Armor Slot Magic Items

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These items may be worn in the armor slot if you are not already wearing any sort of armor. The rules for traditional magic armor, and how they can be constructed can be found here: Crafting Magic Armor

Magic Item Name Description Cost
Auric Enhancer, Principle Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. 15,000 gp
Auric Enhancer, Advanced Affect one additional target with any qualifying spells of 5th level or less, or any qualifying spell-like abilities learned at level 9 or earlier. 40,000 gp
Auric Enhancer, Superior Affect one additional target with any qualifying spells of 7th level or less, or any qualifying spell-like abilities learned at level 13 or earlier. 91,000 gp
Auric Enhancer, Penultimate Affect one additional target with any qualifying spells of 8th level or less, or any qualifying spell-like abilities learned at level 15 or earlier. 142,000 gp
Auric Enhancer, Ultimate Affect one additional target with any qualifying spells of 9th level or less, or any qualifying spell-like abilities learned at level 17 or earlier. 260,000 gp
Auric Enhancer, Transcendent Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 10th level or less, or any qualifying spell-like abilities learned at level 19 or earlier. 850,000 gp
Auric Enhancer, Ideal Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 11th level or less, or any qualifying spell-like abilities learned at level 21 or earlier. 1,510,000 gp
Auric Enhancer, Infinite Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 13th level or less, or any qualifying spell-like abilities learned at level 25 or earlier. 2,600,000 gp
Auric Enhancer, Apotheotic Affect one additional target with any qualifying spells or True Dweomers that you can cast, or any qualifying spell-like abilities you know, or any qualifying rod you cast from. 8,200,000 gp
Finemail Smallclothes, Adamantine Grants the wearer DR 2/- 9,100 gp
Finemail Smallclothes, Ambergold Increases instant healing received by 1 point per 2 points of BAB 19,300 gp
Finemail Smallclothes, Argent Reduce indirect damage by 1 point per 3/4 points of BAB. 11,200 gp
Finemail Smallclothes, Bloodgold Grants 1 temporary hit point per 3/4 points of BAB each time the wearer spends an action point. 19,300 gp
Finemail Smallclothes, Bloodsilver Negates one condition on the wearer, when the wearer spends an action point. 14,200 gp
Finemail Smallclothes, Cuprium Grant a +1 bonus to will saves of the wearer. 2,500 gp
Finemail Smallclothes, Dolemetal Grant the wearer DR 3/- 64,000 gp
Finemail Smallclothes, Glassteel Grants the wearer a +1 bonus to initiative checks. 1,500 gp
Finemail Smallclothes, Mithril You look marvelous! Add a +2 material bonus to all Charisma-based skills. 6,200 gp
Finemail Smallclothes, Paramount Grants the wearer DR 5/-, and reduces any forced movement by 2 squares. 2,500,000 gp
Finemail Smallclothes, Peacemetal Grants the wearer a +3 bonus to Charisma-based skill checks and a +20 foot movement bonus. 1,890,000 gp
Finemail Smallclothes, Puremetal Grants a +2 bonus to Charisma-based skill checks and 10 foot bonus to all Move types. 48,000 gp
Finemail Smallclothes, Truemetal Grants the wearer DR 4/-, and reduces forced movement by 1 square. 350,000 gp
Hauberk of the Magus +1 Grants a +1 bonus to save DCs of spells you cast 3,750 gp
Hauberk of the Magus +2 Grants a +1 bonus to save DCs of spells you cast, and adds additional damage when you mana burn a spell. 12,500 gp
Hauberk of the Magus +3 Grants a +1 bonus to save DCs of spells you cast, and adds additional damage when you mana burn a spell, and a +1 bonus to-hit with spells you cast. 31,000 gp
Hauberk of the Magus +4 Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. 71,000 gp
Hauberk of the Magus +5 Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. 240,000 gp
Hauberk of the Magus +6 Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. 755,000 gp
Hauberk of the Magus +7 Grants a +2 bonus to save DCs and a +1 bonus to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. 2,300,000 gp
Hauberk of the Magus +8 Grants a +2 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. 2,300,000 gp
Hauberk of the Magus +9 Grants a +2 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and increases the circle when you mana burn. 7,200,000 gp


Seafoam Foundation +1 +1 Resistance Bonus and 20 feet of Lesser Swim. 7,500 gp
Seafoam Foundation +2 Adds a +2 Resistance bonus to all saves, adds 20 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). 20,000 gp
Seafoam Foundation +3 Adds a +3 Resistance bonus to all saves, adds 30 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). 37,500 gp
Seafoam Foundation +4 Adds a +4 Resistance bonus to all saves, adds 40 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). 96,500 gp
Seafoam Foundation +5 Adds a +4 Resistance bonus to all saves, adds 50 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. 240,000 gp
Seafoam Foundation +6 Adds a +5 Resistance bonus to all saves, adds 60 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. 755,000 gp
Seafoam Foundation +7 Adds a +6 Resistance bonus to all saves, adds 70 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. 2,300,000 gp
Seafoam Foundation +8 Adds a +7 Resistance bonus to all saves, adds 80 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. 5,450,000 gp
Seafoam Foundation +9 Adds a +8 Resistance bonus to all saves, adds 90 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. 16,550,000 gp