Agile Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Agile Creature Pattern (+3 CR)

Subtype: add Agile to subtypes


'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchable air elementals.

This creature seems extremely quick with its hands, and highly capable.

General

Init: +4 CRs greater than base creature.
Senses:
Perception: +3 CRs greater than base creature.
Movement Types:

Defense

AC: +3 CRs greater than base creature.
Maneuver Defense: +2 CRs greater than base creature.
Hit Points: +3 CRs greater than base creature.
Fort: +2 CRs greater than base creature.
Refl: +5 CRs greater than base creature.
Will: +3 CRs greater than base creature.
Special Defenses:
Strong Against:
  • (Agile Creature) Immune (no effect): Flat-Footed condition, and any condition or effect that would prevent them from performing a 5-Foot Step.
  • (Agile Creature) An Agile Creature may perform a Move Action during a surprise round, even if surprised (in addition to the usual Standard Action if they are not surprised).
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +4 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Maneuver Offense: +2 CRs greater than base creature.
Save DC's: +3 CRs greater than base creature.

Statistics

Str:     Dex: 6    Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +3 CRs to all of its existing skills.
  • creature adds +3 CRs to its Sleight of Hand skill.
Languages:

Special Abilities

Incredible Avoidance (Ex; Agile Creature Pattern)

Any time an Agile Creature succeeds on a Reflex saving throw, where succeeding would inflict a lesser effect, they instead take no effect.

Flickering Step (Ex; Agile Creature Pattern)

Once per encounter, an Agile Creature may make a full attack action as a standard action and take a five-foot step either before or after every attack it makes. As part of Flickering Step, it may choose one of its attacks and make it one additional time. This may be used with either melee or ranged attacks. It may never take more than six five-foot steps by using Flickering Step. This may exceed its normal maximum movement (such as if it is Slowed).