Aerial Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Aerial Creature Pattern (+2 CR)

Subtype: add Aerial to subtypes


'Aerial Creature' is a pattern that can be added to any creature, causing it to become well-adapted to living and hunting in the air, or similar environments. Aerial Creatures are distinct from Winged Creatures in the fact that Aerial Creatures do not have wings, and possess some amazing ability that allows them to move around with Greater Flight without bothering with any of that flapping nonsense.

This creature moves lightly and easily, and seems able to fly freely at will.

General

Init: +2 CRs greater than base creature.
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:

Defense

AC: +2 CRs greater than base creature.
Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: +1 CRs greater than base creature.
Refl: +3 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
  • (Aerial Creature) Immune (no effect): environmental effects and/or damage due to altitude or wind.
  • (Aerial Creature) Aerial Creatures can breathe normally at any altitude.
  • (Aerial Creature) Aerial Creatures rarely if ever land on a surface, and so are rarely affected by traps, pressure plates, pits, or other effects that require them to touch a surface. The GM adjudicates all unusual circumstances.
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Maneuver Offense: +2 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to all of its existing skills.
Languages:

Special Abilities