Evocation School
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The following spells are available to Wizards who have chosen the Evocation school as their specialty school. Evocation wizards may also cast spells from the Conjuration, Illusion, and Universal schools, as these are complementary schools for Evocation.
0th-Level Spells (Cantrips)
1st-Level Spells
Spell Name | School | Description |
---|---|---|
Adhesive Spittle (Sorcerer/Wizard Spell) | Conjuration | Spit immobilizing goop at a creature. |
Air Bubble (Sorcerer/Wizard Spell) | Conjuration | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Blend (Sorcerer/Wizard Spell) | Illusion | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement (Sorcerer/Wizard Spell) | Illusion | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. |
Burning Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Cone-shaped burst doing fire damage. |
Color Spray (Sorcerer/Wizard Spell) | Illusion | dazzles, blinds, or fogs affected creatures. |
Disguise Self (Sorcerer/Wizard Spell) | Illusion | Changes your appearance. |
Ear-Piercing Scream (Sorcerer/Wizard Spell) | Illusion | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. |
Floating Disk (Sorcerer/Wizard Spell) | Evocation | Creates 3-ft.-diameter horizontal disk that carries things and can break falls. |
Gravity Bow (Sorcerer/Wizard Spell) | Evocation | Projectiles do damage as though one size category bigger. |
Grease (Sorcerer/Wizard Spell) | Conjuration | Covers a 10-ft. square or one object with a layer of slippery grease. |
Hydraulic Push (Sorcerer/Wizard Spell) | Evocation | Wave of water damages and pushes an enemy one square. |
Illusion of Calm (Sorcerer/Wizard Spell) | Illusion | You appear to be standing calmly, even when you take some actions. |
Mage Armor (Sorcerer/Wizard Spell) | Conjuration | Gives subject +3 Armor Bonus to AC. |
Magic Missile (Sorcerer/Wizard Spell) | Evocation | Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5). |
Mudball (Sorcerer/Wizard Spell) | Conjuration | Ray Attack that causes the target to be blinded and bludgeoned. |
Shadow Weapon (Sorcerer/Wizard Spell) | Illusion | Create a quasi-real weapon for yourself or for allies. |
Shocking Grasp (Sorcerer/Wizard Spell) | Evocation | Touch delivers Electricity (energy, common) damage. |
Silent Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual-based illusion of your design. |
Stone Shield (Sorcerer/Wizard Spell) | Conjuration | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Stumble Gap (Sorcerer/Wizard Spell) | Conjuration | Small hole trips creatures. |
Summon Monster I (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Strike (Sorcerer/Wizard Spell) | Universal | Gain a bonus on your next attack roll. |
Unseen Servant (Sorcerer/Wizard Spell) | Conjuration | Creates an invisible, mindless, shapeless force that performs simple tasks. |
Vanish (Sorcerer/Wizard Spell) | Illusion | Immediately become Invisible for 1 round. |
Ventriloquism (Sorcerer/Wizard Spell) | Illusion | Make your voice seem to issue from someplace else. |
Web Bolt (Sorcerer/Wizard Spell) | Conjuration | As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space. |
2nd-Level Spells
Spell Name | School | Description |
---|---|---|
Admonishing Ray (Sorcerer/Wizard Spell) | Evocation | You fire one or more Securing force rays. |
Aggressive Thundercloud (Sorcerer/Wizard Spell) | Evocation | Flying storm cloud deals electricity damage. |
Blur (Sorcerer/Wizard Spell) | Illusion | Subject gains partial concealment if they displace at least 15 feet from their starting space each round. |
Burning Arc (Sorcerer/Wizard Spell) | Evocation | Create an arc of flame that burns one or more targets within a 20-foot cone. |
Burning Gaze (Sorcerer/Wizard Spell) | Evocation | Inflict fire damage and Burned to creatures simply by looking at them. |
Burst of Radiance (Sorcerer/Wizard Spell) | Illusion | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. |
Continual Flame (Sorcerer/Wizard Spell) | Evocation | Makes a permanent, heatless light. |
Disguise Other (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but affects you or another. |
Dust of Twilight (Sorcerer/Wizard Spell) | Conjuration | Black particles extinguish light sources and damages creatures. |
Embrace Destiny (Sorcerer/Wizard Spell) | Universal | Dice with Fate, for good or ill. |
Fiery Shuriken (Sorcerer/Wizard Spell) | Conjuration | Calls forth rays, expressing as fiery projectiles that fly at opponents. |
Flaming Sphere (Sorcerer/Wizard Spell) | Evocation | Rolling ball of fire deals Fire Damage. |
Frost Fall (Sorcerer/Wizard Spell) | Evocation | Inflict cold damage and hindered. |
Gust of Wind (Sorcerer/Wizard Spell) | Evocation | Blows away or knocks down smaller creatures. |
Haunting Mists (Sorcerer/Wizard Spell) | Illusion | Creatures are shaken and take gnashing damage...or DO they? |
Invisibility (Sorcerer/Wizard Spell) | Illusion | Subject is invisible until the end of its next encounter. |
Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | Swaps places with the caster and an enemy creature. |
Magic Mouth (Sorcerer/Wizard Spell) | Illusion | Objects speaks once when triggered. |
Minor Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual and audible illusion of your design that can cause harm to believers. |
Mirror Image (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of you. |
Pilfering Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. |
Ricochet Shot (Sorcerer/Wizard Spell) | Evocation | Imbues a projectile or thrown weapon to give it the ability to ricochet. |
River Whip (Sorcerer/Wizard Spell) | Conjuration | Create a whip of water that you wield as a weapon. |
See Invisibility (Sorcerer/Wizard Spell) | Universal | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Universal | Share or inflict one memory upon the target. |
Slipstream (Sorcerer/Wizard Spell) | Conjuration | Wave boosts or hampers creature's speed. |
Spell Gauge (Sorcerer/Wizard Spell) | Universal | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Stone Call (Sorcerer/Wizard Spell) | Conjuration | Inflicts damage and difficult terrain to all creatures in area. |
Summon Monster II (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Twilight Haze (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision. |
Web (Sorcerer/Wizard Spell) | Conjuration | Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement. |
3rd-Level Spells
Spell Name | School | Description |
---|---|---|
Adjustable Disguise (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Ash Storm (Sorcerer/Wizard Spell) | Conjuration | Hamper vision and inflict abrasion damage on all victims. |
Blot (Sorcerer/Wizard Spell) | Illusion | Ruins writings and wipes creatures out of existence. |
Daylight (Sorcerer/Wizard Spell) | Evocation | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Diamond Spray (Sorcerer/Wizard Spell) | Conjuration | You blast a ray of diamond slivers at a target in range. |
Displacement (Sorcerer/Wizard Spell) | Illusion | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Final Sacrifice (Sorcerer/Wizard Spell) | Evocation | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Fireball (Sorcerer/Wizard Spell) | Evocation | Hurl a fiery bead that bursts into a huge fiery explosion. |
Fly (Sorcerer/Wizard Spell) | Universal | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Anchor (Sorcerer/Wizard Spell) | Conjuration | Ray Attack deals a target force damage and limits their movement. |
Force Punch (Sorcerer/Wizard Spell) | Evocation | Target takes force damage and is pushed away. |
Invisibility Sphere (Sorcerer/Wizard Spell) | Illusion | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate (Sorcerer/Wizard Spell) | Illusion | Your ray attack causes a target to become Exiled. |
Lightning Bolt (Sorcerer/Wizard Spell) | Evocation | Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. |
Major Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Phantom Steed (Sorcerer/Wizard Spell) | Conjuration | Magic mount appears for the day. |
Red Right Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. |
Silver Darts (Sorcerer/Wizard Spell) | Conjuration | Cone of silver darts deals damage to targets near you. |
Storm Step (Sorcerer/Wizard Spell) | Conjuration | You call lightning for damage, and transport. |
Summon Monster III (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tiny Hut (Sorcerer/Wizard Spell) | Evocation | Creates shelter for 10 creatures on a Material Plane. |
Unravel Destiny (Sorcerer/Wizard Spell) | Universal | A target suffers if it has Action Points. |
4th-Level Spells
Spell Name | School | Description |
---|---|---|
Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell) | Evocation | Flying storm cloud deals lightning (energy, common) damage. |
Ball Lightning (Sorcerer/Wizard Spell) | Evocation | Flying ball of lightning deals heavy Electricity damage. |
Black Tentacles (Sorcerer/Wizard Spell) | Conjuration | Tentacles damage, immobilize, and move around creatures. |
Bloody Arrows (Sorcerer/Wizard Spell) | Conjuration | Conjure deadly arrows that strike unerringly. |
