Rogue Talents: Difference between revisions
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! [[Minor Magic]] (Sp) | ! [[Minor Magic]] (Sp) | ||
| Int 10 || Cast a 0th-level sorcerer/wizard spell | | Int 10 || Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability || CRB | ||
|- | |- | ||
! [[Nimble Climber]] | ! [[Nimble Climber]] |
Revision as of 00:41, 26 March 2014
Basic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Assault Leader | - | When you miss, allow a flanking ally to make a single melee attack | APG |
Befuddling Strike* | - | Opponents damaged by your sneak attack miss you more often | APG |
Black Market Connections | - | You have better access to magic items | UC |
Bleeding Attack* | - | Cause opponents damaged by your sneak attack to bleed | CRB |
Camouflage | - | Gain a bonus to Stealth checks in certain terrains | APG |
Canny Observer | - | Gain a +4 bonus to Perception checks | APG |
Charmer | - | Roll two dice when using Diplomacy and take the better result | APG |
Clever Rogue | - | Use INT modifier as a bonus to attack and damage rolls, in addition to STR. This cannot be stacked with the Finesse Rogue talent. | EP |
Coax Information | - | Substitute Bluff or Diplomacy for Intimidate | APG |
Combat Swipe | - | Gain Improved Steal as a bonus feat | APG |
Combat Trick | - | Gain a bonus combat feat | CRB |
Convincing Lie | - | Those who believe your lies use your Bluff skill when repeating the lies | UC |
Cover Identity | - | A rogue may pass as other classes with ease. | EP |
Cunning Trigger | - | Set off one of your traps within 30 ft as a swift action | APG |
Deft Palm | - | Use Sleight of Hand to conceal a weapon in plain sight | UC |
Disease Use | - | You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever | BotM |
Distracting Attack* | - | Cause an enemy hit by your sneak attack to become flat-footed | APG |
Esoteric Scholar | - | Make a Knowledge check even when untrained | UC |
Expert Forger | - | A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. | EP |
Expert Leaper | - | Make longer jumps and fall more gracefully | APG |
Face in the Crowd | - | You can blend into crowds more easily than most | BotM |
False Friend | - | Gain a bonus on bluff checks against those you've never met. | ARG |
Fast Fingers | - | Roll two dice when using Sleight of Hand and take the better result | APG |
Fast Getaway | - | Use a withdraw action after making a successful sneak attack or Sleight of Hand check | APG |
Fast Picks | - | Pick a lock as a standard action | APG |
Fast Stealth | - | Move at full speed while using Stealth | CRB |
Finesse Rogue | - | Add DEX modifier as a bonus to attack and damage rolls, in addition to STR. This cannot be stacked with the Clever Rogue talent. | EP |
Firearm Training | - | Removed from Game | - |
Follow Clues | - | Use Perception to follow tracks | APG |
Getaway Artist | - | Add Fly, Handle Animal, and Ride to your list of class skills | UC |
Grit | - | Removed from Game | - |
Guileful Polyglot | - | Gain additional languages known | APG |
Hard to Fool | - | Roll two dice when making a Sense Motive check and take the better result | APG |
Hold Breath | - | Hold your breath longer | UC |
Honeyed Words | - | Roll two dice when making a Bluff check and take the better result | APG |
Iron Guts | - | Gain a bonus on saves against becoming nauseated or sickened | UC |
Ki Pool | - | Gain a ki pool | UC |
Last Ditch Effort | - | Gain a second attempt to disarm a trap after the first fails but with a -5 penalty. | PoS |
Lasting Poison | - | Poison applied to a weapon lasts for two successful attacks | APG |
Ledge Walker | - | Move along narrow surfaces at full speed using Acrobatics | CRB |
Magical Disguise (Sp) | Int 11, minor magic | Once per day, the rogue may cast disguise self as a spell-like ability with a caster level equal to her level. | EP |
Magical Sleep (Sp) | Int 13, minor magic | A rogue with this talent may cast sleep as a spell-like ability with a caster level equal to her level. The DC to save is 11 + the rogue's INT modifier. The rogue may choose to center the spell on a single target, in which case it will affect one target of any number of HD. | EP |
Major Magic (Sp) | Int 11, minor magic | Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability | CRB |
Master of Disguise (Ex) | - | The rogue may add 1/2 her level (round down) to disguise checks. | EP |
Minor Magic (Sp) | Int 10 | Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability | CRB |
Nimble Climber | - | Stop a fall while climbing by making a Climb check | APG |
Ninja Trick | - | Removed from Game | - |
Obfuscate Story | - | Cause confusion during someone's narration. | ARG |
Offensive Defense* | - | Gain a dodge bonus to AC against an opponent hit by your sneak attack | APG |
Peerless Maneuver | - | Roll two dice when making a Acrobatics check and take the better result | APG |
Philologist | - | May reroll a failed Linguistics check to decipher writing. | PoS |
Poison Use | - | Rogues with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade | EP |
