Rogue Talents
Basic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Acrobatic Charge | - | Once per day, you may charge through an opponent's space. | EP |
Assault Leader | - | When you miss, allow a flanking ally to make a single melee attack | APG |
Befuddling Strike* | - | Opponents damaged by your sneak attack miss you more often | APG |
Black Market Connections | - | You have better access to magic items | UC |
Bleeding Attack* | - | Cause opponents damaged by your sneak attack to bleed | CRB |
Camouflage | - | Gain a bonus to Stealth checks in certain terrains | APG |
Canny Observer | - | Gain a +4 bonus to Perception checks | APG |
Charmer | - | Roll two dice when using Diplomacy and take the better result | APG |
Clever Rogue | - | Use INT modifier as a bonus to attack and damage rolls, in addition to STR. This cannot be stacked with the Finesse Rogue talent. | EP |
Coax Information | - | Substitute Bluff or Diplomacy for Intimidate | APG |
Combat Escapist | 4 ranks in Escape Artist | Escape grapples and pins as a move action and flatfoot your opponent. | DDG |
Combat Swipe | - | Gain Improved Steal as a bonus feat | APG |
Combat Trick | - | Gain a bonus combat feat | CRB |
Convincing Lie | - | Those who believe your lies use your Bluff skill when repeating the lies | UC |
Cover Identity | - | A rogue may pass as other classes with ease. | EP |
Cunning Trigger | - | Set off one of your traps within 30 ft as a swift action | APG |
Deft Palm | - | Use Sleight of Hand to conceal a weapon in plain sight | UC |
Dirty Strike | - | Once per encounter perform a dirty trick maneuver as part of a sneak attack | RG |
Disease Use | - | You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever | BotM |
Distracting Attack* | - | Cause an enemy hit by your sneak attack to become flat-footed | APG |
Esoteric Scholar | - | Make a Knowledge check even when untrained | UC |
Expert Forger | - | A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. | EP |
Expert Leaper | - | Make longer jumps and fall more gracefully | APG |
Face in the Crowd | - | You can blend into crowds more easily than most | BotM |
False Friend | - | Gain a bonus on bluff checks against those you've never met. | ARG |
Fast Fingers | - | Roll two dice when using Sleight of Hand and take the better result | APG |
Fast Getaway | - | Use a withdraw action after making a successful sneak attack or Sleight of Hand check | APG |
Fast Picks | - | Pick a lock as a standard action | APG |
Fast Stealth | - | Move at full speed while using Stealth | CRB |
Feint Expert | - | Re-roll a feint attempt | RG |
Finesse Rogue | - | Add DEX modifier as a bonus to attack and damage rolls, in addition to STR. This cannot be stacked with the Clever Rogue talent. | EP |
Firearm Training | - | Removed from Game | - |
Follow Clues | - | Use Perception to follow tracks | APG |
Getaway Artist | - | Add Fly, Handle Animal, and Ride to your list of class skills | UC |
Grit | - | Removed from Game | - |
Guileful Polyglot | - | Gain additional languages known | APG |
Hard to Fool | - | Roll two dice when making a Sense Motive check and take the better result | APG |
Hold Breath | - | Hold your breath longer | UC |
Honeyed Words | - | Roll two dice when making a Bluff check and take the better result | APG |
Impersonator (Ex) | - | The rogue may add 1/2 her level (round down) to disguise checks. | EP |
Iron Guts | - | Gain a bonus on saves against becoming nauseated or sickened | UC |
Ki Pool | - | Gain a ki pool | UC |
Last Ditch Effort | - | Gain a second attempt to disarm a trap after the first fails. | PoS |
Lasting Poison | - | Poison applied to a weapon lasts for two successful attacks | APG |
Ledge Walker | - | Move along narrow surfaces at full speed using Acrobatics | CRB |
Lethal Acrobatics | - | Use Acrobatics to make an opponent flat-footed against you for one attack | RG |
Magic Adept | - | Re-roll a Use Magic Device check once per day | RG |
Magical Disguise (Sp) | Int 11, Minor Magic | Once per day, the rogue may cast disguise self as a spell-like ability with a caster level equal to her level. | EP |
Magical Sleep (Sp) | Int 13, Minor Magic | A rogue with this talent may cast sleep as a spell-like ability. | EP |