Conjure Deadfall (Sorcerer/Wizard Spell) | Conjuration | You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. |
Dimension Door (Sorcerer/Wizard Spell) | Conjuration | Teleports you and possibly others a short distance |
Dragon's Breath (Sorcerer/Wizard Spell) | Evocation | Gives you a dragon's Breath Weapon. |
Fire Shield (Sorcerer/Wizard Spell) | Evocation | Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. |
Flaming Sphere, Greater (Sorcerer/Wizard Spell) | Evocation | Rolling ball of fire deals Fire Damage. |
Hurricane Blast (Sorcerer/Wizard Spell) | Evocation | Creates a severe blast of wind away from you. |
Ice Storm (Sorcerer/Wizard Spell) | Evocation | Hail deals damage and may slow creatures. |
Illusory Wall (Sorcerer/Wizard Spell) | Illusion | Wall, floor, or ceiling looks real, but anything can pass through. |
Insulting Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. |
Invisibility, Greater (Sorcerer/Wizard Spell) | Illusion | As Invisibility (Sorcerer/Wizard Spell), but works against all senses. |
Master's Escape (Sorcerer/Wizard Spell) | Conjuration | Switch places with one summoned creature you control. |
Phantasmal Killer (Sorcerer/Wizard Spell) | Illusion | Fearsome phantom image damages a foe. |
Phantom Steed, Communal (Sorcerer/Wizard Spell) | Conjuration | Summon up to 6 Phantom Steeds, dividing the duration among them. |
Pillar of Fire (Sorcerer/Wizard Spell) | Evocation | Creates deadly columns of flame. |
Rainbow Pattern (Sorcerer/Wizard Spell) | Illusion | Lights fascinate and inflict Light damage on chosen creatures. |
Secure Shelter (Sorcerer/Wizard Spell) | Conjuration | Creates sturdy cottage. |
Shadow Barbs (Sorcerer/Wizard Spell) | Illusion | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. |
Shocking Image (Sorcerer/Wizard Spell) | Illusion | As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed. |
Shout (Sorcerer/Wizard Spell) | Evocation | Damages creatures and objects within cone with Sonic damage. |
Solid Fog (Sorcerer/Wizard Spell) | Conjuration | Blocks vision, slows movement, stops some ranged attacks. |
Summon Monster IV (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Touch of Slime (Sorcerer/Wizard Spell) | Conjuration | Touch infests a target with slime, doing heavy damage. |
Wall of Blindness (Sorcerer/Wizard Spell) | Illusion | Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. |
Wandering Star Motes (Sorcerer/Wizard Spell) | Illusion | Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. |
5th-Level Spells
Spell Name | School | Description |
---|---|---|
Acidic Spray (Sorcerer/Wizard Spell) | Conjuration | Deals heavy Acid damage and inflicts the Singed condition. |
Blood Boil (Sorcerer/Wizard Spell) | Evocation | Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. |
Cloudkill (Sorcerer/Wizard Spell) | Conjuration | Obscures vision and inflicts poison damage. |
Cone of Cold (Sorcerer/Wizard Spell) | Evocation | Inflicts intense cold damage in a large cone. |
Hostile Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | You create a dimensional link with a targeted creature, and switch spots with it. |
Icy Prison (Sorcerer/Wizard Spell) | Evocation | Thick ice hampers and damages the target. |
Interposing Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Hand provides cover against 1 opponent, or damage against several. |
Mind Fog (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision and causes fictive damage. |
Nightmare (Sorcerer/Wizard Spell) | Illusion | Sends vision dealing heavy psychic damage and fatigue. |
Persistent Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), but much stronger. |
Phantasmal Web (Sorcerer/Wizard Spell) | Illusion | Catches subjects in an illusory web. |
Pillar of Stone (Sorcerer/Wizard Spell) | Conjuration | Creates durable stone pillars. |
Sending (Sorcerer/Wizard Spell) | Evocation | Delivers short message anywhere, instantly. |
Summon Monster V (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Teleport (Sorcerer/Wizard Spell) | Conjuration | Instantly transports you as far as 50 miles per hour you spend casting. |
6th-Level Spells
Spell Name | School | Description |
---|---|---|
Acid Fog (Sorcerer/Wizard Spell) | Conjuration | Dense Fog deals acid damage and slows movement. |
Apparition (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. |
Chain Lightning (Sorcerer/Wizard Spell) | Evocation | Unleash a spectacular crackling corona of lightning bolts. |
