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| [[Pestilent Spell (Feat)|Pestilent Spell]] || align="center" | Epic || align="center" | +5 || Caster Level 21, [[Spell Focus (Feat)]]: Conjuration || Spell summons vermin swarms in addition to spell effects. | | [[Pestilent Spell (Feat)|Pestilent Spell]] || align="center" | Epic || align="center" | +5 || Caster Level 21, [[Spell Focus (Feat)]]: Conjuration || Spell summons vermin swarms in addition to spell effects. | ||
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| [[Piercing Spell (Feat)|Piercing Spell]] || align="center" | Metamagic || align="center" | +1 || | | [[Piercing Spell (Feat)|Piercing Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Affected spell treats creatures with SR as having an SR of 5 lower. | ||
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| [[Piercing Thrust (Feat)|Piercing Thrust]] || align="center" | Epic || align="center" | - || Level 21, Dex 26, Weapon Supremacy || Once per round, move five feet after striking a foe. | | [[Piercing Thrust (Feat)|Piercing Thrust]] || align="center" | Epic || align="center" | - || Level 21, Dex 26, Weapon Supremacy || Once per round, move five feet after striking a foe. |
Revision as of 20:23, 27 March 2016
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Feats Removed From Game
For completeness' sake, a list of feats which exist in Pathfinder but not in Epic Path is included at the link below. These feats were removed from Epic Path for one of a variety of reasons. In general, nearly all racial feats were removed, and many of those feats became racial traits instead. Some racial feats improved on racial traits which no longer exist in Epic Path races. Item Creation feats were all replaced with the Creator feat. Some feats were removed because they were unbalanced.
GM's are cautioned to be careful when adding any of these feats back in, or creating new feats to follow the guidelines below for the power level of feats.
Power Level Guidelines for Feats
This is a quick overview of the desired power levels for the various feats.
As a rule of thumb, a single feats should fall fairly close to one of these examples:
- A +1 on a D20 roll that affects hitpoints or status conditions. This covers all to-hit and saving throws, for example.
- A +1 per hit die.
- A five foot bonus to movement.
- A +10 bonus to a skill roll, that scales with level. (starts low and gets larger)
- A +4 bonus to damage rolls.
Some feats may be mechanically more complex, and thuse stronger, and some feats may be deliberately weaker, because they are used as a 'feat tax' to balance out a feat tree, but in general, all feats should be close to these guidelines.
Epic level feats are twice as strong as non-epic feats, as a rule of thumb. Take all the guidelines above and double them to apply to epic level feats.
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Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Absolute Spell | Epic | +8 | Caster level 28, Perfect Spell | Spell is supercharged, gaining numerous benefits |
Abyssal Rage | Epic | - | Level 21, Primal Rage | The power of the deep ocean sustains you. |
Accuracy, Uncanny | Epic | - | Level 21, Dex 21, Improved Precise Shot, Perception 17 ranks | Ignore miss chance granted by total concealment. |
Acrobatic | General | - | - | +2 bonus on Acrobatics and Fly checks |
Acrobatic Steps | General | - | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Adamantine Focus | Epic | - | Fighter 29 | Your skill at using your adamant armor is unmatched. |
Adder Strike | Combat | - | Poison use class feature, Improved Unarmed Strike, Profession (Alchemist) 1 rank | May apply contact poison to unarmed strikes |
Additional Magic Item Space | Epic | - | Level 21 | Gain additional slots for wearing magic items. |
Adept Champion | Combat | - | BAB +5, Smite Enemy class feature | Trade smite enemy damage for bonus on combat maneuver checks |
Advanced Ranger Trap | General | - | Ranger 5, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. |
Agile Maneuvers | Combat | - | - | Gain a Dodge Bonus to AC when making a Combat Manuever |
Agile Rage | Epic | - | Barbarian 21, Dex 20 | Your savage rage makes you hard to hit. |
Alertness | General | - | - | +2 bonus on Perception and Sense Motive checks |
Alertness, Uncanny | General | - | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
Aligned Strike | Epic | - | Level 21, Good alignment, Smite class feature | Any weapon held treated as a holy weapon. |
Alignment Channel | Combat | - | Channel Divinity class feature | Channel Divinity can heal or harm outsiders |
Alignment-Based Casting, Improved | Epic | - | Divine caster level 21st, Access to domain of Chaos, Evil, Good, or Law | +3 to caster level when casting alignment-based spell of chosen descriptor. |
Altitude Affinity | General | - | - | Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes. |
Ambient Mercy | General | - | Paladin 21, Swift Mercy | Your mercies can affect up to two adjacent allies |
Ammo Drop | Combat | - | Sleight of Hand 1 rank, proficiency with a sling | Load a sling or slingstaff with one hand as a swift action which does not provoke attacks of opportunity. |
Anathema Spell | Epic | - | Spellcraft 24 ranks, Knowledge (Arcana) 24 ranks | Spell damages target's spell power instead of hit points. |
Andoren Falconry | General | - | Cha 13, Animal Affinity, Animal Companion class feature | Your bird of prey animal companion gains a useful benefit |
Animal Affinity | General | - | - | +2 bonus on Handle Animal and Ride checks |
Anklebreaker | Epic | - | Level 21, Dex 25, Improved Trip | +10 bonus to CMB and CMD when tripping. |
Annus Mirabilis | Epic | - | Alchemist 27 | Gain a bonus grand discovery. |
Antagonize | General | - | Diplomacy 1 rank or Intimidate 1 rank | Use Diplomacy or Intimidate to goad creatures. |
Apotheosis | Epic | - | Level 50, Ascension, Immortalization | Character reaches the pinnacle of existence. |
Arc Slinger | Combat | - | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 |
Arcane Armor Mastery | Combat | - | Caster Level 7, Arcane Armor Training, Armor Proficiency, Medium | Reduce your arcane spell failure chance by 20% |
Arcane Armor Training | Combat | - | Caster Level 3, Armor Proficiency, Light | Reduce your arcane spell failure chance by 10% |
Arcane Blast | General | - | Arcane Caster Level 10 | Sacrifice a spell to make ray attack |
Arcane Familiar | Epic | - | Arcane Caster Level 21, Familiar class feature | Familiar can use one of your spells as a spell-like ability 1/day. |
Arcane Insight | General | - | Arcane Shield | You gain a +1 insight bonus to your Armor Class for 1 round when you use the Arcane Shield feat. |
Arcane Savant | Epic | - | Arcane Caster Level 21, Int 23 | Non-caster multiclassing continues to improve caster level. |
Arcane Shield | General | - | Arcane Caster Level 10 | Sacrifice a spell to gain deflection bonus to AC |
Arcane Strike | Combat | - | Arcane Caster Level 1 | +1 damage and weapons are considered magic |
Arcane Talent | General | - | Cha 10 | Cast a 0-level spell 3 times per day as a spell-like ability |
Arcane Vendetta | General | - | 1 rank in a Bailiwick skill | +2 bonus on damage vs. arcane spellcasters |
Archon Diversion | Combat | - | BAB +4 or Monk 4, Archon Style, Combat Expertise, Improved Unarmed Strike | divert a melee weapon attack that would have struck an adjacent ally and take the hit instead |
Archon Justice | Combat | - | BAB +8 or Monk 7, Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike | Whenever you take damage from using Archon Diversion, any allies threatening your opponent can make an attack of opportunity |
Archon Style | Combat | - | BAB +2 or monk 2, Combat Expertise, Improved Unarmed Strike | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC |
Armor Proficiency, Heavy | Combat | - | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Light | Combat | - | - | No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium | Combat | - | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
Armor Skin | Epic | - | Level 21 | Increase your Natural Armor bonus by 1. |
Armoring Spell | Epic | - | Caster Level 23 | Target gains defense bonus in addition to spell effects. |
Arterial Spray | Epic | - | Fighter 24, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack |
Ascension | Epic | - | Level 36 | Character begins to move beyond their mortal limits |
Aspect of the Beast | General | - | Wild shape class feature | Gain one of four bestial advantages |
Athletic | General | - | - | +2 bonus on Climb and Swim checks |
Augment Summoning | General | - | Spell Focus (Conjuration) | Summoned creatures gain +4 Str and Con |
Augmented Alchemy | Epic | - | Profession (Alchemist) 23 ranks, Int 21 | Create more potent alchemical items. |
Aura of Courage, Improved | Epic | - | Level 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses within your aura as a swift action. |
Aura Spell | Epic | - | Caster Level 24 | A spell with an area of effect becomes an aura around the caster. |
Awesome Blow | Combat | - | Str 18, Power Attack, Improved Bull Rush | You can send opponents flying |
Axe Guardian | Combat | - | Proficiency with a weapon with the defensive property | Gain +2 to AC and Reflex saves from defensive property |
-B-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Babble-Peddler | General | - | Appraise 5 ranks, Bluff 5 ranks | Trick creatures into exchanging valuables for junk |
Bane of Nature | Epic | - | Ranger 21, Survival 21 ranks | Treat weapons used against certain enemies as a bane weapons. |
Bane of Nature, Improved | Epic | - | Ranger 23, Bane of Nature | Increase bonuses against certain enemies. |
Banishing Spell | Epic | - | Caster Level 23 | Spell effect accompanied by dispel magic. |
Banner of Doom | Combat | - | BAB +12, banner class feature | Enemies within 60 ft. that can see your banner take a -2 penalty on saving throws against fear. |
Banner of Kings | Epic | - | Level 21, Cha 21, Greater Banner class feature | Increase banner bonuses by 1. |
Banner of the Golden Sun | Epic | - | Level 21, Cha 21, Greater Banner class feature | Banner provides allies a +2 bonus to AC and Reflex saves. |
Banner of the Red Path | Epic | - | Level 21, Cha 21, Greater Banner class feature | Banner provides allies a +2 bonus on attack and damage rolls. |
Banner of the White Blossom | Epic | - | Level 21, Cha 21, Greater Banner class feature | Banner provides allies temporary hit points. |
Bashing Finish | Combat | - | BAB +11, Shield Master, Two-Weapon Fighting | Make a free shield bash after a critical hit |
Berserker | Epic | - | Barbarian 29, Str 27, Con 27, Choler | You are the red-eyed slayer. |
Bestow Hope | General | - | Channel Divinity class feature, Improved Channel | When you heal a creature by channeling divinity, you also relieve its fear. |
Bestow Life | General | - | Paladin 11 | You can restore an ally to life with 10 uses of Lay on Hands |
Betrayer | General | - | BAB +3, Persuasive, Quick Draw | Gain free attack upon successful Diplomacy skill check |
Big Game Hunter | General | - | - | +1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures. |
Binding Throw | Combat | - | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple |
Black Marketeer | General | - | Knowledge (Local) 5 ranks., Appraise 1 rank, Diplomacy 1 rank | Use black market connections to gather illegal/illicit items. |
Blackened Spell | Epic | - | Caster Level 21, Spell Focus (Necromancy) | Change a spell's damage type to negative energy. |
Bleeding Attack | Combat | - | Improved Unarmed Strike | +1d4 bleed damage with unarmed strikes |
Blind-Fight | Combat | - | - | Reroll miss chances for concealment |
Blind-Fight, Greater | Combat | - | Perception 15 ranks, Blind-Fight, Improved | Ignore miss chance for less than total concealment |
Blind-Fight, Improved | Combat | - | Perception 10 ranks, Blind-Fight | Total concealment is considered normal concealment |
Blinding Flash | Combat | - | Dex 13, Combat Expertise, special (see text) | As a move action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. |
Blinding Speed | Epic | - | Level 21, Dex 25 | Act as if hasted for 5 rounds per day. |
Blistering Feint | Combat | - | Combat Expertise, Improved Feint | Gain a +2 bonus to feint with a weapon that deals fire damage, and deal that damage when feinting |
Bloodletting | General | - | - | Whenever roll a critical threat, inflict bleed damage in subsequent rounds |
Bloodmage Initiate | General | - | Spell Focus (any school) | Learn the secret art of hemotheurgy to enhance your spells. |
Bloody Assault | Combat | - | BAB +6, Power Attack | Trade melee attack bonus for bleed damage |
Bloody Vengeance | Combat | - | BAB +1 | Make an opponent that damaged you take bleed damage next time you hit it. |
Bludgeoner | Combat | - | - | Inflict nonlethal damage with bludgeoning weapons |
Body Shield | Combat | - | BAB +6, Improved Grapple | Gain cover against attacks while grappling |
Bodyguard | Combat | - | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bolstered Resilience | General | - | Damage Reduction | Increase DR against a single attack |
Bolstering Spell | Epic | - | Caster Level 21 | Target gains temporary hp in addition to spell effects. |
Bomb, Improved | Epic | - | Alchemist 21 | Add +1 to each die of your bomb damage. |
Bomb, Mighty | Epic | - | Alchemist 29, Improved Bomb | Add +1 to each die of your bomb damage. |
Bonebreaker | Combat | - | Heal 9 ranks, Improved Grapple, Rattling Fist, Jawbreaker | Deal Str or Dex damage when using Rattling Fist |
Bonus Domain | Epic | - | Divine caster level 21, Wis 21 | Choose additional domain from deity's domain list. |
Boon Companion | General | - | - | Calculate your animal companion/familiar abilities as if they were higher. |
Boreal Rage | Epic | - | Barbarian 21, Primal Rage | The power of the tornado drives you. |
Bouncing Spell | Metamagic | +1 | Caster Level 1 | You can direct a failed spell against a different target. |
Bounding Hammer | Combat | - | BAB +6, Proficiency with hammer | Learn to bounce thrown hammers off of your opponents so they return to you |
Bounding Strikes | Epic | - | Rogue 21, Dex 24, Surprise Lunge | Gain another bonus melee attack when making a full attack and using a single light melee weapon. |
Brachiating Whip | Combat | - | Proficiency with any whip | Swing over the land like Tarzan using your whip |
Break Guard | Combat | - | Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon |
Brutal Blast | Epic | - | BAB 21, Str 27, Brutal Strike | Send foes flying with critical hits. |
Brutal Strike | Epic | - | BAB 21, Str 25 | Knock foes prone with critical hits. |
Brutality, Epic | Epic | - | Level 21, Greater Brutality | The base weapon damage dice of your brutal weapon always roll maximum results |
Brutality, Greater | Combat | - | Improved Brutality | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Brutality, Improved | Combat | - | Proficiency with a brutal weapon | Gain a +1 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Brute Strength | Epic | - | Level 31 | Add your Con modifier as a bonus on all melee damage rolls. |
Brute Strength, Invincible | Epic | - | Level 33, Brute Strength | The character's strength becomes superhuman. |
Building Frenzy, Improved | Combat | - | Building Frenzy | The Building Frenzy rage power now grants d6's instead of d4's. |
Bull Rush Strike | Combat | - | BAB +9, Improved Bull Rush | Attempt a bull rush on a successful critical hit |
Bull Rush, Greater | Combat | - | BAB +6, Improved Bull Rush | Enemies you bull rush provoke attacks of opportunity |
Bull Rush, Improved | Combat | - | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Bull Rush, Quick | Combat | - | BAB +6, Improved Bull Rush | May bull rush in place of one of your melee attacks |
Bullseye Shot | Combat | - | BAB +5, Point-Blank Shot, Precise Shot | Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. |
Burning Spell | Metamagic | +2 | Caster Level 5 | Spell with the acid or fire descriptor deals extra damage the next round. |
Butterfly's Sting | General | - | Combat Expertise | When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. |
-C-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Careful Speaker | General | - | Wisdom 13 | +2 bonus on some Bluff checks and some Will saves |
Carnage Spell | Epic | - | Caster Level 21, Collateral Spell, Cutting Spell, Shredding Spell | Spell leaves an area that damages all who enter it. |
Cartwheel Dodge | General | - | Acrobatics 12 ranks, Improved Evasion class feature | With a successful evasion you may move half your speed |
Cataclysm in a Bottle | Epic | - | Alchemist 31, Int 21 | Your bombs are cataclysmic in their effects. |
Cataclysmic Spell | Epic | - | Caster Level 30 | Spell distorts the world around it. |
Catch Off-Guard | Combat | - | - | No penalties for improvised melee weapons |
Cavalry Whip Mastery | Combat | - | Proficiency with the Cavalry Whip | Cavalry Whip can be used against targets 10 feet away |
Celestial Servant | General | - | Animal companion, familiar, or mount class feature, Good alignment | Your companion, familiar, or mount becomes a celestial creature |
Censuring Smite | Combat | - | Smite Enemy class feature | Inflict to-hit penalties on the target of your smite attacks |
Channel Force | General | - | Channel Divinity 2d6 | Move a single target when you channel divinity to deal damage |
Channel Smite | Combat | - | Paladin 4, Channel Divinity class feature | Channel energy through your attack |
Channel Smite, Greater | General | - | Paladin 8, Channel Smite | Can exchange channel divinity to create pool of damage dice |
Channel, Improved | General | - | Channel Divinity class feature | +1 bonus on channel energy DC |
Channel, Quick | General | - | Knowledge (Religion) 5 ranks, Channel Divinity class feature | Channel divinity faster by expending more uses. |
Channeled Revival | General | - | Channel Divinity 6d6 | May expend channel energy to cast breath of life |
Channeled Shield Wall | General | - | Channel Divinity 3d6, proficiency with a shield | Enhance your shield and the shields of allies adjacent to you. |
Chaotic Rage | Epic | - | Barbarian 21, Chaotic alignment, Primal Rage | Any weapon held treated as a chaotic power weapon while raging. |
Charge of the Righteous | Combat | - | BAB +1 | You do not suffer -2 AC penalty when you charge undead or evil outsiders. |
Charge Through | Combat | - | BAB +1, Improved Overrun | Make overrun as free action while charging |
Charging Hurler | Combat | - | Point-Blank Shot | May use charge rules to make thrown weapon attack |
Charging Hurler, Improved | Combat | - | Charging Hurler | Your target may be at any range |
Chokehold | Combat | - | BAB +6 or Monk 5, Improved Grapple | May pin grappled opponent one size category larger than you |
Choler | Epic | - | Barbarian 21, Str 21, Con 21, Mighty Rage class feature | Your fury surges within you like an ocean. |
Circular Parry | Combat | - | Proficiency with Needlesword or Flickerspike | Weapon gains the defensive property |
Cleave | Combat | - | Power Attack | Make an additional attack if the first one hits |
Cleave Through | Combat | - | BAB +11, Str 13, Cleave, Power Attack | Take a 5-foot step as a free action when using Cleave or Great Cleave before making additional attacks |
Cleave, Great | Combat | - | BAB +4, Cleave | Make an additional attack after each attack hits |
Cleaving Finish | Combat | - | Cleave | Make additional attack if opponent is reduced to zero or fewer hit points |
Cleaving Finish, Improved | Combat | - | BAB +6, Cleaving Finish, Great Cleave | May use Cleaving Finish any number of times/round |
Close-Quarters Thrower | Combat | - | Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity |
Cloud Step | General | - | Monk 12, Spider Step | Air walk for half your slow fall distance |
Clustered Shots | Combat | - | BAB +6, Point-Blank Shot, Precise Shot | Total damage from full-round ranged attacks before applying DR |
Coaxing Spell | Metamagic | +2 | Knowledge (Dungeoneering) 6 ranks, Spell Focus (Enchantment) | A mind-affecting spell modified by this feat affects mindless oozes and vermin as if they weren't mindless. |
Cockatrice Strike | Combat | - | BAB +14, Medusa's Wrath | Turn a target to stone with a critical hit |
Collateral Spell | Epic | - | Caster Level 21, Intensified Spell | Increases damage against terrain and creates difficult terrain. |
Colossal Force | Combat | - | Proficiency with a massive weapon | Weapon gains the sunder property |
Combat Casting | General | - | Caster Level 1 | +4 bonus on concentration checks for casting defensively |
Combat Casting, Improved | Epic | - | Caster level 22, Combat Casting | You no longer incur attacks of opportunity for casting while threatened. |
Combat Expertise | Combat | - | Int 13 | Trade attack bonus for AC bonus |
Combat Medic | Teamwork | - | Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal |
Combat Patrol | Combat | - | BAB +5, Combat Reflexes, Mobility | Increase threatened area for attack of opportunity |
Combat Reflexes | Combat | - | - | Make additional attacks of opportunity |
Combat Reflexes, Improved | Epic | - | Level 21, Dex 21, Combat Reflexes | No limit to the number of attacks of opportunity you can make in one round. |
Combat Style Master | Combat | - | BAB +6 or Monk 5, Improved Unarmed Strike, two more style feats | May switch styles as a free action |
Command Undead | General | - | Channel divinity class feature, Evil alignment | Channel energy can be used to control undead |
Companion Figurine | General | - | Handle Animal 1 rank, own a figurine of wondrous power. | Use your figurine of wondrous power as your animal companion or familiar. |
Compelling Performance | General | - | Harmony class ability | Make the target of your Harmony attack dance in the direction of your choice |
Compelling Performance, Improved | General | - | Harmony Class ability, Compelling Performance | Victims of Compelling Performance become fatigued or exhausted |
Conceal Scent | General | - | - | Creatures cannot track you by scent. |
Concentration, Uncanny | General | - | Combat Casting | Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks. |
Concussive Spell | Metamagic | +2 | Caster Level 5 | Spell with the sonic descriptor gains a debilitating concussive effect. |
Consecrate Spell | Metamagic | +2 | Able to prepare or cast consecrate | Spell is maximized against evil creatures and creatures with the evil subtype. |
Contingent Channeling | General | - | Cleric level 10, Selective Channeling | May transfer positive energy to ally who can use it to heal |
Conviction | General | - | Cha 13 | Vampires are more averse to your holy symbols than normal |
Cooperative Crafting | General | - | 1 rank in any Craft skill, Creator feat | +2 bonus on Craft or Spellcraft checks while working together |
Coordinated Defense | Teamwork | - | - | +2 bonus to CMD |
Coordinated Maneuvers | Teamwork | - | - | +2 bonus on combat maneuver checks |
Cornugon Shield | Combat | - | - | Shield bonus to AC when wielding a spiked chain |
Cornugon Smash | Combat | - | - | Make free Intimidate checks when you Power Attack |
Cornugon Stun | Combat | - | - | Use Rattling Fist with special monk weapons as well as unarmed attacks |
Cornugon Trip | Combat | - | - | May throw spiked chain to make trip attacks |
Corsair | General | - | - | +2 initiative while on ships, +1 damage with light or one-handed weapons on ships. |
Cosmopolitan | General | - | - | Read and speak two additional languages, Gain two additional class skills |
Counterspell, Improved | General | - | Caster Level 1 | Counterspell with spell of the same school |
Covering Defense | Combat | - | Shield Focus, BAB +6 | Provide cover to an ally with total defense |
Crane Riposte | Combat | - | Crane Wing, Monk 7 | When you deflect an attack, you may make an attack of opportunity. |
Crane Style | Combat | - | Dodge, Improved Unarmed Strike, Monk 1 | Take only a -2 penalty when fighting defensively |
Crane Wing | Combat | - | Crane Style, Dodge, Improved Unarmed Strike, Monk 5 | May deflect one attack per round while fighting defensively or using total defense. |
Create Sanguine Elixir | General | - | Cha 15, Creator, Craft (alchemy) 12 ranks, sorcerer 3 | Create an elixir that allows another to use a bloodline power. |
Creator | General | - | Any Profession 1 rank | You are able to create magic items using your Bailiwick skill. |
Creator, Epic | General | - | Any Profession 21 ranks, Creator | You are able to create epic magic items using your Bailiwick skill. |
Critical Conduit | Animal | - | Deliver touch spells ability, familiar | When delivering a touch spell for your master, the critical threat range of your touch attack is doubled. This feat does not stack with Improved Critical or other effects that increase critical threat range |
Critical Focus | Combat | - | BAB +9 | +4 bonus on attack rolls made to confirm critical hits |
Critical Mastery | Combat | - | BAB +15, Critical Focus, Any two critical feats | Apply two effects to your critical hits |
Critical, Banishing | Combat | - | Critical Focus, ability to cast dismissal or banishment, Caster Level 9+ | Whenever you score a critical hit on an outsider, chance to banish |
Critical, Bleeding | Combat | - | Bruising Critical, BAB +15 | Whenever you score a critical hit, the target takes 2d6 Bleed damage |
Critical, Blinding | Combat | - | Deafening Critical, BAB +15 | Whenever you score a critical hit, the target is Blinded |
Critical, Bruising | Combat | - | Critical Focus, BAB +11 | Whenever you score a critical hit, the target is Bruised |
Critical, Crippling | Combat | - | Critical Focus, BAB +13 | Whenever you score a critical hit, the target's move is halved |
Critical, Deafening | Combat | - | Critical Focus, BAB +11 | Whenever you score a critical hit, the target is Deafened |
Critical, Epic | Epic | - | Level 21, Weapon Focus, Improved Critical | Increase your threat range with your chosen weapon even further. |
Critical, Exhausting | Combat | - | Tiring Critical, BAB +15 | Whenever you score a critical hit, the target is Exhausted |
Critical, Improved | Combat | - | Proficiency with weapon, BAB +8 | Increase the threat range of one weapon |
Critical, Jostling | Combat | - | Critical Focus, BAB +11 | Whenever you score a critical hit, the target is Jostled |
Critical, Rattling | Combat | - | Jostling Critical, BAB +15 | Whenever you score a critical hit, the target is Rattled |
Critical, Sickening | Combat | - | Critical Focus, BAB +11 | Whenever you score a critical hit, the target is Sickened |
Critical, Tiring | Combat | - | Critical Focus, BAB +13 | Whenever you score a critical hit, the target is Fatigued |
Crossbow Mastery | Combat | - | Dex 15, Point-Blank Shot, Rapid Reload | Reload crossbow as free action and make full attacks |
Crusader's Fist | Combat | - | Lay on hands class feature, Improved Unarmed Strike, BAB +6 | May use lay on hands or touch of corruption upon successful unarmed strike |
Crushing Blow | Combat | - | Rattling Fist, BAB +6 | Rattling Fist reduces target's AC |
Cumbersome But Manageable | Combat | - | Proficiency with a cumbersome weapon | Cumbersome penalty is reduced to -2 |
Cursebreaker Rage | Epic | - | Barbarian 21, Primal Rage | Gain SR while raging. |
Cutting Spell | Epic | - | Caster Level 23 | A spell now inflicts bleed damage. |
Cyclone Strike | Epic | - | Dex 27, Str 27, Vacuum Slash, White Gale | Once per round, slide a struck foe. |
Cyclopean Grip | Epic | - | Level 21, Str 25, Vice Grip, Iron Grip | You do not take a size penalty for wielding an over-sized weapon. |
Cypher Magic | General | - | Int 15, Scribe Scroll. | Gain bonuses to caster level when using scrolls. |
Cypher Script | General | - | Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature | You are more efficient at using your spellbook. |
-D-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Damage Reduction | Epic | - | Level 21, Con 21 | Increases your Damage Reduction by 3/-. |
Darkvision, Improved | Epic | - | Level 21, Darkvision | Range of your darkvision doubles. |
Darting Viper | Combat | - | BAB +4, proficiency with the dorn-dergar. | Become more efficient at switching combat styles with the dorn-dergar |
Dastardly Finish | Combat | - | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target |
Dazing Assault | Combat | - | Power Attack, BAB +11 | Trade melee attack bonus to daze opponents |
Dazzling Display | Combat | - | Weapon Focus | Intimidate all foes within 30 feet |
Deadly Aim | Combat | - | Dex 13, BAB +1 | Trade ranged attack bonus for damage |
Deadly Dealer | General | - | Arcane Strike, Sleight of Hand 5 ranks | Throw cards (such as harrow cards) as if they were darts |
Deadly Finish | Combat | - | Base attack bonus +11 | Foes you knock out must make a Fort save or die |
Deadly Spell | Epic | +1 | Caster Level 23 | Targets slain by spell reduced to dust. |
Deadly Storm | Epic | - | Level 29, Dex 23, Storm of Throws | Make one attack against each surrounding foe with thrown weapons. |
Deadly Stroke | Combat | - | Greater Weapon Focus, Shatter Defenses, BAB +11 | Deal double damage plus 1 Con bleed |
Deadly Swarm | Epic | - | Level 29, Dex 23, Swarm of Arrows | Make one attack against each surrounding foe with projectile weapons. |
Deafening Song | Epic | - | Perform 21 ranks, Bardic Performance class feature | Deafen foes surrounding you. |
Death from Above | Combat | - | - | Gain +3 bonus on attack rolls when charging from higher ground or flying |
Death or Glory | Combat | - | Power Attack, BAB +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
Deceitful | General | - | - | +2 bonus on Bluff and Disguise checks |
Deceptive Exchange | General | - | Improved Feint | Upon successful feint, you may force opponent to accept an object |
Deepsight | General | - | Darkvision 60 feet. | Your darkvision has a range of 120 feet. |
Defensive Combat Training | Combat | - | - | Use your total Hit Dice as your BAB for CMD |
Defensive Combat Training, Advanced | Combat | - | Defensive Combat Training | Gain a +4 bonus to your CMD |
Defensive Weapon Training | Combat | - | Int 13, BAB +5 | Gain +2 dodge bonus against a single fighter weapon group |
Deflect Arrows | Combat | - | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Deflection, Exceptional | Epic | - | Level 21, Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike | Deflect any type of physical ranged attack. |
Deft Hands | General | - | - | +2 bonus on Disable Device and Sleight of Hand checks |
Deific Might | Epic | - | Level 21, Power Attack, Channel Divinity class feature | You can negate the penalty to hit caused by Power Attack |
Delay Spell | Epic | +4 | Caster Level 21, Extend Spell | Causes spell to trigger a predetermined time after casting. |
Demolisher | Epic | - | BAB +21, Str 25, Power Attack, Smash, heavy adamantine armor | Your bull rushes deal massive damage to your foes |
Demolishing Fist | Epic | - | Brawler 21 | Your fists gain the Sunder weapon property and you can ignore half an object's Durability |
Demon Hunter | Combat | - | Knowledge (planes) 6 ranks | Gain Knowledge and combat bonuses vs. demons |
Deny Death | General | - | Ki Pool, Toughness | Use ki to stave off death. |
Dervish Dance | Combat | - | Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar | Use Dex modifier instead of Str modifier with scimitar. |
Desert Dweller | General | - | Con 13, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened |
Desperate Battler | Combat | - | - | Gain +1 morale bonus on melee attack and damage when alone |
Destroy Identity | General | - | Critical Focus, BAB +11 | Whenever you score a critical hit, target takes Charisma damage and becomes rattled |
Destructive Dispel | General | - | Level 11, Ability to inflict dispel magic or greater dispel magic | Upon successful dispel, target is also rattled |
Detect Expertise | General | - | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic | Detect a creature's magical abilities. |
