Edric Fabricius

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EdricMockup.png

Male Human Paladin 1
LG Medium humanoid (human)
Init +1; Senses Perception +0

Defense

AC
20, touch 12, flat-footed 17 (+6 armor, +2 shield, +1 Dex, +1 dodge)
hp
25 (1d10+2) -- 10 + 1 + 13 + 1 (favored class)
Fort +3
Ref +1
Will +2

Offense

Speed
20 ft. (due to medium armor)
Melee
scimitar +4 (1d6+3/18-20×2)
Ranged
longbow +2 (1d8/×3)
Special Attacks
smite evil
Spell-Like Abilities
(CL 1st; concentration +5)
At will
detect evil

Statistics

Abilities

Str 16 +3
Dex 13 +1
Con 13 +1
Int 14 +2
Wis 10 +0
Cha 18 +4

Other

Base Atk
+1
Maneuver Offense
+4
Maneuver Defense
16
Feats
Dodge, Power Atack
Traits
anatomist, divine warrior
Skills
Diplomacy +8, Heal +4, Knowledge (nobility) +6, Knowledge (religion) +6, Sense Motive +4
Languages
Common, Dwarven, Elven
SQ
aura of good
Other Gear
chainmail, heavy steel shield, arrows (60), longbow, scimitar, backpack, masterwork, belt pouch, chalk (5), grappling hook, wooden holy symbol (LG), light crystal (worth 10 gp, 0.25 lb), sack, string or twine, trail rations (10), water stone (worth 30 gp), waterskin, 3 gp, 8 sp, 3 cp

Tracked Resources

Arrows - 0/60
Smite Evil (1/day) (Su) - 0/1
Trail rations - 0/10

Special Abilities

Anatomist
+1 trait bonus to confirm critical hits.
Aura of Good (Ex)
The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp)
You can use detect evil at will (as the spell). A paladin can, as a move action, concentrate on a single item or individual within 60 ft. and determine if it is evil or good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Divine Warrior
From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus to damage for the duration of the spell.
Power Attack -1/+2
You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su)
+4 to hit, +1 to damage, +2 deflection bonus to AC when used.
Edric can call out to the powers of his goddess to aid him in his struggle against his foes. As a swift action, during combat, Edric chooses one target within sight to designate as the target for his smite ability. If this target stands in opposition to the Paladin's expressed goals or faith, Edric adds 4 (his Cha bonus) to his attack rolls and adds 1 (his paladin level) as bonus damage to a number of damage rolls made against the target of his smite. He must still be able to see or sense the target in order to attack them, however.
Smite damage may be applied by Edric a number of times per round equal to his number of attacks granted by his BAB. If he has more attacks each round than this maximum number, such as from a haste spell or two-weapon fighting, he cannot apply Smite to those attacks. Edric may choose to apply or withhold his Smite damage after an attack has succeeded.
Smite Enemy attacks automatically bypass any DR the creature might possess.
Smite Enemy grants an untyped bonus to Edric's AC equal to 2 (half his Charisma modifier, rounding down). This bonus applies to his touch AC as well, but not to his flat-footed AC.
If Edric targets a creature that has the same alignment as the paladin or which shares his goals, the smite is wasted with no effect.
Smite Enemy lasts until the target of the smite is dead or the next time Edric rests and regains his uses of this ability.