Ranged Magic Properties: Difference between revisions

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{{RangedPropertiesTableAid|Deathly}}
{{RangedPropertiesTableAid|Deathly}}


{{RangedPropertiesTableAid|Designating, Greater}}
{{RangedPropertiesTableAid|Designating, Improved}}


{{RangedPropertiesTableAid|Flaming Blast}}
{{RangedPropertiesTableAid|Flaming Blast}}
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== +5 Ranged Magic Properties ==
== +5 Ranged Magic Properties ==

Revision as of 13:10, 16 May 2019


+1 Ranged Magic Properties

Magic Item Name Description Cost
Adaptive Automatically adjusts a Mighty projectile weapon to the wielder's full strength. +1
Called A called weapon can be teleported to the wielder's hand. +1
Conductive Conductive (Ranged Weapon Magic Property) Conductive (Ranged Weapon Magic Property)
Corrosive Adds 3d6+22 points of bonus Acid (energy, common) damage, and can strike targets in a 3x3 square area with each attack. +7 (epic)
Distance Distance (Ranged Weapon Magic Property) Distance (Ranged Weapon Magic Property)
Flaming Adds 3d6+1 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +2
Frost Adds 3d6+3 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +3
Impervious An impervious item is warded against damage and decay. +1
Keen Adds +1 to the threat range of a weapon. +1
Limning Outlines foes in faerie fire, negating concealment and hampering stealth. +1
Merciful Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. +1
Seeking Seeking (Ranged Weapon Magic Property) Seeking (Ranged Weapon Magic Property)
Shock Shock (Ranged Weapon Magic Property) Shock (Ranged Weapon Magic Property)
Thundering Adds 3d6+5 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +3

+2 Ranged Magic Properties

Magic Item Name Description Cost
Corrosive Burst Corrosive Burst (Ranged Weapon Magic Property) Corrosive Burst (Ranged Weapon Magic Property)
Designating, Lesser Grants allies a bonus to hit and damage against a foe struck by this weapon. +2
Flaming Burst Flaming Burst (Ranged Weapon Magic Property) Flaming Burst (Ranged Weapon Magic Property)
Glamered A glamered weapon can be commanded to change its shape and appearance. +2
Icy Burst Icy Burst (Ranged Weapon Magic Property) Icy Burst (Ranged Weapon Magic Property)
Igniting Igniting (Ranged Weapon Magic Property) Igniting (Ranged Weapon Magic Property)
Shocking Burst Shocking Burst (Ranged Weapon Magic Property) Shocking Burst (Ranged Weapon Magic Property)
Stalking By spending actions to study a foe, gain bonus precision damage dice. +2

+3 Ranged Magic Properties

Magic Item Name Description Cost
Beatific Use Aid Another as a swift action, and Aid Another bonus is increased by weapon's enhancement bonus. +3
Distance, Improved Distance, Improved (Ranged Weapon Magic Property) Distance, Improved (Ranged Weapon Magic Property)
Fiery Adds 3d6+15 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Heartpiercer Heartpiercer (Ranged Weapon Magic Property) Heartpiercer (Ranged Weapon Magic Property)
Savage Damages foes...and the wielder. +3
Shattered When broken, this weapon gains bonuses and inflicts bleed. +3
Speed Once per encounter, when you perform a full-attack action, you can make one bonus attack. +3
Terrifying Terrifying (Ranged Weapon Magic Property) Terrifying (Ranged Weapon Magic Property)
Tethered The weapon appears when called utterly without fail. +3
Threatening Able to threaten foes in battle without peer. +3
Wintry Adds 3d6+7 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +4

+4 Ranged Magic Properties

Magic Item Name Description Cost
Brilliant Energy All attacks made with this ranged weapon are resolved as ranged touch attacks. +4
Clamorous Adds 3d6+16 points of bonus Sonic (energy, common) damage, and can strike targets in a 2x2 square area once per round. +5
Corrosive Blast Corrosive Blast (Ranged Weapon Magic Property) Corrosive Blast (Ranged Weapon Magic Property)
Crushing Increases the base damage of a bludgeoning weapon by 1d6+2. +4
Deathly Increases the critical range of a ranged weapon by two. +4
Designating, Improved Grants allies a bonus to hit and damage against a foe struck by this weapon. +4
Flaming Blast Flaming Blast (Ranged Weapon Magic Property) Flaming Blast (Ranged Weapon Magic Property)
Icy Blast Icy Blast (Ranged Weapon Magic Property) Icy Blast (Ranged Weapon Magic Property)
Impaling Increases the base damage of a piercing weapon by 1d6+2. +4
Lacerating Increases the base damage of a slashing weapon by 1d6+2. +4
Mordant Adds 3d6+2 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +3
Nimble Shot A nimble shot weapon doesn't provoke attacks of opportunity when fired. +4
Second Chance Once per round, a missed attack can be re-rolled as a free action +4
Shocking Blast Shocking Blast (Ranged Weapon Magic Property) Shocking Blast (Ranged Weapon Magic Property)
Thundering Blast Thundering Blast (Ranged Weapon Magic Property) Thundering Blast (Ranged Weapon Magic Property)
Triple-Throw A triple-throw weapon creates two duplicates of itself when thrown. +4
Unerring Accuracy Ignore the penalties and miss chances associated with partial concealment, total concealment, and partial cover. +4
Voltaic Adds 3d6+8 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +4