Devastating Critical | Epic | - | Level 21, Str 25, Great Cleave, Overwhelming Critical | A successful critical with chosen weapon against any target automatically threatens all successful cleave targets. |
Devilish Summoning | Epic | - | Caster Level 21, Cha 25, evil alignment, Ebon Summoning | Summoned creatures gain the Half-Fiend template. |
Dexterous Fortitude | Epic | - | Level 21, Dex 25 | Use Reflex save in place of a Fortitude save. |
Dexterous Will | Epic | - | Level 21, Dex 25 | Use Reflex save in place of a Will save. |
Die for Your Master | General | - | Tumor Familiar discovery | Tumor familiar dies in place of its master. |
Diehard | General | - | Endurance | Automatically stabilize and remain conscious below 0 hp |
Dilettante | General | - | - | +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks. |
Dimensional Agility | General | - | Abundant step class feature or ability to cast dimension door | May take any additional actions remaining after using dimension door or abundant step |
Dimensional Assault | General | - | Dimensional Agility | May use dimension door or abundant step as part of a charge action |
Dimensional Dervish | General | - | Dimensional Assault, BAB +6 | During full-attack action, you may cast dimension door or use abundant step as a swift action |
Dimensional Maneuvers | General | - | Dimensional Dervish, BAB +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish |
Dimensional Savant | General | - | Dimensional Dervish, BAB +9 | Provide flanking from all squares you attack from when using Dimensional Dervish |
Dire Charge | Epic | - | Level 21, Improved Initiative | Gain bonus attack on a charge in the first round of combat. |
Dirty Trick, Greater | Combat | - | Improved Dirty Trick, BAB +6 | Dirty trick penalty lasts 1d4 rounds. |
Dirty Trick, Improved | Combat | - | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
Dirty Trick, Quick | Combat | - | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus+6. | May perform a dirty trick in place of one of your melee attacks |
Disarm, Greater | Combat | - | Improved Disarm, BAB +6 | Disarmed weapons are knocked away from your enemy |
Disarm, Improved | Combat | - | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Disarming Strike | Combat | - | Improved Disarm, BAB +9 | Attempt a disarm on a successful critical hit |
Discerning Eye | General | - | Perception 5 ranks | Gain a +2 bonus on saving throws against illusions and a +2 bonus on Linguistic checks to detect forgeries |
Discordant Voice | General | - | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage |
Discouraging Word | Epic | - | Warlord 21, Heedful Jeer | Strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe |
Disengaging Flourish | Combat | - | Disengaging Feint | Successful feint causes your starting square to not count as threatened |
Disengaging Shot | Combat | - | Disengaging Flourish, Dodge, Mobility | When using Disengaging Flourish, you may make a single attack |
Disorienting Blow | Combat | - | Rattling Fist, BAB +11 | Use your Rattling Fist to inflict the Confused condition for 1 round instead of Rattled. |
Disorienting Maneuver | General | - | Dodge, Acrobatics 5 ranks | After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent |
Dispel Synergy | General | - | Any bailiwick skill 5 ranks | Dispel magic target takes a penalty on saves |
Dispelling Critical | Combat | - | Arcane Strike, BAB +11, ability to cast dispel magic | After critical hit, you may cast dispel magic |
Dispelling Fist | General | - | Improved Unarmed Strike, ability to cast dispel magic, BAB +11, caster level 7th | May cast dispel magic as a swift action after an attack |
Disposable Weapon | General | - | Weapon Proficiency, BAB +1 | Break a fragile weapon to confirm a critical hit |
Disrupting Shot | Combat | - | Dex 13, Point-Blank Shot, fighter 6 | Ranged attacks increase enemy's DC to cast spells |
Disruptive | Combat | - | Fighter 6 | Increases the DC to cast spells adjacent to you |
Disruptive Spell | Metamagic | +1 | Caster Level 3 | Your magical energies cling to enemies, interfering with their spellcasting. |
Distance Thrower | Combat | - | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Distant Shot | Epic | - | Dex 25, Far Shot, Perception 27 ranks | Ranged attack at long distance with no range penalties. |
Distort Spell | Epic | - | Level 21, Selective Spell | Change the shape of a spell's area of effect. |
Divination Guide | General | - | Ability to cast augury or divination, caster level 3rd. | When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. |
Divine Deception | General | - | Knowledge (religion) 5 ranks, Use Magic Device 5 ranks | +5 bonus on UMD checks with divine items. |
Divine Infusion | Epic | - | Cleric 23, Con 18 | You channel divine energy into your body and mind to temporarily transform yourself. |
Divine Interference | General | - | Divine spellcaster, caster level 10th | Sacrifice a spell to force an enemy to reroll a successful attack against your ally. |
Divine Savant | Epic | - | Wis 23, Divine caster level 21st | Non-caster multiclassing continues to improve caster level. |
Divine Summoning | Epic | - | Caster Level 21, Cha 25, good alignment, Guardian Summoning | Summoned creatures gain the Half-Celestial template. |
Diviner's Delving | General | - | Spell Focus (divination). | +2 bonus on caster level checks with divinations |
Dodge | Combat | - | Dex 13 | +1 dodge bonus to AC |
Dodge, Epic | Epic | - | Level 21, Dex 25, Dodge, Evasion class feature | Once per encounter, automatically avoid all damage from an attack. |
Domain Strike | Combat | - | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike |
Dorn-Dergar Master | Combat | - | Two-Weapon Fighting, BAB +4, proficiency with the dorn-dergar | Learn to use the dorn-dergar with one hand. |
Double Slice | Combat | - | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Draconic Defender | General | - | Con 17, Toughness | Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise. |
Draconic Discipline | General | - | Wis 17, any lawful alignment | Get a second retry on necromancy or mind-affecting enchantment spells. |
Draconic Summoning | Epic | - | Caster Level 21, Cha 25, Colossal Summoning | Summoned creatures gain the Half-Dragon template. |
Drag Down | Combat | - | Improved Trip | If tripped, you can attempt a trip against that foe |
Drag, Greater | Combat | - | Improved Drag, BAB +6 | Enemies you drag provoke attacks of opportunity |
Drag, Improved | Combat | - | Power Attack | +2 bonus on drag attempts, no attack of opportunity |
Drag, Quick | Combat | - | Improved Drag, BAB +6 | May perform a drag maneuver in place of one of your melee attacks |
Dragonbane Aura | General | - | Paladin level 11 | Aura of courage expands and grants protection against dragon breath weapons. |
Dreadful Carnage | Combat | - | Str 15, Furious Focus, BAB +11 | Make a free Intimidate check when you knock down a foe |
Drunken Brawler | Combat | - | Endurance | Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. |
Drunken Master | General | - | Level 9, Drunken Monk, Quaff, Ki Pool class feature | Gain DR while drunk |
Drunken Monk | General | - | Ki Pool class feature, Quaff | Ignore attack penalties from Prone, Grappled and Pinned while drunk |
Dueling Mastery | Combat | - | Weapon Proficiency (Falcata), Quick Draw, Weapon Finesse, Weapon Focus (Falcata) | Gain combat benefits when using dueling swords |
Duelist | Combat | - | Dex 13, Exotic Weapon Proficiency (Falcata), Weapon Focus (Falcata), proficient with a buckler. | When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. |
-E-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Eagle Eyes | General | - | Ignore up to -5 due to distance on visual Perception checks | |
Ebon Summoning | Epic | - | Caster Level 21, Cha 23, non-good alignment, Summoning Perfection (Feat) | Summoned creatures gain the Shadow Creature template. |
Echoing Spell | Metamagic | +3 | Caster Level 5 | Cast a spell a second time. |
Eclectic | General | - | - | Gain an additional favored class |
Ectoplasmic Spell | Metamagic | +1 | Caster Level 1 | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. |
Efficient Item Creation | Epic | - | Any bailiwick skill 21 ranks, Creator (Feat), Creator, Epic (Feat) | Create magic items in 1/10th the time. |
Efficient Mercy | General | - | Paladin 12, Swift Mercy (Feat) | The cost to cure two or more statuses with mercy is reduced by one |
Efreeti Stance | Combat | - | BAB +11 or Monk 9, Con 15, Wis 15, Efreeti Style (Feat), Elemental Fist (Feat), Unarmed Strike, Improved (Feat) | Gain +1 use of Elemental Fist per day and fire resistance |
Efreeti Style | Combat | - | BAB +9 or Monk 5, Con 13, Wis 15, Elemental Fist (Feat), Unarmed Strike, Improved (Feat) | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
Efreeti Touch | Combat | - | BAB +13 or Monk 11, Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist (Feat), Unarmed Strike, Improved (Feat) | Can emit a cone of fire that may light opponents on fire |
Eldritch Claws | Combat | - | BAB +6, Str 15, natural weapons | Natural weapons treated as magic and silver |
Eldritch Heritage | General | - | Level 3, Cha 13, Skill Focus (Feat) in bloodline skill | Gain a bloodline power. |
Eldritch Heritage, Greater | General | - | Level 17, Cha 17, Eldritch Heritage (Feat), Eldritch Heritage, Improved (Feat) | Gain a higher-level sorcerer bloodline power. |
Eldritch Heritage, Improved | General | - | Level 11, Cha 15, Eldritch Heritage (Feat) | Gain an additional bloodline power. |
Elemental Channel | General | - | Channel Divinity class feature | Channel divinity can harm or heal elementals |
Elemental Fist | Combat | - | BAB +8, Con 13, Wis 13, Unarmed Strike, Improved (Feat) | Deal 1d6 energy damage with an unarmed strike |
Elemental Focus | General | - | Caster Level 1 | +1 bonus on save DCs for one energy type |
Elemental Focus, Greater | General | - | Elemental Focus (Feat) | +1 bonus on save DCs for one energy type |
Elemental Spell | Metamagic | +1 | Caster Level 1 | You can manipulate the elemental nature of your spells. |
Elephant Stomp | Combat | - | BAB +1, Str 13, Power Attack (Feat), Overrun, Improved (Feat) | Combine an attack with a successful overrun. |
Elusive Redirection | General | - | Level 12, Ki Pool class feature, Combat Expertise (Feat), Feint, Improved (Feat) | Redirect an attack from an enemy you have successfully feinted |
Empower Spell | Metamagic | +2 | Caster Level 3 | Increase spell variables by 50% |
Empowering Bomb | Epic | - | Alchemist 27 | Replace bomb damage with the effects of an extract. |
Endurance | General | - | - | +4 bonus on checks to avoid nonlethal damage |
Endurance, Epic | Epic | - | Level 21, Con 25, Endurance (Feat) | Gain a +10 bonus on certain tasks. |
Endure Pain | General | - | - | May make a saving throw to reduce nonlethal damage. |
Enduring Spell | Epic | - | Caster Level 21, Extend Spell (Feat) | Change a non-instantaneous spell's duration to permanent. |
Energy Resistance | Epic | - | Level 21 | Increase your Energy Resistance by 10 against one type of energy. |
Enforcer | Combat | - | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Enhance Spell | Epic | - | Caster Level 21, Maximize Spell (Feat) | Increase a spell's damage die by 1 step. |
Enlarge Spell | Metamagic | +1 | Caster Level 1 | Double spell range |
Entangling Whip | Combat | - | BAB +8, Weapon Focus (Feat): any whip weapon, Grasping Whip (Feat) | Grapple using a whip |
Equipment Trick | Combat | - | BAB +1 | Use a variety of tricks related to a piece of equipment. |
Eschew Materials | General | - | - | Cast spells without material components |
Exotic Weapon Proficiency | Combat | - | BAB +1 | No penalty on attacks made with one exotic weapon |
Expanded Arcana | General | - | Caster Level 1, see feat | Add one or two spells to list of spells known |
Experienced Vagabond | General | - | Bluff 1 rank, Knowledge (Local) 1 rank, member of an underclass | Bonus when dealing with criminals and unsavory characters. |
Expert Driver | General | - | Skilled Driver (Feat) | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Exploit Lore | General | - | Level 11 | Gain a bonus to attack and damage when you fully identify a creature |
Extend Spell | Metamagic | +1 | Caster Level 1 | Double spell duration |
Extended Life Span | Epic | - | Level 21 | Increase your life span. |
Extra Bombs | General | - | Bomb class feature | Throw two additional bombs per day |
Extra Cantrips or Orisons | General | - | Ability to cast cantrips or orisons | Gain 2 additional cantrips or orisons known. |
Extra Channel | General | - | Channel Divinity class feature | Channel divinity two additional times per day |
Extra Discovery | General | - | Discovery class feature | You gain one additional discovery. You must meet all of the prerequisites for this discovery. |
Extra Inspirations | Combat | - | Inspiration class feature | Warlord gains 3 extra uses of inspiration per day |
Extra Item Slot | Animal | - | Non-humanoid body shape | Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot. |
Extra Ki | General | - | Ki Pool class feature | Increase your ki pool by 2 points |
Extra Lay On Hands | General | - | Lay on Hands class feature | Use lay on hands two additional times per day |
Extra Mercy | General | - | Mercy class feature | Gain 2 additional uses of Mercy/Correct/Scourge per day |
Extra Rage | General | - | Rage class feature | Use rage for 6 additional rounds per day |
Extra Rage Power | General | - | Rage Power class feature | Gain one additional rage power |
Extra Rogue Talent | General | - | Rogue Talent class feature | Gain one additional rogue talent |
Extracts, Epic | Epic | - | Alchemist 21, Int 25 | Create more potent Extracts. |
Extraordinary Shot | Epic | - | Level 21, Dex 23, Weapon Focus (Feat) with ranged attack | Counter attacks with a readied action. |
Eye of the Arclord | General | - | Knowledge (Arcana) 4 ranks, ability to cast arcane spells | Gain a third eye with magic powers |
Eyes of Judgment | General | - | Detect Ethos class feature | Determine target's exact alignment after 3 rounds of observation. |
-F-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
False Opening | Combat | - | Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Familiar Focus | Animal | - | Familiar class feature | When targeting familiar with a harmless spell or spell-like ability, your effective caster level for the effect is increased by 1. |
Familiar Spell | Metamagic | +3 | Familiar class feature | Transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time |
Familiar, Improved | General | - | Familiar class feature | Gain a more powerful familiar |
Far Shot | Combat | - | Point Blank Shot | Decrease ranged penalties by half |
Fast Crawl | General | - | - | Move at half speed while prone. |
Fast Empathy | General | - | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action. |
Fast Healer | General | - | Con 13, Diehard, Endurance | Regain additional hit points when healing |
Fast Healing | Epic | - | Level 21, Con 25 | Increase your Fast Healing by 3. |
Fearless Aura | General | - | Paladin level 11 | Aura of courage expands and makes allies immune to fear effects. |
Fearsome Barricade | Combat | - | Intimidate 5 ranks | Intimidate those who attack your allies. |
Fearsome Finish | General | - | Intimidating Prowess | Gain an immediate Intimidate check when you drop an enemy |
Feint, Disengaging | Combat | - | Improved Feint | Feint lets you move your speed without provoking attacks of opportunity |
Feint, Greater | Combat | - | BAB +6, Improved Feint | Enemies you feint lose their Dex bonus for 1 round |
Feint, Improved | Combat | - | Combat Expertise | Feint as a move action |
Feinting Flurry | Combat | - | Dex 15, flurry of blows class feature, Combat Expertise | You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. |
Feinting Flurry, Improved | Combat | - | Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 | While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. |
Felling Escape | Combat | - | Improved Trip | Trip a foe when you break a grapple |
