Bellringer

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Bellringer (Trap Complication)

+1 CR
  • Updates Description:
    Bell Ringer is a trap that has loud noise makers, shakers, disorienting colors and shapes, all designed to make the unfortunates caught in it unsure of everything around them. Traps with this complication add the Unsteady condition any time one of its attacks either hit a creature, or that creature fails a save against one of the trap's attacks.



  • Updates Default Attack: When this attack successfully hits a target, or the target fails to save against the attack, it inflicts the Unsteady condition upon the victim. This condition can be removed in the normal fashion.

If this condition is inflicted on the same creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining other conditions from other sources, if such sources are also present.

  • Updates Anti-Tamper Attack: When this attack successfully hits a target, or the target fails to save against the attack, it inflicts the Unsteady condition upon the victim. This condition can be removed in the normal fashion.

If this condition is inflicted on the same creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining other conditions from other sources, if such sources are also present.

  • Updates Reset Attack: When this attack successfully hits a target, or the target fails to save against the attack, it inflicts the Unsteady condition upon the victim. This condition can be removed in the normal fashion.

If this condition is inflicted on the same creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining other conditions from other sources, if such sources are also present.

  • Updates On-Destruction Attack: When this attack successfully hits a target, or the target fails to save against the attack, it inflicts the Unsteady condition upon the victim. This condition can be removed in the normal fashion.

If this condition is inflicted on the same creature more than once, it does not escalate the condition to the next stronger condition in its array; it cannot stack. Of course, having a condition from this trap doesn't prevent the creature from gaining other conditions from other sources, if such sources are also present.