SpellTableAid|Feather Step, Mass|Ran}} | ||
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{{SpellTableAid|Longstrider, Greater|Ran}} | {{SpellTableAid|Longstrider, Greater|Ran}} | ||
{{SpellTableAid|Neutralize Poison|Ran}} | {{SpellTableAid|Neutralize Poison|Ran}} | ||
{{SpellTableAid|Protection from Energy, Communal|Ran}} | {{SpellTableAid|Protection from Energy, Communal|Ran}} | ||
{{SpellTableAid|Remove Disease|Ran}} | {{SpellTableAid|Remove Disease|Ran}} | ||
{{SpellTableAid|Resist Energy, Communal|Ran}} | {{SpellTableAid|Resist Energy, Communal|Ran}} | ||
{{SpellTableAid|Resist Rare Energy|Ran}} | {{SpellTableAid|Resist Rare Energy|Ran}} | ||
{{SpellTableAid|Spore Burst|Ran}} | {{SpellTableAid|Spore Burst|Ran}} | ||
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{{SpellTableAid|Summon Monster V|Ran}} | {{SpellTableAid|Summon Monster V|Ran}} | ||
{{SpellTableAid|Thunderstomp, Greater|Ran}} | {{SpellTableAid|Thunderstomp, Greater|Ran}} | ||
{{SpellTableAid|Tireless Pursuers|Ran}} | {{SpellTableAid|Tireless Pursuers|Ran}} | ||
{{SpellTableAid|Vex Giant|Ran}} | {{SpellTableAid|Vex Giant|Ran}} | ||
{{SpellTableAid|Water Walk, Communal|Ran}} | {{SpellTableAid|Water Walk, Communal|Ran}} | ||
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{{SpellTableAid|Grove of Respite|Ran}} | {{SpellTableAid|Grove of Respite|Ran}} | ||
{{SpellTableAid|Master's Escape|Ran}} | {{SpellTableAid|Master's Escape|Ran}} | ||
{{SpellTableAid|Rain of Arrows|Ran}} | {{SpellTableAid|Rain of Arrows|Ran}} | ||
{{SpellTableAid|Summon Monster VII|Ran}} | {{SpellTableAid|Summon Monster VII|Ran}} |
Revision as of 16:03, 8 February 2019
Level 1 Ranger Poultices
Name | School | Cast Time | Description |
---|---|---|---|
Acid Maw | Transmutation | Std | Do acid damage after a successful Companion or Mounted attack. |
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. |
Air Bubble | Conjuration | Std | Creates a small pocket of air around a creature's head or an object, which may burst as an attack. |
Alarm | Abjuration | Std | Wards an area for the night. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per character level. |
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. |
Aspect of the Falcon | Transmutation | Std | Gives Arcane Bonuses on Perception checks and ranged attacks. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Bowstaff | Bowstaff (Ranger Poultice) | Std | Bowstaff (Ranger Poultice) |
Break | Transmutation | Std | Break an object or creature in range. |
Call Weapon | Call Weapon (Ranger Poultice) | Std | Call Weapon (Ranger Poultice) |
Cheetah's Sprint | Cheetah's Sprint (Ranger Poultice) | Std | Cheetah's Sprint (Ranger Poultice) |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Feather Step | Transmutation | Std | Ignores the adverse movement effects of difficult terrain. |
Fog Cloud | Abjuration | Std | Fog obscures vision. |
Goodberry | Transmutation | Std | Creates a berry that serves as a full meal and cures 1 or more hit points of damage. |
Gravity Bow | Evocation | Std | Projectiles do damage as though one size category bigger. |
Heightened Awareness | Heightened Awareness (Ranger Poultice) | Std | Heightened Awareness (Ranger Poultice) |
Horn of Pursuit | Evocation | Std | Create 3 notes that can be heard up to five miles away. |
Hunter's Howl | Necromancy | Std | Treat additional enemies as Quarry (Ex). |
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. |
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. |
Keen Senses | Transmutation | Std | Subjects gain Low-Light Vision and a bonus to Perception checks. |
Know the Enemy | Universal | Std | Gain a scaling bonus on a monster Knowledge check. |
Lead Blades | Transmutation | Std | Melee weapons damage as if one size bigger. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Life Pact | Necromancy | Std | Affected creatures automatically donate hp to stabilize fallen ally. |
Linebreaker | Transmutation | Std | You gain many scaling bonuses to force your way into enemy lines. |
Longstrider | Transmutation | Std | Your speed with all types of movement you possess increases. |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Mud Buddy | Conjuration | Std | You create a Small minion out of mud, and it obeys your commands. |
Negate Aroma | Negate Aroma (Ranger Poultice) | Std | Negate Aroma (Ranger Poultice) |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Read Weather | Read Weather (Ranger Poultice) | Std | Read Weather (Ranger Poultice) |
Reinforce Armaments | Transmutation | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Residual Tracking | Residual Tracking (Ranger Poultice) | Std | Residual Tracking (Ranger Poultice) |
Resist Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Common energy type. |
Shillelagh | Transmutation | Std | A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon. |
Shock Arrow | Shock Arrow (Ranger Poultice) | Std | Shock Arrow (Ranger Poultice) |
Stone Shield | Conjuration | Immediate | A tiny runed stone springs into action, interposing itself between you and an opponent of your choice. |
Stumble Gap | Conjuration | Std | Small hole trips creatures. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Thorn Javelin | Conjuration | Std | A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit. |
Thunderstomp | Thunderstomp (Ranger Poultice) | Std | Thunderstomp (Ranger Poultice) |
Tireless Pursuit | Transmutation | Std | Ignore damage from hustling and forced marches. |
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. |
Wave Shield | Abjuration | Immediate | Water blunts one incoming physical attack or fire effect as an immediate action. |