Briney Spawnling
Briney Spawnling (CR 5)
Chaotic Evil - Medium - Monstrous Humanoid |
---|
Lore: | Know (Nature) | ||
9 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
20 | +10 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
- Lore Notes: NOTE: Often identified as Sahaugin or Aboleth's on a failed lore check, at DM's discretion.
Senses:
Movement Types:
- Walk 20 ft.
- Vaulting 30 ft.
- Greater Swim 60 ft.
Defense
AC |
Man Def |
Monster Health | ||
71 | 35 | 7 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +3 |
Refl: | +8 |
Will: | +3 |
Strong Against:
- ER 7/cold (energy, common)
Offense
Standard Attack (Melee):
- 1x Thrash Mouth +8 (1d8+3/19-20 x2)
as Slashing (physical, common)
Their tongue attack has ten feet of reach.
Full Attack (Melee):
- 3x Thrash Mouth +8 (1d8+3/19-20 x2)
as Slashing (physical, common)
Their tongue attack has ten feet of reach.
Standard Attack (Ranged):
- 1x Frothy Spit +8 (2d8+4/19-20 x2)
as Acid (energy, common)
(Increment: 30 ft.; Max Range: 150 ft.)
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
16 |
STR |
12 |
DEX |
14 |
CON |
10 |
INT |
11 |
WIS |
6 |
CHA |
Skills:
- Intimidate: 8
- Movement: 8
- Perception: 10
- Stealth: 8
- All other skills: 3 (no ranks)
Languages: Urbleburblelou, Gurahn'lloig
Feats:
- Weapon Focus (EFFECT: +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.)
Special Abilities
Flailing Tongue (Ex) Standard Action |
As a Standard Attack, a Briney can extend it's long, powerful, bladed tongue and with a writhing flex of its squat body, make a Thrash Mouth attack (see above) against all enemy creatures within it's reach. It must make a seperate attack roll for each creature, and a single damage roll that is applied to all creatures struck. In addition, all struck creatures must make a Fort save against a DC of 17, as their extended tongue is coated with sticky, slimy, and paralytic slime. If the save is failed, they suffer the Immobilized condition. If the save is made, there is no effect. Note: As a standard attack, they may use Flailing Tongue as the first attack of a full attack action. |
Briney Spawnling
Briney's are a race of heavily-built, strong, warty, and slimy-green-brown-yellow toad-like humanoids. As aquatic monsters they are often confused with things like sahaugin, or embarrassingly, Aboleth. In truth, Briney's intensely dislike and contest with Sahaugin and to a lesser degree, the mighty Aboleth. This mistaken identity is easy to understand, as all of the aquatic-based races, to the eyes of the shore-dwelling, tend to look alike. The fact that most land-living beings rarely get a clear look at their watery foes may contribute to this. A wet scary thing attacking in the water is hard to see, after all.
In truth, Brineys are a completely seperate race, amphibian in nature, more closely resembling giant and frightening toads than anything jelly, fishy, spiney, or crustacean. Indeed, just as Elves have a dark 'twin race' in the Drow, and Dwarves are evilly reflected in the Duergar, and Humans are reflected by the Orcs, Brineys are often classed by mages and cyphers and scribes as the dark reflection of the Grippli. While grippli are decidedly non-human, they are wonderful people who possess the Spark in full measure. Brineys, on the other hand, are vile in the extreme, at least as awful as Orcs in contrast to Humans, if not considerably worse.
Brineys can be found anywhere there is water, although as they seem to be arisen from toads, they are very amphibious and have been found living and thriving amazing distances from water. Caves, dungeons, ruins, forests, especially swamps and marshes, beaches, and of course, in or near rivers, ponds, lakes, and the seas, Briney can be amazingly common if they are left to their awful devices.
Anywhere there is a Grippli, it is not unusual to find some Briney's. Indeed, Brineys are often a scourge for Vanx communities as well, and they are even known to haunt the sewers and alleys of the cities of other races.
Brineys are uniformly awful, hunting, scrounging, murdering, stealing, and ruining. They will take anything they can get, and are cheerful cannibals of all warm-blooded creatures, on top of all their other charming qualities. Brineys have long, sticky tongues heavily studded with sharp, slicing scutes, along with poison excretions, making them tough foes indeed.
Combat Tactics
In combat, Brineys are surprisingly aggressive and have little sense of tactics. They tend to rush into close quarters, spread out a bit, and use their Flailing Tongues ability as early and as often as they can.
They are well aware of their Vaulting ability and their slow Walk speed, so they will often Vault as their preferred move power.
If they think to retreat, they will sometimes vault into water, and they use their very good Swim speed to move away under the surface.
Out of Combat
Despite their often clear antipathy toward Aboleth's, Brineys are often working for Aboleth interests. It is hard to say 'no' to an Aboleth, after all... Brineys usually have a basic clan-type social structure, living in fairly small and isolated pods even when they are quite abundant. If an Aboleth needs expendable and deniable foot soldiers, and Brineys are available, then the greater fiend will certainly use their resurces.
It is unusual for a Briney clan to ever ally with other such clans, but it is not unheard of for strong, capable, or charismatic Brineys to bring two, three, or even hundreds of clans into an alliance. Of course, such massive Briney movements are rare, and there is always the suspicion that such large-scale ambition might be mere cover for an Aboleth plot...although not always!
Rewards
XP: 1,600
Treasure: Sellable Goods worth 1,625 gp.
- Weight: 50 lbs. Volume: 2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |