Alchemical Waxwork
Alchemical Waxwork Pattern (+1 CR)
- Type: changes to Construct
- Subtype: add Waxwork to subtypes
'Alchemical Waxwork Creature' is a pattern that can be added to any creature that has a solid body. This generally works best on creatures with a conventional form, but can also be used on oozes and jellies, although it is less appropriate for swarms, although it is technically possible. Alchemical Waxwork is not appropriate for insubstantial or ethereal creatures such as most Ghosts, although if the GM has a fun idea that makes this possible, well, it's their game.
An Alchemical Waxwork is a type of construct made in the exact likeness of an existing monster, and often used for waxwork museums and the like. Note that most waxworks are cheaper versions of the art which are not animated. This can make trips to taxidermy shops and alchemist's shops much more interesting.
Waxwork creatures can be used to broaden the types of monsters available in an encounter. It makes no sense for a bunch of orcs to attack a wedding, but a bunch of waxwork orcs being sent by an angry spurned suitor to attack a wedding? That works!
A Waxwork Creature uses all of the base creature's statistics and abilities except as noted below.
This creature seems oddly stiff, as if it is an unnatural copy of a real creature.
General
- Ambush Chance: +3 (worse at ambushes)
- Senses:
- Movement Types:
- Increase all move speeds by -10 ft.
Defense
- AC: +1 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- (Alchemical Waxwork) Hardened (half damage): Bludgeoning (physical, common)
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: 0 Wis: Cha:
- Feats:
- Skills:
- creature loses -3 CRs to all existing skill values.
- Languages: