Necromancy School
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The following spells are available to Wizards who have chosen the Necromancy school as their specialty school. Necromancy wizards may also cast spells from the Abjuration, Enchantment, and Universal schools, as these are complementary schools for Necromancy.
0th-Level Spells (Cantrips)
Spell Name | School | Description |
---|---|---|
Bleed (Sorcerer/Wizard Spell) | Necromancy | Cause bludgeoning damage and a Bruised condition. |
Detect Magic (Sorcerer/Wizard Spell) | Universal | Detects all spells and magic items within a 60 ft cone. |
Detect Poison (Sorcerer/Wizard Spell) | Universal | Detects poison in a creature or object. |
Disrupt Undead (Sorcerer/Wizard Spell) | Necromancy | Ray deals Positive Energy Damage to one Undead in range. |
Message (Sorcerer/Wizard Spell) | Enchantment | Whisper conversation at distance. |
Prestidigitation (Sorcerer/Wizard Spell) | Universal | Performs minor tricks. |
Read Magic (Sorcerer/Wizard Spell) | Universal | Read scrolls and spellbooks. |
Resistance (Sorcerer/Wizard Spell) | Abjuration | Subject gains +1 bonus on saving throws. |
Spark (Sorcerer/Wizard Spell) | Abjuration | Dangerous spark injures your attacker. |
1st-Level Spells
Spell Name | School | Description |
---|---|---|
Adjuring Step (Sorcerer/Wizard Spell) | Abjuration | You can move slowly and safely and still cast spells, until you move quickly. |
Alarm (Sorcerer/Wizard Spell) | Abjuration | Wards an area for the night. |
Anticipate Peril (Sorcerer/Wizard Spell) | Enchantment | Targets gain a scaling bonus on their next initiative check. |
Bed of Iron (Sorcerer/Wizard Spell) | Necromancy | Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. |
Bouncy Body (Sorcerer/Wizard Spell) | Abjuration | The target's flesh becomes flexible and rubbery. |
Bungle (Sorcerer/Wizard Spell) | Enchantment | Inflict a penalty on a target's d20 roll as an immediate action. |
Cause Fear (Sorcerer/Wizard Spell) | Necromancy | One creature gains the Cringing condition. |
Charm Person (Sorcerer/Wizard Spell) | Enchantment | Makes one Humanoid creature or person your friend. |
Chill Touch (Sorcerer/Wizard Spell) | Necromancy | You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. |
Dancing Lantern (Sorcerer/Wizard Spell) | Enchantment | Animates a lantern-flame that follows you and can be used as a ray attack. |
Deja Vu (Sorcerer/Wizard Spell) | Enchantment | Make a creature realize that things aren't so bad after all. |
Endure Elements (Sorcerer/Wizard Spell) | Abjuration | Exist comfortably in hot or cold regions. |
Expeditious Retreat (Sorcerer/Wizard Spell) | Enchantment | Your Walk speed increases. |
Hideous Laughter (Sorcerer/Wizard Spell) | Enchantment | Subject becomes wobbly due to gales of forced mirth. |
Hold Portal (Sorcerer/Wizard Spell) | Abjuration | Holds door shut. |
Hypnotism (Sorcerer/Wizard Spell) | Enchantment | Distracts and inflicts psychic damage. |
Lock Gaze (Sorcerer/Wizard Spell) | Enchantment | Compel the target to look at you and only you, no matter how painful. |
Magic Aura (Sorcerer/Wizard Spell) | Abjuration | Alter your aura to grant AC. |
Memory Lapse (Sorcerer/Wizard Spell) | Enchantment | Subject forgets events back to last turn. |
Nauseating Trail (Sorcerer/Wizard Spell) | Enchantment | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Peacebond (Sorcerer/Wizard Spell) | Abjuration | Locks a weapon in place on the target's body. |
Phantom Blood (Sorcerer/Wizard Spell) | Necromancy | When struck in combat, gain temporary hp's and a phantom copy. |
Ray of Enfeeblement (Sorcerer/Wizard Spell) | Necromancy | Ray causes Withered, and threatens a Synergy. |
Shield (Sorcerer/Wizard Spell) | Enchantment | Invisible disc gives +4 Arcane Bonus to AC. |
Snowball (Sorcerer/Wizard Spell) | Necromancy | Ranged touch delivers Cold Damage and might inflict torpid. |
