Rogue Talents: Difference between revisions
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| - || Make a Knowledge check even when untrained, using your highest knowledge skill in its place || UC | | - || Make a Knowledge check even when untrained, using your highest knowledge skill in its place || UC | ||
|- | |- | ||
! [[Expert Forger]] <sup>C</sup> | ! [[Expert Forger]] <sup>C</sup> | ||
| - || A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. || EP | | - || A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. || EP | ||
Line 323: | Line 320: | ||
! [[Familiar]] <sup>C</sup> | ! [[Familiar]] <sup>C</sup> | ||
| Advanced talents, [[Major Magic]] || Gain a familiar || UC | | Advanced talents, [[Major Magic]] || Gain a familiar || UC | ||
|- | |||
! [[Exotic Blademaster]] <sup>R</sup> | |||
| - || Gain an [[Exotic Weapon Proficiency]] feat and the ability to use sneak attack with that weapon || EP | |||
|- | |- | ||
! [[Fast Tumble]] <sup>R</sup> | ! [[Fast Tumble]] <sup>R</sup> |
Revision as of 12:35, 14 August 2016
Key
* - Items marked with an * are talents which inflict a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.
R - Items marked with an R are talents which grant a modified effect for rogues who have chosen the Ruthless Rogue path. See the Rogue character class page for more details about the Ruthless Rogue.
C - Items marked with an C are talents which grant a modified effect for rogues who have chosen the Clever Rogue path. See the Rogue character class page for more details about the Clever Rogue.
Basic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Acrobatic Charge R | - | Once per encounter, you may charge through ally or enemy spaces to reach your target | EP |
Assault Leader R | - | When you miss, allow a flanking ally to make an immediate melee attack | APG |
Befuddling Strike * | - | Opponents damaged by your sneak attack miss you more often | APG |
Black Market Connections | - | You have better access to a settlement's goods and services | UC |
Camouflage R | - | Gain partial concealment while in certain terrains | APG |
Canny Observer C | - | Gain a move action during any surprise round, even if surprised | APG |
Charmer C | - | Roll two dice when using Diplomacy and take the better result | APG |
Coax Information C | - | Substitute Bluff or Diplomacy for Intimidate | APG |
Combat Escapist R | 4 ranks in Escape Artist | Escape grapples and pins as a swift action | DDG |
Combat Swipe R | - | Gain the Improved Steal feat, and add your weapon's enhancement bonus to Steal maneuvers | APG |
Combat Trick | - | Gain a bonus combat feat | CRB |
Convincing Lie | - | Those who believe your lies use your Bluff skill when repeating the lies | UC |
Cover Identity C | - | A rogue may pass as other classes with ease. | EP |
Cunning Trigger C | - | Set off a trap you are aware of within 30 ft as a swift action | APG |
Deep Wounds * | - | Cause opponents damaged by your sneak attack to bleed | CRB |
Deft Palm R | - | Use Sleight of Hand to conceal a weapon in plain sight | UC |
Dirty Strike R | - | Once per encounter perform a dirty trick maneuver as part of a sneak attack | RG |
Distracting Attack R * | - | Cause an enemy hit by your sneak attack to become flat-footed | APG |
Esoteric Scholar C | - | Make a Knowledge check even when untrained, using your highest knowledge skill in its place | UC |
Expert Forger C | - | A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. | EP |
Expert Leaper R | - | Make longer jumps and fall more gracefully | APG |
Face in the Crowd C | - | Use disguise skill as part of a move action while in a crowd | BotM |
False Friend C | - | Bluff enemies during combat to prevent them from making attacks of opportunity against you | ARG |
Fast Fingers R | - | Roll two dice when using Sleight of Hand and take the better result | APG |
Fast Getaway | - | Withdraw as a move action after making a successful sneak attack or Sleight of Hand check | APG |
Fast Picks | - | Pick a lock as a standard action | APG |
Fast Stealth | - | Move at full speed while using Stealth | CRB |
Feint Expert C | - | Gain concealment against a target you successfully feint | EP |
Follow Clues C | - | Use Perception to follow tracks instead of Survival | APG |
Getaway Artist | - | Add Handle Animal, Profession, Drover, and Ride to your list of class skills, and know where the nearest mount/vehicle is | EP |
Guileful Polyglot | Linguistics 1 rank | Gain additional languages known or one secret language | EP |
Hard to Fool C | - | Roll two dice when making a Sense Motive check and take the better result | APG |
Hold Breath | - | Hold your breath even if under effects which normally disallow breath-holding | UC |
Honeyed Words C | - | Roll two dice when making a Bluff check and take the better result | APG |
