Tunic of Deadly Might +2: Difference between revisions
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| Item-Desc| A Tunic of Deadly Might adds the result of a [[Might]] skill roll to the damage of a melee or thrown weapon attack, twice per day. The use of this item must be declared before the attack roll is made, and if the attack does not hit, then there is no effect and the use of the item is wasted. The damage is considered to be bonus damage, and as such is not affected by critical hits or level advancement. The damage is inflicted as the same damage type as the weapon used to make the attack. If the weapon inflicts more than one type of damage, the wearer may choose which type of damage is boosted per successful attack. | | Item-Desc| A Tunic of Deadly Might +2 adds the result of a [[Might]] skill roll to the damage of a melee or thrown weapon attack, twice per day. The use of this item must be declared before the attack roll is made, and if the attack does not hit, then there is no effect and the use of the item is wasted. The damage is considered to be bonus damage, and as such is not affected by critical hits or level advancement. The damage is inflicted as the same damage type as the weapon used to make the attack. If the weapon inflicts more than one type of damage, the wearer may choose which type of damage is boosted per successful attack. | ||
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Revision as of 19:17, 22 April 2019
[[Image:{{:{{{First-Page-URL}}}|transcludesection=Image}}|450x450px|right|{{#if:{{:{{{First-Page-URL}}}|transcludesection=Image-Caption|}}|Tunic of Deadly Might +2]]
Tunic of Deadly Might +2
CL 6 Chest Slot Item • Weak {{:{{{First-Page-URL}}}|transcludesection=Aura|Enchantment}}
- Cost: 5,000 gp
- Weight: 5 lbs.
- Family: [[{{:{{{First-Page-URL}}}|transcludesection=Family-Name|(Family-Name)}}]]
{{:{{{First-Page-URL}}}|transcludesection=Family-Desc}}
A Tunic of Deadly Might +2 adds the result of a Might skill roll to the damage of a melee or thrown weapon attack, twice per day. The use of this item must be declared before the attack roll is made, and if the attack does not hit, then there is no effect and the use of the item is wasted. The damage is considered to be bonus damage, and as such is not affected by critical hits or level advancement. The damage is inflicted as the same damage type as the weapon used to make the attack. If the weapon inflicts more than one type of damage, the wearer may choose which type of damage is boosted per successful attack.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
- Creation: Creator (Feat), Bailiwick Check (DC 22 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,500 gp (minus cost of symbolic item).