Deathwatch Monocle +6
Deathwatch Monocle +6
- Cost: 570,000 gp
- Weight: 1 lbs.
- Family: Deathwatch Monocle
A Deathwatch Monocle is a subtle device that fits over one eye, with a lens over that eye. When being used, the lens turns completely opaque, with a single baleful spark in the depths which peers forth in watchful awareness.
Deathwatch Monocles can be innocently made, of conventional gold and glass, or can have nearly any appearance desired by the maker, ranging from the practical to the fanciful, from a highly decorative butterfly or bat wings, insect-themes, nigh-mask-like designs with skullcaps to massive hoops of beaten iron cocked down over one eye with bubbled and flawed black diamond lenses. No matter their appearance, they always turn the lens black when used, with a single dire spark peering forth without favor or mercy. At the upper end, Deathwatch Monocles can appear as floating crystals in a gyre of darkness attached to the wearer's head, humming vortices of destruction, shimmering portals filled with eyes, and many others besides.
- Deathwatch: As part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
- Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
- Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 120 ft. against that creature. In addition, up to once per round, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
- Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level + 1. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 54 (10 + double CL)), Intense (tier 4) remnant, An item symbolic of the enchantment, 285,000 gp (minus cost of symbolic item).