Name
|
School
|
Cast Time
|
Description
|
Abstemiousness
|
Abstemiousness (Druid Spell)
|
Std
|
Abstemiousness (Druid Spell)
|
Acid Maw
|
Transmutation
|
Std
|
Do acid damage after a successful Companion or Mounted attack.
|
Air Bubble
|
Conjuration
|
Std
|
Creates a small pocket of air around your head or an object, which may burst as an attack.
|
Alter Winds
|
Transmutation
|
Std
|
Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
|
Ant Haul
|
Transmutation
|
Std
|
Increases the carrying capacity of a creature by 10 pounds per caster level.
|
Aspect of the Falcon
|
Transmutation
|
Std
|
Gives Divine Bonuses on Perception checks and ranged attacks.
|
Blend
|
Illusion
|
Std
|
Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
|
Bristle
|
Bristle (Druid Spell)
|
Std
|
Bristle (Druid Spell)
|
Burning Disarm
|
Transmutation
|
Std
|
A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
|
Call Animal
|
Call Animal (Druid Spell)
|
Std
|
Call Animal (Druid Spell)
|
Calm Animals
|
Calm Animals (Druid Spell)
|
Std
|
Calm Animals (Druid Spell)
|
Charm Animal
|
Charm Animal (Druid Spell)
|
Std
|
Charm Animal (Druid Spell)
|
Cheetah's Sprint
|
Cheetah's Sprint (Druid Spell)
|
Std
|
Cheetah's Sprint (Druid Spell)
|
Cloak of Shade
|
Cloak of Shade (Druid Spell)
|
Std
|
Cloak of Shade (Druid Spell)
|
Cure Light Wounds
|
Conjuration
|
Std
|
Cures 2d8 damage + 1/lvl (max +10).
|
Deadeye's Lore
|
Deadeye's Lore (Druid Spell)
|
Std
|
Deadeye's Lore (Druid Spell)
|
Detect Aberration
|
Detect Aberration (Druid Spell)
|
Std
|
Detect Aberration (Druid Spell)
|
Detect Animals or Plants
|
Detect Animals or Plants (Druid Spell)
|
Std
|
Detect Animals or Plants (Druid Spell)
|
Detect Snares and Pits
|
Detect Snares and Pits (Druid Spell)
|
Std
|
Detect Snares and Pits (Druid Spell)
|
Detect the Faithful
|
Detect the Faithful (Druid Spell)
|
Std
|
Detect the Faithful (Druid Spell)
|
Diagnose Disease
|
Diagnose Disease (Druid Spell)
|
Std
|
Diagnose Disease (Druid Spell)
|
Dream Feast
|
Dream Feast (Druid Spell)
|
Std
|
Dream Feast (Druid Spell)
|
Endure Elements
|
Abjuration
|
Std
|
Exist comfortably in hot or cold regions.
|
Entangle
|
Entangle (Druid Spell)
|
Std
|
Entangle (Druid Spell)
|
Expeditious Excavation
|
Transmutation
|
Std
|
Moves small amounts of earth.
|
Faerie Fire
|
Faerie Fire (Druid Spell)
|
Std
|
Faerie Fire (Druid Spell)
|
Feather Step
|
Transmutation
|
Std
|
Ignores the adverse movement effects of difficult terrain.
|
Firebelly
|
Firebelly (Druid Spell)
|
Std
|
Firebelly (Druid Spell)
|
Flare Burst
|
Flare Burst (Druid Spell)
|
Std
|
Flare Burst (Druid Spell)
|
Frostbite
|
Frostbite (Druid Spell)
|
Std
|
Frostbite (Druid Spell)
|
Goodberry
|
Transmutation
|
Std
|
Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
|
Hairline Fractures
|
Hairline Fractures (Druid Spell)
|
Std
|
Hairline Fractures (Druid Spell)
|
Heightened Awareness
|
Heightened Awareness (Druid Spell)
|
Std
|
Heightened Awareness (Druid Spell)
|
Hide from Animals
|
Hide from Animals (Druid Spell)
|
Std
|
Hide from Animals (Druid Spell)
|
Hydraulic Push
|
Evocation
|
Std
|
Wave of water damages and pushes an enemy one square.
|
Jump
|
Transmutation
|
Immediate
|
Subject gains a Vaulting speed for one round.
|
Keen Senses
|
Transmutation
|
Std
|
Subject gains Low-Light Vision and a bonus to Perception checks.
|
Liberating Command
|
Transmutation
|
Immediate
|
Restrained target may make an Escape Artist check to escape as an immediate action.
|
Longstrider
|
Transmutation
|
Std
|
Your speed with all types of movement you possess increases.
|
Magic Fang
|
Magic Fang (Druid Spell)
|
Std
|
Magic Fang (Druid Spell)
|
Mighty Fist of the Earth
|
Conjuration
|
Std
|
Make an earthy ray attack at a distance.
|
Monkey Fish
|
Transmutation
|
Std
|
Gain a climb speed and a swim speed of 10 ft. or more for a time.
|
Mudball
|
Conjuration
|
Std
|
Ray Attack that causes the target to be blinded and bludgeoned.
|
Nature's Paths
|
Nature's Paths (Druid Spell)
|
Std
|
Nature's Paths (Druid Spell)
|
Nauseating Trail
|
Enchantment
|
Std
|
Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
|
Negate Aroma
|
Negate Aroma (Druid Spell)
|
Std
|
Negate Aroma (Druid Spell)
|
Nereid's Grace
|
Nereid's Grace (Druid Spell)
|
Std
|
Nereid's Grace (Druid Spell)
|
Pass without Trace
|
Pass without Trace (Druid Spell)
|
Std
|
Pass without Trace (Druid Spell)
|
Produce Flame
|
Evocation
|
Std
|
Call forth a flame, and let it explore.
|
Ray of Sickening
|
Ray of Sickening (Druid Spell)
|
Std
|
Ray of Sickening (Druid Spell)
|
Read Weather
|
Read Weather (Druid Spell)
|
Std
|
Read Weather (Druid Spell)
|
Remove Sickness
|
Conjuration
|
Std
|
Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
|
Shield Companion
|
Shield Companion (Druid Spell)
|
Std
|
Shield Companion (Druid Spell)
|
Shillelagh
|
Transmutation
|
Std
|
Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
|
Snowball
|
Necromancy
|
Std
|
Ranged touch delivers Cold Damage and might inflict torpid.
|
Speak with Animals
|
Speak with Animals (Druid Spell)
|
Std
|
Speak with Animals (Druid Spell)
|
Spirit Call
|
Spirit Call (Druid Spell)
|
Std
|
Spirit Call (Druid Spell)
|
Stone Shield
|
Conjuration
|
Immediate
|
A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|
Summon Minor Ally
|
Summon Minor Ally (Druid Spell)
|
Std
|
Summon Minor Ally (Druid Spell)
|
Summon Monster I
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Thorn Javelin
|
Conjuration
|
Std
|
A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
|
Thunderstomp
|
Thunderstomp (Druid Spell)
|
Std
|
Thunderstomp (Druid Spell)
|
Touch of Bloodletting
|
Necromancy
|
Std
|
This spell causes any existing wounds that the target possesses to bleed profusely.
|
Touch of the Sea
|
Transmutation
|
Std
|
Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
|
Tracking Mark
|
Tracking Mark (Druid Spell)
|
Std
|
Tracking Mark (Druid Spell)
|
Twisted Futures
|
Twisted Futures (Druid Spell)
|
Std
|
Twisted Futures (Druid Spell)
|
Wave Shield
|
Abjuration
|
Immediate
|
Water blunts one incoming attack or fire effect as an immediate action.
|
Whispering Lore
|
Whispering Lore (Druid Spell)
|
Std
|
Whispering Lore (Druid Spell)
|