Empyreal Creature
Empyreal Creature Pattern (+2 CR)
- Alignment: changes to Lawful Good
Empyreal Creature is a pattern that can be added to any creature, subject to DM approval. Empyreal is a stronger variant of the "Celestial" pattern, and has all of the features of the Celestial pattern plus their glorious Benediction power. A Celestial creature is assumed to be blessed by some high good bloodline at some point in their past. An Empyreal creature has the same blessing, but it is much stronger, and there is much more Celestial power in their bloodline. Empyreal creatures are thus even more saintly than their Celestial cousins. Can be used in all cases in the same ways as Celestial, except with more 'oomph'. A good caster may be able to summon Empyreal Creatures if they are pure enough, and such creatures are surely exemplars of goodness, no matter what their base creatures may be like on the Prime Material!
This impressively powerful creature seems to be elevated by some kind of dangerous celestial might.
General
- Init: +2 CRs greater than base creature.
- Ambush Chance: -1 (better at ambushes)
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
Defense
- AC: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
Statistics
- Str: 6 Dex: 6 Con: 6 Int: 6 Wis: 6 Cha: 6
- Feats:
- Skills:
- creature adds +3 CRs to its Knowledge (Religion) skill.
- creature adds +4 CRs to its Sense Motive skill.
- Languages: