Bloody Wrath (Rage Power)
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Bloody Wrath (Ex)
- Requires: Barbarian 1
- Benefit: Once per round as a free action, you can activate Bloody Wrath to augment your accuracy with one or more attacks you perform before the start of your next turn. Prior to rolling any to-hit roll, you may suffer 1 hit point of primal (undefined damage type) damage to yourself in exchange for a +1 to hit with any one attack you make before the start of your next turn. You may sacrifice a maximum of 3 hit points to gain a +3 to hit with any one attack, but you can do this for as many attacks as you possess, if you wish. Other than this +3 hard cap on any one attack, the only limit on the number of times you can use this in a given round is the number of attacks you can make before the start of your next turn (including attacks of opportunity, etc.), or the number of hit points you are wiling to sacrifice.
- Primal damage cannot be mitigated or reduced by any means (ER and DR have no effect). Note that combat maneuvers are skill checks, not attacks, so this ability cannot be used to improve combat maneuvers.
Progression:
- 11th Level: When you activate Bloody Wrath, instead of sacrificing 1 hit point per +1 to-hit for one attack, you can sacrifice 3 hit points to gain a +1 to all attacks you make before the start of your next turn. There is still a cap of +3 bonus to-hit, so you may only sacrifice a maximum of 9 hit points during a round in which Bloody Wrath is activated, to gain the maximum benefit.
- 21st Level: When you activate Bloody Wrath, it grants a +1 bonus to-hit to all attacks you perform before the start of your next turn, even before you sacrifice any hit points. Consequently, sacrificing 3 hit points gains you a net of +2 to-hit with all attacks, while 6 hit points grants you a +3 bonus, and 9 hit points sacrificed grants you a +4 bonus to all attacks until the start of your next turn.
- 31st Level: Instead of all of the above, when you activate Bloody Wrath as a free action during your turn, you may instead sacrifice 10 hit points (taken as primal (undefined damage type) damage), but doing so causes all attacks you make before the start of your next turn are treated as melee or ranged touch attacks.