Summon Monster I (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sunder Breaker (Sorcerer/Wizard Spell) | Abjuration | Attacks against you are costly, or you may break your own protection to inflict damage. |
True Strike (Sorcerer/Wizard Spell) | Universal | Gain a bonus on your next attack roll. |
Wave Shield (Sorcerer/Wizard Spell) | Abjuration | Water blunts one incoming attack or fire effect as an immediate action. |
2nd-Level Spells
Spell Name | School | Description |
---|---|---|
Arcane Lock (Sorcerer/Wizard Spell) | Abjuration | Magically locks a portal or chest. |
Blindness/Deafness (Sorcerer/Wizard Spell) | Necromancy | Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. |
Codespeak (Sorcerer/Wizard Spell) | Enchantment | Recipients gain the ability to speak, read, and write a new, coded language. |
Compassionate Ally (Sorcerer/Wizard Spell) | Enchantment | Target is compelled to help injured ally or suffer the Antagonized condition. |
Embrace Destiny (Sorcerer/Wizard Spell) | Universal | Dice with Fate, for good or ill. |
Endure Elements, Communal (Sorcerer/Wizard Spell) | Abjuration | As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch. |
Euphoric Cloud (Sorcerer/Wizard Spell) | Enchantment | Fog intoxicates living creatures. |
False Life (Sorcerer/Wizard Spell) | Necromancy | Gain 1d10 temporary hp + 1/lvl (max +10). |
Fog Cloud (Sorcerer/Wizard Spell) | Abjuration | Fog obscures vision. |
Ghoul Touch (Sorcerer/Wizard Spell) | Necromancy | Damages one living target you touch. |
Glitterdust (Sorcerer/Wizard Spell) | Enchantment | Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. |
Kinetic Reverberation (Sorcerer/Wizard Spell) | Abjuration | Channels the force of your actions into a ray of Force damage. |
Life Pact (Sorcerer/Wizard Spell) | Necromancy | Affected creatures automatically donate hp to stabilize fallen ally. |
Qualm (Sorcerer/Wizard Spell) | Enchantment | Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. |
Resist Energy (Sorcerer/Wizard Spell) | Abjuration | Provides a scaling resistance to one Common energy type. |
Scare (Sorcerer/Wizard Spell) | Necromancy | Inflict psychic damage and Cringing on one or two targets. |
Scorching Ray (Sorcerer/Wizard Spell) | Enchantment | Ray Attack deals Fire Damage. |
Seducer's Eyes (Sorcerer/Wizard Spell) | Enchantment | You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. |
See Invisibility (Sorcerer/Wizard Spell) | Universal | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Universal | Share or inflict one memory upon the target. |
Shatter (Sorcerer/Wizard Spell) | Abjuration | Sonic vibration damages objects or a enemy creatures. |
Spell Gauge (Sorcerer/Wizard Spell) | Universal | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Stricken Heart (Sorcerer/Wizard Spell) | Necromancy | Clenching agonies inflict Necrotic damage and Jostled. |
Summon Monster II (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tactical Acumen (Sorcerer/Wizard Spell) | Enchantment | Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. |
Touch of Bloodletting (Sorcerer/Wizard Spell) | Necromancy | This spell causes any existing wounds that the target possesses to bleed profusely. |
Touch of Mercy (Sorcerer/Wizard Spell) | Enchantment | The target creature gains the Secured condition. |
3rd-Level Spells
Spell Name | School | Description |
---|---|---|
Accursed Glare (Sorcerer/Wizard Spell) | Necromancy | Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. |
Air Geyser (Sorcerer/Wizard Spell) | Abjuration | Blast of air deals bludgeoning damage and pushes targets violently around. |
Aqueous Orb (Sorcerer/Wizard Spell) | Enchantment | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight (Sorcerer/Wizard Spell) | Enchantment | Magical auras become visible, a ray attack becomes available. |
Barrow Haze (Sorcerer/Wizard Spell) | Necromancy | Fog obscures vision and inflicts negative energy. |
