Armor Slot Magic Items
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These items may be worn in the armor slot if you are not already wearing any sort of armor. The rules for traditional magic armor, and how they can be constructed can be found here: Crafting Magic Armor
Magic Item Name | Description | Cost |
---|---|---|
Auric Enhancer, Principle | Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. | 15,000 gp |
Auric Enhancer, Advanced | Affect one additional target with any qualifying spells of 5th level or less, or any qualifying spell-like abilities learned at level 9 or earlier. | 40,000 gp |
Auric Enhancer, Superior | Affect one additional target with any qualifying spells of 7th level or less, or any qualifying spell-like abilities learned at level 13 or earlier. | 91,000 gp |
Auric Enhancer, Penultimate | Affect one additional target with any qualifying spells of 8th level or less, or any qualifying spell-like abilities learned at level 15 or earlier. | 142,000 gp |
Auric Enhancer, Ultimate | Affect one additional target with any qualifying spells of 9th level or less, or any qualifying spell-like abilities learned at level 17 or earlier. | 260,000 gp |
Auric Enhancer, Transcendent | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 10th level or less, or any qualifying spell-like abilities learned at level 19 or earlier. | 850,000 gp |
Auric Enhancer, Ideal | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 11th level or less, or any qualifying spell-like abilities learned at level 21 or earlier. | 1,510,000 gp |
Auric Enhancer, Infinite | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 13th level or less, or any qualifying spell-like abilities learned at level 25 or earlier. | 2,600,000 gp |
Auric Enhancer, Apotheotic | Affect one additional target with any qualifying spells or True Dweomers that you can cast, or any qualifying spell-like abilities you know, or any qualifying rod you cast from. | 8,200,000 gp |
Finemail Smallclothes, Adamantine | Grants the wearer DR 2/- | 9,100 gp |
Finemail Smallclothes, Ambergold | Increases instant healing received by 1 point per 2 points of BAB | 19,300 gp |
Finemail Smallclothes, Argent | Reduce indirect damage by 1 point per 3/4 points of BAB. | 11,200 gp |
Finemail Smallclothes, Bloodgold | Grants 1 temporary hit point per 3/4 points of BAB each time the wearer spends an action point. | 19,300 gp |
Finemail Smallclothes, Bloodsilver | Negates one condition on the wearer, when the wearer spends an action point. | 14,200 gp |
Finemail Smallclothes, Cuprium | Grant a +1 bonus to will saves of the wearer. | 2,500 gp |
Finemail Smallclothes, Dolemetal | Grant the wearer DR 3/- | 64,000 gp |
Finemail Smallclothes, Glassteel | Grants the wearer a +1 bonus to initiative checks. | 1,500 gp |
Finemail Smallclothes, Mithril | You look marvelous! Add a +2 material bonus to all Charisma-based skills. | 6,200 gp |
Finemail Smallclothes, Paramount | Grants the wearer DR 5/-, and reduces any forced movement by 2 squares. | 2,500,000 gp |
Finemail Smallclothes, Peacemetal | Grants the wearer a +3 bonus to Charisma-based skill checks and a +20 foot movement bonus. | 1,890,000 gp |
Finemail Smallclothes, Puremetal | Grants a +2 bonus to Charisma-based skill checks and 10 foot bonus to all Move types. | 48,000 gp |
Finemail Smallclothes, Truemetal | Grants the wearer DR 4/-, and reduces forced movement by 1 square. | 350,000 gp |
Hauberk of the Magus +1 | Grants a +1 bonus to save DCs of spells you cast | 3,750 gp |
Hauberk of the Magus +2 | Grants a +1 bonus to save DCs of spells you cast, and adds additional damage when you mana burn a spell. | 12,500 gp |
Hauberk of the Magus +3 | Grants a +1 bonus to save DCs of spells you cast, and adds additional damage when you mana burn a spell, and a +1 bonus to-hit with spells you cast. | 31,000 gp |
Hauberk of the Magus +4 | Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. | 71,000 gp |
Hauberk of the Magus +5 | Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. | 240,000 gp |
Hauberk of the Magus +6 | Grants a +1 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. | 755,000 gp |
Hauberk of the Magus +7 | Grants a +2 bonus to save DCs and a +1 bonus to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. | 2,300,000 gp |
Hauberk of the Magus +8 | Grants a +2 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and possibly increases the circle when you mana burn. | 2,300,000 gp |
Hauberk of the Magus +9 | Grants a +2 bonus to save DCs and to-hit rolls of spells you cast, deals more damage when mana-burning, and increases the circle when you mana burn. | 7,200,000 gp
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Seafoam Foundation +1 | +1 Resistance Bonus and 20 feet of Lesser Swim. | 7,500 gp |
Seafoam Foundation +2 | Adds a +2 Resistance bonus to all saves, adds 20 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). | 20,000 gp |
Seafoam Foundation +3 | Adds a +3 Resistance bonus to all saves, adds 30 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). | 37,500 gp |
Seafoam Foundation +4 | Adds a +4 Resistance bonus to all saves, adds 40 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids). | 96,500 gp |
Seafoam Foundation +5 | Adds a +4 Resistance bonus to all saves, adds 50 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. | 240,000 gp |
Seafoam Foundation +6 | Adds a +5 Resistance bonus to all saves, adds 60 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. | 755,000 gp |
Seafoam Foundation +7 | Adds a +6 Resistance bonus to all saves, adds 70 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. | 2,300,000 gp |
Seafoam Foundation +8 | Adds a +7 Resistance bonus to all saves, adds 80 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. | 5,450,000 gp |
Seafoam Foundation +9 | Adds a +8 Resistance bonus to all saves, adds 90 feet to Swim movement, allows the wearer to Breathe Water, and grants Body of Water. | 16,550,000 gp |