Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Level 1 Druid Spells
Name
|
School
|
Cast Time
|
Description
|
Acid Maw
|
Transmutation
|
Std
|
Do acid damage after a successful Companion or Mounted attack.
|
Air Bubble
|
Conjuration
|
Std
|
Creates a small pocket of air around your head or an object, which may burst as an attack.
|
Alter Winds
|
Transmutation
|
Std
|
Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
|
Ant Haul
|
Transmutation
|
Std
|
Increases the carrying capacity of a creature by 10 pounds per caster level.
|
Aspect of the Falcon
|
Transmutation
|
Std
|
Gives Divine Bonuses on Perception checks and ranged attacks.
|
Blend
|
Illusion
|
Std
|
Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
|
Burning Disarm
|
Transmutation
|
Std
|
A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
|
Cure Light Wounds
|
Conjuration
|
Std
|
Cures 2d8 damage + 1/lvl (max +10).
|
Endure Elements
|
Abjuration
|
Std
|
Exist comfortably in hot or cold regions.
|
Expeditious Excavation
|
Transmutation
|
Std
|
Moves small amounts of earth.
|
Feather Step
|
Transmutation
|
Std
|
Ignores the adverse movement effects of difficult terrain.
|
Goodberry
|
Transmutation
|
Std
|
Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
|
Hydraulic Push
|
Evocation
|
Std
|
Wave of water damages and pushes an enemy one square.
|
Jump
|
Transmutation
|
Immediate
|
Subject gains a Vaulting speed for one round.
|
Keen Senses
|
Transmutation
|
Std
|
Subject gains Low-Light Vision and a bonus to Perception checks.
|
Liberating Command
|
Transmutation
|
Immediate
|
Restrained target may make an Escape Artist check to escape as an immediate action.
|
Lightning Arc
|
Evocation
|
Std
|
Targets in a line take lightning damage.
|
Longstrider
|
Transmutation
|
Std
|
Your speed with all types of movement you possess increases.
|
Mighty Fist of the Earth
|
Conjuration
|
Std
|
Make an earthy ray attack at a distance.
|
Monkey Fish
|
Transmutation
|
Std
|
Gain a climb speed and a swim speed of 10 ft. or more for a time.
|
Mudball
|
Conjuration
|
Std
|
Ray Attack that causes the target to be blinded and bludgeoned.
|
Nauseating Trail
|
Enchantment
|
Std
|
Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
|
Produce Flame
|
Evocation
|
Std
|
Call forth a flame, and let it explore.
|
Remove Sickness
|
Conjuration
|
Std
|
Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
|
Shillelagh
|
Transmutation
|
Std
|
Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
|
Snowball
|
Necromancy
|
Std
|
Ranged touch delivers Cold Damage and might inflict torpid.
|
Stone Shield
|
Conjuration
|
Immediate
|
A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|
Summon Monster I
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Thorn Javelin
|
Conjuration
|
Std
|
A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
|
Touch of Bloodletting
|
Necromancy
|
Std
|
This spell causes any existing wounds that the target possesses to bleed profusely.
|
Touch of the Sea
|
Transmutation
|
Std
|
Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
|
Wave Shield
|
Abjuration
|
Immediate
|
Water blunts one incoming attack or fire effect as an immediate action.
|
Level 2 Druid Spells
Name
|
School
|
Cast Time
|
Description
|
Aboleth's Lung
|
Transmutation
|
Std
|
Targets are suddenly unable to breathe air, but can breathe underwater.
|
Aggressive Thundercloud
|
Evocation
|
Std
|
Flying storm cloud deals electricity damage.
|
Air Step
|
Transmutation
|
Std
|
Tread on air, with limitations.
|
Barkskin
|
Transmutation
|
Std
|
Grants +2 Divine Bonus to AC, at the cost of social skills.
|
Burning Gaze
|
Evocation
|
Std
|
Inflict fire damage and Burned to creatures simply by looking at them.
|
Burst of Radiance
|
Illusion
|
Std
|
Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
|
Climbing Beanstalk
|
Conjuration
|
Std
|
Create a beanstalk that is very easy to climb.
|
Companion Polymorph
|
Transmutation
|
Std
|
You transform the target into a smaller, harmless-looking animal of the same approximate body type.
|
Divine Trident
|
Evocation
|
Std
|
Holy power strikes up to three foes in a cone next to your space.
