Need to add in the {{Dmg|xxxx}} template to any pages that inflict a damage type.
Need to review the CL's listed in each item -- I am just copying them over, not changing them. They only affect the skill DC to create the property via the Creator feat, so it's not super important, but we might want them to be at least a little consistent...
Only the +1 properties are in the new template. All others are simply moved to their new page name.
+1 Melee Magic Properties
Benevolent |
Increase Aid Another bonus by +2 |
+1
|
Called |
A called weapon can be teleported to the wielder's hand. |
+1
|
Conductive |
Conductive (Melee Weapon Magic Property) |
Conductive (Melee Weapon Magic Property)
|
Corrosive |
Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. |
+7 (epic)
|
Countering |
Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. |
+1
|
Dispelling |
Allows the wielder to dispel magic once per encounter. |
+1
|
Flaming |
Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. |
+2
|
Frost |
Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. |
+3
|
Ghost Touch |
A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. |
+1
|
Heartseeker |
Heartseeker (Melee Weapon Magic Property) |
Heartseeker (Melee Weapon Magic Property)
|
Impervious |
An impervious item is warded against damage and decay. |
+1
|
Keen |
Adds +1 to the critical threat range of a weapon. |
+1
|
Limning |
Outlines foes in faerie fire, negating concealment and hampering stealth. |
+1
|
Menacing |
Adds +2 bonus to all adjacent flanks while wielded. |
+1
|
Merciful |
Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. |
+1
|
Mighty Cleaving |
Add bonus base weapon damage to attacks with Cleaves |
+1
|
Returning, Lesser |
Returning, Lesser (Melee Weapon Magic Property) |
Returning, Lesser (Melee Weapon Magic Property)
|
Shock |
Shock (Melee Weapon Magic Property) |
Shock (Melee Weapon Magic Property)
|
Spell Storing |
Stores a single spell of up to 3rd level, which can be used as a free action. |
+1
|
Throwing |
Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. |
+1
|
Thundering |
Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. |
+3
|
Vicious |
Damages the wielder and foes attacked. |
+1
|
+2 Melee Magic Properties
+3 Melee Magic Properties
Fiery |
Adds 3d6+16 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. |
+5
|
Nullifying |
Each hit suppresses a creature's spell resistance. |
+3
|
Repositioning |
Attempt to reposition a foe as a free action after a successful attack |
+3
|
Speed |
Once per encounter, gain a bonus attack action when you make a full attack. |
+3
|
Wintry |
Adds 3d6+8 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. |
+4
|
+4 Melee Magic Properties
+5 Melee Magic Properties
+3 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+4 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+5 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+6 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Force |
Adds 3d6 points of bonus Force (energy, uncommon) damage, ignores concealment penalties, and deals full damage to incorporeal creatures. |
+3
|
Force (Magic Property) |
Force |
Force (Magic Property) |
Force (Magic Property) |
Force (Magic Property)
|
Glacial |
Adds 3d6+19 points of bonus Cold (energy, common) damage, and can strike targets in a 2x3 square area once per round. |
+6 (epic)
|
Glacial (Magic Property) |
Glacial |
Glacial (Magic Property) |
Glacial (Magic Property) |
Glacial (Magic Property)
|
Gory |
Deals 8d8 points of bonus damage per hit, but deals 3d6 points of damage to its wielder. |
+6 (epic)
|
Gory (Magic Property) |
Gory |
Gory (Magic Property) |
Gory (Magic Property) |
Gory (Magic Property)
|
Lightning |
Lightning (Melee Weapon Magic Property) |
Lightning (Melee Weapon Magic Property)
|
Lightning (Magic Property) |
Lightning |
Lightning (Magic Property) |
Lightning (Magic Property) |
Lightning (Magic Property)
|
Shadowy, Greater |
Adds 10 feet of inclusive reach to the melee weapon it is enchanted upon. |
+6 (epic)
|
Shadowy, Greater (Magic Property) |
Shadowy, Greater |
Shadowy, Greater (Magic Property) |
Shadowy, Greater (Magic Property) |
Shadowy, Greater (Magic Property)
|
Supersonic |
Supersonic (Melee Weapon Magic Property) |
Supersonic (Melee Weapon Magic Property)
|
Supersonic (Magic Property) |
Supersonic |
Supersonic (Magic Property) |
Supersonic (Magic Property) |
Supersonic (Magic Property)
|
Vitriol |
Vitriol (Melee Weapon Magic Property) |
Vitriol (Melee Weapon Magic Property)
|
Vitriol (Magic Property) |
Vitriol |
Vitriol (Magic Property) |
Vitriol (Magic Property) |
Vitriol (Magic Property)
|
Volcanic |
Adds 3d6+30 points of bonus Fire (energy, common) damage, and can strike targets in a 2x5 square area once per round. |
+7 (epic)
|
Volcanic (Magic Property) |
Volcanic |
Volcanic (Magic Property) |
Volcanic (Magic Property) |
Volcanic (Magic Property)
|
+7 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Astringent |
Adds 2d6 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. |
+2
|
Astringent (Magic Property) |
Astringent |
Astringent (Magic Property) |
Astringent (Magic Property) |
Astringent (Magic Property)
|
Balefire |
Adds 3d6+34 points of bonus Fire (energy, common) damage, and can strike targets in a 2x7 square area once per round. |
+8 (epic)
|
Balefire (Magic Property) |
Balefire |
Balefire (Magic Property) |
Balefire (Magic Property) |
Balefire (Magic Property)
|
Frostheart |
Adds 3d6+31 points of bonus Cold (energy, common) damage, and can strike targets in a 2x7 square area once per round. |
+8 (epic)
|
Frostheart (Magic Property) |
Frostheart |
Frostheart (Magic Property) |
Frostheart (Magic Property) |
Frostheart (Magic Property)
|
Ionic |
Adds 3d6+33 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x7 square area once per round. |
+8 (epic)
|
Ionic (Magic Property) |
Ionic |
Ionic (Magic Property) |
Ionic (Magic Property) |
Ionic (Magic Property)
|
Leaching |
Deals 3d6 points of bonus Desiccation (energy, uncommon) damage with each hit, and inflicts a bleed. |
+7 (epic)
|
Leaching (Magic Property) |
Leaching |
Leaching (Magic Property) |
Leaching (Magic Property) |
Leaching (Magic Property)
|
Precognitive, Greater |
Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. |
+7 (epic)
|
Precognitive, Greater (Magic Property) |
Precognitive, Greater |
Precognitive, Greater (Magic Property) |
Precognitive, Greater (Magic Property) |
Precognitive, Greater (Magic Property)
|
Stentorian |
Adds 3d6+22 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area once per round. |
+6 (epic)
|
Stentorian (Magic Property) |
Stentorian |
Stentorian (Magic Property) |
Stentorian (Magic Property) |
Stentorian (Magic Property)
|
+8 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+9 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Annihilation |
Adds 3d6+35 points of bonus Force (energy, uncommon) damage, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover. |
+9 (epic)
|
Annihilation (Magic Property) |
Annihilation |
Annihilation (Magic Property) |
Annihilation (Magic Property) |
Annihilation (Magic Property)
|
Jaunting |
Deals 3d6+25 points of bonus Interstice (physical, rare) damage damage with each hit, and allows dimension door during a full attack. |
+9 (epic)
|
Jaunting (Magic Property) |
Jaunting |
Jaunting (Magic Property) |
Jaunting (Magic Property) |
Jaunting (Magic Property)
|
Precognitive, Perfect |
Wielder gains +3 Dodge AC and +3 to all saves. Once per round, automatically inflicts a critical hit. |
+9 (epic)
|
Precognitive, Perfect (Magic Property) |
Precognitive, Perfect |
Precognitive, Perfect (Magic Property) |
Precognitive, Perfect (Magic Property) |
Precognitive, Perfect (Magic Property)
|
Vampiric |
Inflicts a 9 point Ruptured condition (a stacking bleed) each time it hits a target, and grants Instant Healing. |
+9 (epic)
|
Vampiric (Magic Property) |
Vampiric |
Vampiric (Magic Property) |
Vampiric (Magic Property) |
Vampiric (Magic Property)
|
Void |
Void (Melee Weapon Magic Property) |
Void (Melee Weapon Magic Property)
|
Void (Magic Property) |
Void |
Void (Magic Property) |
Void (Magic Property) |
Void (Magic Property)
|