Impersonator C | - | The rogue may add 1/2 her level (round down) to disguise checks. | EP |
Instigator R | - | Ignore any damage mitigating abilities on your target if you act before it in combat | EP |
Iron Guts R | - | Gain a bonus on saves against poisons, and the Nauseated, Afflicted or Sickened conditions | UC |
Ki Pool | - | Gain a ki pool | UC |
Last Ditch Effort C | - | Gain a second attempt to disarm a trap after the first fails. | PoS |
Lasting Poison | - | Poison applied to a weapon lasts for two successful attacks | APG |
Lethal Acrobatics R | - | Use Acrobatics to make an opponent flat-footed against you for one attack | RG |
Magic Adept C | - | Roll two dice when making a Use Magic Device check and take the better result | RG |
Magical Disguise C | Int 11, Minor Magic | A rogue with this talent may cast Disguise Self as a spell-like ability. | EP |
Magical Sleep C | Int 13, Minor Magic | A rogue with this talent may cast Sleep as a spell-like ability. | EP |
Major Magic C | Int 11, Minor Magic | Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability | CRB |
Maneuver Mastery R | - | Choose one Combat Maneuver and add 1.5x Rogue level to your CMB and CMD for that maneuver, instead of your BAB | RG |
Melee Archer | - | Treat a ranged weapon as a reach weapon for purposes of flanks | RG |
Minor Magic C | Int 10 | Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability | CRB |
Nimble Climber R | - | Use your Spycraft skill in place of your Might skill when climbing | EP |
Obfuscate Story C | - | Cause confusion during someone's narration. | ARG |
Offensive Defense * | - | Gain a dodge bonus to AC against an opponent hit by your sneak attack | APG |
Peerless Maneuver R | - | Roll two dice when making a Acrobatics check and take the better result | APG |
Philologist C | - | Roll two dice when making a Linguistics check and take the better result | EP |
Poison Use | - | Rogues with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade | EP |
Positioning Attack C | - | Reposition yourself around a struck target without provoking attacks of opportunity | APG |
Powerful Sneak * | - | Treat all 1's and 2's on sneak attack damage dice as 3's | CRB |
Psycho Killer R | - | Gain the ability to flip out and kill people | EP |
Quick Disable C | - | Temporarily disable a trap for 1d4 rounds as part of a move action | EP |
Quick Disguise | - | Reduce the amount of time needed to create a disguise | APG |
Quick Scrounge C | - | You can search a creature or area more quickly than most | BotM |
Quick Trapsmith C | - | Set a trap as a full-round action | EP |
Resiliency R | - | Grant yourself temporary hit points as an immediate action | EP |
Rogue Crawl R | - | Move at half speed and take 5-foot steps while prone | CRB |
Rope Master | - | Move at normal speed when using a rope while climbing, and gain proficiency with lassos | UC |
Sacred Sneak Attack | Good alignment | Your attack damage is considered good-aligned for the purpose of overcoming DR | CoP |
Sacrifice Self | Evasion class ability | Grant an adjacent ally your evasion ability after a successful reflex save, so you both take half damage from the attack. | CoP |
Scavenger C | - | You can quickly hide objects from others | BotM |
Secret Keeper C | - | A rogue may add half her Rogue level to saves against any effect that would force her to speak the truth. | EP |
Slow Reactions * | - | Opponents damaged by your sneak attack may not make attacks of opportunity | CRB |
Sneaky Maneuver C * | - | Anytime you hit an opponent with a melee sneak attack you may attempt a combat maneuver instead of dealing sneak attack damage. | MM |
Sniper's Eye R | - | Concealed foes are not impervious to your sneak attack damage | APG |
Stand Up | - | Avoid attacks of opportunity when standing from prone, or stand from prone as a free action | CRB |
Steal the Story C | Obfuscate Story | Destroy someone's reputation with his/her listeners. | ARG |
Strong Impression R | - | Roll two dice when making an Intimidate check and take the better result | APG |
Strong Stroke C | - | Roll two dice when making a Movement check and take the better result | UC |
Surprise Attack | - | During the first round of combat, opponents are considered flat-footed to the rogue | CRB |
Survivalist R | - | Add Heal and Survival as class skills | APG |
Swift Poison R | - | Apply poison to a weapon as a move action | APG |
Thug Life R | - | Gain the Martial Weapons Proficiency feat or Improved Unarmed Strike and the ability to use sneak attack with any martial weapon | EP |
Trap Spotter C | - | Receive a Perception check whenever you come within 10 feet of a trap | CRB |
Underhanded * | - | Deal a critical hit with a sneak attack using a concealed weapon | EP |