Contagious Flame (Sorcerer/Wizard Spell) | Evocation | Blast of deadly fire eats away harder and harder at enemies. |
Forceful Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Hand carries your stuff and pushes creatures away, doing heavy damage in the process. |
Hallucinatory Terrain (Sorcerer/Wizard Spell) | Illusion | Appears like any sort of natural terrain, but does not conceal structures or creatures. |
Hellfire Ray (Sorcerer/Wizard Spell) | Evocation | A blast of hellfire deals damage, and if it kills the victim, then things get...interesting. |
Impulsive Burst (Sorcerer/Wizard Spell) | Conjuration | An emanation of the Essence of Force damages and moves creatures. |
Pillar of Iron (Sorcerer/Wizard Spell) | Conjuration | Creates extremely durable pillars of solid Iron. |
Programmed Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, but dormant until triggered by event. |
Resilient Sphere (Sorcerer/Wizard Spell) | Conjuration | Flying sphere of forceful air deals Scouring or Thundercrash Damage. |
Shadow Walk (Sorcerer/Wizard Spell) | Illusion | Step into shadow to travel rapidly. |
Summon Monster VI (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Universal | Lets you see things as they really are. |
7th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Insidiae (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. |
Caustic Eruption (Sorcerer/Wizard Spell) | Evocation | Burst deals heavy acid damage. |
Constricting Coils (Sorcerer/Wizard Spell) | Conjuration | Eldritch muscular coils deal crushing damage to the target while holding it still. |
Create Demiplane, Lesser (Sorcerer/Wizard Spell) | Conjuration | Create your own Demiplane, nice and cozy. |
Firebrand (Sorcerer/Wizard Spell) | Evocation | Affected creatures gain flaming weapons and a one-use ray of fire attack. |
Fly, Mass (Sorcerer/Wizard Spell) | Universal | One or more creatures gains ability to fly. |
Grasping Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Hand carries items and allies without effort. |
Invisibility, Mass (Sorcerer/Wizard Spell) | Illusion | As Greater Invisibility, but affects multiple creatures. |
Mage's Magnificent Mansion (Sorcerer/Wizard Spell) | Conjuration | Door leads to extradimensional mansion. |
Mage's Sword (Sorcerer/Wizard Spell) | Evocation | Floating magic blades strike opponents. |
Mirage Arcana (Sorcerer/Wizard Spell) | Illusion | As Hallucinatory Terrain, plus structures. |
Planar Refuge (Sorcerer/Wizard Spell) | Conjuration | Enforces the rules of the Material Plane on other planes of existence. |
Plane Shift (Sorcerer/Wizard Spell) | Conjuration | You and your allies can travel to another plane. |
Prismatic Spray (Sorcerer/Wizard Spell) | Evocation | Rays hit subjects with variety of effects. |
Project Image (Sorcerer/Wizard Spell) | Illusion | Illusory double can talk and cast spells. |
Scouring Winds (Sorcerer/Wizard Spell) | Evocation | Winds deal scouring damage. |
Summon Monster VII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Teleport, Greater (Sorcerer/Wizard Spell) | Conjuration | This spell functions like teleport, except that there is no range limit. |
Walk through Space (Sorcerer/Wizard Spell) | Conjuration | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Wish, Limited (Sorcerer/Wizard Spell) | Universal | Alters reality (within limits). |
8th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Dirus (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. |
Clenched Fist of the Magus (Sorcerer/Wizard Spell) | Evocation | Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling. |
Corrosive Touch (Sorcerer/Wizard Spell) | Conjuration | Touch Attack deals Acid Damage. |
Create Demiplane (Sorcerer/Wizard Spell) | Conjuration | As Lesser Create Demiplane, but larger and with better decorating. |
Deadly Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, much bigger, more damaging, and may affect multiple senses. |
Destruction of Self (Sorcerer/Wizard Spell) | Illusion | You create a ray attack of lies, that knocks your target loose from reality. |
Ghosthowl (Sorcerer/Wizard Spell) | Illusion | Damages insubstantial creatures without a saving throw, and all others with a saving throw. |
Greater Oculus Electricum (Sorcerer/Wizard Spell) | Evocation | Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack. |
Impulsive Burst, Mass (Sorcerer/Wizard Spell) | Conjuration | An emanation of the Essence of Force damages and moves creatures. |
Molten Orb (Sorcerer/Wizard Spell) | Conjuration | Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. |
Pillar of Lava (Sorcerer/Wizard Spell) | Evocation | Pillars of lava impede movement and deal damage. |
Plumbumgaol (Sorcerer/Wizard Spell) | Conjuration | Leaden bonds impair your chosen victims, and lays a deadly Synergy. |
Polar Ray (Sorcerer/Wizard Spell) | Evocation | Ray attack deals cold (energy, common) damage and Ability Dilution. |
Rain of Arrows (Sorcerer/Wizard Spell) | Conjuration | You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. |
Screen (Sorcerer/Wizard Spell) | Illusion | Illusion hides area from both vision and scrying. |
Seamantle (Sorcerer/Wizard Spell) | Conjuration | Sheathes you in protective water. |
Shout, Greater (Sorcerer/Wizard Spell) | Evocation | Devastating yell deals Sonic damage. |
Static Burst (Sorcerer/Wizard Spell) | Evocation | Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away. |
Stormbolts (Sorcerer/Wizard Spell) | Evocation | You are struck by a massive lightning bolt...and share. |
Summon Monster VIII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sunburst (Sorcerer/Wizard Spell) | Evocation | Deals heavy light damage to a large area within range. |
Telekinetic Sphere (Sorcerer/Wizard Spell) | Conjuration | Conjure a flying sphere that deals damage, and can knock creatures Prone. |
Thundermane (Sorcerer/Wizard Spell) | Illusion | You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose. |
9th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Atrox (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. |
Bilocation (Sorcerer/Wizard Spell) | Conjuration | Exist in two places at once, gaining tremendous mobility and durability. |
Censorium (Sorcerer/Wizard Spell) | Illusion | Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. |
Clashing Rocks (Sorcerer/Wizard Spell) | Conjuration | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Consumptum Feurium Magnifica (Sorcerer/Wizard Spell) | Evocation | Point-blank blast of terrible darkfire energy, powered by the caster's life-force. |
Create Demiplane, Greater (Sorcerer/Wizard Spell) | Conjuration | As Create Demiplane, but much larger. |
Crushing Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | A really large hand crushes your foes. |
Deadly Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Essence of Motion (Sorcerer/Wizard Spell) | Conjuration | Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. |
Foresight (Sorcerer/Wizard Spell) | Universal | "Sixth sense" warns of impending danger and grants many benefits. |
Furnace Bones (Sorcerer/Wizard Spell) | Evocation | Infuses allies you touch with fiery abilities. |
Gate (Sorcerer/Wizard Spell) | Conjuration | Connects two planes for travel by any creatures, in either direction. |
Ghost Dance (Sorcerer/Wizard Spell) | Illusion | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Gift of the Rider (Sorcerer/Wizard Spell) | Illusion | Allied recipients may use their actions and movements far more efficiently. |
Icy Prison, Mass (Sorcerer/Wizard Spell) | Evocation | Thick ice hampers and damages several targets. |
Mad Hallucination (Sorcerer/Wizard Spell) | Illusion | Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. |
Meteor Swarm (Sorcerer/Wizard Spell) | Evocation | Four exploding spheres each deal Fire and Bludgeoning Damage. |
Parliament of Selves (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of your allies. |
Refuge (Sorcerer/Wizard Spell) | Conjuration | Alters item to transport its possessor to a safe place. |
Ride the Lightning (Sorcerer/Wizard Spell) | Evocation | Transform into electricity and race forth, blasting all in your path. |
Shades (Sorcerer/Wizard Spell) | Illusion | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Summon Monster IX (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sundering Shards (Sorcerer/Wizard Spell) | Illusion | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Teleportation Circle (Sorcerer/Wizard Spell) | Conjuration | Teleports creatures inside circle. |
Thunderblast (Sorcerer/Wizard Spell) | Evocation | Inflicts massive thundercrash damage upon many foes you choose. |
Tsunami (Sorcerer/Wizard Spell) | Conjuration | Huge wave damages and sweeps up all in its path. |
Volcano (Sorcerer/Wizard Spell) | Evocation | Create a Huge, incredibly destructive volcano that burns everything around it. |
Weird (Sorcerer/Wizard Spell) | Illusion | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Winds of Vengeance (Sorcerer/Wizard Spell) | Evocation | Gives you the ability to fly and attack with wind. |
Wish (Sorcerer/Wizard Spell) | Universal | Reshape reality at your whim, within limits, and at a cost. |