Starburned Zombie
Starburned Zombie (CR 37)
Pure Evil - Medium - Undead (Outsider) |
---|
Lore: | Know (Religion) | ||
72 | 92 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
78 | +68 |
Passive | Active |
Ambush: |
6+ |
on a d20 |
- Lore Notes: If check fails, identifies as a Salt Zombie
- Ambush Notes: Starburned Zombies are amazing ambushers, able to remain still for decades, waiting to spring out.
Senses:
- Standard Senses
- Low-Light Vision
- Darkvision 300 ft.
- Precise Hearing 150 ft.
- Lifesense 150 ft.
Movement Types:
- Walk 150 ft.
- Greater Climb 150 ft.
- Brachiating 150 ft.
- Greater Teleport 50 ft.
Defense
AC |
Man Def |
Monster Health | ||
5,659 | 2,829 | 79 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +36 |
Refl: | +41 |
Will: | +41 |
Strong Against:
- (Undead 1) Immune (no effect): diseases (infected, diseased, blighted), poisons (tainted, poisoned, blighted), ability damage (dilution, damage, drain), and essence damage (suppression, omission, destruction)
- (Undead 2) Immune (no effect): bleeds (bruised, bleed, ruptured), fatigued, exhausted
- (Undead 3) Immune (no effect): magical sleep (drowsy, sluggish, asleep), paralyzed, stunned
- (Undead 4) Immune (no effect): any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
Offense
Standard Attack (Melee):
- 1x Starburned Zombie Bite +51 (6d10+127/x2)
as mutilation (physical, rare)
plus Zombie Rot - 1x Starburned Zombie Claws +51 (6d6+69/18-20 x2)
as flensing (physical, rare)
plus Immolation of the Stars
Full Attack (Melee):
- 2x Starburned Zombie Bite +51 (6d10+121/x2)
as mutilation (physical, rare)
plus Zombie Rot - 2x Starburned Zombie Claws +51 (6d6+56/18-20 x2)
as flensing (physical, rare)
plus Immolation of the Stars
Standard Attack (Ranged):
- 1x Bolt of Starflame +49 (6d10+121/x2)
as Stellar (energy, rare)
(Increment: 200 ft.; Max Range: 1000 ft.)
plus Immolation of the Stars
Full Attack (Ranged):
- 3x Bolt of Starflame +49 (6d10+121/x2)
as Stellar (energy, rare)
(Increment: 200 ft.; Max Range: 1000 ft.)
plus Immolation of the Stars
Siege Damage: Not siege capable
Statistics
44 |
STR |
36 |
DEX |
— |
CON |
8 |
INT |
22 |
WIS |
16 |
CHA |
Special Abilities
Starburned Flames (Su) Standard Action |
Up to once per round, as a standard action, a Starburned Zombie may raise one morbid hand, dripping with corposcent, putrid blue-green fire, and direct a blast of Starburned Flames outward toward their foes. Starburned Flames inflict 6d8+88 points of Stellar (energy, rare) damage to all enemy creatures caught in the are of effect. This area of effect is a square 5 squares on a side, centered on a target square. A saving throw made against a save DC of 49 reduces this damage by half. |
Starburned Gaze (Sp) Standard Action |
Up to once per round as a standard action, a Starburned Zombie may affix the flames of its gaze upon a living foe within range (within 600 feet) and will them into death. A bolt of blue-black freezing flame streaks toward the target, always hitting them as long as their is line of effect. Creatures struck by Starburned Gaze gain the Afflicted status condition and suffer 6d8+88 points of Void (energy, rare) damage. They may make a saving throw against a DC of 49 to reduce the damage by half, but the condition, alas, remains. |
Zombie Rot (Ex) Automatic after successful attack |
A creature struck by Starburned Zombie's bite may also be affected by a dreadful fungal infestation which quickly rots the flesh, liquefying both muscle and bone:
|
Immolation of the Stars (Su) Automatic after attack, hit or miss. |
Any living creature which is the target of a Starburned Zombie's claws burns. Any claw attack, which could have hit, hit or miss, also inflicts the Immolated condition on the target of the attack, inflicting Stellar (energy, rare)damage. There is no saving throw against this ability, you must actively remove or reduce the condition, endure until you die, or the combat is over. Far worse, Immolation of the Stars spreads. if any living creature ends its turn adjacent to an actively burning victim of Immolation of the Stars, then they too receive the Immolated condition, likewise inflicting Stellar (energy, rare) damage. Creatures that have received this 'spreading' of the stellar fires more than once burn even more terribly, suffering double immolation damage. In such cases, the Immolation damage is added together for purposes of overcoming damage resistance. |
Starburned Zombie
Zombies are corpses, brought back to horrifying unlife through necromantic ritual, having been killed by other zombies, or dying on desecrated ground. While brains may be their preferred food, zombies are happy to eat any living (or recently dead) flesh. Most zombies are shambling undead horrors which mindlessly seek the flesh of the living. But a large minority of zombies develop into far worse things, their undead flesh warping and corrupting with eldritch terrors, seething with eerie, unworldly, corposcent.
One of the absolute facts of zombies is their utter mindlessness. Zombies are defined by their utter lack of sentience, their simple mindless hunger fueling their unstoppable staggering advance.
Except for Starburned Zombies. Some zombies have wandered into the Outer Dark, or drifted into the Silver Sea, or slogged through the middens of Hell, and have been exposed to such eerie, unnatural emanations that they have grown, or been infested by, sentient spirits of cannibalistic murder. This is not unheard of, for example, Janissary Skeletons are also possessed of intelligence far beyond what they rightfully should possess, but Starburned Zombies are different.
Janissary Skeletons have no memory of their flesh, and are all inhabited by competent, martially-skilled killer spirits.
Starburned Zombies are aflame with corpse-light, and the minds that have taken root in their decaying skulls are...astonishingly jolly. Starburned Zombies make Ogres seem kind, but there is no denying that they have a weirdly pleasant demeanor and a strangely upbeat view of their existence. Some of them faintly recall their days of life, but many do not. Compared to most zombies they are mental giants, and they have an uncomfortable and deadly cunning, although they are not clever in most affairs.
Starburned Zombies delight in being 'zombie-like', shambling about groaning of brains, and then adroitly unlocking a door to fall upon a foe who though they were safe, laughing all the while. Starburned Zombies burn with hideous corpse-light, dancing eldritch flames, and woe betide the adventurer who catches alight from their corposcent embrace. Starburned Zombies have sharp senses, and are far faster and more capable than most lesser zombies.
Beware the attack of Starburned Zombies. Just because they are jolly, does not mean they will spare you.
Combat Tactics
Out of Combat
Rewards
XP: 104,960,000
Treasure: Sellable Goods worth 4,337,313 gp.
- Weight: 370 lbs. Volume: 14.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
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1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |