Bell Ringers Rod
Bell Ringer's Rod
- Cost: 11,250 gp
- Weight: 3 lbs.
This rod is a 30-inch long shaft of gleaming metal with a gold tint (though it is not gold). The top of the rod curves into a large hook shape, like a shepherd's crook, and in the center of this hooked area is suspended a bell. The bell is made of the same golden-hued metal as the shaft, and has no clapper. Neither does the bell swing when the rod is shaken. In fact, there appears to be no way to make the bell ring at all. That is, until the rod is activated.
Wielders of this rod can utter a command word as a standard action to cast a Bells spell, using up one charge from the rod.
- The first function creates the delicate sound of a tinkling silver bell at any point within 30 feet of the wielder to which there is line of effect. This sound can be heard within a 20 foot radius of the point chosen, and can serve handily as a distraction. Any allies of the caster gain a +2 arcane bonus to their Stealth skill if it is rolled in the same round that the rod is activated, and they can initiate Stealth without the need for cover or concealment during this round.
- The second function is far more direct and deadly. The caster chooses a target square within 30 feet and the delicate sound of a silver bell chimes there, affecting all creatures who can hear the sound in a 7x7 area centered on that square. The innocuous sound drills into their skulls like the keening buzz of a mosquito's wings, setting teeth on edge and driving them into fits to try and escape it. All affected creatures take an amount of Rugosic (physical, uncommon) damage based on the caster level of the rod. If they make a WILL saving throw (DC based on the rod's caster level), they only take half damage. Being blind to sound renders them immune, even though the damage is not sonic.
If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
5 | 11,250 gp | 19 | 5d6 |
6 | 15,000 gp | 20 | 6d6 |
7 | 18,750 gp | 20 | 7d6 |
8 | 24,000 gp | 21 | 8d6+8 |
9 | 30,000 gp | 21 | 9d6+9 |
10 | 37,500 gp | 22 | 10d6+10 |
11 | 46,500 gp | 23 | 11d6+11 |
12 | 56,250 gp | 24 | 12d6+12 |
13 | 68,250 gp | 25 | 13d6+13 |
14 | 84,000 gp | 26 | 14d6+14 |
15 | 106,500 gp | 28 | 15d6+15 |
16 | 144,750 gp | 29 | 16d6+32 |
17 | 195,000 gp | 29 | 17d6+34 |
18 | 270,000 gp | 30 | 18d6+36 |
19 | 360,000 gp | 31 | 19d6+38 |
20 | 480,000 gp | 32 | 20d6+40 |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 637,500 gp | 33 | 21d6+42 |
22 | 855,000 gp | 34 | 22d6+44 |
23 | 1,132,500 gp | 35 | 23d6+46 |
24 | 1,500,000 gp | 36 | 24d6+72 |
25 | 1,950,000 gp | 37 | 25d6+75 |
26 | 2,625,000 gp | 38 | 26d6+78 |
27 | 3,450,000 gp | 39 | 27d6+81 |
28 | 4,650,000 gp | 40 | 28d6+84 |
29 | 6,150,000 gp | 42 | 29d6+87 |
30 | 8,175,000 gp | 43 | 30d6+90 |
31 | 10,800,000 gp | 45 | 31d6+93 |
32 | 14,175,000 gp | 46 | 32d6+128 |
33 | 18,750,000 gp | 47 | 33d6+132 |
34 | 24,825,000 gp | 48 | 34d6+136 |
35 | 33,075,000 gp | 49 | 35d6+140 |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).