Positioning Attack | - | When you hit, reposition yourself around the target | APG |
Powerful Sneak* | - | Treat all 1s on sneak attack damage dice as 2s | CRB |
Quick Disable | - | Disable a trap in half the normal amount of time | CRB |
Quick Disguise | - | Reduce the amount of time needed to create a disguise | APG |
Quick Scrounge | - | You can search a creature or area more quickly than most | BotM |
Quick Trapsmith | - | Set a trap as a full-round action | APG |
Resiliency | - | Gain temporary hit points to avoid dying | CRB |
Rogue Crawl | - | Move at half speed while prone | CRB |
Rope Master | - | Move at normal speed when using a rope while climbing | UC |
Sacred Sneak Attack | Good alignment | Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. | CoP |
Sacrifice Self | Evasion, improved evasion | Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. | CoP |
Scavenger | - | You can quickly hide objects from others | BotM |
Secret Keeper | - | A rogue may add her INT bonus to saves against any effect that would force her to speak the truth or that would detect her thoughts. In addition, if asked or commanded to speak the truth or reveal a piece of information while under a charm or compulsion, she gets a new save immediately with this bonus. | EP |
Slow Reactions* | - | Opponents damaged by your sneak attack may not make attacks of opportunity | CRB |
Snap Shot | - | Gain initiative 20 for a surprise round | APG |
Sneaky Maneuver* | - | Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. | MM |
Sniper's Eye | - | Gain sneak attack on ranged attacks | APG |
Stand Up | - | Stand up from a prone position as a free action | CRB |
Steal the Story | Obfuscate Story | Destroy someone's reputation with his/her listeners. | ARG |
Stem the Flow | - | When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. | CoP |
Strong Impression | - | Gain Intimidating Prowess as a bonus feat | APG |
Strong Stroke | - | Rolls twice when making Swim checks and take the better result | UC |
Surprise Attack | - | During the surprise round opponents are considered flat-footed to the rogue | CRB |
Survivalist | - | Add Heal and Survival as class skills | APG |
Swift Poison | - | Apply poison to a weapon as a move action | APG |
Terrain Mastery | - | Gain a favored terrain | UC |
Trap Spotter | - | Receive a Perception check whenever you come within 10 feet of a trap | CRB |
Underhanded* | - | Deal max damage with a sneak attack using a concealed weapon during the surprise round | UC |
Wall Scramble | - | Roll twice when making Climb checks and takes the better result | UC |
Weapon Training | - | Gain Weapon Focus as a bonus feat | CRB |
Advanced Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Another Day | Advanced talents | Take a 5-foot-step to avoid being reduced to 0 or fewer hit points | APG |
Confounding Blades* | Advanced talents | Prevent attacks of opportunity when you do damage with a sneak attack | UC |
Crippling Strike* | Advanced talents | Sneak attacks also deal 2 points of Strength damage | CRB |
Deadly Cocktail | Advanced talents | Apply two doses of poison to a weapon | APG |
Deadly Sneak* | Advanced talents, powerful sneak | Treat all 1s and 2s on sneak attack damage dice as 3s | APG |
Deceptive Mind | Advanced talents, Slippery Mind or Secret Keeper | Any time the rogue successfully saves versus a mind-affecting ability, she continues to be aware of the creature's commands and messages for the duration of the effect, although she need not obey. | EP |
Defensive Roll | Advanced talents | Make a Reflex save to take half damage from a blow | CRB |
Dispelling Attack* | Advanced talents, major magic | Cast dispel magic on targets damaged by sneak attack | CRB |
Entanglement of Blades* | Advanced talents | Targets damaged by sneak attack may not make 5-foot-steps | APG |
Familiar | Advanced talents, major magic, minor magic | Gain a familiar | UC |
Fast Tumble | Advanced talents | Improve your skill at avoiding attacks of opportunity | CRB |
Frugal Trapsmith | Advanced talents | Pay 75% of the cost when building a trap | APG |
Feat | Advanced talents | Gain a feat | CRB |
Getaway Master | Advanced talents, getaway artist | Gain a +10 bonus on drive checks | UC |
Hamstring Strike* | Advanced talents | When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. | MM |
Hard to Fool | Advanced talents | You are hard to fool with mind-affecting effects | UC |
Hide in Plain Sight | Advanced talents | A rogue with this ability can make a stealth check even when he has no concealment and is being observed. Doing so is still part of a move action, however, and cannot be done outside of the rogue's turn. | EP |
Hunter's Surprise | Advanced talents | Add sneak attack damage to all attacks made against one target | APG |
Knock-Out Blow | Advanced talents | Knock an opponent out instead of dealing sneak attack damage | APG |
Improved Evasion | Advanced talents | Make a Reflex save to take no damage from area attacks | CRB |
Magical Disguise, Improved (Su) | Advanced talents, Magical Disguise | A rogue who selects this talent can use her magical disguise ability a number of times per day equal to 3 + the rogue's INT modifier. | EP |
