Street Mage (Talent): Difference between revisions
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All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]). | All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]). | ||
In addition, once per encounter, the rogue can cast any one of these spells without provoking attacks of opportunity (without the need for a [[caster check]] to cast defensively). The action required to do so is unchanged from whatever is listed in the spell, but it is treated as a Supernatural (Su) ability, rather than a Spell-Like (Sp) ability. | |||
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermetals]]), including further reductions from other Rogue Talents. | |||
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Latest revision as of 13:31, 29 August 2020
Ability Type: Sp
Prerequisites: Rogue 26, Gutter Mage (Talent), Major Magic (Talent), Minor Magic (Talent)
Benefit: The Rogue gains the ability to cast one 3rd-level spell from the sorcerer/wizard spell list once per day. The rogue also learns one additional 2nd-level spell from the sorcerer/wizard spell list, usable once per day, one additional 1st-level spell from the sorcerer/wizard spell list, usable twice per day, and one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.
This brings the total spell-like abilities castable by the rogue with this talent and all of its prerequisites to the following: one 3rd-level spell once per day, two 2nd-level spells once per day each, three 1st-level spells twice per day each, and four 0th-level spells an infinite number of times each.
All spells are cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any caster checks (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their Spellcraft skill (not Spycraft).
In addition, once per encounter, the rogue can cast any one of these spells without provoking attacks of opportunity (without the need for a caster check to cast defensively). The action required to do so is unchanged from whatever is listed in the spell, but it is treated as a Supernatural (Su) ability, rather than a Spell-Like (Sp) ability.
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 10%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain Dweomermetals), including further reductions from other Rogue Talents.