Felling Smash | Combat | - | Improved Trip, Power Attack, BAB +6 | Trip a foe when you make a Power Attack |
Feral Combat Training | Combat | - | Improved Unarmed Strike, Weapon Focus (natural weapon) | Use Improved Unarmed Strike feats with natural weapons |
Fey Foundling | General | - | Can only select at 1st level | Magical healing works better on you |
Field Repair | General | - | Craft 4 ranks | Take no penalty for repairs made with improvised materials |
Fire Music | General | - | Spellcraft 5 ranks, ability to cast Bard spells | Replace bard spell damage with fire damage, summoned monsters gain fire attacks. |
Firebrand | Combat | - | - | Treat a torch as a light mace; with one point of fire damage |
Flagbearer | Combat | - | Cha 15 | You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. |
Flanking Foil | Combat | - | - | Foes you strike lose their flanking bonus against you |
Flaring Spell | Metamagic | +1 | Caster Level 1 | Spell with the fire, light, or electricity descriptor dazzles creatures it affects. |
Fleet | General | - | - | Your base speed increases by 5 feet |
Flesh or Bones | Epic | - | Level 21, Wis 23, Channel Divinity class feature | Affect living and undead with channeled energy at the same time. |
Focused Discipline | Combat | - | - | Gain temporary combat bonuses after resisting fear effects |
Focused Inspiration | Combat | - | Inspiration class feature, Warlord level 6+ | Use inspiration on a single target, maximizing dice results |
Focused Shot | Combat | - | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
Focused Spell | Metamagic | +1 | Caster Level 1 | When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. |
Foe Breaker | Epic | - | Fighter 21, Str 26, Weapon Supremacy (Feat) | Once per round, reduce a struck foe's damage by your Combat Edge |
Following Step | Combat | - | Dex 13, Step Up | Move up to 10 feet as an immediate action |
Font of Ki | Epic | - | Level 21, Wis 21, Perfect Self class feature | Ki pool increases by Wisdom modifier. |
Force Spell | Epic | +1 | Caster Level 21, Knowledge (Arcana) 21 ranks | Change a spell's damage type to force energy |
Fortified Armor Training | Combat | - | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit |
Fortitude, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Fortitude saves. |
Fortune Teller | General | - | Ability to cast divination spells | Cast some divination spells at +1 caster level |
Free Spirit | General | - | Cha 13, chaotic alignment | +2 bonus on saves vs. mind-affecting and on escape attempts |
Freestyle, Improved | Combat | - | Freestyle class ability | Prowler's swim speed is equal to her move speed |
Friendly Switch | General | - | Dodge, Mobility, Spring Attack | Switch places with an ally as part of a 5-foot-step. |
Full Metal Pugilist | Combat | - | Improved Unarmed Strike, BAB +7 | Your fists are considered cold iron and silver for purposes of overcoming DR |
Furious Finish | General | - | Barbarian level 6 | Deal maximum damage and end your rage |
Furious Focus | Combat | - | Str 13, Power Attack, BAB +1 | Do not take the Power Attack penalty on the first attack each round |
Fury's Fall | Combat | - | Improved Trip | Add your dexterity bonus to CMB with trip attacks. |
-G-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Galley Sailor | General | - | Profession (sailor) 1 rank, current or former galley crew | +2 bonus to Profession (Sailor) checks and +1 base weapon damage when on a ship |
Gang Up | Combat | - | Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Gatecrasher | Combat | - | Proficiency with Dread Maul | Dread Maul gains the Sunder weapon property |
Ghost Sundering Palm | Epic | - | Monk 29, Wis 28, Absolute Ki Strike | Use ki pool to make attacks etherial. |
Giant Killer | Combat | - | BAB +11, Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back | As Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller |
Gilded Spell | Epic | - | Level 21, Healing domain class feature | Change a spell's damage type to positive energy. |
Gliding Steps | General | - | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving. |
Glorious Heat | General | - | Divine Caster Level 5 | When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. |
Go Unnoticed | General | - | Dex 13, Small size or smaller | Make Stealth check against flat-footed opponents during first round of combat |
Goading Ki | Combat | - | Monk 1 | Inflict an enemy with negative Ki until he attacks you |
Goblin Cleaver | Combat | - | Str 13, Cleave, Power Attack | When using Cleave or Great Cleave, you may take your additional attacks against any creature smaller than you that you threaten |
God Breaker | Epic | - | Fighter 21, Str 30, World Breaker (Feat) | Once per round, reduce the damage a foe can deal by your Fighter level. |
Godless Healing | General | - | Cannot have a patron deity | Heal yourself 1d8 + level hp 1/day |
Gorgon's Fist | Combat | - | Scorpion Style, BAB +6 | Stagger a foe whose speed is reduced |
Gory Finish | Combat | - | Dazzling Display, Weapon Focus | Make an Intimidate check if you reduce an opponent to negative hit points |
Gouge | Combat | - | Brawler level 13 | Improves crit range with your fists |
Grand Spell | Epic | - | Level 21, Armoring Spell, Bolstering Spell | Spell provides targets with numerous benefits. |
Grant Initiative | General | - | Controlled Onrush class feature | Your ally gets a bonus to his initiative when trade your roll with his. |
Grapple, Greater | Combat | - | Improved Grapple, BAB +6 | Maintain your grapple as a move action |
Grapple, Improved | Combat | - | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Grasping Whip | Combat | - | Weapon Focus (one of the whip weapons), BAB +5 | Snatch unattended small or tiny objects with your whip |
Great Charisma | Epic | - | Level 21 | Your Charisma increases by 1 point. |
Great Constitution | Epic | - | Level 21 | Your Constitution increases by 1 point. |
Great Dexterity | Epic | - | Level 21 | Your Dexterity Increases by 1 point. |
Great Fortitude | General | - | - | +2 on Fortitude saves |
Great Fortitude, Improved | General | - | Great Fortitude | Once per day, you may roll twice on a Fortitude save |
Great Intelligence | Epic | - | Level 21 | Your Intelligence increases by 1 point. |
Great Smiting | Epic | - | Level 27, Cha 25, Smite class feature | Double your level bonus to damage on a successful smite. |
Great Strength | Epic | - | Level 21 | Your Strength increases by 1 point. |
Great Wisdom | Epic | - | Level 21 | Your Wisdom Increases by 1 point. |
Green Guardian | General | - | Druid 1 | Your spells do not harm plants, if you wish it |
Group Inspiration | Epic | - | Perform 27 ranks, Bardic Performance class feature | Increase the number of creatures affected by some Bardic Performances. |
Grudge Fighter | Combat | - | BAB +1 | Gain a bonus to attack and damage on a creature that has damaged you |
Guardian Spell | Epic | - | Caster Level 24 | Spell remains with caster until triggered by predefined event. |
Guardian Summoning | Epic | - | Caster Level 21, Cha 23, non-evil alignment, Summoning Perfection (Feat) | Summoned creatures gain the Foo Creature template. |
Guided Hand | General | - | Paladin 8, Aura of Resolve class ability | Lay on Hands on an ally within the radius of your aura |
-H-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Hamatula Grasp | Combat | - | BAB +9, Str 13, Hamatula Strike (Feat), | Deal more damage to foes impaled with Hamatula Strike. |
Hamatula Strike | Combat | - | BAB +7, Str 13, Grapple, Improved (Feat) | Impale opponents with grapple checks. |
Hamatulatsu | Combat | - | Unarmed Strike, Improved (Feat), Weapon Focus (Feat): unarmed strike | Unarmed attacks can inflict piercing damage and sicken foes |
Hammer the Gap | Combat | - | BAB +6 | With a full-attack action, each hit against the same opponent deals extra damage |
Harmonic Sage | General | - | Bardic Performance class feature, Knowledge (Engineering) 5 ranks | Your performances are harder to resist when performing within an artificial structure |
Harmonic Spell | General | - | Bardic Performance class feature | Casting spells during a bard song improves the spells |
Harrowed | General | - | Can only select at 1st level | +1 on saves vs. enchantments, charms, fear, domination |
Harrowing Spell | Epic | +3 | Caster Level 23 | A spell with a line of effect adds additional lines. |
Heedful Jeer | Combat | - | Warlord 1 | Inflict the Nervous condition on a foe in melee range until they attack you |
Heedful Jibe | Combat | - | Warlord 11, Heedful Jeer (Feat) | Inflict the Trembling condition on a foe in melee range until they attack you |
Heighten Spell | Metamagic | Special | Caster Level 1 | Treat spell as a higher level |
Heighten Spell, Improved | Epic | - | Caster Level 21, Heighten Spell | Increase a spell's level to improve DC. |
Hellcat Stealth | General | - | Skill Focus (Feat): Stealth, Stealth 6 ranks. | You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. |
Hermean Blood | General | - | Can only select at 1st level | 2 skills of your choice are class skills |
Heroic Defiance | General | - | Diehard (Feat), Endurance (Feat), base Fortitude save +8. | Once per day, delay onset of harmful condition for 1 round |
Heroic Recovery | General | - | Diehard (Feat), Endurance (Feat), base Fortitude save +4. | Once per day, gain new saving throw against harmful condition requiring Fort save |
Heroic Will | General | - | Iron Will (Feat), base Will save +4 | Reroll a Will saving throw once per day with a +2 bonus |
Hindering Song | Epic | - | Deafening Song (Feat), Perform 24 ranks | Disrupt enemy spellcasters around you. |
Hold the Blade | Combat | - | BAB +10, Disarm, Improved (Feat) | If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. |
Hymn Singer | General | - | Bardic Performance class feature, good alignment, worshiper of a good deity | Your bardic performances keep vampires at bay |
-I-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Ignore Material Components | Epic | - | Caster Level 21, Eschew Materials (Feat) | You may cast most spells without any material components or especially expensive spells for free once per day. |
Immortalization | Epic | - | Level 40, Ascension | Character leaves mortality behind. |
Immutable Charisma | Epic | - | Level 21, Cha 30 | You can no longer be affected by charisma drain or charisma damage effects. |
Immutable Constitution | Epic | - | Level 21, Con 30 | You can no longer be affected by constitution drain or constitution damage effects. |
Immutable Dexterity | Epic | - | Level 21, Dex 30 | You can no longer be affected by dexterity drain or dexterity damage effects. |
Immutable Intelligence | Epic | - | Level 21, Int 30 | You can no longer be affected by intelligence drain or intelligence damage effects. |
Immutable Strength | Epic | - | Level 21, Str 30 | You can no longer be affected by strength drain or strength damage effects. |
Immutable Wisdom | Epic | - | Level 21, Wis 30 | You can no longer be affected by wisdom drain or wisdom damage effects. |
Impact Critical Shot | Combat | - | Dex 13, Point-Blank Shot, BAB +9 | You can bull rush on a critical hit |
Impaling Critical | Combat | - | Critical Focus, Weapon Specialization with piercing weapon, BAB +11 | May impale and deal extra damage to opponent with a critical hit |
Impaling Critical, Improved | Combat | - | Impaling Critical, BAB +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Impeccable Pedigree | Epic | - | Level 21 | You may select an additional major racial trait from your race's list of available traits. |
Implacable Reflexes | Epic | - | Level 21, Con 25 | Use Fortitude save in place of a Reflex save. |
Implacable Will | Epic | - | Level 21, Con 25 | Use Fortitude save in place of a Will save. |
Implant Bomb | General | - | Heal 5 ranks, delayed bomb alchemist discovery | Implant a bomb in a willing or helpless creature. |
Imprisoning Spell | Epic | +8 | Caster Level 21 | Spell's area of effect enclosed in wall of force. |
Improvised Weapon Mastery | Combat | - | Catch Off-Guard or Throw Anything, BAB +8 | Make an improvised weapon deadly |
In Harm's Way | Combat | - | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Incite Rage | Epic | - | Barbarian 21, Cha 25, Mighty Rage class feature | Allow allies to enter rage alongside you. |
Indomitable Challenge | Epic | - | Fighter level 29 | Immune to some status effects while challenging. |
Indomitable Mount | Combat | - | Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks | Once per round you can substitute your Ride check for your mounts saving throw. |
Infinite Deflection | Epic | - | Level 21, Dex 25, Combat Reflexes, Deflect Arrows | Spend attacks of opportunity from Combat Reflexes to deflect arrows. |
Initiative, Improved | Combat | - | - | +4 bonus on initiative checks |
Initiative, Superior | Epic | - | Level 21, Initiative, Improved (Feat) | Gain a +10 bonus on all initiative checks. |
Inspiration, Colossal | Epic | - | Bard 31, Mass Inspiration | Increase the number of creatures affected by some Bardic Performances. |
Inspiration, Epic | Epic | - | Cha 25, Perform 24 ranks, Bardic Performance class feature | Increase some Bardic Performance bonuses. |
Inspiration, Improved | Combat | - | Inspiration class feature | Warlord adds her class level to the number of temp hit points granted by inspiration |
Inspire Excellence | Epic | - | Perform 30 ranks, Bardic Performance class feature | Increase one ability score of nearby allies' by 4. |
Inspiring Plan | Combat | - | Inspiration class feature | Warlord may use her Inspiration class feature before combat |
Instantaneous Reload | Epic | - | Level 21, Str 25, Dex 25, Rapid Reload | Reload any crossbow or firearm as a free action. |
Intensified Spell | Metamagic | +1 | Caster Level 3 | Increase maximum damage dice by 5 levels |
Intimidating Prowess | Combat | - | - | Add Str to Intimidate in addition to Cha |
Invincible Warrior | Combat | - | Fighter 30, Vivisector Epic Combat Tactic | Calculate BAB-adjusting feats (like power attack) as though your BAB had your Combat Edge bonus added to it |
Invocation of Vigor | Epic | - | Level 29, Channel Divinity class feature | You impart amazing Constitution and enhanced speed to a number of allies. |
Iron Grip | Combat | - | Vice Grip, BAB +8 | Reduce the handiness penalty for wielding over-sized weapons by 1 |
Iron Will | General | - | - | +2 bonus on Will saves |
Iron Will, Improved | General | - | Iron Will | Once per day, you may roll twice on a Will save |
Ironguts | General | - | Con 13 | +2 on saves against nausea, sickening, and ingested poisons |
Ironhide | General | - | Con 13 | +1 natural armor bonus to AC |
-J-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Jack In the Box | Combat | - | Prowler level 25 | Prowler may use Uncanny Step once per encounter as a swift action |
Jaguar Pounce | Combat | - | BAB +4 | Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. |
Jawbreaker | Combat | - | Heal 6 ranks, Improved Unarmed Strike, Rattling Fist | With successful Rattling Fist, you may cripple opponent's mouth |
Juggle Load | Combat | - | Ammo Drop, Sleight of Hand 1 rank, proficient with sling. | Fire your sling as many times in a full-attack action as you could if you were using a bow. |
Jumper | Animal | - | Acrobatics 1 rank, creature type other than humanoid or outsider | Animal or familiar counts as having a running start when making jump checks using Acrobatics |
-K-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Keen Strike | Epic | - | Level 23, Str 23, Wis 23, Improved Critical, Rattling Fist, Ki Pool (Adamantine) class feature | Treat unarmed attacks as slashing, with increased critical bonuses. |
Ki Armor | Epic | - | Monk 21, Wis 23, Perfect Self class feature | Use ki pool to grant self deflection bonus. |
Ki Blast | Epic | - | Monk level 30, Dex 21, Wis 21, Ki Pool (Adamantine) class feature | Hurl large blasts of pure ki energy to damage foes. |