|
Eagle Eye
|
Universal
|
Ritual
|
Creates a magical sensor high above you.
|
Endure Elements, Communal
|
Abjuration
|
Std
|
As Endure Elements (Druid Spell), but you may protect several creatures you touch.
|
Euphoric Cloud
|
Enchantment
|
Std
|
Fog intoxicates living creatures.
|
Flaming Sphere
|
Evocation
|
Std
|
Rolling ball of fire deals Fire Damage.
|
Fog Cloud
|
Abjuration
|
Std
|
Fog obscures vision.
|
Frost Fall
|
Evocation
|
Std
|
Inflict cold damage and hindered.
|
Gust of Wind
|
Evocation
|
Std
|
Blows away or knocks down smaller creatures.
|
Hold Animal
|
Enchantment
|
Std
|
Paralyzes one Animal or Magical Beast for a little over a round.
|
Mud Buddy
|
Conjuration
|
Std
|
You create a Small minion out of mud, and it obeys your commands.
|
Resist Energy
|
Abjuration
|
Std
|
Provides a scaling resistance to one Common energy type.
|
Restoration, Lesser
|
Conjuration
|
Immediate
|
Removes a weak status condition.
|
River Whip
|
Conjuration
|
Std
|
Create a whip of water that you wield as a weapon.
|
Slipstream
|
Conjuration
|
Std
|
Wave boosts or hampers creature's speed.
|
Spider Climb
|
Transmutation
|
Std
|
Grants Greater Climb of 20 feet.
|
Stone Call
|
Conjuration
|
Std
|
Inflicts damage and difficult terrain to all creatures in area.
|
Summon Monster II
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Vine Strike
|
Conjuration
|
Std
|
Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
|
Wild Shape II
|
Transmutation
|
Std
|
Turns you into a random, sized-medium natural animal
|
Level 3 Druid Spells
Name
|
School
|
Cast Time
|
Description
|
Accept Affliction
|
Conjuration
|
Std
|
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|
Air Geyser
|
Abjuration
|
Std
|
Blast of air deals bludgeoning damage and pushes targets violently around.
|
Aqueous Orb
|
Enchantment
|
Std
|
Rolling ball of water deals Buffeting or Winded Damage.
|
Ash Storm
|
Conjuration
|
Std
|
Hamper vision and inflict abrasion damage on all victims.
|
Blade Snare
|
Abjuration
|
Std
|
Blades damage and hinder all creatures around you.
|
Burrow
|
Transmutation
|
Std
|
Target gains a burrow speed of 15.
|
Call Lightning
|
Evocation
|
Std
|
Calls down lightning bolts.
|
Cloak of Winds
|
Abjuration
|
Std
|
Creates a whirling screen of strong wind around you.
|
Cure Moderate Wounds
|
Conjuration
|
Std
|
Cures 4d8 damage +1/lvl (max. +20).
|
Daylight
|
Evocation
|
Std
|
60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
|
Feather Step, Mass
|
Transmutation
|
Std
|
As Feather Step (Druid Spell), but multiple creatures.
|
Gentle Repose
|
Necromancy
|
Std
|
Preserves one corpse.
|
Hurricane Blast
|
Evocation
|
Std
|
Creates a severe blast of wind away from you.
|
Longstrider, Greater
|
Transmutation
|
Std
|
As Longstrider (Druid Spell), plus the speeds of other movement modes increase.
|
Neutralize Poison
|
Conjuration
|
Std
|
Immunizes subject against poison, or detoxifies poison in or on subject.
|
Protection from Energy
|
Enchantment
|
Std
|
Grants 3 temp hit points/lvl, only against one kind of common energy.
|
Quench
|
Transmutation
|
Std
|
Extinguishes fires.
|
Remove Disease
|
Conjuration
|
Std
|
Attempts to remove a disease from the target.
|
Resist Energy, Communal
|
Abjuration
|
Std
|
This spell functions like Resist Energy (Druid Spell), except you can protect several creatures.
|
Sky Swim
|
Transmutation
|
Std
|
This spell grants the target the ability to swim through the air.
|
Spider Climb, Communal
|
Transmutation
|
Std
|
As Spider Climb (Druid Spell), but affects multiple targets.
|
Summon Monster III
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Water Breathing
|
Transmutation
|
Std
|
Subjects can breathe underwater.