Major Magic (Sp) | Int 11, Minor Magic | Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability | CRB |
Maneuver Mastery | - | Choose one Combat Maneuver and use your Rogue level instead of your BAB | RG |
Melee Archer | - | Treat a ranged weapon as a reach weapon for purposes of flanks | RG |
Minor Magic (Sp) | Int 10 | Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability | CRB |
Nimble Climber | - | Stop a fall while climbing by making a Climb check | APG |
Ninja Trick | - | Removed from Game | - |
Obfuscate Story | - | Cause confusion during someone's narration. | ARG |
Offensive Defense* | - | Gain a dodge bonus to AC against an opponent hit by your sneak attack | APG |
Peerless Maneuver | - | Roll two dice when making a Acrobatics check and take the better result | APG |
Philologist | - | May reroll a failed Linguistics check to decipher writing. | PoS |
Poison Use | - | Rogues with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade | EP |
Positioning Attack | - | When you hit, reposition yourself around the target | APG |
Powerful Sneak* | - | Treat all 1s on sneak attack damage dice as 2s | CRB |
Quick Disable | - | Disable a trap in half the normal amount of time | CRB |
Quick Disguise | - | Reduce the amount of time needed to create a disguise | APG |
Quick Scrounge | - | You can search a creature or area more quickly than most | BotM |
Quick Trapsmith | - | Set a trap as a full-round action | APG |
Resiliency | - | Gain temporary hit points to avoid dying | CRB |
Rogue Crawl | - | Move at half speed while prone | CRB |
Rope Master | - | Move at normal speed when using a rope while climbing | UC |
Sacred Sneak Attack | Good alignment | Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. | CoP |
Sacrifice Self | Evasion class ability | Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. | CoP |
Scavenger | - | You can quickly hide objects from others | BotM |
Secret Keeper | - | A rogue may add her INT bonus to saves against any effect that would force her to speak the truth. | EP |
Slow Reactions* | - | Opponents damaged by your sneak attack may not make attacks of opportunity | CRB |
Snap Shot | - | Gain initiative 20 for a surprise round | APG |
Sneaky Maneuver* | - | Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. | MM |
Sniper's Eye | - | Pierce concealment when performing sneak attack with ranged attacks | APG |
Stand Up | - | Stand up from a prone position as a free action | CRB |
Steal the Story | Obfuscate Story | Destroy someone's reputation with his/her listeners. | ARG |
Stem the Flow | - | When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. | CoP |
Strong Impression | - | Gain Intimidating Prowess as a bonus feat | APG |
Strong Stroke | - | Rolls twice when making Swim checks and take the better result | UC |
Surprise Attack | - | During the surprise round opponents are considered flat-footed to the rogue | CRB |
Survivalist | - | Add Heal and Survival as class skills | APG |
Swift Poison | - | Apply poison to a weapon as a move action | APG |
Terrain Mastery | - | Removed from game | UC |
Trap Spotter | - | Receive a Perception check whenever you come within 10 feet of a trap | CRB |
Underhanded* | - | Deal max damage with a sneak attack using a concealed weapon during the surprise round | UC |
Wall Scramble | - | Roll twice when making Climb checks and takes the better result | UC |
Weapon Training | Weapon Focus | Gain Weapon Specialization as a bonus feat | EP |
Advanced Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Advanced Training | Advanced talents | Choose any two feats for which you meet the prerequisites | EP |
Another Day | Advanced talents | Take a 5-foot-step to avoid being reduced to 0 or fewer hit points | APG |
Combat Snatcher | Advanced talents | Use your Sleight of Hand roll to perform a Steal combat maneuver | RG |
Confounding Blades* | Advanced talents, Slow Reactions | Prevent attacks of opportunity when you do damage with a sneak attack | UC |
Crippling Strike* | Advanced talents | Sneak attacks also deal 2 points of Strength damage | CRB |
Deadly Cocktail | Advanced talents | Apply two doses of poison to a weapon | APG |