Walk the Razor's Edge R | - | When threatened by 3 or more enemies, treat those enemies as flat-footed | EP |
Wall Scramble C | - | Roll two dice when making a Might check and take the better result | UC |
Weapon Training | Weapon Focus | Gain Weapon Specialization as a bonus feat | EP |
Advanced Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Advanced Training | Advanced talents | Choose any two feats for which you meet the prerequisites | EP |
Another Day C | Advanced talents | Take a 5-foot-step to avoid an attack once per day | APG |
Armored Bruiser | Advanced talents | Gain the Medium Armor Proficiency feat and the ability to use sneak attack while wearing medium armor | EP |
Brash Assault | Advanced talents | Temporarily reduce your armor class for improved to-hit chance | EP |
Combat Snatcher R | Advanced talents | Use your Sleight of Hand roll to perform a Steal combat maneuver | RG |
Confounding Blades * | Advanced talents, Slow Reactions | Prevent attacks of opportunity when you do damage with a sneak attack | UC |
Crippling Strike * | Advanced talents | Sneak attacks also deal 2 points of Strength damage | CRB |
Deadly Cocktail | Advanced talents, Poison Use | Apply two doses of poison to a weapon | APG |
Deadly Sneak * | Advanced talents, Powerful Sneak | Treat all 1's, 2's and 3's on sneak attack damage dice as 4's | APG |
Deceptive Mind C | Advanced talents, Slippery Mind or Secret Keeper | Any time the rogue successfully saves versus a mind-affecting ability, she continues to be aware of the creature's commands and messages for the duration of the effect, although she need not obey. | EP |
Defensive Roll R | Advanced talents | Make an immediate move action which does not provoke attacks of opportunity | EP |
Dispelling Attack C * | Advanced talents, Int 13+, Major Magic | Disrupt a beneficial spell effect on a target creature or inflict an AC penalty | CRB |
Entanglement of Blades R * | Advanced talents | Targets damaged by sneak attack may not make 5-foot-steps | APG |
Familiar C | Advanced talents, Major Magic | Gain a familiar | UC |
Exotic Blademaster R | - | Gain an Exotic Weapon Proficiency feat and the ability to use sneak attack with that weapon | EP |
Fast Tumble R | Advanced talents | Improve your skill at avoiding attacks of opportunity | CRB |
Frugal Trapsmith | Advanced talents | Mechanical traps cost half regular price, and magical traps cost 75% the regular price | APG |
Getaway Master | Advanced talents, Getaway Artist | Gain a +10 bonus on drive checks | UC |
Hamstring Strike R * | Advanced talents | Forgo sneak attack dice to inflict a penalty on your target's saving throws | EP |
Hard Minded C | Advanced talents | You are hard to fool with mind-affecting effects | UC |
Hide in Plain Sight | Advanced talents | Initiate stealth even without cover and while being observed | EP |
Hunter's Surprise C | Advanced talents | Spend an action point to teleport up to your base land speed | EP |
Knock-Out Blow * | Advanced talents | Knock an opponent out instead of dealing sneak attack damage | APG |
Improved Evasion | Advanced talents | Make a Reflex save to take no damage from area attacks | CRB |
Magical Disguise, Improved | Advanced talents, Magical Disguise | A rogue who selects this talent can use her magical disguise ability a number of times per day equal to 3 + the rogue's INT modifier. | EP |
Master of Disguise | Advanced talents | Take 10 on a Disguise check | APG |
Misdirection C | Advanced talents, Minor Magic, Int 12 | Once per day, the rogue may use misdirection, as the spell, with a caster level of her level. The spell must be placed on herself. | EP |
Opportunist R | Advanced talents | Make an attack of opportunity when a target is damaged in melee | CRB |
Perfect Cover | Advanced talents | Wear any armor and wield any martial weapon and carry any shield without proficiency penalty | EP |
Quick Poison | Advanced talents, Swift Poison | Apply poison to a weapon as a swift action | RG |
Quiet Death | Advanced talents | The rogue can eliminate foes so quietly no one knows what happened to them | RG |
Read Tells C | Advanced talents | Once per day, add +10 to a Sense Motives check | RP:WY |
Redirect Attack | Advanced talents | Redirect an attack that hits you to another target | APG |
Rumormonger C | Advanced talents | Spread rumors | UC |
Rummage C | Advanced talents | Once per day, the rogue can search an area thoroughly and nigh undetectably. | EP |
Scroll Rogue C | Advanced talents, Minor Magic | Gain bonuses to use scrolls | RG |
Shadow-Touched R | Advanced talents | A rogue which moves at least 20 feet from his starting position in a round gains concealment. | EP |
Skill Mastery C R | Advanced talents | Take 10 at any time on certain skills | CRB |
Slippery Mind C | Advanced talents | Make an extra saving throw against enchantments | CRB |
Stealthy Sniper R | Advanced talents | Take a reduced penalty to Stealth when sniping | APG |
Stem the Flow C * | Advanced Talents, Dispelling Attack | Exchange some sneak attack damage to suppress spells and spell-like abilities in a struck creature | EP |
Surefooted R | Advanced talents | The rogue's speed is unaffected by difficult terrain | EP |
Thoughtful Reexamining C R | Advanced talents | Reroll any skill check you just failed | APG |
Unassailable R | Advanced talents | Gain a shield proficiency feat and the ability to use sneak attack while using it | EP |
Unwitting Ally | Advanced talents | Make an opponent act as a flanking partner | UC |
Vengeful | Advanced talents | Gain a +2 Morale bonus against foes who have injured you | RP:WY |
Wand Rogue C | Advanced talents, Minor Magic | Use a wand as a move action | RG |
Weapon Snatcher | Advanced talents | Use Sleight of Hand to disarm an opponent | UC |
Epic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Almost a Ranger R | Epic Talents, Camouflage | Craft camouflage using local foliage to gain total concealment (50% miss chance) while within that terrain. | EP |
Bonus Epic Feat | Epic Talents | The Rogue may choose any epic or non-epic feat for which he qualifies. | EP |
Cagey C | Epic Talents | When saving against illusions, roll twice and choose the best result. | EP |
Cloaked | Epic Talents, Selective Obfuscation, Minor Magic | Cast invisibility on yourself as a swift action at will. | EP |
Critical Strike R | Epic Talents | When you crit, even your sneak attack damage is maximized. | EP |
Disjoining Strike C * | Epic Talents, Int 18, Dispelling Strike | Disrupt any beneficial spell effects on the target creature and an adjacent creature, or inflict an AC penalty on the target creature | EP |
Dispelling Strike C * | Epic Talents, Int 15, Dispelling Attack | Disrupt any beneficial spell effects on the target creature or inflict an AC penalty | EP |
Enabler R | Epic Talents | Once per encounter, grant an ally an immediate attack on an enemy you just missed | EP |
Foul Play R | Epic Talents | Once per day after hitting an enemy, move up to 30 feet to another square adjacent to it without provoking attacks of opportunity. | EP |
Gutter Mage C | Epic Talents, Major Magic, Int 13 | Gain the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day. | EP |
In Your Shoes C | Epic Talents | Once per day, the rogue may swap places with a willing creature as an immediate action. | EP |
Knows a Guy | Epic Talents, Black Market Connections | Reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. | EP |
Like Picking Your Teeth | Epic Talents | You may now use your disable device skill to pick a lock as a move action. | EP |
Missed Me | Epic Talents | Once per encounter, declare that an attack which successfully hit you actually missed you. | EP |
Nemesis | Epic Talents | Spend an action point to deal sneak attack damage on all attacks against one designated enemy, even if it is not flanked or flat-footed | EP |
Onslaught | Epic Talents, Enabler | Once per encounter, grant a second ally an immediate attack on an enemy you just missed, in addition to the attack granted by Enabler | EP |
Provocateur | Epic Talents, Rumormonger | Use Rumormonger a number of times per day, instead of per week, and gain a +4 bonus on the influence roll. | EP |
Punctured | Epic Talents, Shivved | The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. | EP |
Selective Obfuscation | Epic Talents | The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. | EP |
Shell Game * | Epic Talents, Befuddling Strike | When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition | EP |
Shivved | Epic Talents | The damage die of the rogue's sneak attack gains +1 per die. | EP |
Supreme Stealth | Epic Talents, Cloaked | Cast greater invisibility on yourself as a swift action at will. | EP |
Street Mage C | Epic Talents, Gutter Mage, Int 15 | Gain the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day, and your 0-level spells become usable at will | EP |
True Friend | Epic Talents | Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. | EP |
What's In It's Pockets? | Epic Talents, Combat Swipe | Gain the Greater Steal and Quick Steal feats, and you may attempt to steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items with the Steal maneuver. | EP |
Wheedle | Epic Talents | Roll two dice when making a Bluff or Diplomacy check and take the better result | EP |
Wrongfoot R * | Epic Talents | Once per round, cause a creature just hit with sneak attack damage to become flat-footed against one PC ally (or yourself) until the beginning of your next turn. | EP |