|
Wild Shape III
|
Transmutation
|
Std
|
Turns you into a random, sized-medium natural animal
|
Wind Wall
|
Abjuration
|
Std
|
Deflects arrows, smaller creatures, and gases.
|
Level 4 Druid Spells
Name
|
School
|
Cast Time
|
Description
|
Absorb Toxicity
|
Necromancy
|
Std
|
You become immune to poisons, absorb one, and then spread it to others.
|
Aggressive Thundercloud, Greater
|
Evocation
|
Std
|
Flying storm cloud deals electricity damage.
|
Air Walk
|
Transmutation
|
Std
|
Subject treads on air as if solid (climb or descend at 45-degree angle).
|
Atavism
|
Transmutation
|
Std
|
Targets gain many buffs, at the cost of their Spark.
|
Ball Lightning
|
Evocation
|
Std
|
Flying ball of lightning deals heavy Electricity damage.
|
Blight
|
Necromancy
|
Std
|
Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
|
Calm Air
|
Abjuration
|
Std
|
You calm the air and disperse fog, dust, and other particles.
|
Cape of Wasps
|
Conjuration
|
Std
|
Wasps defend or carry you.
|
Caustic Blood
|
Transmutation
|
Std
|
You imbue your blood with corrosive acid.
|
Cure Serious Wounds
|
Conjuration
|
Std
|
Cures 6d8 damage + 1/lvl (max +30).
|
Dispel Magic
|
Abjuration
|
Std
|
Cancels one magical spell or effect
|
Echolocation
|
Transmutation
|
Std
|
Grants you Echolocation.
|
Elemental Body I
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Flaming Sphere, Greater
|
Evocation
|
Std
|
Rolling ball of fire deals Fire Damage.
|
Freedom of Movement
|
Abjuration
|
Std
|
Subject moves, despite impediments to restrict movement.
|
Grove of Respite
|
Conjuration
|
Ritual
|
Creates trees and a small spring on a Material Plane.
|
Ice Storm
|
Evocation
|
Std
|
Hail deals damage and may slow creatures.
|
Life Bubble
|
Abjuration
|
Std
|
Protects creatures from some types of sustained environmental effects.
|
Master's Escape
|
Conjuration
|
Immediate
|
Switch places with one summoned creature you control.
|
Protection from Energy, Communal
|
Abjuration
|
Std
|
As Protection from Energy (Druid Spell), but you may affect several creatures.
|
Resist Uncommon Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Ride the Waves
|
Transmutation
|
Std
|
Target can breathe water and swim.
|
Strong Jaw
|
Transmutation
|
Std
|
Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
|
Summon Monster IV
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Touch of Slime
|
Conjuration
|
Std
|
Touch infests a target with slime, doing heavy damage.
|
Wild Shape IV
|
Transmutation
|
Std
|
Turns you into a random, sized-medium natural animal
|
Level 5 Druid Spells
Level 6 Druid Spells
Name
|
School
|
Cast Time
|
Description
|
Cure Light Wounds, Mass
|
Conjuration
|
Std
|
Cures 1d8 damage + 1/lvl, maximum +15.
|
Dispel Magic, Greater
|
Abjuration
|
Std
|
Cancels multiple magical spells or effects
|
Dust Form
|
Transmutation
|
Std
|
You become an incorporeal creature of dust for a short period of time.
|
Elemental Body III
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Form of the Dragon I
|
Transmutation
|
Std
|
Turns you into a draconic creature.
|
Move Earth
|
Transmutation
|
Ritual
|
Digs enormous trenches and builds hills.
|
Pillar of Stone
|
Conjuration
|
Std
|
Creates durable stone pillars.
|
Plague Storm
|
Necromancy
|
Std
|
Cloud inflicts Necrotic damage
|
Stoneskin, Communal
|
Enchantment
|
Std
|
As Stoneskin (Druid Spell), but you may protect multiple creatures.
|
Storm Step
|
Conjuration
|
Std
|
You call lightning for damage, and transport.
|
Summon Monster VI
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Tar Ball
|
Transmutation
|
Std
|
Ray of burning tar injures and slows the target
|
Transport via Plants
|
Conjuration
|
Ritual
|
Move instantly from one plant to another.
|
Wild Shape VI
|
Transmutation
|
Std
|
Turns you into a random, sized-medium natural animal
|
Level 7 Druid Spells
Level 8 Druid Spells
Level 9 Druid Spells