+5 Ranged Magic Properties

Magic Item Name Description Cost
Caustic Adds 3d6+28 points of bonus Acid (energy, common) damage, and can strike targets in a 4x4 square area with each attack. +8 (epic)
Distant Shot Distant Shot (Ranged Weapon Magic Property) Distant Shot (Ranged Weapon Magic Property)
Frigid Adds 3d6+12 points of bonus Cold (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Incendiary Adds 3d6+9 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +4
Lightning Bolt Lightning Bolt (Ranged Weapon Magic Property) Lightning Bolt (Ranged Weapon Magic Property)
Precognitive Once per day, declare that an attack is a critical hit. +5
Thunderstrike Thunderstrike (Ranged Weapon Magic Property) Thunderstrike (Ranged Weapon Magic Property)

+6 Epic Ranged Magic Properties

Magic Item Name Description Cost
Force Defeats concealment, adds +1 to crit range, and deals bonus force damage with all attacks. +3
Glacial Adds 3d6+18 points of bonus Cold (energy, common) damage, and can strike targets in a 2x2 square area with each attack. +6 (epic)
Lightning Lightning (Ranged Weapon Magic Property) Lightning (Ranged Weapon Magic Property)
Supersonic Supersonic (Ranged Weapon Magic Property) Supersonic (Ranged Weapon Magic Property)
Vitriol Vitriol (Ranged Weapon Magic Property) Vitriol (Ranged Weapon Magic Property)
Volcanic Adds 3d6+28 points of bonus Fire (energy, common) damage, and can strike targets in a 3x3 square area with each attack. +7 (epic)

+7 Epic Ranged Magic Properties

Magic Item Name Description Cost
Astringent Adds 1d6+2 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +2
Balefire Adds 3d6+33 points of bonus Fire (energy, common) damage, and can strike targets in a 4x4 square area with each attack. +8 (epic)
Distance, Greater Distance, Greater (Ranged Weapon Magic Property) Distance, Greater (Ranged Weapon Magic Property)
Frostheart Adds 3d6+30 points of bonus Cold (energy, common) damage, and can strike targets in a 4x4 square area with each attack. +8 (epic)
Ionic Adds 3d6+32 points of bonus Lightning (energy, common) damage, and can strike targets in a 4x4 square area with each attack. +8 (epic)
Leaching Deals 3d6 bonus desiccation damage with each hit, and inflicts a bleed. +7 (epic)
Precognitive, Greater Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. +7 (epic)
Stentorian Adds 3d6+20 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area with each attack. +6 (epic)

+8 Epic Ranged Magic Properties

Magic Item Name Description Cost
Calamity Defeats concealment, adds +2 to crit mod, and deals bonus damage with all attacks, as force damage. +7 (epic)
Coring Adds 2d6+5 base weapon damage to a piercing weapon +8 (epic)
Razing Adds 2d6+5 base weapon damage to a slashing weapon +8 (epic)
Wracking Adds 2d6+5 base weapon damage to a bludgeoning weapon +8 (epic)

+9 Epic Ranged Magic Properties

Magic Item Name Description Cost
Distance, Perfect Distance, Perfect (Ranged Weapon Magic Property) Distance, Perfect (Ranged Weapon Magic Property)
Jaunting Deals 2d6 bonus interstice damage with each hit, and allows dimension door during a full attack. +9 (epic)
Precognitive, Perfect Grants +4 to AC (shield bonus) and +8 to saving throws (resistance bonus). Once per round, automatically inflicts a critical hit. +9 (epic)
Vampiric Deals 3d6 bonus desiccation damage with each hit, inflicts a bleed, and heals the wielder. +9 (epic)
Void Void (Ranged Weapon Magic Property) Void (Ranged Weapon Magic Property)