Charged (Ranged Weapon Magic Property)
Charged (Ranged Weapon Magic Property)
The wielder of this weapon may activate this property with a swift action, causing the weapon to hum with a potent energy, sparking and crackling occasionally, dealing 3d6 points of bonus Lightning (energy, common) damage on a successful hit. The lightning does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
The lightning damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Nervous condition on the target, in addition to the weapon's normal critical damage. When inflicted by this property, this condition is NOT considered a fear effect. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.
While the Charged effect is active, the weapon subtly enervates the nervous system of the wielder. As a result, using the Movement skill while this property is active suffers a -1 penalty (note that this also affects initiative, if the weapon is active prior to an encounter).
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.