Ki Channel | Epic | - | Wis 24, Heal 21 ranks, Ki Pool (Adamantine) class feature | Expend ki points to channel positive energy. |
Ki Diversity | Combat | - | Ki pool class feature, Wis 13 | You learn how to channel your ki in a new ability. |
Ki Stand | General | - | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so. |
Ki Strike, Absolute | Epic | - | Monk level 27+, Wis 25, Improved Ki Strike | Use ki pool to make attacks touch attacks. |
Ki Strike, Improved | Epic | - | Level 21+, Wis 21, Ki Pool (Adamantine) class feature | Ki strikes can overcome any typed Damage Reduction |
Ki Throw | Combat | - | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
Ki Throw, Enhanced | Combat | - | Ki pool class feature, Ki Throw | Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. |
Ki Throw, Improved | Combat | - | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
Killing Blow | Combat | - | Rogue 17, Twist the Knife | When wielding only a single light melee weapon, triple your sneak attack dice on the first melee attack each round. |
Kip Up, Improved | Combat | - | Kip Up class ability | Prowler can kip up without provoking attacks of opportunity |
Knockout Artist | General | - | Sneak attack class feature, Improved Unarmed Strike | Gain +1 damage per sneak attack die when dealing nonlethal sneak damage |
-L-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Lance of Heaven | Epic | - | Level 21, Dex 30, Spear of Wind | Once per round, move five feet after striking a foe. |
Landing Roll | Combat | - | Mobility | If tripped, move 5 feet as an immediate action |
Large Target | Combat | - | Proficient with sling | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Launching Palm | Epic | - | Level 21, Improved Bull Rush, Improved Unarmed Strike | Send targets flying with unarmed strikes. |
Leadership | General | - | Level 7 | You begin to attract followers. |
Leadership, Epic | Epic | - | Level 21, Cha 25, Leadership, Leadership score 25 | You begin to attract more powerful followers. |
Ledge Walker | General | - | Dex 13, Acrobatics 1 rank | Move full speed on narrow surfaces, and +4 to saves versus prone |
Legendary Athlete | Epic | - | Level 21, Str 21, Dex 21 | Gain a +6 bonus on Acrobatics, Climb, and Swim checks. |
Legendary Climber | Epic | - | Level 27, Dex 21 | Climb at twice your base speed per round without penalty. |
Legendary Commander | Epic | - | Level 27, Cha 28, Epic Leadership, Diplomacy 27 ranks | Multiply number of followers and allow Epic Cohorts. |
Legendary Craftsman | Epic | - | Level 21, Int 21 | Gain a +6 bonus on all Craft checks. |
Legendary Fighter | Epic | - | Level 21, Str 21, Dex 21, Greater Weapon Focus | +6 bonus to CMB and CMD when disarming and sundering. |
Legendary Leaper | Epic | - | Acrobatics 21 ranks | Always considered to have a running start when jumping. Reduce fall height by up to 30 feet. |
Legendary Merchant | Epic | - | Level 21, Int 21, Wis 21 | Gain a +6 bonus on Appraise, Sense Motive, and any one Profession checks. |
Legendary Rider | Epic | - | Ride 21 ranks | No penalties for bareback riding. Never make checks to control mount in combat. |
Legendary Scholar | Epic | - | Level 21, Int 21 | Gain a +6 bonus on any three Knowledge checks. |
Legendary Tracker | Epic | - | Wis 25, Track, Knowledge (Nature) 25 ranks, Survival 25 ranks | You can follow tracks across water, underwater, and through the air. |
Legendary Wrestler | Epic | - | Level 21, Str 21, Dex 21, Improved Grapple, Escape Artist 12 ranks | +10 bonus to CMB and CMD when grappling. |
Life Lure | General | - | Channel divinity class feature | Channel divinity to fascinate undead. |
Light On Your Feet | Combat | - | Brawler level 3, Fleet | You take no movement penalties when wearing medium armor |
Lightning Reflexes | General | - | - | +2 bonus on Reflex saves |
Lightning Reflexes, Improved | General | - | Lightning Reflexes | Once per day, you may roll twice on a Reflex save |
Lightning Stance | Combat | - | Dex 17, Wind Stance, BAB +11 | Gain 50% concealment if you move |
Lingering Damage | Epic | - | Level 21, Sneak attack +11d6 class feature, Crippling Strike (advanced rogue talent) | Target takes extra damage the round following a successful sneak attack. |
Lingering Invisibility | General | - | Ability to cast Invisibility spell | When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining |
Lingering Spell | Metamagic | +1 | Caster Level 1 | Instantaneous area effect spell lasts for 1 round |
Linked Spell | Epic | +3 | Caster Level 21 | Join all affected targets to resist dispelling. |
Lithe Attacker | Animal | - | Narrow Frame, Escape Artist 5 ranks, animal or magical beast. | Animal or familiar can squeeze into even smaller spaces without penalties using Escape artist skill |
Living Spell | Epic | +6 | Caster Level 21, Bouncing Spell (Feat) | Non-instantaneous spells become sentient. |
Long Reach Mastery | Combat | - | Cavalry Whip Mastery or Long Whip Mastery | Reduces the unwieldy property to the cumbersome property |
Long Whip Mastery | Combat | - | Proficiency with a Long Whip | The Long Whip loses the provocative property |
Lookout | Combat | - | - | Act in surprise round if ally can act |
Low Profile | Combat | - | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
Low-Light Vision, Improved | Epic | - | Level 21, Low-Light Vision | Range of your low-light vision doubles. |
Lunge | Combat | - | BAB +6 | Take a -2 penalty to your AC to attack with reach |
-M-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Macabre Spell | Epic | +5 | Caster Level 21, Spell Focus (Feat): Necromancy | Targets slain by spell are raised as undead. |
Maelstrom Spell | Epic | +3 | Caster Level 21, Elemental Spell (Feat) | Damage inflicted as fire, cold, acid, electricity, and sonic. |
Mage Armor Adept | General | - | Ability to cast Mage Armor | Mage armor spell grants +1 additional armor bonus to AC |
Mage Armor Dismissal | General | - | Ability to cast Mage Armor | Dismiss mage armor to escape a grapple or other binding |
Magewhip | Combat | - | Proficiency with one of the whip weapons, Quicken Spellmetamagic feat, ability to cast spells | Deliver touch-range spells with your whip |
Magewhip, Greater | Combat | - | Magewhip, Improved, BAB +7 | Deliver quickened, touch-range spells with your whip |
Magewhip, Improved | Combat | - | Magewhip, Proficiency with one of the whip weapons, BAB +4 | Inflict whip damage as a ranged touch attack |
Magical Aptitude | General | - | - | +2 bonus on Spellcraft and Use Magic Device checks |
Mantis Style | Combat | - | Improved Unarmed Strike, Rattling Fist, Heal 3 ranks | +2 to save DC of your Rattling Fist |
Martial Weapon Proficiency, Single | Combat | - | - | No penalty on attacks made with a single type of martial weapon. |
Martial Weapons Proficiency | Combat | - | - | No penalty on attacks made with any martial weapon. |
Mass Inspiration | Epic | - | Level 21, Group Inspiration | Increase the number of creatures affected by some Bardic Performances. |
Mass Smite | Epic | - | Level 33, Cha 30, Great Smiting | The benefits of your Great Smiting apply to all allies. |
Massed Charge | Combat | - | Mounted Combat, Handle Animal 1 rank, Ride 6 ranks | You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. |
Master Alchemist | General | - | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
Master Combat Performer | Combat | - | Performing Combatant or 3 performance feats, BAB +6 | Make a performance combat check as a free action |
Master Mage | Epic | - | Level 21, Int 21 | Gain a +6 bonus on all Fly, Spellcraft, and Use Magic Device checks. |
Master of Your Kind | Animal | - | Familiar, speak with animals of its kind ability. | Special abilities when interacting with animals of the same type as your familiar |
Master Siege Engineer | Combat | - | Siege Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action |
Master Staff | Epic | - | Caster Level 21, Creator (Feat) | Use spell slot instead of staff charge to cast spell through staff. |
Master Thief | Epic | - | Level 21, Dex 21 | Gain a +6 bonus on all Disable Device, Stealth, and Sleight of Hand checks. |
Master Wand | Epic | - | Caster Level 21, Creator (Feat) | Use spell slot instead of wand charge to cast spell through wand. |
Maximize Spell | Metamagic | +3 | Caster Level 7 | Maximize spell variables |
Medusa's Wrath | Combat | - | Gorgon's Fist, BAB +11 | Make 2 extra attacks against a hindered foe |
Meisterhau | Epic | - | BAB +23, Weapon Supremacy | Gain extra reach with chosen weapon. |
Merciful Spell | Metamagic | +0 | Caster Level 1 | Spell inflicts nonlethal damage instead of lethal |
Merciless Rush | General | - | Improved Bull Rush | Your bull rushes also deal your normal attack damage. |
Mercurial Waltz | Combat | - | Prowler level 3 | While under the effects of Haste, gain an additional 5-foot step |
Messy Wounds | Combat | - | Proficiency with Saber | First attack each round inflicts a bleed condition |
Meta-Extract | Epic | - | Alchemist level 21 | Choose a metamagic feat to apply to your extracts. |
Metamagic, Improved | Epic | - | Four metamagic feats, Spellcraft 24 ranks | Reduce level increase of metamagic feats by 1. |
Meteor Landing | Epic | - | Level 21, Dex 23, Weightless Step | Inflict your fall damage on a target. |
Minotaur's Charge | General | - | Strength 13, Improved Bull Rush | When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent's square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. |
Misanthropic Loner | Combat | - | Reclusive Loner | When at least 20 feet from any ally, your Loner bonus damage increases by 100% |
Missile Shield | Combat | - | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
Mobility | Combat | - | Dodge | +4 AC against attacks of opportunity from movement |
Monastic Legacy | Combat | - | Improved Unarmed Strike, still mind class feature | Count half your non-monk levels as monk levels for unarmed strike damage |
Monkey Lunge | Combat | - | Lunge, Acrobatics 1 rank | Use Lunge without suffering a penalty to AC. |
Moonlight Stalker | Combat | - | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. | Gain +2 attack and damage against opponent you have concealment from. |
Moonlight Stalker Feint | Combat | - | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. | Make a Bluff check to feint with concealment vs. foe. |
Moonlight Stalker Master | Combat | - | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. | While concealed, miss chance increases by 10% |
Moonlight Summons | General | - | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. |
Mounted Archery | Combat | - | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted Blade | General | - | Ride 3 ranks, Ride-by Attack | Attack an a second enemy during a ride-by attack. |
Mounted Combat | Combat | - | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Onslaught | Combat | - | Mounted Combat, Trample, Ride 5 ranks | You may overrun more than one creature. |
Mounted Shield | Combat | - | Mounted Combat, Shield Focus | Apply shield bonus to mount's AC |
Multiattack | Combat | - | Three or more natural attacks. | The creature's secondary attacks with natural weapons take only a -2 penalty. |
Multichannel | Epic | - | Cleric 21, Wis 30 | Channel Divinity as a swift action |
Multispell | Epic | - | Quicken Spell, caster level 21st | Cast an additional quickened spell per round. |
Multiweapon Fighting | Combat | - | Dex 13, three or more hands. | Penalties for fighting with multiple weapons are reduced by -2 with the primary hand and by -6 with off hands. |
Music of the Gods | Epic | - | Cha 25, Perform 27 ranks, Bardic Performance class feature | Your Bardic Performances affect creatures normally immune to mind-affecting effects. |
Mutagen Bomb | Epic | - | Alchemist level 25, True Mutagen discovery | Replace bomb damage with the effects of a mutagen. |
Mutagen, Epic | Epic | - | Alchemist level 25, True Mutagen discovery | Mutagen bonuses increases. |
Mystic Stride | General | - | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage. |
-N-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Narrow Frame | Animal | - | Escape Artist 1 rank, animal or magical beast. | Animal or familiar takes no penalties when squeezing |
Natural Attack, Improved | Combat | - | Ranger or Druid, BAB +4, natural weapon | Increase the die size of your natural attack |
Natural Spell | General | - | Wis 13, wild shape class feature, Wild Speech | Cast spells while using wildshape |
Near and Far | Combat | - | Snap Shot, Two-Weapon Fighting, BAB +6 | Ranged attacks do not provoke attacks of opportunity |
Neckbreaker | Combat | - | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Rattling Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent |
Necromantic Affinity | General | - | Con 15 | You resist necromantic effects and heal as if undead |
Negative Energy Aura | Epic | - | Level 21, Wis 23, Channel Divinity class feature | Surround yourself with an aura of negative energy that injures nearby creatures. |
Net Adept | Combat | - | Exotic Weapon Proficiency (net), BAB +1 | May treat a net as a one-handed weapon |
Net and Trident | Combat | - | Dex 15, Net Adept, Two-Weapon Fighting | May treat a net in the off-hand as a light weapon |
Net Maneuvering | Combat | - | Net Adept, BAB +3 | May use a net to trip or disarm |
Net Trickery | Combat | - | Net Adept, Net Maneuvering, BAB +6 | May use a net to blind your opponent |
Nightmare Fist | Combat | - | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage |
Nightmare Striker | Combat | - | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Rattling Fist, Heal 5 ranks, ability to cast faerie fire | If your target is illuminated by Faerie Fire, your Rattling Fist attacks also inflict Shaken |
Nightmare Weaver | Combat | - | Nightmare Fist, Intimidate 2 ranks | Can demoralize foes while casting darkness. |
Nimble Moves | General | - | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Nimble Natural Summons | General | - | Augment Summoning, Spell Focus (conjuration), caster level 6th. | Movement of creatures you summon via summon nature's ally is not reduced in undergrowth. |
Noble Scion | General | - | Cha 13, can only select at 1st level | +2 on Knowledge (nobility) plus gain a nobility-related boon |
Not-So-Reckless Strike | Combat | - | Reckless Strike | Your opponent's roll to hit you cannot crit you. |
Notched Shield | Combat | - | Shield Focus, BAB +4 | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
-O-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Obdurate Rage | Epic | - | Barbarian 21, Primal Rage | The power of the earthquake drives you. |
Opening Volley | Combat | - | - | Successful ranged attack grants +4 on next melee attack roll |
Orc Hewer | Combat | - | Str 13, Cleave, Goblin Cleaver, Power Attack | This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller |
Ordered Mind | General | - | Caster level 7th, lawful alignment | Use a different spell than your foe's when using counterspell |
Osyluth Guile | Combat | - | Bluff 8 ranks, Dodge | Get a bonus to your AC equal to Charisma modifier against one opponent. |
Outdoor Master | Epic | - | Level 21, Wis 21 | Gain a +6 bonus on Handle Animal, Heal, and Survival checks. |
Outflank | Combat | - | BAB +4 | Double flanking bonuses with an ally |
Overchannel | Epic | - | Level 27, Wis 29, Channel Divinity class feature | Overload your channeling ability for more power. |
Overrun, Greater | Combat | - | Improved Overrun, BAB +6 | Enemies you overrun provoke attacks of opportunity |
Overrun, Improved | Combat | - | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Overwhelming Critical | Epic | - | Level 21, Str 23, Improved Critical, Weapon Focus | Add +3d6 damage on successful critical hit. |
-P-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Paired Opportunists | Combat | - | ||
Parry Spell | General | - | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster |
Parting Shot | Combat | - | Shot on the Run, BAB +6 | Make a ranged attack when withdrawing |
Passing Trick | Combat | - | Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint |
Penetrate Damage Reduction | Epic | - | Level 21 | Automatically bypass damage reduction on one creature per day. |
Penetrating Strike | Combat | - | Fighter 12, Weapon Focus (Feat) | Your attacks ignore 5 points of damage reduction |
Penetrating Strike, Greater | Combat | - | Penetrating Strike, fighter 16 | Your attacks ignore 10 points of damage reduction |
Perfect Health | Epic | - | Level 21, Con 25, Great Fortitude | Immune to nonmagical diseases and most poisons. |
Perfect Spell | Epic | +6 | Caster Level 25, Empower Spell (Feat), Maximize Spell (Feat) | Numerical effects of a spell are maximized and then doubled. |
Perfect Strike | Combat | - | Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 | Roll twice for unarmed strikes and take the better roll |
Performance Weapon Mastery | Combat | - | - | All weapons you are proficient with act as if they had the performance quality |
Performing Combatant | Combat | - | Dazzling Display, any one Performance feat | Can make combat performance checks in any combat |
Permanent Emanation | Epic | - | Caster Level 21, ability to cast chosen spell | Makes a caster-centered emanation spell permanent. |
Persistent Spell | Metamagic | +2 | - | Creatures who saved against a spell must save again |
Persuasive | General | - | - | +2 bonus on Diplomacy and Intimidate checks |
Pestilent Spell | Epic | +5 | Caster Level 21, Spell Focus (Feat): Conjuration | Spell summons vermin swarms in addition to spell effects. |
Piercing Spell | Metamagic | +1 | Caster Level 3 | Affected spell treats creatures with SR as having an SR of 5 lower. |
Piercing Thrust | Epic | - | Level 21, Dex 26, Weapon Supremacy | Once per round, move five feet after striking a foe. |
Pin Down | Combat | - | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
Pinning Knockout | Combat | - | Dex 13, Greater Grapple, BAB +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check |
Pinning Rend | Combat | - | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check |
Pinnions of Darkness | Epic | - | Cleric 25, Wis 25, neutral or evil alignment | You sprout wings of ineffable darkness, gaining dark abilities. |
Pinpoint Poisoner | Combat | - | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
Pinpoint Targeting | Combat | - | Improved Precise Shot, BAB +16 | No armor or shield bonus on one ranged attack |
Piranha Strike | Combat | - | Weapon Finesse, BAB +1 | Gain Power Attack with light weapons. |
Planar Wild Shape | General | - | Wild shape class feature, Knowledge (planes) 5 ranks | May add the celestial or fiendish template to your animal form |
Point-Blank Master | Combat | - | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Point-Blank Shot | Combat | - | - | +1 attack and damage on targets within 30 feet |
Polyglot | Epic | - | Int 25, Linguistics 21 ranks | You can speak all languages. |
Positioning Inspiration | Combat | - | Inspiration class feature | Slide one recipient of Inspiration as a free action |
Positioning Inspiration, Improved | Combat | - | Positioning Inspiration, Warlord level 11+ | Slide one or more of the recipients of Inspiration as a free action |
Positive Energy Aura | Epic | - | Level 21, Wis 23, Channel Divinity class feature | Surround yourself with an aura of positive energy that heals nearby creatures. |
Potent Faith | Epic | - | Cleric 27, Cha 28 | Your ability to affect enemies with channel divinity is powerful indeed. |
Potent Holy Symbol | General | - | Good alignment, worshiper of a good deity | Your holy symbol keeps vampires at bay when casting spells |
Power Attack | Combat | - | Str 13, BAB +1 | Trade melee attack bonus for damage |
Powerful Precision | Epic | - | Str 25, Dex 25, Weapon Focus, Weapon Specialization, Power Attack, BAB +21 | Even your most powerful attacks are beautifully executed. |
Powerful Shape | General | - | Wild shape class feature, druid 8 | While in wild shape, you are treated as one size category larger. |
Precise Shot | Combat | - | Point Blank Shot | No penalty for shooting into melee |
Precise Shot, Improved | Combat | - | Dex 19, Precise Shot, BAB +11 | No cover or concealment chance on ranged attacks |
Precise Strike | Combat | - | Dex 13, BAB +1. | Deal +1d6 points of precision damage with melee attacks |
Preferred Spell | General | - | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell |
Primal Rage | Epic | - | Level 21, Str 21, Con 21, Mighty Rage class feature | Gain bonuses while raging. |
Prismatic Bomb | Epic | - | Alchemist level 23, Acid Bomb discovery, Madness Bomb discovery, Poison Bomb discovery, Shock Bomb discovery, Sticky Bomb discovery | Replace bomb damage with the effects of prismatic spray. |
Prismatic Spell | Epic | - | Level 21, Elemental Spell | Spell damage accompanied by effects of prismatic spray. |
Prodigy | General | - | - | Gain a +2 bonus on two Craft, Perform, or Profession skills. |
Profane Enhancement | Epic | - | Level 21, Channel Divinity class feature | Your Channel Divinity power is more potent when you use it for negative energy effects. |
Project Spell | Epic | - | Level 21, Reach Spell | Increase a spell's range from Personal to Touch. |
Prolonged Summons | Epic | - | Level 21, Cha 21, Ability to cast gate as a spell without using an item | Summoned creatures remain longer. |
Prone Shooter | Combat | - | BAB +1, Stealth 1 rank | You are harder to hit while prone |
Prone Slinger | Combat | - | - | May use a sling while prone |
Prowess, Epic | Epic | - | Level 21 | Gain +1 to attack, damage, CMB and CMD |
Pugnacious Inspiration | Epic | - | Cleric 29 | You can channel divinity to gain an additional attack each round |
Punishing Kick | Combat | - | Con 13, Wis 13, Improved Unarmed Strike, BAB +8 | Knock down or push back foes with unarmed strikes |
Pure Faith | General | - | Divine health class feature | Gain a +4 sacred bonus against poison. |
Purloined Talent | Combat | - | Prowler level 1 | Prowler may select a basic Rogue talent |
Purloined Talent, Epic | Combat | - | Prowler level 21 | Prowler may select an epic Rogue talent |
Purloined Talent, Greater | Combat | - | Prowler level 11 | Prowler may select an advanced Rogue talent |
Pushing Assault | Combat | - | Str 15, Power Attack, BAB +1 | Push a foe back with a two-handed weapon |
-Q-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Quaff | General | - | Draw a potion as a swift action, drink a potion as a move action. | |
Quarterstaff Master | Combat | - | Weapon Focus (quarterstaff), BAB +5 | Use a quarterstaff one-handed. |
Quick Draw | Combat | - | BAB +1 | Draw weapon as a free action |
Quicken Spell | Metamagic | +4 | - | Cast spell as a swift action |
Quicken Spell, Automatic | Epic | - | Caster Level 25, Quicken Spell | Apply Quicken Spell metamagic feat for free to certain spells. |
Quickpick Master | Combat | - | Proficiency with a Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Quivering Palm Adept | Combat | - | Quivering palm class feature | Add +2 to the saving throw DC against your quivering palm attacks. |
Quivering Palm Versatility | Combat | - | Quivering palm class feature, Quivering Palm Adept, BAB +13 | You can cause either ability damage, loss of memory, or great pain with your Quivering Palm strike. |
-R-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Radiant Charge | General | - | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities. |
Raging Brutality | General | - | Rage class feature, Power Attack, BAB +12 | Add Constitution bonus on damage rolls |
Raging Deathblow | General | - | Greater rage class feature | Rend a dying foe and gain one round of rage |
Raging Hurler | General | - | Rage class feature, Throw Anything | Throw a two-handed weapon as a standard action |
Raging Throw | General | - | Con 13, rage class feature, Improved Bull Rush, BAB +6 | Add Con bonus on checks to bull rush |
Raging Vitality | General | - | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious |
Rapid Grappler | Combat | - | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
Rapid Reload | Combat | - | Weapon Proficiency (crossbow) | Reload your weapon quickly |
Rapid Shot | Combat | - | Rogue 7 | Make an extra ranged attack at full BAB during a full attack action |
Rapid Shot, Improved | Epic | - | Rogue 21, Dex 24, Rapid Shot | Gain another bonus ranged attack when making a full attack action |
Rapid Strike | Combat | - | Rogue 7 | Make an extra melee attack at full BAB during a full attack action |
Rapid Strike, Improved | Epic | - | Rogue 21, Dex 24, Rapid Strike | Gain another bonus melee attack when making a full attack action |
Rattling Fist | Combat | - | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Rattle an opponent with an unarmed attack |
Rattling Fist Adept | Combat | - | Rattling Fist, BAB +3 | Add +1 to the saving throw DC against your Rattling Fist attacks. |
Rattling Fist, Improved | Epic | - | Monk 25, Dex 23, Wis 23, Rattling Fist | Your opponent cannot make opportunity attacks or immediate actions while Rattled. |
Rattling Pin | Combat | - | Improved Grapple, Rattling Fist | Use Rattling Fist against pinned opponents |
Ray Shield | Combat | - | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
Razortusk | Combat | - | Str 16, Con 16 | Gain an extra bite attack |
Reach Spell | Metamagic | Special | - | Increase spell range to higher range category |
Reactive Countersong | Epic | - | Combat Reflexes, Rapid Inspiration, Perform 27 ranks | You can begin a countersong at any time. |
Reactive Reach | Combat | - | Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction |
Reaper Saber | Epic | - | Level 21, Str 21, Cleave | Increase your weapon damage against cleaved foes. |
Rebounding Leap | Combat | - | Acrobatics 5 ranks, Ride 11 ranks | Remount your steed as a swift action with successful Acrobatics check |
Rebuffing Reduction | Combat | - | Damage reduction, Improved Bull Rush | Bull Rush opponent who fails to pierce your DR |
Reckless Aim | Combat | - | Point-Blank Shot, Precise Shot | Take a -1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. |
Reckless Strike, Improved | Combat | - | Reckless Strike | When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules). |
Reclusive Loner | Combat | - | Loner class ability | When at least 15 feet from any ally, your Loner bonus damage increases by 50% |
Reflect Arrows | Epic | - | Level 27, Dex 25, Deflect Arrows | You can deflect ranged attacks back at the attacker. |
Reflect Rays | Epic | - | Level 21, Dex 25, Ray Shield | You can deflect ranged touch attacks back at the attacker. |
Reflexes, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Reflex saves. |
Refractory Blessing | Epic | - | Level 25, Channel Divinity class feature. | You channel energy to reduce damage taken from energy sources. |
Reject Poison | General | - | Dex 13, poison use class feature | Improve your chances against poisons you are familiar with |
Relentless Challenge | Epic | - | Level 21, Indomitable Challenge | Recover hit points when issuing a challenge. |
Remote Bomb | General | - | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely. |
Rending Claws | Combat | - | Str 13, two claw attacks, BAB +6 | Deal 1d6 extra damage if both claws hit |
Rending Fury | Combat | - | Rend special attack, BAB +6 | Need half the normal number of attacks to deal rend damage |
Rending Fury, Greater | Combat | - | Improved Rending Fury, BAB +12 | When you rend an opponent, you deal bleed damage |
Rending Fury, Improved | Combat | - | Rending Fury, BAB +9 | Deal extra damage on a successful rend |
Rent Asunder | Combat | - | Proficiency with asunder weapon | Grants a CMB bonus for Sunder maneuvers |
Reposition, Greater | Combat | - | Improved Reposition, BAB +6 | Enemies you reposition provoke attacks of opportunity |
Reposition, Improved | Combat | - | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Reposition, Quick | Combat | - | Improved Reposition, BAB +6 | May reposition in place of one of your melee attacks |
Reposition, Tactical | Combat | - | Int 13, Combat Expertise, Improved Reposition | You can reposition a foe into a dangerous space such as a pit or blade barrier. |
Repositioning Strike | Combat | - | Improved Reposition, BAB +9. | Attempt a reposition attack on a successful critical hit |
Reputation, Epic | Epic | - | Level 21, Cha 24 | Gain a +6 bonus on Diplomacy, Intimidate, and Perform checks. |
Research Mastery | Epic | - | Int 19, Spellcraft 24 ranks | Reduce time to create new spells. |
Reverse-Feint | Combat | - | Toughness, BAB +1 | Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own |
Reward of Grace | General | - | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls. |
Reward of Life | General | - | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma. |
Rhetorical Flourish | General | - | Cha 13, Persuasive | Use verbal misdirection while making Diplomacy check |
Ricochet Splash Weapon | General | - | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature's square. |
Riddle of Steel | Combat | - | Exotic Weapon Proficiency: Bastard Sword, Power Attack | Wielding bastard sword one-handed grants you 1.5x STR mod |
Ride The Lightning | General | - | Ability to cast Lightning Bolt | Teleport to any open space in the line of effect of your Lightning Bolt |
Ride-By Attack | Combat | - | Mounted Combat | Move before and after a charge attack while mounted |
Righteous Rebuke | General | - | Cleric lvl 3 | While Castigate is in effect, a cleric may slide a foe 1 square after he successfully hits them with a melee attack. |
Righteous Strike | Epic | - | Level 27, Wis 19, Rattling Fist, Lawful alignment | Unarmed strike treated as an axiomatic weapon. |
Rime Spell | Metamagic | +1 | - | Spell with the cold descriptor also entangles creatures if the spell damages them. |
Riptide Attack | Combat | - | Improved Drag, Improved Trip. | You may automatically drag a tripped target as a swift action. |
Rugged Northerner | General | - | Con 13, Survival 1 rank | Treat cold weather conditions as one step less severe. |
Ruinous Rage | Epic | - | Str 25, Improved Sunder, Mightier Rage | Add your CON modifier to your CMB for Sunder checks when raging |
Run | General | - | - | Run at 5 times your normal speed |
-S-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Sacred Enhancement | Epic | - | Level 21, Channel Divinity class feature | Your Channel Divinity power is more potent when you use it for positive energy effects. |
Sacred Summons | General | - | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action. |
Sap Adept | Combat | - | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks |
Sap Master | Combat | - | Sap Adept, sneak attack +3d6 | Deal twice your sneak attack damage when dealing nonlethal damage |
Saving Shield | Combat | - | Shield Proficiency | Grant shield bonus to an adjacent ally |
Scholar | General | - | - | Gain a bonus to two Knowledge skills |
School Strike | Combat | - | Improved Unarmed Strike, wizard school class feature | May deliver magic school effect as swift action after melee attack |
Scirocco | Epic | - | Level 29, Int 13, Dex 29, Improved Whirlwind Attack | Whirlwind Attack now includes movement. |
Scorpion Style | Combat | - | Improved Unarmed Strike | Reduce target's speed to 10ft. |
Sea Legs | General | - | Profession (sailor) 5 ranks | Gain +2 on Acrobatics, Climb, and Swim checks |
Second Chance | Combat | - | Combat Expertise, BAB +6 | Exchange later attacks to reroll missed first attack |
Second Chance, Improved | Combat | - | Second Chance, BAB +11 | Take a -5 penalty on later attacks to reroll missed attack |
Secret Signs | General | - | Int 13 | You can hide somatic components of spellcasting |
Selective Channeling | General | - | Cha 13, channel divinity class feature | Choose whom to affect with channel divinity |
Selective Spell | Metamagic | +1 | Spellcraft 10 ranks | Exclude targets from an area effect spell |
Selective Symphony | Epic | - | Symphony class feature, Perform 24 ranks | You may exclude a number of creatures from the effects of your Symphony. |
