Chest Slot Magic Items
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These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot
Magic Item Name | Description | Cost |
---|---|---|
Quickrunner Surcoat +1 | Once per day, gain a move action by spending a swift action. | 1,485 gp |
Quickrunner Surcoat +2 | Once per day, gain a move action by spending a free action. | 6,600 gp |
Quickrunner Surcoat +3 | Once per day, gain a move action by spending a free action, and Freedom of Movement | 16,500 gp |
Quickrunner Surcoat +4 | Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement. | 36,960 gp |
Quickrunner Surcoat +5 | Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. | 118,800 gp |
Quickrunner Surcoat +6 | Once per encounter, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. | 376,200 gp |
Quickrunner Surcoat +7 | Once per round, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. | 1,155,000 gp |
Quickrunner Surcoat +8 | Once per round, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. | 16,350,000 gp |
Quickrunner Surcoat +9 | Once per round, gain a move action by spending a free action, and once per encounter, gain Freedom of Movement for the rest of the encounter. | 33,100,000 gp |
Reinforced Waistcoat +1 | Adds a +1 Enhancement Bonus to the wearers Natural Armor rating. | 2,475 gp |
Reinforced Waistcoat +2 | Adds a +2 Enhancement Bonus to the wearers Natural Armor rating. | 8,250 gp |
Reinforced Waistcoat +3 | Adds a +3 Enhancement Bonus to the wearers Natural Armor rating. | 22,000 gp |
Reinforced Waistcoat +4 | Adds a +4 Enhancement Bonus to the wearers Natural Armor rating. | 50,050 gp |
Reinforced Waistcoat +5 | Adds a +5 Enhancement Bonus to the wearers Natural Armor rating. | 143,000 gp |
Reinforced Waistcoat +6 | Adds a +6 Enhancement Bonus to the wearers Natural Armor rating. | 467,500 gp |
Reinforced Waistcoat +7 | Adds a +7 Enhancement Bonus to the wearers Natural Armor rating. | 1,430,000 gp |
Reinforced Waistcoat +8 | Adds a +8 Enhancement Bonus to the wearers Natural Armor rating. | 4,510,000 gp |
Reinforced Waistcoat +9 | Adds a +9 Enhancement Bonus to the wearers Natural Armor rating. | 13,750,000 gp |
Reinforced Waistcoat +10 | Adds a +10 Enhancement Bonus to the wearers Natural Armor rating. | 55,125,000 gp |
Sipping Jacket +1 | Store a potion, and use it as a swift action, up to once per round. | 500 gp |
Sipping Jacket +2 | Store up to two potions, and use them as a swift action. | 2,750 gp |
Sipping Jacket +3 | Store up to three potions, and use them as a swift action. | 6,250 gp |
Sipping Jacket +4 | Store up to four potions, and use them as an immediate action, once per turn. | 15,500 gp |
Sipping Jacket +5 | Store up to five potions, and use them as an immediate action, once per turn. | 35,500 gp |
Sipping Jacket +6 | Store up to six potions, and use them as an immediate action, once per turn. | 160,000 gp |
Sipping Jacket +7 | Store up to seven potions, and use them as either a swift or an immediate action. | 377,500 gp |
Sipping Jacket +8 | Store up to eight potions, and use them as either a swift or an immediate action. | 650,000 gp |
Sipping Jacket +9 | Store up to nine potions, and use them as either a swift or an immediate action. | 1,550,000 gp |
Tunic of Deadly Might +1 | Adds the result of a Might roll to a successful attack, once per day. | 1,125 gp |
Tunic of Deadly Might +2 | Adds the result of a Might roll to a successful attack, up to twice per day. | 5,000 gp |
Tunic of Deadly Might +3 | Adds the result of a Might roll to a successful attack, up to once per encounter. | 25,000 gp |
Tunic of Deadly Might +4 | Adds the result of a Might roll to a successful attack, up to three times per day. | 112,000 gp |
Tunic of Deadly Might +5 | Adds the result of a Might roll to a successful attack, up to twice per encounter. | 450,000 gp |
Tunic of Deadly Might +6 | Adds the result of a Might roll to a successful attack, up to five times per day. | 1,710,000 gp |
Tunic of Deadly Might +7 | Adds the result of a Might roll to a successful attack, up to three times per encounter. | 6,125,000 gp |
Tunic of Deadly Might +8 | Adds the result of a Might roll to a successful attack, up to nine times per day. | 21,800,000 gp |
Tunic of Deadly Might +9 | Adds the result of a Might roll to a successful attack, up to twice per round. | 66,200,000 gp |
Vest of Escape +1 | Grants a ten foot escape teleport once per day. | 12,500 gp |
Vest of Escape +2 | Grants a twenty foot escape teleport up to three times per day. | 22,750 gp |
Vest of Escape +3 | Grants a thirty foot escape teleport up to once per encounter. | 48,250 gp |
Vest of Escape +4 | Grants a fifty foot escape teleport up to five times per day. | 120,000 gp |
Vest of Escape +5 | Grants a fifty foot teleport up to twice per encounter. | 285,000 gp |
Vest of Escape +6 | Grants a eighty foot teleport up to nine times per day. | 650,000 gp |
Vest of Escape +7 | Grants a ninety foot teleport up to once per round. | 1,550,000 gp |
Vest of Escape +8 | Grants a one hundred foot teleport up to three times per encounter. | 4,725,000 gp |
Vest of Escape +9 | Grants a one hundred twenty foot swift action teleport up to three times per encounter. | 11,025,000 gp |