Master of Disguise | Advanced talents | Take 10 on a Disguise check | APG |
Misdirection (Su) | Advanced talents, Minor Magic, Int 12 | Once per day, the rogue may use misdirection, as the spell, with a caster level of her level. The spell must be placed on herself. | EP |
Opportunist | Advanced talents | Make an attack of opportunity when a target is damaged in melee | CRB |
Perfect Cover | Advanced talents, Cover Identity | The rogue may wear any medium or heavy armor and wield any martial weapon and carry any shield without proficiency penalty. Note, however, that many rogue abilities, including sneak attack, may not be used while wearing or wielding these things | EP |
Redirect Attack | Advanced talents | Redirect an attack that hits you to another target | APG |
Rumormonger | Advanced talents | Spread rumors | UC |
Rummage | Advanced talents | Once per day, the rogue can treat a Perception check to search an area as though she rolled a natural 20. A thievery check may be made to attempt to leave no trace of having searched the area. The result of the thievery check sets the DC of someone noticing that the area has been searched. The time needed for this search is not reduced by the 20 result and is generally measured in minutes. | EP |
Shadow-Touched | Advanced talents | A rogue which moves at least 15 feet from his starting position in a round gains 20% concealment until the end of his next turn. This concealment may be used to initiate stealth, though the standard rules for breaking stealth still apply. | EP |
Skill Mastery | Advanced talents | Take 10 at any time on certain skills | CRB |
Slippery Mind | Advanced talents | Make an extra saving throw against enchantments | CRB |
Stealthy Sniper | Advanced talents | Take a reduced penalty to Stealth when sniping | APG |
Surefooted | Advanced talents | The rogue's speed is unaffected by difficult terrain | EP |
Thoughtful Reexamining | Advanced talents | Reroll a Knowledge, Sense Motive, or Perception check | APG |
Unwitting Ally | Advanced talents | Make an opponent act as a flanking partner | UC |
Weapon Snatcher | Advanced talents | Use Sleight of Hand to disarm an opponent | UC |
Epic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Almost a Ranger (Ex) | Epic Talents | A rogue with this talent can craft simple but effective camouflage from the surrounding foliage. The rogue needs 5 minutes to prepare the camouflage, but once she does, it is good for the rest of the day or until the rogue fails a saving throw against an area effect spell that deals fire, cold, or acid damage, whichever comes first. The rogue is always treated as having total concealment (50% miss chance) while within terrain that matches the foliage used to make the camouflage, and may initiate stealth as long as no one is directly observing them. | EP |
Bonus Epic Feat (Ex) | Epic Talents | The Rogue may choose any epic or non-epic feat for which he qualifies. | EP |
Cagey (Su) | Epic Talents | When attempting to disbelieve or make a save against any sort of illusion (shadow, figment, etc.), the rogue with this talent may roll two d20's and choose their favorite result. | EP |
Cloaked (Su) | Epic Talents, Selective Obfuscation, Minor Magic | The Rogue is constantly under the affect of an invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he may become invisible again as a swift action. | EP |
Critical Strike (Ex) | Epic Talents | Whenever the Rogue scores a critical hit on a Sneak Attack, all his extra Sneak Attack damage is maximized, even that gained from first-attack feats. | EP |
Disease Mastery (Su) | Epic Talents, Disease Use, Non-Good | The Rogue may harness diseases (magical or otherwise) and apply them much like a poison. The Rogue is always immune to infecting himself but otherwise gains no special resistance to disease. Any talents, feats or abilities which improve the Rogue's ability to use poisons also applies to disease use. | EP |
Disjoining Strike (Su) | Epic Talents, Dispelling Strike | The Rogue's Dispelling Attack also functions as the spell Mage's Disjunction. | EP |
Dispelling Strike* (Su) | Epic Talents, Dispelling Attack | The Rogue's Dispelling Attack now functions as a Greater Dispel Magic spell, targeting the lowest level effects first. | EP |
Enabler (Ex) | Epic Talents | Once per encounter, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. If the rogue also has the Assault Leader rogue talent, this ability may be used in addition to that one, allowing a second qualifying ally to be designated. | EP |
Epic Dodge (Ex) | Epic Talents | Once per encounter, the Rogue may declare that an attack which just hit them, in fact, missed. Additionally, once per encounter, after failing a Reflex save, the rogue may declare that she, in fact, made the save. She may use both affects in the same round if so desired. These declarations are not an action. | EP |
Epic Sneak Attack (Ex) | Epic Talents | The damage die of the Rogue's Sneak attack gains +1 per die. | EP |