Self-Concealment | Epic | - | Dex 30, Stealth 27 ranks, Acrobatics 27 ranks, Improved Evasion class feature | Attacks against you gain a 10% miss chance. |
Self-Sufficient | General | - | - | +2 bonus on Heal and Survival checks |
Serpent Lash | Combat | - | Weapon Finesse, proficient with a whip with trip and disarm properties | Learn new combat techniques for the whip |
Shadow Dodge | General | - | Dex 13 | Move in and out of shadows to gain a dodge bonus to armor class |
Shadow Druid | General | - | Neutral evil, patron deity is an evil god | Add selected spells to your druid spell list |
Shadow Gambit | General | - | Spell Focus (illusion), caster level 5th. | Cause an ongoing figment you control to deal damage as if it were real. |
Shadow Grasp | Metamagic | +1 | Tenebrous Spell, Umbral Spell. | Entangle creatures with spells you cast that have the darkness descriptor. |
Shadow Strike | Combat | - | BAB +1 | Deal precision damage against targets with concealment |
Shake It Off | General | - | - | Gain +1 to all saving throws per adjacent ally |
Shapeshifter Foil | General | - | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects | When you deal damage, target's ability to use any polymorph effects is hindered |
Shaping Focus | General | - | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape. |
Shatter Defenses | Combat | - | Dazzling Display, BAB +6 | Hindered foes are flat-footed |
Shatter Resolve | General | - | Channel Divinity feature, worshiper of evil god | Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken |
Shattering Strike | Combat | - | Monk 21+, Epic Weapon Focus (unarmed strike), Ki Pool (adamantine) class feature. | Your fists gain the Sunder weapon property, and add WIS to your CMB for Sunder attempts |
Shatterspell | Combat | - | Disruptive, Spellbreaker, 10th level fighter | Sunder an ongoing spell effect as if you had the Spell Sunder rage power |
Shield Bash, Improved | Combat | - | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Focus | Combat | - | Shield Proficiency, BAB +1 | Gain a +1 bonus to your AC when using a shield |
Shield Focus, Greater | Combat | - | Shield Focus, fighter 8 | Gain a +1 bonus to your AC when using a shield |
Shield Master | Combat | - | Shield Slam, BAB +11 | No two-weapon penalties when attacking with a shield |
Shield of Swings | Combat | - | Str 13, Power Attack, BAB +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Shield Proficiency | Combat | - | - | No penalties on attack rolls when using a shield. |
Shield Slam | Combat | - | Improved Shield Bash, Two-Weapon Fighting, BAB +6 | Free bull rush with a bash attack |
Shield Specialization | Combat | - | Shield Focus, fighter 4 | +2 bonus to AC against criticals with one type of shield |
Shield Specialization, Greater | Combat | - | Greater Shield Focus, Shield Specialization, fighter 12 | +2 bonus to AC against criticals, and negate critical hit once per day |
Shield Use: Tower Shield | Combat | - | Shield Proficiency, BAB +1 | You are able to use a Tower Shield proficiently |
Shield Use: War Shield | Combat | - | Shield Proficiency, BAB +1 | You are able to use a War Shield proficiently |
Shield Wall | Combat | - | Shield Proficiency. | Gain an AC bonus from an adjacent ally's shield |
Shielded Approach | Combat | - | Shield Focus, Fighter 4 | Use your shield to gain improved cover (50% miss chance) against one target you are moving towards |
Shielded Approach, Greater | Combat | - | Fighter 8, Greater Shield Focus, Shielded Approach | Your shield provides improved cover against all foes you are moving towards |
Shinbreaker | Combat | - | Proficiency with Aklys | Make trip attacks out to 40' |
Shot on the Run | Combat | - | Dex 13, Mobility, Point-Blank Shot, BAB +4 | Make ranged attack at any point during movement |
Shredding Spell | Epic | - | Spellcraft 25 ranks | Spell damages items and equipment. |
Shrewd Tactician | Combat | - | Alertness, Combat Reflexes | Opponents do not gain a +2 bonus on attack rolls for flanking you. |
Shrugging Shoulder | Epic | - | Level 21, Str 25, Improved Bull Rush | +10 bonus to CMB and CMD when bull rushing. |
Sickening Spell | Metamagic | +2 | - | Sicken creature with spell damage |
Sidestep | Combat | - | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Sidestep, Improved | Combat | - | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn |
Siege Commander | Combat | - | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank | Grant weapon crew +4 on assemble or move checks |
Siege Engineer | Combat | - | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon | You are considered proficient with all siege weapons |
Siege Gunner | Combat | - | Siege Engineer | Take no size penalties for aiming a direct fire siege weapon |
Silent Spell | Metamagic | +1 | - | Cast spell without verbal components |
Silent Spell, Automatic | Epic | - | Caster Level 21, Silent Spell | Apply Silent Spell metamagic feat for free to certain spells. |
Simple Weapon Proficiency | Combat | - | - | No penalty on attacks made with simple weapons. |
Sin Seer | General | - | Paladin 11, Detect Ethos class feature | Gain the ability to detect undead. |
Sinewy Grip | Epic | - | Level 21, Str 25, Vice Grip, Iron Grip | You do not take a handiness penalty when wielding an over-sized weapon. |
Skeleton Summoner | General | - | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster. |
Skill Focus | General | - | - | +3 bonus on one skill (+6 at 10 ranks) |
Skill Focus, Epic | Epic | - | 21 ranks in skill selected | You gain a +12 bonus on all skill checks with one skill. |
Skilled Driver | General | - | - | Gain +4 bonus on driving checks with made with one vehicle |
Sleeper Hold | Combat | - | Greater Grapple, BAB +8 | You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. |
Sliding Axe Throw | Combat | - | Dex 13, BAB +1 | Use throwing axes to trip your opponent. |
Sling Flail | Combat | - | Weapon Focus (sling), BAB +1 | Make melee attacks with a sling |
Sly Draw | General | - | Quick Draw | Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. |
Small But Deadly | General | - | Weapon Focus or natural weapon, Small size or smaller | You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with. |
Smash | Combat | - | Str 13, Power Attack, BAB 1+, Heavy Armor | Your bull rushes knock foes across the room |
Snap Shot | Combat | - | Combat Reflexes, Weapon Focus, BAB +6 | Threaten squares within 5 feet of you when wielding a ranged weapon |
Snap Shot, Greater | Combat | - | Dex 17, Improved Snap Shot, Combat Reflexes, BAB +12 | Gain bonus on damage and critical confirmation when using ranged weapons |
Snap Shot, Improved | Combat | - | Dex 15, Snap Shot, BAB +9 | You threaten an additional 10 feet with Snap Shot |
Snatch Arrows | Combat | - | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Sneak Attack of Opportunity | Epic | - | Rogue 27, Sneak Attack +13d6 class feature, Opportunist advanced rogue talent | Attacks of opportunity are automatically sneak attacks. |
Sneak Attack, Improved | Epic | - | Rogue 21, Sneak Attack +11d6 class feature | Add +2d6 to your sneak attack damage. |
Sneaking Precision | General | - | Rogue 13, Sneak attack +7d6 class feature, Critical Focus, any other critical feat | On the second sneak attack in a round, you may apply a critical feat |
Sneaky Vagabond | General | - | - | You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. |
Sorcerous Bloodstrike | General | - | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points. |
Sorcerous Strike | Combat | - | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack |
Sorcerous Strike, Improved | Combat | - | Sorcerous Strike, Arcane Strike, Improved Unarmed Strike, BAB +6 | Apply a bloodline ability as part of a melee touch attack |
Spear Dancer | General | - | Weapon Focus (any two-handed reach weapon), Perform 4 ranks. | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. |
Spear of Wind | Epic | - | Level 21, Dex 28, Piercing Thrust | Once per round, move five feet after striking a foe. |
Spectral Strike | General | - | Wisdom 21, Channel Energy class ability | Spend Channel Energy to strike incorporeal foes. |
Speed, Epic | Epic | - | Level 21, Dex 21, Run | Your speed increases by 30 feet. |
Spell Bluff | General | - | Bluff 5 ranks, Spellcraft 5 ranks | Bluff other spellcasters, increasing the DC needed to identify your spell. |
Spell Capacity, Improved | Epic | - | Caster level 21 | Increase your Spells per Day. |
Spell Expertise, Major | General | - | Minor Spell Expertise, cast 9th-level spells | Cast 5th-level or lower spell as spell-like ability 2/day |
Spell Expertise, Minor | General | - | Cast 4th-level spells | Cast 1st-level spell as spell-like ability 2/day |
Spell Focus | General | - | - | +1 bonus on save DCs for one school |
Spell Focus, Epic | Epic | - | Greater Spell Focus, caster level 23rd | +1 to spell DCs in one school of magic. |
Spell Focus, Greater | General | - | Spell Focus | +1 bonus on save DCs for one school |
Spell Knowledge | Epic | - | Level 21, Ability to cast spells of the maximum normal spell level | Learn two new spells of any level. |
Spell Mastery | General | - | 1st-level Wizard | Prepare some spells without a spellbook |
Spell Opportunity | Epic | - | Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 23 ranks | Cast a touch spell as an attack of opportunity. |
Spell Penetration | General | - | - | +2 bonus on level checks to beat spell resistance |
Spell Penetration, Epic | Epic | - | Level 21, Greater Spell Penetration | +2 on caster level checks to beat a creature's spell resistance. |
Spell Penetration, Greater | General | - | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Spell Perfection | General | - | Spellcraft 15 ranks, 3 metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level |
Spell Resistance, Improved | Epic | - | Level 21, Spell Resistance | Your Spell Resistance increases by 2. |
Spell Shot | Epic | - | Level 27, Dex 25, Extraordinary Shot | Counterspell spells with a readied action. |
Spell Specialization | General | - | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level. |
Spell Specialization, Greater | General | - | Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells | Sacrifice a spell to cast your specialized spell. |
Spell Sponge | Animal | - | Animal companion or familiar, share spells ability. | Shared buff spells last longer on animal or familiar |
Spell Stowaway | Epic | - | Spellcraft 21 ranks, Caster Level 21 | Gain the benefits of a chosen spell when it is cast near you. |
Spellbreaker | Combat | - | Disruptive, fighter 10 | Enemies provoke attacks if their spells fail |
Spellcasting Harrier | Epic | - | Level 21, Combat Reflexes, Disruptive | Spellcasters who cast defensively around you provoke attacks of opportunity. |
Spellsong | General | - | Cha 13, bard performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance. |
Spider Step | General | - | Acrobatics 6 ranks, Climb 6 ranks, monk 6 | Walk on walls or ceilings for half your slow fall distance |
Spiked Destroyer | Combat | - | Proficient in spiked armor | When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. |
Spinning Throw | Combat | - | Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone |
Spirited Charge | Combat | - | Ride-By Attack | Double damage on a mounted charge |
Splash Weapon Mastery | General | - | - | Gain a number of benefits when throwing a splash weapon. |
Splintering Weapon | General | - | Weapon Proficiency, BAB +1 | Break a weapon to deal bleed damage |
Split Spell | Epic | - | Spellcraft 24 ranks | Divide spell effects in half and aim at separate targets. |
Spontaneous Domain Access | Epic | - | Wis 25, Spellcraft 27 ranks, Divine caster level 23rd | Spontaneously cast domain spells. |
Spontaneous Metafocus | General | - | Cha 13, one metamagic feat, ability to spontaneously cast spells | Apply metamagic to one spell and keep the standard casting time. |
Spontaneous Metamagic | Epic | - | Spellcraft 21 ranks | Apply metamagic feats to spontaneously cast spells as a swift action. |
Spontaneous Spell | Epic | - | Spellcraft 21 ranks, ability to cast maximum normal spell level | Spontaneously cast one chosen spell. |
Spring Attack | Combat | - | Mobility, BAB+4 | Move before and after melee attack |
Squash Flat | General | - | Improved Bull Rush, Merciless Rush | If your bull rush exceed targets CMD by 5, attempt a trip |
Stabbing Shot | Combat | - | Point-Blank Shot, elf | Use arrow as a melee attack to push enemies back |
Stable Gallop | Animal | - | Animal or magical beast | Take fewer penalties when charging on a mount, or when attacking while mount runs |
Stage Combatant | Combat | - | Weapon Focus, BAB +5 | Take no penalty to deal nonlethal damage |
Stalwart | General | - | Diehard, BAB +4 | Forgo dodge AC bonus for equivalent DR |
Stalwart, Improved | General | - | Stalwart, BAB +11 | Double DR gained from Stalwart |
Stance of the Xorn | Combat | - | Wis 15, BAB +3 | Flanking creatures do not gain a bonus to hit you. |
Stand Still | Combat | - | Combat Reflexes | Stop enemies from moving past you |
Starlight Summons | General | - | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures gain a bonus on Perception and Stealth checks. |
Steady Engagement | Combat | - | Combat Reflexes, Stand Still | If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. |
Steal, Greater | Combat | - | Improved Steal, BAB +6 | +2 bonus on steal attempts, no attack of opportunity |
Steal, Improved | Combat | - | Combat Expertise | +2 bonus on steal attempts, no attack of opportunity |
Steal, Quick | Combat | - | Improved Steal, BAB +6 | May steal in place of one of your melee attacks |
Stealth Spell | Epic | - | Level 21, Silent Spell, Still Spell | Magical effects of the spell are invisible. |
Stealthy | General | - | - | +2 bonus on Escape Artist and Stealth checks |
Step Up | Combat | - | BAB +1 | Take a 5-foot step as an immediate action |
Step Up and Strike | Combat | - | Following Step, BAB +6 | Follow adjacent creature and attack as an immediate action |
Still Spell | Metamagic | +1 | - | Cast spell without somatic components |
Still Spell, Automatic | Epic | - | Caster Level 23, Still Spell | Apply Still Spell metamagic feat for free to certain spells. |
Stoic | General | - | Iron Will | +1 bonus on all saving throws against fear effects |
Stone Read | General | - | Knowledge (dungeoneering) 4 ranks. | Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. |
Storm of Throws | Epic | - | Level 21, Dex 23, Quick Draw, Rapid Shot | Make one attack against each surrounding foe with thrown weapons. |
Storm-Lashed | General | - | - | Halves the penalties in strong weather. +2 on saves vs. electricity. |
Strangler | Combat | - | Improved Grapple, sneak attack +1d6 | Deal sneak damage to grappled opponent |
Strike Back | Combat | - | Combat Reflexes, Mobility, BAB +11 | Attack foes that strike you while using reach |
Strong Comeback | General | - | - | Add a +2 bonus on all rerolls |
Stunning Assault | Combat | - | Power Attack, BAB +16 | Trade melee attack bonus to stun opponents |
Summon Companion | Epic | - | Level 21, Cha 23, Prolonged Summons | Once per day, summoned creature(s) remain until dismissed. |
Summon Good Monster | General | - | Good alignment | You can summon creatures that, by their very nature, wish to fight evil creatures. |
Summoning I, Epic | Epic | - | Cha 24, Ability to cast summon monster IX as a spell you possess, Summoning Perfection, caster level 21+ | Add more creatures you may summon and summon more monsters per casting. |
Summoning II, Epic | Epic | - | Cha 26, Epic Summoning I, caster level 27+ | Add more creatures you may summon and summon more monsters per casting. |
Summoning III, Epic | Epic | - | Cha 28, Epic Summoning II, caster level 33+ | Add more creatures you may summon and summon more monsters per casting. |
Summoning Perfection | Epic | - | Level 21, Cha 21, Ability to cast gate or Summon Monster IX as a spell without using an item | Summoned creatures gain Advanced template. |
Summoning, Chivalric | Epic | - | Caster Level 21, Cha 23, non-chaotic alignment, Summoning Perfection | Summoned creatures gain the Resolute template. |
