Rogue Talents
Basic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Acrobatic Charge | - | Once per day, you may charge through an opponent's space. | EP |
Assault Leader | - | When you miss, allow a flanking ally to make a single melee attack | APG |
Befuddling Strike* | - | Opponents damaged by your sneak attack miss you more often | APG |
Black Market Connections | - | You have better access to magic items | UC |
Bleeding Attack* | - | Cause opponents damaged by your sneak attack to bleed | CRB |
Camouflage | - | Gain a bonus to Stealth checks in certain terrains | APG |
Canny Observer | - | Gain a +4 bonus to Perception checks | APG |
Charmer | - | Roll two dice when using Diplomacy and take the better result | APG |
Clever Rogue | - | Use INT and DEX modifier as a bonus to attack and damage rolls, instead of STR. This cannot be stacked with the Finesse Rogue talent. | EP |
Coax Information | - | Substitute Bluff or Diplomacy for Intimidate | APG |
Combat Escapist | 4 ranks in Escape Artist | Escape grapples and pins as a move action and flatfoot your opponent. | DDG |
Combat Swipe | - | Gain Improved Steal as a bonus feat | APG |
Combat Trick | - | Gain a bonus combat feat | CRB |
Convincing Lie | - | Those who believe your lies use your Bluff skill when repeating the lies | UC |
Cover Identity | - | A rogue may pass as other classes with ease. | EP |
Cunning Trigger | - | Set off one of your traps within 30 ft as a swift action | APG |
Deft Palm | - | Use Sleight of Hand to conceal a weapon in plain sight | UC |
Dirty Strike | - | Once per encounter perform a dirty trick maneuver as part of a sneak attack | RG |
Disease Use | - | You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever | BotM |
Distracting Attack* | - | Cause an enemy hit by your sneak attack to become flat-footed | APG |
Esoteric Scholar | - | Make a Knowledge check even when untrained | UC |
Expert Forger | - | A rogue with this talent can add half her level (minimum 1) to checks to create a forgery or fake document. | EP |
Expert Leaper | - | Make longer jumps and fall more gracefully | APG |
Face in the Crowd | - | You can blend into crowds more easily than most | BotM |
False Friend | - | Gain a bonus on bluff checks against those you've never met. | ARG |
Fast Fingers | - | Roll two dice when using Sleight of Hand and take the better result | APG |
Fast Getaway | - | Use a withdraw action after making a successful sneak attack or Sleight of Hand check | APG |
Fast Picks | - | Pick a lock as a standard action | APG |
Fast Stealth | - | Move at full speed while using Stealth | CRB |
Feint Expert | - | Re-roll a feint attempt | RG |
Finesse Rogue | - | Add DEX modifier as a bonus to attack and damage rolls, in addition to STR. This cannot be stacked with the Clever Rogue talent. | EP |
Firearm Training | - | Removed from Game | - |
Follow Clues | - | Use Perception to follow tracks | APG |
Getaway Artist | - | Add Fly, Handle Animal, and Ride to your list of class skills | UC |
Grit | - | Removed from Game | - |
Guileful Polyglot | - | Gain additional languages known | APG |
Hard to Fool | - | Roll two dice when making a Sense Motive check and take the better result | APG |
Hold Breath | - | Hold your breath longer | UC |
Honeyed Words | - | Roll two dice when making a Bluff check and take the better result | APG |
Impersonator (Ex) | - | The rogue may add 1/2 her level (round down) to disguise checks. | EP |
Iron Guts | - | Gain a bonus on saves against becoming nauseated or sickened | UC |
Ki Pool | - | Gain a ki pool | UC |
Last Ditch Effort | - | Gain a second attempt to disarm a trap after the first fails. | PoS |
Lasting Poison | - | Poison applied to a weapon lasts for two successful attacks | APG |
Ledge Walker | - | Move along narrow surfaces at full speed using Acrobatics | CRB |
Lethal Acrobatics | - | Use Acrobatics to make an opponent flat-footed against you for one attack | RG |
Magic Adept | - | Re-roll a Use Magic Device check once per day | RG |
Magical Disguise (Sp) | Int 11, Minor Magic | Once per day, the rogue may cast disguise self as a spell-like ability with a caster level equal to her level. | EP |
Magical Sleep (Sp) | Int 13, Minor Magic | A rogue with this talent may cast sleep as a spell-like ability. | EP |
Major Magic (Sp) | Int 11, Minor Magic | Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability | CRB |
Maneuver Mastery | - | Choose one Combat Maneuver and use your Rogue level instead of your BAB | RG |
Melee Archer | - | Treat a ranged weapon as a reach weapon for purposes of flanks | RG |
Minor Magic (Sp) | Int 10 | Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability | CRB |
Nimble Climber | - | Stop a fall while climbing by making a Climb check | APG |
Ninja Trick | - | Removed from Game | - |
Obfuscate Story | - | Cause confusion during someone's narration. | ARG |
Offensive Defense* | - | Gain a dodge bonus to AC against an opponent hit by your sneak attack | APG |
Peerless Maneuver | - | Roll two dice when making a Acrobatics check and take the better result | APG |
Philologist | - | May reroll a failed Linguistics check to decipher writing. | PoS |
Poison Use | - | Rogues with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade | EP |
Positioning Attack | - | When you hit, reposition yourself around the target | APG |
Powerful Sneak* | - | Treat all 1s on sneak attack damage dice as 2s | CRB |
Quick Disable | - | Disable a trap in half the normal amount of time | CRB |
Quick Disguise | - | Reduce the amount of time needed to create a disguise | APG |
Quick Scrounge | - | You can search a creature or area more quickly than most | BotM |
Quick Trapsmith | - | Set a trap as a full-round action | APG |
Resiliency | - | Gain temporary hit points to avoid dying | CRB |
Rogue Crawl | - | Move at half speed while prone | CRB |
Rope Master | - | Move at normal speed when using a rope while climbing | UC |
Sacred Sneak Attack | Good alignment | Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. | CoP |
Sacrifice Self | Evasion class ability | Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. | CoP |
Scavenger | - | You can quickly hide objects from others | BotM |
Secret Keeper | - | A rogue may add her INT bonus to saves against any effect that would force her to speak the truth. | EP |
Slow Reactions* | - | Opponents damaged by your sneak attack may not make attacks of opportunity | CRB |
Snap Shot | - | Gain initiative 20 for a surprise round | APG |
Sneaky Maneuver* | - | Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. | MM |
Sniper's Eye | - | Pierce concealment when performing sneak attack with ranged attacks | APG |
Stand Up | - | Stand up from a prone position as a free action | CRB |
Steal the Story | Obfuscate Story | Destroy someone's reputation with his/her listeners. | ARG |
Strong Impression | - | Gain Intimidating Prowess as a bonus feat | APG |
Strong Stroke | - | Rolls twice when making Swim checks and take the better result | UC |
Surprise Attack | - | During the surprise round opponents are considered flat-footed to the rogue | CRB |
Survivalist | - | Add Heal and Survival as class skills | APG |
Swift Poison | - | Apply poison to a weapon as a move action | APG |
Terrain Mastery | - | Removed from game | UC |
Trap Spotter | - | Receive a Perception check whenever you come within 10 feet of a trap | CRB |
Underhanded* | - | Deal max damage with a sneak attack using a concealed weapon during the surprise round | UC |
Wall Scramble | - | Roll twice when making Climb checks and takes the better result | UC |
Weapon Training | Weapon Focus | Gain Weapon Specialization as a bonus feat | EP |
Advanced Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Advanced Training | Advanced talents | Choose any two feats for which you meet the prerequisites | EP |
Another Day | Advanced talents | Take a 5-foot-step to avoid being reduced to 0 or fewer hit points | APG |
Combat Snatcher | Advanced talents | Use your Sleight of Hand roll to perform a Steal combat maneuver | RG |
Confounding Blades* | Advanced talents, Slow Reactions | Prevent attacks of opportunity when you do damage with a sneak attack | UC |
Crippling Strike* | Advanced talents | Sneak attacks also deal 2 points of Strength damage | CRB |
Deadly Cocktail | Advanced talents | Apply two doses of poison to a weapon | APG |
Deadly Sneak* | Advanced talents, Powerful Sneak | Treat all 1s and 2s on sneak attack damage dice as 3s | APG |
Deceptive Mind | Advanced talents, Slippery Mind or Secret Keeper | Any time the rogue successfully saves versus a mind-affecting ability, she continues to be aware of the creature's commands and messages for the duration of the effect, although she need not obey. | EP |
Defensive Roll | Advanced talents | Make a Reflex save to take half damage from a blow | CRB |
Dispelling Attack* | Advanced talents, Major Magic | Cast dispel magic on targets damaged by sneak attack | CRB |
Entanglement of Blades* | Advanced talents | Targets damaged by sneak attack may not make 5-foot-steps | APG |
Exotic Blademaster | Advanced talents | May use an exotic light weapon as if it were a dagger | EP |
Familiar | Advanced talents, Major Magic | Gain a familiar | UC |
Fast Tumble | Advanced talents | Improve your skill at avoiding attacks of opportunity | CRB |
Frugal Trapsmith | Advanced talents | Pay 75% of the cost when building a trap | APG |
Getaway Master | Advanced talents, Getaway Artist | Gain a +10 bonus on drive checks | UC |
Hamstring Strike* | Advanced talents | When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. | MM |
Hard Minded | Advanced talents | You are hard to fool with mind-affecting effects | UC |
Hide in Plain Sight | Advanced talents | Initiate stealth even without cover and while being observed | EP |
Hunter's Surprise | Advanced talents | Spend an action point to add sneak attack damage to all attacks made against one target for one round | EP |
Knock-Out Blow* | Advanced talents | Knock an opponent out instead of dealing sneak attack damage | APG |
Improved Evasion | Advanced talents | Make a Reflex save to take no damage from area attacks | CRB |
Magical Disguise, Improved (Su) | Advanced talents, Magical Disguise | A rogue who selects this talent can use her magical disguise ability a number of times per day equal to 3 + the rogue's INT modifier. | EP |
Master of Disguise | Advanced talents | Take 10 on a Disguise check | APG |
Misdirection (Su) | Advanced talents, Minor Magic, Int 12 | Once per day, the rogue may use misdirection, as the spell, with a caster level of her level. The spell must be placed on herself. | EP |
Opportunist | Advanced talents | Make an attack of opportunity when a target is damaged in melee | CRB |
Perfect Cover | Advanced talents, Cover Identity | Wear any armor and wield any martial weapon and carry any shield without proficiency penalty | EP |
Quick Poison | Advanced talents, Swift Poison | Apply poison to a weapon as a swift action | RG |
Quiet Death | Advanced talents | The rogue can eliminate foes so quietly no one knows what happened to them | RG |
Read Tells | Advanced talents | Once per day, add +10 to a Sense Motives check | RP:WY |
Redirect Attack | Advanced talents | Redirect an attack that hits you to another target | APG |
Rumormonger | Advanced talents | Spread rumors | UC |
Rummage | Advanced talents | Once per day, the rogue can search an area thoroughly and nigh undetectably. | EP |
Scroll Rogue | Advanced talents, Minor Magic | Gain bonuses to use scrolls | RG |
Shadow-Touched | Advanced talents | A rogue which moves at least 15 feet from his starting position in a round gains concealment. | EP |
Skill Mastery | Advanced talents | Take 10 at any time on certain skills | CRB |
Slippery Mind | Advanced talents | Make an extra saving throw against enchantments | CRB |
Stealthy Sniper | Advanced talents | Take a reduced penalty to Stealth when sniping | APG |
Stem the Flow* | Advanced Talents, Dispelling Attack | Exchange some sneak attack damage to suppress spells and spell-like abilities in a struck creature | EP |
Surefooted | Advanced talents | The rogue's speed is unaffected by difficult terrain | EP |
Thoughtful Reexamining | Advanced talents | Reroll a Knowledge, Sense Motive, or Perception check | APG |
Unwitting Ally | Advanced talents | Make an opponent act as a flanking partner | UC |
Vengeful | Advanced talents | Gain a +2 Morale bonus against foes who have injured you | RP:WY |
Wand Rogue | Advanced talents, Minor Magic | Use a wand as a move action | RG |
Weapon Snatcher | Advanced talents | Use Sleight of Hand to disarm an opponent | UC |
Epic Rogue Talents
Talent | Prerequisites | Benefits | Source |
---|---|---|---|
Almost a Ranger (Ex) | Epic Talents | Craft camouflage using local foliage to gain total concealment (50% miss chance) while within that terrain. | EP |
Bonus Epic Feat | Epic Talents | The Rogue may choose any epic or non-epic feat for which he qualifies. | EP |
Cagey (Ex) | Epic Talents | When saving against illusions, roll twice and choose the best result. | EP |
Cloaked (Su) | Epic Talents, Selective Obfuscation, Minor Magic | Cast invisibility on yourself as a swift action at will. | EP |
Critical Strike (Ex) | Epic Talents | When you crit, even your sneak attack damage is maximized. | EP |
Disease Mastery (Ex) | Epic Talents, Disease Use, Non-Good | Slather any disease on your weapon and inflict it like a poison. | EP |
Disjoining Strike* (Su) | Epic Talents, Dispelling Strike | The Rogue's Dispelling Attack also functions as the spell Mage's Disjunction. | EP |
Dispelling Strike* (Su) | Epic Talents, Dispelling Attack | The Rogue's Dispelling Attack now functions as a Greater Dispel Magic spell | EP |
Enabler (Ex) | Epic Talents | Once per encounter, grant an ally an immediate attack on an enemy you just missed | EP |
Epic Dodge (Ex) | Epic Talents | Once per encounter, declare that an attack which successfully hit you actually missed you. | EP |
Epic Sneak Attack (Ex) | Epic Talents | The damage die of the Rogue's Sneak attack gains +1 per die. | EP |
Foul Play (Ex) | Epic Talents | Once per day after hitting an enemy, move up to 30 feet to another square adjacent to it without provoking attacks of opportunity. | EP |
Gutter Mage (Sp) | Epic Talents, Major Magic, Int 13 | Gain the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day. | EP |
In Your Shoes (Ex) | Epic Talents | Once per day, the rogue may swap places with a willing creature as an immediate action. | EP |
Knows a Guy (Ex) | Epic Talents, Black Market Connections | Reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. | EP |
Like Picking Your Teeth (Ex) | Epic Talents | You may now use your disable device skill to pick a lock as a move action. | EP |
Nemesis (Su) | Epic Talents | Spend an action point to deal sneak attack damage on all attacks against one designated enemy, even if it is not flanked or flat-footed | EP |
Onslaught (Ex) | Epic Talents, Enabler | Once per encounter, grant a second ally an immediate attack on an enemy you just missed, in addition to the attack granted by Enabler | EP |
Provocateur (Ex) | Epic Talents, Rumormonger | Use Rumormonger a number of times per day, instead of per week, and gain a +4 bonus on the influence roll. | EP |
Punctured (Ex) | Epic Talents, Epic Sneak Attack | The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. | EP |
Selective Obfuscation (Ex) | Epic Talents | The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. | EP |
Shell Game* (Ex) | Epic Talents, Befuddling Strike | When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition | EP |
Supreme Stealth (Su) | Epic Talents, Cloaked | Cast greater invisibility on yourself as a swift action at will. | EP |
Street Mage (Sp) | Epic Talents, Gutter Mage, Int 15 | Gain the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day, and your 0-level spells become usable at will | EP |
True Friend (Ex) | Epic Talents | Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. | EP |
What's In It's Pockets? (Ex) | Epic Talents, Combat Swipe | Gain the Greater Steal and Quick Steal feats, and you may attempt to steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items with the Steal maneuver. | EP |
Wheedle (Ex) | Epic Talents | A rogue with this talent may roll twice on any Bluff or Diplomacy roll she makes, choosing the best result. | EP |
Wrongfoot* (Ex) | Epic Talents | Once per encounter, cause a creature just hit with sneak attack damage to become flat-footed against one PC ally (or yourself) until the beginning of your next turn. | EP |