Searing Creature: Difference between revisions
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Revision as of 23:55, 12 March 2017
'Searing Skeleton' is an inherited template that can be added to any Skeleton, hereafter referred to as the base creature.
A Searing Skeleton uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size and Type do not change.
Senses
No changes.
Armor Class
Searing Skeletons gain +1 AC. This is granted by adding to the base creatures natural armor bonus.
Hit Dice
No changes.
Defensive Ability
A Searing Skeleton gains the following abilities, which may be added to their Bestiary entry:
Aura: Once per round, when it makes any attack action, a Searing Skeleton emits a blast of flames from its blazing-hot bones. This is a fire damage aura that effects all enemy creatures within CR/10 (round up) of the Searing Skeleton's space. This damage aura inflicts 2d6+CR of fire damage. Affected characters may make a Fort save against a CR appropriate DC for half damage.
SR: - Same as Base Creature
Special Defenses: The Searing Skeleton gains ER/fire equal to CR+12. If it already had ER/fire from another source, they do not stack, only the larger amount of ER applies.
Speed
A Searing Skeleton's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Searing Skeleton retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. The Searing Skeleton adds 1d6 of fire damage to all its melee attacks.
Damage
The base damage of all attacks does not change.
Space and Reach
No Changes.
Offensive Ability
Aside from the changes above and below, no offensive abilities.
Ability Scores
No changes.
Base Attack Bonus
No changes.
CMB and Resilience
No changes.
Feats
No changes.
Skills
No changes.