Deadly Sneak* | Advanced talents, Powerful Sneak | Treat all 1s and 2s on sneak attack damage dice as 3s | APG |
Deceptive Mind | Advanced talents, Slippery Mind or Secret Keeper | Any time the rogue successfully saves versus a mind-affecting ability, she continues to be aware of the creature's commands and messages for the duration of the effect, although she need not obey. | EP |
Defensive Roll | Advanced talents | Make a Reflex save to take half damage from a blow | CRB |
Dispelling Attack* | Advanced talents, Major Magic | Cast dispel magic on targets damaged by sneak attack | CRB |
Entanglement of Blades* | Advanced talents | Targets damaged by sneak attack may not make 5-foot-steps | APG |
Exotic Blademaster | Advanced talents | May use an exotic light weapon as if it were a dagger | EP |
Familiar | Advanced talents, Major Magic | Gain a familiar | UC |
Fast Tumble | Advanced talents | Improve your skill at avoiding attacks of opportunity | CRB |
Frugal Trapsmith | Advanced talents | Pay 75% of the cost when building a trap | APG |
Getaway Master | Advanced talents, Getaway Artist | Gain a +10 bonus on drive checks | UC |
Hamstring Strike* | Advanced talents | When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. | MM |
Hard Minded | Advanced talents | You are hard to fool with mind-affecting effects | UC |
Hide in Plain Sight | Advanced talents | A rogue with this ability can make a stealth check even when he has no concealment and is being observed. Doing so is still part of a move action, however, and cannot be done outside of the rogue's turn. | EP |
Hunter's Surprise | Advanced talents | Add sneak attack damage to all attacks made against one target | APG |
Knock-Out Blow | Advanced talents | Knock an opponent out instead of dealing sneak attack damage | APG |
Improved Evasion | Advanced talents | Make a Reflex save to take no damage from area attacks | CRB |
Magical Disguise, Improved (Su) | Advanced talents, Magical Disguise | A rogue who selects this talent can use her magical disguise ability a number of times per day equal to 3 + the rogue's INT modifier. | EP |
Master of Disguise | Advanced talents | Take 10 on a Disguise check | APG |
Misdirection (Su) | Advanced talents, Minor Magic, Int 12 | Once per day, the rogue may use misdirection, as the spell, with a caster level of her level. The spell must be placed on herself. | EP |
Opportunist | Advanced talents | Make an attack of opportunity when a target is damaged in melee | CRB |
Perfect Cover | Advanced talents, Cover Identity | The rogue may wear any medium or heavy armor and wield any martial weapon and carry any shield without proficiency penalty. Note, however, that many rogue abilities, including sneak attack, may not be used while wearing or wielding these things | EP |
Quick Poison | Advanced talents, Swift Poison | Apply poison to a weapon as a swift action | RG |
Quiet Death | Advanced talents | The rogue can eliminate foes so quietly no one knows what happened to them | RG |
Read Tells | Advanced talents | Once per day, add +10 to a Sense Motives check | RP:WY |
Redirect Attack | Advanced talents | Redirect an attack that hits you to another target | APG |
Rumormonger | Advanced talents | Spread rumors | UC |
Rummage | Advanced talents | Once per day, the rogue can search an area thoroughly and nigh undetectably. | EP |
Scroll Rogue | Advanced talents, Minor Magic | Gain bonuses to use scrolls | RG |
Shadow-Touched | Advanced talents | A rogue which moves at least 15 feet from his starting position in a round gains concealment. | EP |
Skill Mastery | Advanced talents | Take 10 at any time on certain skills | CRB |
Slippery Mind | Advanced talents | Make an extra saving throw against enchantments | CRB |
Stealthy Sniper | Advanced talents | Take a reduced penalty to Stealth when sniping | APG |
Surefooted | Advanced talents | The rogue's speed is unaffected by difficult terrain | EP |
Thoughtful Reexamining | Advanced talents | Reroll a Knowledge, Sense Motive, or Perception check | APG |
Unwitting Ally | Advanced talents | Make an opponent act as a flanking partner | UC |