Battering Blast (Sorcerer/Wizard Spell) | Abjuration | You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. |
Bells (Sorcerer/Wizard Spell) | Enchantment | A silvery tinkle distracts your foes...or destroys them. |
Blade Snare (Sorcerer/Wizard Spell) | Abjuration | Blades damage and hinder all creatures around you. |
Chain of Perdition (Sorcerer/Wizard Spell) | Enchantment | Creates a floating chain of force that damages your foes most terribly. |
Cloak of Winds (Sorcerer/Wizard Spell) | Abjuration | Creates a whirling screen of strong wind around you. |
Dispel Magic (Sorcerer/Wizard Spell) | Abjuration | Cancels one magical spell or effect |
Elemental Aura (Sorcerer/Wizard Spell) | Abjuration | Creates an aura of energy around you that damages others and protects you. |
Fly (Sorcerer/Wizard Spell) | Universal | Subject gains Lesser Flight equal to its normal Walk speed. |
Gentle Repose (Sorcerer/Wizard Spell) | Necromancy | Preserves one corpse. |
Halt Undead (Sorcerer/Wizard Spell) | Necromancy | Immobilizes several undead that are near each other. |
Heroism (Sorcerer/Wizard Spell) | Enchantment | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person (Sorcerer/Wizard Spell) | Enchantment | Paralyzes one humanoid creature for a brief time. |
Malediction (Sorcerer/Wizard Spell) | Necromancy | Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. |
Pellet Blast (Sorcerer/Wizard Spell) | Abjuration | Creates an explosion of deadly metal pellets. |
Protection from Energy (Sorcerer/Wizard Spell) | Enchantment | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Ray of Exhaustion (Sorcerer/Wizard Spell) | Necromancy | Ray makes subject fatigued and places it at risk of a synergy. |
Resist Energy, Communal (Sorcerer/Wizard Spell) | Abjuration | This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. |
Stinking Cloud (Sorcerer/Wizard Spell) | Enchantment | Vile vapors inflict damage and the Gagging condition.. |
Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Suggestion (Sorcerer/Wizard Spell) | Enchantment | Compels subject to follow stated course of action. |
Summon Monster III (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unravel Destiny (Sorcerer/Wizard Spell) | Universal | A target suffers if it has Action Points. |
Wind Wall (Sorcerer/Wizard Spell) | Abjuration | Deflects arrows, smaller creatures, and gases. |
4th-Level Spells
Spell Name | School | Description |
---|---|---|
Bestow Curse (Sorcerer/Wizard Spell) | Enchantment | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Charm Monster (Sorcerer/Wizard Spell) | Enchantment | Makes monster believe it is your ally. |
Confusion (Sorcerer/Wizard Spell) | Enchantment | Subjects struck by ray behave oddly and are at risk of a synergy. |
Crushing Despair (Sorcerer/Wizard Spell) | Enchantment | Subjects struggle to keep living against the assault of quiescent damage. |
Defensive Shock (Sorcerer/Wizard Spell) | Abjuration | Electricity damages your enemies and punishes your attackers. |
Dimensional Anchor (Sorcerer/Wizard Spell) | Abjuration | Bars extradimensional movement. |
Enervation (Sorcerer/Wizard Spell) | Necromancy | Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. |
False Life, Greater (Sorcerer/Wizard Spell) | Necromancy | Gain 2d10 temporary hp + 1/lvl. |
Fear (Sorcerer/Wizard Spell) | Necromancy | Subjects within cone suffer Psychic damage and gain the Cringing condition. |
Globe of Invulnerability, Lesser (Sorcerer/Wizard Spell) | Abjuration | Stops spell-like effects. |
Overwhelming Grief (Sorcerer/Wizard Spell) | Enchantment | Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. |
Pillar of Ice (Sorcerer/Wizard Spell) | Necromancy | Creates confounding pillars of ice. |
Protection from Energy, Communal (Sorcerer/Wizard Spell) | Abjuration | As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures. |
Remove Curse (Sorcerer/Wizard Spell) | Abjuration | Frees object or person from curse. |
Resist Uncommon Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Summon Monster IV (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unbearable Brightness (Sorcerer/Wizard Spell) | Enchantment | Your enchantment blasts an area with destroying light (energy, uncommon). |
Warded March (Sorcerer/Wizard Spell) | Abjuration | You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. |
5th-Level Spells
Spell Name | School | Description |
---|---|---|
Absorb Toxicity (Sorcerer/Wizard Spell) | Necromancy | You become immune to poisons, absorb one, and then spread it to others. |
Astral Projection, Lesser (Sorcerer/Wizard Spell) | Necromancy | Limited astral travel. |
Blight (Sorcerer/Wizard Spell) | Necromancy | Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. |
Calm Air (Sorcerer/Wizard Spell) | Abjuration | You calm the air and disperse fog, dust, and other particles. |
Damnation Stride (Sorcerer/Wizard Spell) | Enchantment | Teleports you a short distance and leaves behind a burst of fire. |
Daywalker (Sorcerer/Wizard Spell) | Necromancy | Turns an ally into a pseudo-undead, with potent benefits. |
Dismissal (Sorcerer/Wizard Spell) | Enchantment | Your scorn hurts. Make a ray attack with dire consequences. |
Dominate Person (Sorcerer/Wizard Spell) | Enchantment | Controls Humanoid telepathically. |
Feeblemind (Sorcerer/Wizard Spell) | Enchantment | Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. |
Fulgere (Sorcerer/Wizard Spell) | Abjuration | The power of a volcano inflicts Scouring damage on your foes and punishes your attackers. |
Hold Monster (Sorcerer/Wizard Spell) | Enchantment | Briefly paralyzes one creature of any type. |
Life Bubble (Sorcerer/Wizard Spell) | Abjuration | Protects creatures from some types of sustained environmental effects. |
Rolling Stone (Sorcerer/Wizard Spell) | Abjuration | Rolling ball of stone deals Abrasion and Crushing Damage. |
Sonic Thrust (Sorcerer/Wizard Spell) | Abjuration | Ray of sound damages and moves targets. |
Stoneskin, Communal (Sorcerer/Wizard Spell) | Enchantment | As Stoneskin, but you may protect multiple creatures. |
Suffocation (Sorcerer/Wizard Spell) | Necromancy | Target suffers heavy winded damage. |
Summon Monster V (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Uncommon Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. |
Wall of Sound (Sorcerer/Wizard Spell) | Enchantment | Sonic wall damages creatures. |
6th-Level Spells
Spell Name | School | Description |
---|---|---|
Antimagic Field (Sorcerer/Wizard Spell) | Abjuration | Completely but temporarily suppresses magical effects within 10 ft. |
Armored March (Sorcerer/Wizard Spell) | Abjuration | You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. |
Banshee Blast (Sorcerer/Wizard Spell) | Necromancy | Cone deals severe damage and induces fear. |
Circle of Death (Sorcerer/Wizard Spell) | Necromancy | Dark forces attempt to slay all living creatures. |
Cloak of Dreams (Sorcerer/Wizard Spell) | Enchantment | Ray causes living creatures to fall asleep and risk a Synergy. |
Cold Ice Strike (Sorcerer/Wizard Spell) | Abjuration | Blast of ice slivers deals cold damage and slows. |
Deadly Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and are Impaired...at a minimum. |
Dispel Magic, Greater (Sorcerer/Wizard Spell) | Abjuration | Cancels multiple magical spells or effects |
Envious Urge (Sorcerer/Wizard Spell) | Enchantment | Targets suffer damage and want what you have. A lot. |
Eyebite (Sorcerer/Wizard Spell) | Necromancy | Targets suffer rugosic damage and are dazzled. |
Freezing Sphere (Sorcerer/Wizard Spell) | Enchantment | Freezes water or deals cold damage. |
Globe of Invulnerability (Sorcerer/Wizard Spell) | Abjuration | Stops supernatural and spell-like effects. |
Heroism, Greater (Sorcerer/Wizard Spell) | Enchantment | Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. |
Moving Mountain (Sorcerer/Wizard Spell) | Abjuration | Rolling ball of stone deals Abrasion and Piercing Damage. |
Resist Rare Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from a specified Rare energy type. |
Serenity (Sorcerer/Wizard Spell) | Enchantment | Peaceful feelings harm those attempting violence. |
Suggestion, Mass (Sorcerer/Wizard Spell) | Enchantment | As Suggestion, affects multiple targets. |
Summon Monster VI (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Universal | Lets you see things as they really are. |
Undeath to Death (Sorcerer/Wizard Spell) | Necromancy | Inflicts heavy light (energy, uncommon) damage to the unliving in your sight. |
Utter Contempt (Sorcerer/Wizard Spell) | Enchantment | Targets suffer heavy Soul (energy, rare) damage as you deride them. |
7th-Level Spells
Spell Name | School | Description |
---|---|---|
Arcane Sight, Greater (Sorcerer/Wizard Spell) | Enchantment | As Arcane Sight, but faster, and the ray attack is stronger. |
Archon's Trumpet (Sorcerer/Wizard Spell) | Enchantment | Inflicts heavy thundercrash damage to all targets in a 30 foot cone. |
Banishment (Sorcerer/Wizard Spell) | Abjuration | Your scorn hurts. Make several ray attacks with dire consequences. |
Finger of Death (Sorcerer/Wizard Spell) | Necromancy | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Fly, Mass (Sorcerer/Wizard Spell) | Universal | One or more creatures gains ability to fly. |
Hammerblow (Sorcerer/Wizard Spell) | Abjuration | Without a sound, break objects and batter foes within a short distance. |
Hold Person, Mass (Sorcerer/Wizard Spell) | Enchantment | This spell briefly paralyzes several humanoid targets. |
Insanity (Sorcerer/Wizard Spell) | Enchantment | Subject suffers continuous confusion. |
Plague Storm (Sorcerer/Wizard Spell) | Necromancy | Cloud inflicts Necrotic damage |
Rare Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. |
Standing Wave (Sorcerer/Wizard Spell) | Enchantment | Rolling ball of water deals Buffeting or Winded Damage. |
Sudden Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. |
Summon Monster VII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Wall of Light (Sorcerer/Wizard Spell) | Enchantment | An immobile curtain of deadly light that blocks line of sight. |
Wish, Limited (Sorcerer/Wizard Spell) | Universal | Alters reality (within limits). |
8th-Level Spells
Spell Name | School | Description |
---|---|---|
Bestow Curse, Greater (Sorcerer/Wizard Spell) | Enchantment | Inflicts Cursed or Hexed upon multiple creatures you choose. |
Burst of Revelation (Sorcerer/Wizard Spell) | Enchantment | Enemies you choose at long range suffer terrible damage of a type you choose. |
Charm Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | As Charm Monster, but multiple targets within 30 feet of each other. |
Deathneedle (Sorcerer/Wizard Spell) | Necromancy | A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. |
Demand (Sorcerer/Wizard Spell) | Enchantment | As Sending, plus you can send a Suggestion. |
Dimensional Lock (Sorcerer/Wizard Spell) | Abjuration | Teleportation and interplanar travel blocked until the next Moon. |
Hammerblow, Mass (Sorcerer/Wizard Spell) | Abjuration | Without a sound, break objects and batter foes within a short distance. |
Horrid Wilting (Sorcerer/Wizard Spell) | Necromancy | Deals terrible Desiccation damage to creatures chosen. |
Incendiary Cloud (Sorcerer/Wizard Spell) | Enchantment | Cloud obscures vision and inflicts Darkfire damage. |
Instant Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum. |
Juggernaut's March (Sorcerer/Wizard Spell) | Abjuration | You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. |
Orb of the Void (Sorcerer/Wizard Spell) | Necromancy | Flying sphere of darkness deals Necrotic damage and Essence Destruction. |
Power Word Stun (Sorcerer/Wizard Spell) | Enchantment | Ray attack stuns creature and places them at risk of a Synergy. |
Prismatic Wall (Sorcerer/Wizard Spell) | Abjuration | Wall's colors have array of effects. |
Resist All Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from All energy types. |
Skyshard (Sorcerer/Wizard Spell) | Abjuration | Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck. |
Summon Monster VIII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Vitriolic Mist (Sorcerer/Wizard Spell) | Abjuration | As Fire Shield, except Acid Damage, and potentially much stronger. |
9th-Level Spells
Spell Name | School | Description |
---|---|---|
Astral Projection (Sorcerer/Wizard Spell) | Necromancy | Projects you and others onto Astral Plane. |
Battering Ram (Sorcerer/Wizard Spell) | Abjuration | An eldritch Ram smashes a foe for damage and a free Bull Rush. |
Bristlecone (Sorcerer/Wizard Spell) | Abjuration | Massive cones of energy inflict damage and push enemies in a 25-foot cone. |
Bruxism (Sorcerer/Wizard Spell) | Enchantment | Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. |
Canopic Conversion (Sorcerer/Wizard Spell) | Necromancy | Turns your allies into pseudo-undead, with potent benefits. |
Dominate Monster (Sorcerer/Wizard Spell) | Enchantment | As Dominate Person, but any creature. |
Elitist (Sorcerer/Wizard Spell) | Enchantment | Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. |
Energy Drain (Sorcerer/Wizard Spell) | Necromancy | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Fleshblight (Sorcerer/Wizard Spell) | Necromancy | Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. |
Foehammer (Sorcerer/Wizard Spell) | Abjuration | Without a sound, the caster smashes his foes with force damage. |
Forced Quiet (Sorcerer/Wizard Spell) | Enchantment | Muffle sound around the target. |
Foresight (Sorcerer/Wizard Spell) | Universal | "Sixth sense" warns of impending danger and grants many benefits. |
Freedom (Sorcerer/Wizard Spell) | Abjuration | Releases creature from all conditions save only death. |
Heroic Invocation (Sorcerer/Wizard Spell) | Enchantment | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | Paralyzes multiple creatures for a short time. |
Imprisonment (Sorcerer/Wizard Spell) | Abjuration | Chains and possibly entombs subject you touch. |
Invincible March (Sorcerer/Wizard Spell) | Abjuration | You are immune to damage for one move action, and deal heavy damage to foes you move through. |
Mage's Disjunction (Sorcerer/Wizard Spell) | Abjuration | Cancels multiple magical spells or effects and Disintegrates its targets. |
Mass Instant Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. |
Overwhelming Presence (Sorcerer/Wizard Spell) | Enchantment | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Perfect Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from all Physical damage types. |
Power Word Kill (Sorcerer/Wizard Spell) | Enchantment | Ray which deals massive eldritch damage with no saving throw allowed. |
Prismatic Sphere (Sorcerer/Wizard Spell) | Abjuration | As Prismatic Wall, but surrounds on all sides. |
Soul Bind (Sorcerer/Wizard Spell) | Necromancy | Bind your enemies and allies together, granting bonus AC and damage. |
Soulburn (Sorcerer/Wizard Spell) | Necromancy | Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. |
Spellbane (Sorcerer/Wizard Spell) | Abjuration | Create a ranged Antimagic Field usable against your enemies. |
Storm of Revelation (Sorcerer/Wizard Spell) | Enchantment | A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. |
Suffocation, Mass (Sorcerer/Wizard Spell) | Necromancy | Multiple creatures suffer heavy winded damage. |
Summon Monster IX (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unmake (Sorcerer/Wizard Spell) | Abjuration | Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. |
Wail of the Banshee (Sorcerer/Wizard Spell) | Necromancy | Deals heavy threnodic damage to a forty-foot area with you in the center. |
Wish (Sorcerer/Wizard Spell) | Universal | Reshape reality at your whim, within limits, and at a cost. |