Ranged Magic Properties
+1 Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Adaptive | Automatically adjusts a Mighty projectile weapon to the wielder's full strength. | +1 |
Called | A called weapon can be teleported to the wielder's hand. | +1 |
Conductive | Conductive (Ranged Weapon Magic Property) | Conductive (Ranged Weapon Magic Property) |
Corrosive | Adds 3d6+22 points of bonus Acid (energy, common) damage, and can strike targets in a 3x3 square area with each attack. | +7 (epic) |
Distance | Distance (Ranged Weapon Magic Property) | Distance (Ranged Weapon Magic Property) |
Flaming | Adds 3d6+1 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. | +2 |
Frost | Adds 3d6+3 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. | +3 |
Impervious | An impervious item is warded against damage and decay. | +1 |
Keen | Adds +1 to the threat range of a weapon. | +1 |
Limning | Outlines foes in faerie fire, negating concealment and hampering stealth. | +1 |
Merciful | Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. | +1 |
Seeking | Seeking (Ranged Weapon Magic Property) | Seeking (Ranged Weapon Magic Property) |
Shock | Shock (Ranged Weapon Magic Property) | Shock (Ranged Weapon Magic Property) |
Thundering | Adds 3d6+5 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. | +3 |
+2 Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Corrosive Burst | Corrosive Burst (Ranged Weapon Magic Property) | Corrosive Burst (Ranged Weapon Magic Property) |
Designating, Lesser | Grants allies a bonus to hit and damage against a foe struck by this weapon. | +2 |
Flaming Burst | Flaming Burst (Ranged Weapon Magic Property) | Flaming Burst (Ranged Weapon Magic Property) |
Glamered | A glamered weapon can be commanded to change its shape and appearance. | +2 |
Icy Burst | Icy Burst (Ranged Weapon Magic Property) | Icy Burst (Ranged Weapon Magic Property) |
Igniting | Igniting (Ranged Weapon Magic Property) | Igniting (Ranged Weapon Magic Property) |
Shocking Burst | Shocking Burst (Ranged Weapon Magic Property) | Shocking Burst (Ranged Weapon Magic Property) |
Stalking | By spending actions to study a foe, gain bonus precision damage dice. | +2 |
+3 Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Fiery | Adds 3d6+15 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. | +5 |
Speed | Once per encounter, when you perform a full-attack action, you can make one bonus attack. | +3 |
Wintry | Adds 3d6+7 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. | +4 |
+4 Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Brilliant Energy | All attacks made with this ranged weapon are resolved as ranged touch attacks. | +4 |
Clamorous | Adds 3d6+16 points of bonus Sonic (energy, common) damage, and can strike targets in a 2x2 square area once per round. | +5 |
Designating, Greater | Grants allies a bonus to hit and damage against a foe struck by this weapon. | +6 (epic) |
Mordant | Adds 3d6+2 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. | +3 |
Nimble Shot | A nimble shot weapon doesn't provoke attacks of opportunity when fired. | +4 |
Second Chance | Once per round, a missed attack can be re-rolled as a free action | +4 |
Voltaic | Adds 3d6+8 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. | +4 |
+3 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Beatific | Use Aid Another as a swift action, and Aid Another bonus is increased by weapon's enhancement bonus. | +3 |
Heartpiercer | Heartpiercer (Ranged Weapon Magic Property) | Heartpiercer (Ranged Weapon Magic Property) |
Savage | Damages foes...and the wielder. | +3 |
Shattered | When broken, this weapon gains bonuses and inflicts bleed. | +3 |
Terrifying | Terrifying (Ranged Weapon Magic Property) | Terrifying (Ranged Weapon Magic Property) |
Tethered | The weapon appears when called utterly without fail. | +3 |
Threatening | Able to threaten foes in battle without peer. | +3 |
+4 Epic Ranged Magic Properties
+5 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Caustic | Adds 3d6+28 points of bonus Acid (energy, common) damage, and can strike targets in a 4x4 square area with each attack. | +8 (epic) |
Distant Shot | Distant Shot (Ranged Weapon Magic Property) | Distant Shot (Ranged Weapon Magic Property) |
Frigid | Adds 3d6+12 points of bonus Cold (energy, common) damage, and can strike targets in a 1x2 square area once per round. | +5 |
Incendiary | Adds 3d6+9 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. | +4 |
Lightning Bolt | Lightning Bolt (Ranged Weapon Magic Property) | Lightning Bolt (Ranged Weapon Magic Property) |
Precognitive | Once per day, declare that an attack is a critical hit. | +5 |
Thunderstrike | Thunderstrike (Ranged Weapon Magic Property) | Thunderstrike (Ranged Weapon Magic Property) |
+6 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Force | Defeats concealment, adds +1 to crit range, and deals bonus force damage with all attacks. | +3 |
Glacial | Adds 3d6+18 points of bonus Cold (energy, common) damage, and can strike targets in a 2x2 square area with each attack. | +6 (epic) |
Gory | Gory (Ranged Weapon Magic Property) | Gory (Ranged Weapon Magic Property) |
Lightning | Lightning (Ranged Weapon Magic Property) | Lightning (Ranged Weapon Magic Property) |
Supersonic | Supersonic (Ranged Weapon Magic Property) | Supersonic (Ranged Weapon Magic Property) |
Vitriol | Vitriol (Ranged Weapon Magic Property) | Vitriol (Ranged Weapon Magic Property) |
Volcanic | Adds 3d6+28 points of bonus Fire (energy, common) damage, and can strike targets in a 3x3 square area with each attack. | +7 (epic) |
+7 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Astringent | Adds 1d6+2 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. | +2 |
Balefire | Adds 3d6+33 points of bonus Fire (energy, common) damage, and can strike targets in a 4x4 square area with each attack. | +8 (epic) |
Frostheart | Adds 3d6+30 points of bonus Cold (energy, common) damage, and can strike targets in a 4x4 square area with each attack. | +8 (epic) |
Ionic | Adds 3d6+32 points of bonus Lightning (energy, common) damage, and can strike targets in a 4x4 square area with each attack. | +8 (epic) |
Leaching | Deals 3d6 bonus desiccation damage with each hit, and inflicts a bleed. | +7 (epic) |
Precognitive, Greater | Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. | +7 (epic) |
Stentorian | Adds 3d6+20 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area with each attack. | +6 (epic) |
+8 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Calamity | Defeats concealment, adds +2 to crit mod, and deals bonus damage with all attacks, as force damage. | +7 (epic) |
Coring | Adds 2d6+5 base weapon damage to a piercing weapon | +8 (epic) |
Razing | Adds 2d6+5 base weapon damage to a slashing weapon | +8 (epic) |
Wracking | Adds 2d6+5 base weapon damage to a bludgeoning weapon | +8 (epic) |
+9 Epic Ranged Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Jaunting | Deals 2d6 bonus interstice damage with each hit, and allows dimension door during a full attack. | +9 (epic) |
Precognitive, Perfect | Grants +4 to AC (shield bonus) and +8 to saving throws (resistance bonus). Once per round, automatically inflicts a critical hit. | +9 (epic) |
Vampiric | Deals 3d6 bonus desiccation damage with each hit, inflicts a bleed, and heals the wielder. | +9 (epic) |
Void | Void (Ranged Weapon Magic Property) | Void (Ranged Weapon Magic Property) |