Foul Play (Ex) | Epic Talents | The rogue flat-out cheats in combat. Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack. If the rogue also has the Positioning Attack rogue talent, the movement increases to 50 feet, and the rogue may use the ability each encounter, instead of only daily. | EP |
Gutter Mage (Sp) | Epic Talents, Major Magic, Int 13 | The Rogue gains the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 12 + the rogue's Intelligence modifier. The rogue learns an additional 1st and 0 level spell from the sorcerer/wizard spell list, usable two and three times per day, respectively. | EP |
In Your Shoes (Su) | Epic Talents | Once per day, the rogue may swap places with a willing creature as an immediate action. This is not movement and does not provoke attacks of opportunity: It seems the rogue and the swappee have been disguised as each other the whole time! This talent is usable on any PC Ally in the Rogue's party. Note that if the rogue has a familiar or animal companion, this talent may be used on that creature as well. | EP |
Knows a Guy (Ex) | Epic Talents, Black Market Connections | A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. In fact, if word gets back to the Rogue's contact that she has been straw-purchasing goods, she loses the use of this talent forever and likely gains an enemy. Furthermore, this rogue treats settlements as three category's larger and can never 'spook the market.' | EP |
Like Picking Your Teeth (Su) | Epic Talents | You may now use your disable device skill to pick a lock as a move action. If you also have the Fast Picks rogue talent, you may instead attempt to pick a lock as a swift action. | EP |
Nemesis (Su) | Epic Talents | Once per encounter, the Rogue may designate one enemy as her prey. All attacks made against the prey may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her prey until killed or the end of the encounter. If the rogue also has the Hunter's Surprise rogue talent, and is the one who kills the prey, she may immediately designate another victim to be her prey. She may continue designating new victims as long as she gets the killing strike. | EP |
Onslaught (Ex) | Epic Talents, Enabler | Once per round, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. The rogue talents Enabler and Assault Leader allow a similar gifted attack all stack with this, though a different qualifying ally must be selected if those talents are used in the same round as Onslaught. | EP |
Provocateur (Su) | Epic Talents, Rumormonger | As Rumormonger, except the rogue may use this ability a number of times per day, instead of a week, and gains a +4 bonus on the influence roll. | EP |
Punctured (Ex) | Epic Talents, Epic Sneak Attack | The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. | EP |
Selective Obfuscation (Ex) | Epic Talents | The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. | EP |
Shell Game* (Ex) | Epic Talents, Befuddling Strike | When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition. No target may be inflicted with the Disoriented condition more than once per round, and the condition ends at the end of the opponent's turn. | EP |
Supreme Stealth (Su) | Epic Talents, Cloaked | The Rogue is constantly under the affect of an greater invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he can become invisible again as a swift action. | EP |
Street Mage (Sp) | Epic Talents, Gutter Mage, Int 13 | The Rogue gains the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 13 + the rogue's Intelligence modifier. The rogue learns an additional 2nd and 1st level spell, each usable once per day, and an additional 0 level spell. The Rogue can now use all of his 0 level spells at will. | EP |
True Friend (Ex) | Epic Talents | Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. The ally targeted must be within melee reach of the attack that hit the rogue, and the creature that made the attack against the rogue must make a new attack roll against the new target. If the rogue also has the Redirect Attack rogue talent, she may use the the Redirect Attack ability once per encounter (instead of once per day), and may use the True Friend ability up to once per round. Furthermore, the Redirect Attack talent may be used in the same round as True Friend, though only on a different successful attack. She is a True Friend! | EP |
What's In It's Pockets? (Ex) | Epic Talents, Combat Swipe | The rogue gains the feats Greater Steal and Quick Steal, even if she does not meet the prerequisites. In addition to the items allowed by the Steal maneuver, you may attempt to Steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items. | EP |
Wheedle (Ex) | Epic Talents | A rogue with this talent may roll twice on any Bluff or Diplomacy roll she makes, choosing the best result. | EP |
Wrongfoot* (Ex) | Epic Talents | Once per encounter, when the rogue successfully deals sneak attack damage to an enemy, she causes that creature to become flat-footed against one PC ally of her choosing until the beginning of her next turn. The rogue may designate herself as the ally gaining the benefit of this talent. Creatures with uncanny dodge are immune to wrongfoot. | EP |