Vengeful | Advanced talents | Gain a +2 Morale bonus against foes who have injured you | RP:WY |
Wand Rogue | Advanced talents, Minor Magic | Use a wand as a move action | RG |
Weapon Snatcher | Advanced talents | Use Sleight of Hand to disarm an opponent | UC |
Epic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Almost a Ranger (Ex) | Epic Talents | Craft camouflage using local foliage to gain total concealment (50% miss chance) while within that terrain. | EP |
Bonus Epic Feat | Epic Talents | The Rogue may choose any epic or non-epic feat for which he qualifies. | EP |
Cagey (Ex) | Epic Talents | When saving against illusions, roll twice and choose the best result. | EP |
Cloaked (Su) | Epic Talents, Selective Obfuscation, Minor Magic | Cast invisibility on yourself as a swift action at will. | EP |
Critical Strike (Ex) | Epic Talents | When you crit, even your sneak attack damage is maximized. | EP |
Disease Mastery (Ex) | Epic Talents, Disease Use, Non-Good | Slather any disease on your weapon and inflict it like a poison. | EP |
Disjoining Strike* (Su) | Epic Talents, Dispelling Strike | The Rogue's Dispelling Attack also functions as the spell Mage's Disjunction. | EP |
Dispelling Strike* (Su) | Epic Talents, Dispelling Attack | The Rogue's Dispelling Attack now functions as a Greater Dispel Magic spell | EP |
Enabler (Ex) | Epic Talents | Once per encounter, grant an ally an immediate attack on an enemy you just missed | EP |
Epic Dodge (Ex) | Epic Talents | Once per encounter, declare that an attack which successfully hit you actually missed you. | EP |
Epic Sneak Attack (Ex) | Epic Talents | The damage die of the Rogue's Sneak attack gains +1 per die. | EP |
Foul Play (Ex) | Epic Talents | Once per day after hitting an enemy, move up to 30 feet to another square adjacent to it without provoking attacks of opportunity. | EP |
Gutter Mage (Sp) | Epic Talents, Major Magic, Int 13 | Gain the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day. | EP |
In Your Shoes (Ex) | Epic Talents | Once per day, the rogue may swap places with a willing creature as an immediate action. | EP |
Knows a Guy (Ex) | Epic Talents, Black Market Connections | Reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. | EP |
Like Picking Your Teeth (Ex) | Epic Talents | You may now use your disable device skill to pick a lock as a move action. | EP |
Nemesis (Su) | Epic Talents | Once per encounter, all attacks made against one designated enemy may include sneak attack damage even if it is not flanked or flat-footed | EP |
Onslaught (Ex) | Epic Talents, Enabler | Once per encounter, grant a second ally an immediate attack on an enemy you just missed, in addition to the attack granted by Enabler | EP |
Provocateur (Ex) | Epic Talents, Rumormonger | Use Rumormonger a number of times per day, instead of per week, and gain a +4 bonus on the influence roll. | EP |
Punctured (Ex) | Epic Talents, Epic Sneak Attack | The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. | EP |
Selective Obfuscation (Ex) | Epic Talents | The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. | EP |
Shell Game* (Ex) | Epic Talents, Befuddling Strike | When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition | EP |
Supreme Stealth (Su) | Epic Talents, Cloaked | Cast greater invisibility on yourself as a swift action at will. | EP |
Street Mage (Sp) | Epic Talents, Gutter Mage, Int 15 | Gain the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day, and your 0-level spells become usable at will | EP |
True Friend (Ex) | Epic Talents | Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. | EP |
What's In It's Pockets? (Ex) | Epic Talents, Combat Swipe | Gain the Greater Steal and Quick Steal feats, and you may attempt to steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items with the Steal maneuver. | EP |
Wheedle (Ex) | Epic Talents | A rogue with this talent may roll twice on any Bluff or Diplomacy roll she makes, choosing the best result. | EP |
Wrongfoot* (Ex) | Epic Talents | Once per encounter, cause a creature just hit with sneak attack damage to become flat-footed against one PC ally (or yourself) until the beginning of your next turn. | EP |