Deadly Accuracy (Rage Power): Difference between revisions
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| Benefit = Once per round as a free action, you may increase your critical multiplier by 1 until the start of your next turn. Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled. | | Benefit = Once per round as a [[free action]], you may increase your critical multiplier by 1 until the start of your next turn. Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled. | ||
| Prog1 = You gain a +1 bonus to any d20 roll made to confirm a critical hit until the start of your next turn. This bonus applies to all such rolls, if you make more than one before the start of your next turn. | | Prog1 = You also gain a +1 bonus to any d20 roll made to confirm a critical hit until the start of your next turn. This bonus applies to all such rolls, if you make more than one before the start of your next turn. | ||
| Prog2 = Your critical multiplier, critical range, and all confirmation rolls increase by 2 until the start of your next turn, instead of increasing the multiplier by 1. | | Prog2 = Your critical multiplier, critical range, and all confirmation rolls increase by +2 until the start of your next turn, instead of increasing the multiplier by 1. | ||
| Prog3 = When you activate this rage power, you immediately | | Prog3 = When you activate this rage power, you immediately heal 6 hit points. This is considered instantaneous healing. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 16:38, 20 December 2019
Deadly Accuracy (Ex)
- Requires: Barbarian 1, Urban Mien
- Benefit: Once per round as a free action, you may increase your critical multiplier by 1 until the start of your next turn. Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled.
Progression:
- 11th Level: You also gain a +1 bonus to any d20 roll made to confirm a critical hit until the start of your next turn. This bonus applies to all such rolls, if you make more than one before the start of your next turn.
- 21st Level: Your critical multiplier, critical range, and all confirmation rolls increase by +2 until the start of your next turn, instead of increasing the multiplier by 1.
- 31st Level: When you activate this rage power, you immediately heal 6 hit points. This is considered instantaneous healing.