Ranged Magic Properties

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+1 Ranged Magic Properties

Magic Item Name Description Cost
Adaptive Automatically adjusts a Mighty projectile weapon to the wielder's full strength. +1
Called A called weapon can be teleported to the wielder's hand. +1
Distance Distance (Ranged Weapon Magic Property) Distance (Ranged Weapon Magic Property)
Impervious An impervious item is warded against damage and decay. +1
Keen Adds +1 to the threat range of a weapon. +1
Limning Outlines foes in faerie fire, negating concealment and hampering stealth. +1
Merciful Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. +1
Smoldering Adds 1d6+1 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +1
Shivery Adds 1d4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +1
Stinging Adds 1d3 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +1
Sparking Adds 1d6 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +1
Grating Adds 1d6+1 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +1

+2 Ranged Magic Properties

Magic Item Name Description Cost
Designating, Lesser Grants allies a bonus to hit and damage against a foe struck by this weapon. +2
Glamered A glamered weapon can be commanded to change its shape and appearance. +2
Stalking By spending actions to study a foe, gain bonus precision damage dice. +2
Flaming Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +2
Icy Adds 3d6 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +2
Astringent Adds 2d6 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +2
Charged Adds 3d6+1 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +2
Drumming Adds 3d6+2 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +2

+3 Ranged Magic Properties

Magic Item Name Description Cost
Beatific Use Aid Another as a swift action, and Aid Another bonus is increased by weapon's enhancement bonus. +3
Distance, Improved Distance, Improved (Ranged Weapon Magic Property) Distance, Improved (Ranged Weapon Magic Property)
Heartpiercer Heartpiercer (Ranged Weapon Magic Property) Heartpiercer (Ranged Weapon Magic Property)
Savage Damages foes...and the wielder. +3
Shattered When broken, this weapon gains bonuses and inflicts bleed. +3
Speed Once per encounter, when you perform a full-attack action, you can make one bonus attack. +3
Tethered The weapon appears when called utterly without fail. +3
Threatening Able to threaten foes in battle without peer. +3
Conflagrant Adds 3d6+6 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +3
Frost Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +3
Mordant Adds 3d6+3 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +3
Shocking Adds 3d6+5 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +3
Thundering Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +3

+4 Ranged Magic Properties

Magic Item Name Description Cost
Brilliant Energy All attacks made with this ranged weapon are resolved as ranged touch attacks. +4
Crushing Increases the base damage of a bludgeoning weapon by 1d6+2. +4
Deathly Increases the critical range of a ranged weapon by two. +4
Designating, Improved Grants allies a bonus to hit and damage against a foe struck by this weapon. +4
Impaling Increases the base damage of a piercing weapon by 1d6+2. +4
Lacerating Increases the base damage of a slashing weapon by 1d6+2. +4
Nimble Shot A nimble shot weapon doesn't provoke attacks of opportunity when fired. +4
Second Chance Once per round, a missed attack can be re-rolled as a free action +4
Triple-Throw A triple-throw weapon creates two duplicates of itself when thrown. +4
Unerring Accuracy Ignore the penalties and miss chances associated with partial concealment, total concealment, and partial cover. +4
Incendiary Adds 3d6+10 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +4
Wintry Adds 3d6+8 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +4
Acrid Adds 3d6+7 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +4
Voltaic Adds 3d6+9 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +4
Uproarious Adds 3d6+10 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +4

+5 Ranged Magic Properties

Magic Item Name Description Cost
Distant Shot Distant Shot (Ranged Weapon Magic Property) Distant Shot (Ranged Weapon Magic Property)
Precognitive Once per day, declare that an attack is a critical hit. +5
Fiery Adds 3d6+16 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Frigid Adds 3d6+14 points of bonus Cold (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Piquant Adds 3d6+12 points of bonus Acid (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Electrifying Adds 3d6+15 points of bonus Lightning (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Clamorous Adds 3d6+16 points of bonus Sonic (energy, common) damage, and can strike targets in a 2x2 square area once per round. +5

+6 Epic Ranged Magic Properties

Magic Item Name Description Cost
Designating, Greater Grants allies a bonus to hit and damage against a foe struck by this weapon. +6 (epic)
Force Defeats concealment, adds +1 to crit range, and deals bonus force damage with all attacks. +3
Inferno Adds 3d6+22 points of bonus Fire (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Glacial Adds 3d6+19 points of bonus Cold (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Acetic Adds 3d6+18 points of bonus Acid (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Galvanic Adds 3d6+20 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Stentorian Adds 3d6+22 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area once per round. +6 (epic)

+7 Epic Ranged Magic Properties

Magic Item Name Description Cost
Distance, Greater Distance, Greater (Ranged Weapon Magic Property) Distance, Greater (Ranged Weapon Magic Property)
Leaching Deals 3d6 bonus desiccation damage with each hit, and inflicts a bleed. +7 (epic)
Precognitive, Greater Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. +7 (epic)

+8 Epic Ranged Magic Properties

Magic Item Name Description Cost
Calamity Defeats concealment, adds +2 to crit mod, and deals bonus damage with all attacks, as force damage. +7 (epic)
Coring Adds 2d6+5 base weapon damage to a piercing weapon +8 (epic)
Designating, Perfect Grants allies a bonus to hit and damage against a foe struck by this weapon. +8 (epic)
Razing Adds 2d6+5 base weapon damage to a slashing weapon +8 (epic)
Wracking Adds 2d6+5 base weapon damage to a bludgeoning weapon +8 (epic)

+9 Epic Ranged Magic Properties

Magic Item Name Description Cost
Distance, Perfect Distance, Perfect (Ranged Weapon Magic Property) Distance, Perfect (Ranged Weapon Magic Property)
Jaunting Deals 2d6 bonus interstice damage with each hit, and allows dimension door during a full attack. +9 (epic)
Precognitive, Perfect Grants +4 to AC (shield bonus) and +8 to saving throws (resistance bonus). Once per round, automatically inflicts a critical hit. +9 (epic)
Vampiric Deals 3d6 bonus desiccation damage with each hit, inflicts a bleed, and heals the wielder. +9 (epic)
Void Void (Ranged Weapon Magic Property) Void (Ranged Weapon Magic Property)