Summoning, Colossal | Epic | - | Caster Level 21, Cha 23, Summoning Perfection | Summoned creatures gain the Giant template. |
Summoning, Superb | Epic | - | Cha 25, Summoning Perfection, Epic Summoning I, Level 29+ | Summoned creatures gain the Mighty template. |
Summoning, Superior | General | - | Augment Summoning, caster level 3rd | When summoning more than one creature, summon an extra one. |
Summons Enhancement | Epic | - | Level 21, Augment Summoning | Binds a summon spell with another spell, causing creature(s) to be summoned with the second spell in effect. |
Sunder, Greater | Combat | - | Improved Sunder, BAB +6 | Damage from sunder attempts transfers to your enemy |
Sunder, Improved | Combat | - | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Sundering Strike | Combat | - | Improved Sunder, BAB +9 | Attempt a sunder attack on a successful critical hit |
Sunlight Summons | General | - | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures glow and are immune to blinding and dazzling effects. |
Sure Footed | Animal | - | Quadruped animal or magical beast. | Mount is more resistant to falling when traversing difficult terrain |
Sure Grasp | General | - | Climb 1 rank | When climbing, roll twice and take the highest result |
Surprise Follow-Through | Combat | - | Str 13, Cleave, Power Attack, BAB +1 | Your cleave target is denied DEX bonus to AC |
Surprise Follow-Through, Improved | Combat | - | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow-Through, BAB +8 | All of your Great Cleave targets are denied DEX bonus to AC |
Surprise Lunge | Combat | - | Rogue 9 | Make an extra melee attack at full BAB during a full attack action |
Survivor | General | - | Con 13, Diehard, Endurance | You never fall unconscious from negative hit points unless you are dead. |
Swap Places | Combat | - | - | Swap places with a willing adjacent ally who has this feat |
Swarm of Arrows | Epic | - | Level 21, Dex 23, Rapid Shot, Weapon Focus | Make one attack against each surrounding foe with projectile weapons. |
Swift Mercy | General | - | Paladin 3 | Using Mercy on an ally requires only a swift action |
Sword Oath | General | - | Proficient in longsword, Weapon Focus (longsword), BAB +4 | You may select longsword-related feats as if you were a 4th-level fighter. |
Sylvan Summoning | Epic | - | Level 21, Cha 23, non-lawful alignment, Summoning Perfection | Summoned creatures gain Fey Creature template. |
-T-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Tamer of Nature | Epic | - | Survival 27 ranks | You can critically hit your quarry, even if it is normally immune to crits. |
Taunt | General | - | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate |
Team Up | Combat | - | Gang Up, BAB +6 | Aid another as a move action with two adjacent allies |
Technicals | Combat | - | Brawler level 1 | You may select one Fighter Tactic |
Technicals, Epic | Epic | - | Brawler level 21 | You may select one Epic Fighter Tactic |
Technicals, Improved | Combat | - | Brawler level 11 | You may select one Advanced Fighter Tactic |
Teleport Tactician | Combat | - | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Tenacious Magic | Epic | - | Level 21, Spellcraft 21 ranks | Dispelled magic is instead only suppressed briefly. |
Tenacious Survivor | Combat | - | Con 13, Diehard, Endurance | When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds |
Tenacious Transmutation | General | - | Spell Focus (transmutation) | +2 to DC to dispel your transmutations |
Tenebrous Spell | Metamagic | +0 | - | Spells you cast in dim light or darkness are harder to resist or dispel. |
Terrifying Rage | Epic | - | Intimidate 21 ranks, Mighty Rage class feature | Enemies who see you raging may become panicked or shaken. |
Thanatopic Spell | Metamagic | +2 | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead |
The Cup Runs Over | Epic | - | Cleric 21, Wis 25 | Any healing you cast becomes temporary hit points if it exceeds the target's maximum health. |
Theurgy | General | - | Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy. |
Thousand Arms | Epic | - | BAB +25, Ultimate Mastery | Master one weapon group |
Thousand Faces | Epic | - | Level 21, Cha 21 | Gain a +6 bonus on Bluff, Disguise, and Escape Artist checks. |
Threnodic Spell | Metamagic | +2 | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures. |
Throw Anything | Combat | - | No penalties for improvised ranged weapons | |
Thunder and Fang | Combat | - | Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) | Learn the Shoanti fighting style of Thunder and Fang. |
Thundering Rage | Epic | - | Level 21, Str 25, Primal Rage | Any weapon held treated as a sonic blast weapon while raging. |
Thundering Spell | Metamagic | +2 | - | Deafen creature with spell damage |
Tide of Iron | Epic | - | BAB +26, Thousand Arms | Inspire allies to fight better with your mastered weapon group. |
Titan Rage | Epic | - | Level 21, Str 29, Towering Rage | Gain the benefits of giant form II while raging. |
Toppling Spell | Metamagic | +1 | - | Spell with the force descriptor knocks targets prone. |
Totem Spirit | General | - | Member of a spirit-worshiping tribe | Bonuses depend on which tribe you belong to. |
Touch of Serenity | Combat | - | Wis 18, Unarmed Strike, Improved, BAB +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Toughness | General | - | +3 hit points, +1 per Hit Die beyond 3 | |
Toughness, Epic | Epic | - | Level 21 | You gain +30 hit points. |
Towering Rage | Epic | - | Level 21, Str 27, Primal Rage | Gain the benefits of giant form I while raging. |
Trample | Combat | - | Mounted Combat | Overrun targets while mounted |
Trapfinding, Epic | Epic | - | Perception 22 ranks, Trapfinding class feature | Automatic Perception check when passing within 5 feet of a trap. |
Trick Riding | Combat | - | Ride 9 ranks, Mounted Combat | Automatically pass simple Ride skill checks |
Trip, Greater | Combat | - | Combat Expertise, Improved Trip, BAB +6, Int 13. | Enemies you trip provoke attacks of opportunity |
Trip, Improved | Combat | - | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Tripping Staff | Combat | - | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 | Treat a quarterstaff as if it had the trip weapon special feature . |
Tripping Strike | Combat | - | Trip, Improved, BAB +9 | Attempt a trip attack on a successful critical hit |
Tripping Twirl | Combat | - | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), BAB +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies. |
True Blood | General | - | You may select an additional minor racial trait from your race's list of available traits. | |
True Death Spell | Epic | - | Level 21, Deadly Spell | Targets slain by spell cannot be raised from the dead. |
True Smite | Epic | - | Level 31, Cha 28, Great Smiting | Triple your level bonus to damage on a successful smite. |
Turn Undead | General | - | Channel Divinity class feature | Channel divinity can be used to make undead flee |
Twist the Knife | Combat | - | Rogue 13 | When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round. |
Two-Handed Thrower | Combat | - | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon |
Two-Weapon Defense | Combat | - | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon Feint | Combat | - | Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint |
Two-Weapon Feint, Improved | Combat | - | Combat Expertise, Improved Two-Weapon Fighting | Make a Bluff check instead of your first attack |
Two-Weapon Fighting | Combat | - | Dex 15 | Reduce two-weapon fighting penalties |
Two-Weapon Fighting, Greater | Combat | - | Dex 19, Improved Two-Weapon Fighting, BAB +11 | Gain a third off-hand attack |
Two-Weapon Fighting, Improved | Combat | - | Dex 17, Two-Weapon Fighting, BAB +6 | Gain additional off-hand attack |
Two-Weapon Fighting, Oversized | Combat | - | Fighter 9, Str 17, Two-Weapon Fighting, Weapon Focus, Weapon Specialization | Treat your off-hand weapon as if it is a light weapon, if you are specialized in it |
Two-Weapon Fighting, Perfect | Epic | - | Level 24, Dex 25, Greater Two-Weapon Fighting | Gain a fourth attack with your off-hand weapon. |
Two-Weapon Rend | Combat | - | Double Slice, Improved Two-Weapon Fighting, BAB +11 | Rend a foe hit by both your weapons |
-U-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Ultimate Mastery | Epic | - | BAB +24, Meisterhau | Gain ultimate mastery with chosen weapon. |
Ultimate Resolve | General | - | Aura of Resolve class feature | Aura of resolve expands and does not fall when you do. |
Umbral Spell | Metamagic | +2 | Tenebrous Spell | Spell gains the darkness descriptor and target of the spell radiates darkness in 10-foot radius while the spell is in effect. |
Unarmed Strike, Improved | Combat | - | - | Always considered armed |
Undead Master | General | - | Spell Focus (necromancy), ability to cast animate dead or command undead, Evil alignment | Animate and command more undead. |
Under and Over | Combat | - | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Underfoot | Combat | - | Dodge, Mobility, Small size or smaller | +4 bonus to Acrobatics to move past larger foes |
Undermining Exploit | General | - | Knowledge (dungeoneering) 4 ranks. | Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. |
Unholy Strike | Epic | - | Level 21, Evil alignment, Smite class feature | Any weapon held treated as a unholy weapon. |
Unpredictable Trajectory | Combat | - | Proficiency with the War Flail or Dire Flail | Ignore partial cover penalties |
Unsanctioned Detection | General | - | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks. |
Unsanctioned Knowledge | General | - | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list. |
Unseat | Combat | - | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Unseen Spell | Epic | - | Level 21, Spell Focus (Illusion), Stealth Spell | An illusion is put in place to hide the spell effects. |
Uplifting Assault | Epic | - | Cleric 21 | Your attacks heal all allies within 30 feet |
Urban Forager | General | - | Knowledge (Local) 4 ranks, Survival 4 ranks | You may use the Survival skill to forage and track in urban locations |
-V-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Vacuum Slash | Epic | - | Level 21, Dex 23, Str 23, Weapon Supremacy | Once per round, slide a struck foe 1 square. |
Valiant Steed | Animal | - | Animal or magical beast. | Animal or familiar gains a +4 morale bonus versus fear |
Vast Spell | Epic | - | Level 21, Widen Spell | Spell area increased by an order of magnitude. |
Verdant Spell | Epic | - | Knowledge [Nature] 24 ranks | Spell causes plant life in the area of effect to grow. |
Vermin Heart | General | - | Wild empathy class feature | Target vermin with spells as if they were animals |
Vice Grip | Combat | - | BAB +1 | You reduce the size penalty for wielding an over-sized weapon by 1 |
Vicious Stomp | Combat | - | Combat Reflexes, Improved Unarmed Strike | When opponent falls prone, it provokes an attack of opportunity from you |
Voice of the Sibyl | General | - | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks. |
Void Palm | Epic | - | Level 21, Launching Palm, Void Step | Follow targets and continue attacking as they go flying. |
Void Step | Epic | - | Level 21, Dex 27, Blinding Speed | Move once per encounter as a swift action. |
Volcanic Rage | Epic | - | Level 21, Primal Rage | The power of the Volcano drives you. |
-W to Z-
Feat Name | Category | Spell Level Incr. (Metamagic) | Prerequisites | Benefit |
---|---|---|---|---|
Walk on Water | Epic | - | Level 21, Blinding Speed, Epic Speed | Don't sink while moving across liquids |
Wand Dancer | General | - | Dex 13, Dodge, Mobility, Perform (dance) 5 ranks. | You can move both before and after triggering a spell trigger item. |
War Whip Finesse | Combat | - | Proficiency with War Whip | Treat war whip as light weapon |
Warp Spell | Epic | - | Level 21, Spell Focus (Conjuration) | Spell uses dimension door once before activating. |
Warrior Priest | General | - | Ability to cast divine spells | +1 bonus to initiative and +2 on concentration checks when casting defensively. |
Wave Strike | Combat | - | Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Weapon Aficionado | Epic | - | Level 21, BAB +15 | Receive attack and damage bonus with one weapon group. Qualify for fighter-only feats. |
Weapon Finesse | Combat | - | - | Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus | Combat | - | Proficiency with weapon | +1 bonus on attack rolls with one weapon |
Weapon Focus, Epic | Epic | - | Level 21, Greater Weapon Focus | +2 bonus on attack rolls with one weapon. |
Weapon Focus, Greater | Combat | - | Level 8, Weapon Focus | +1 bonus on attack rolls with one weapon |
Weapon Specialization | Combat | - | Fighter 4, Weapon Focus | +1 base weapon damage with one weapon |
Weapon Specialization, Epic | Epic | - | Fighter 21, Epic Weapon Focus, Greater Weapon Specialization | +2 base weapon damage with one weapon. |
Weapon Specialization, Greater | Combat | - | Fighter 12, Weapon Specialization | +1 base weapon damage with one weapon |
Weapon Supremacy | Epic | - | Level 21, Epic Weapon Focus, Epic Weapon Specialization | Gain bonuses with chosen weapon. |
Weightless Step | Epic | - | Dex 21, Acrobatics 21 ranks | Soften your falls from any height. |
Welcome Pain | General | - | Iron Will | Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage |
Wheeling Charge | Combat | - | Mounted Combat, Ride-By Attack, Ride 5 ranks | Mount can turn 90 degrees when charging and you may attack during this move. |
Whip Mastery | Combat | - | Weapon Focus (one of the whip weapons), BAB +2 | Gain access to Fighter-only feats that require Weapon Focus |
Whirlwind Attack | Combat | - | Dex 13, Combat Expertise, Spring Attack, BAB +4 | Make one melee attack against all foes within reach |
Whirlwind Attack, Improved | Epic | - | Level 25, Int 13, Dex 23, Whirlwind Attack | Whirlwind Attack is now a standard action. |
White Gale | Epic | - | Dex 25, Str 25, Vacuum Slash | Once per round, slide a struck foe 1 square. |
Wide Stance | Combat | - | Proficiency with a massive weapon | Weapon uses 2x STR mod for damage instead of 1.5x |
Widen Aura | Epic | - | Level 21, Cha 25, Aura class feature | The radius of your aura expands by 5 feet per 5 Paladin levels |
Widen Spell | Metamagic | +3 | - | Double spell area |
Wild Empathy, Greater | General | - | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect. |
Wild Shape, Colossal | Epic | - | Druid 26, Gargantuan Wild Shape | Wild shape into an animal of colossal size. |
Wild Shape, Fine | Epic | - | Druid 21 | Wild shape into an animal of fine size. |
Wild Shape, Gargantuan | Epic | - | Druid 23 | Wild shape into an animal of gargantuan size. |
Wild Shape, Quick | General | - | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form. |
Wild Speech | Combat | - | Wild shape class feature, druid 6 | Speak while in wild shape. |
Will, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Will saves. |
Willful Fortitude | Epic | - | Level 21, Wis 25 | Use Will save in place of a Fortitude save. |
Willful Reflexes | Epic | - | Level 21, Wis 25 | Use Will save in place of a Reflex save. |
Wind Stance | Combat | - | Dex 15, Dodge, BAB +6 | Gain 20% concealment if you move |
Wings of Radiance | Epic | - | Cleric 25, Wis 25, neutral or good alignment | You are wrapped in wings of radiant light, gaining radiant abilities. |
Wise Channeling | Epic | - | Cleric 21 | Channel Divinity an additional number of times per day equal to your Wisdom bonus. |
Word of Healing | General | - | Lay on hands class feature | Use lay on hands from a distance. |
World Breaker | Epic | - | Fighter 21, Str 28, Foe Breaker (Feat) | Reduce a struck foe's damage by your Combat Edge. |
Wrecking Pick | Combat | - | Level 10+, Proficiency with a sunder weapon, Rent Asunder | Grants bonus damage to Sunder weapons |
Zen Focus | Epic | - | Level 26, Wis 26, Timeless Body class feature | Restore ki points by meditating. |