Fighter Feats
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The following feats are especially suitable for fighters. This list is by no means everything the fighter could select as a feat, merely feats that are specifically good for fighters. There are also quite a lot of feats that are good for everyone, including fighters, that are listed on the main Feats page.
Courageous Tier (1-5)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Ammo Drop (Feat) | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. |
Antagonize (Feat) | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. |
Arcane Talent (Feat) | Level 1 | Gain the use of a single cantrip three times per day |
Big Game Hunter (Feat) | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. |
Black Marketeer (Feat) | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. |
Bloody Vengeance (Feat) | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. |
Bolster Damage Reduction (Feat) | Level 1, Damage Reduction (from any source) | Increase DR against a single attack |
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Brutality, Improved (Feat) | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Catch Off-Guard (Feat) | Level 1 | No penalties for improvised melee weapons |
Cavalry Whip Mastery (Feat) | Level 1, Proficient with Cavalry Whip | Cavalry Whip can be used against targets as close as 10 feet away |
Charging Hurler (Feat) | Level 1, Weapon Focus (Feat) | May use the charge rules to make a thrown weapon attack |
Combat Expertise (Feat) | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus |
Combat Reflexes (Feat) | Level 1 | Make additional attacks of opportunity each round. |
Conceal Scent (Feat) | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Cosmopolitan (Feat) | Level 1 | Read and speak two additional languages, gain one new natural talent skill |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Creator (Feat) | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. |
Deadly Aim (Feat) | Level 1 | You are equally adroit with both melee and ranged attacks. |
Death from Above (Feat) | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground |
Defensive Combat Training (Feat) | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. |
Deflect Arrows (Feat) | Level 1 | Avoid one ranged attack per round |
Desert Dweller (Feat) | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened |
Desperate Battler (Feat) | Level 1 | Gain +1 morale bonus on melee attack and damage when alone |
Diehard (Feat) | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp |
Dilettante (Feat) | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. |
Distance Thrower (Feat) | Level 1 | Reduce ranged penalties for thrown weapons by 2 |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Dodge (Feat) | Level 1 | +1 dodge bonus to AC |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Eagle Eyes (Feat) | Level 1 | See much more keenly at distance on visual Perception checks |
Endurance (Feat) | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. |
Enforcer (Feat) | Level 1, Intimidate 1 rank | Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken. |
Exotic Weapon Proficiency (Feat) | BAB +1 | No penalty on attacks made with one exotic weapon |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Failed Apprentice (Feat) | Level 1, No levels in a spellcasting class | Learn a cantrip or orison, which you can cast at will. |
Feral Combat Training (Feat) | Level 1 | Gain +1 to hit with all attacks, but you cannot fight defensively |
Flanking Foil (Feat) | Level 1 | Foes you strike lose their flanking bonus against you |
Fortified Armor Training (Feat) | Level 1, Proficient with armor or shield | Sunder your own armor or shield to turn a critical hit against you into a normal hit |
Friendly Fire Maneuvers (Feat) | Level 1 | Take only half damage from a chosen ally's attacks, when you are included in those attacks. |
Grudge Fighter (Feat) | BAB +1 | Gain a bonus to attack and damage on a creature that has damaged you |
Improved Combat Maneuvers (Feat) | Level 1 | +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage. |
Initiative, Improved (Feat) | Level 1 | Gain a scaling bonus on initiative checks |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Iron Will (Feat) | BAB +1 | Grants a scaling bonus (+1 to +4) on Will saves |
Large Target (Feat) | Level 1, Proficient with sling or slingstaff | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Long Whip Mastery (Feat) | Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> | Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit. |
Maneuver Opus (Feat) | Level 1 | Perform a combat maneuver with a different skill than it normally requires. |
Mobility (Feat) | Level 1, Dodge (Feat) | +4 AC against attacks of opportunity from movement |
Narrow Frame (Feat) | Level 1, Escape Artist 1 rank | You take no penalties when squeezing into a space up to one size too small for you. |
Net Adept (Feat) | BAB +1, Exotic Weapon Proficiency (Feat): Net | May treat a net as a one-handed melee weapon with inclusive reach 10 feet |
Nimble Moves (Feat) | Level 1 | Ignore 5 feet of difficult terrain when you move |
Old Selective (Feat) | Level 1 | Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect. |
Power Attack (Feat) | Level 1, Proficiency with your wielded weapon(s) | Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. |
Precise Shot (Feat) | Level 1, Weapon Focus (Feat) | No penalty for shooting into melee at any range. |
Prone Shooter (Feat) | BAB +1, Stealth 1 rank | Gain +2 AC while Prone. |
Quaff (Feat) | Level 1 | Draw and drink a potion with a single swift action. |
Quarterstaff Master (Feat) | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. |
Quick Draw (Feat) | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action |
Quickpick Master (Feat) | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Rattling Fist (Feat) | <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) | Rattle an opponent with an attack |
Rent Asunder (Feat) | Level 1, Proficiency with a sunder weapon | Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3) |
Runner (Feat) | Level 1 | Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps. |
Saboteur (Feat) | Level 1 | Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools. |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Focus (Feat) | BAB +1, Shield Proficiency (Feat) | Gain a +1 bonus to your AC when using a shield |
Shield Use: Tower Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a Tower Shield proficiently |
Shield Use: War Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a War Shield proficiently |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Shield of Swings (Feat) | <Fighter 1 -OR- level 11>, Power Attack (Feat) | Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB |
Skill Expert (Feat) | Level 1 | +2 feat bonus and improved crit range for one skill. |
Skilled Driver (Feat) | Level 1, Piloting 1 rank | Gain a scaling bonus on Piloting checks |
Smash (Feat) | BAB +1, Power Attack (Feat), Heavy Armor | Add armor and shield bonuses to the distance your bull rushes push a foe. |
Spiky Shield (Feat) | Level 1, Weapon Focus (Feat): Spiked Chain | Shield bonus to AC when wielding a spiked chain |
Splintering Weapon (Feat) | BAB +1, proficient with Fragile weapon | Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed. |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Taunt (Feat) | Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> | All penalties inflicted on a taunted creature increase by an additional 1. |
Throw Anything (Feat) | Level 1 | No penalties for improvised ranged weapons |
Toughness (Feat) | Level 1 | +3 hit points, and +1 per character level beyond 3 |
Two-Weapon Fighting (Feat) | Level 1 | Reduce two-weapon fighting penalties when dual-wielding |
Unarmed Strike, Improved (Feat) | Level 1 | Deal 1d6 base weapon damage with an unarmed strike |
Unpredictable Trajectory (Feat) | Level 1, Proficiency with any weapon in the Flail group | Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties. |
War Whip Finesse (Feat) | Level 1, Proficiency with War Whip | War Whip gains the Finesse weapon quality |
Weapon Finesse (Feat) | Level 1, proficient with a light or finesse weapon | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus (Feat) | Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. | +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged. |
Weapon Specialization (Feat) | <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon | +1 base weapon damage with two chosen weapons |
Intrepid Tier (6-10)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Adroit Defender (Feat) | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC |
Axe Guardian (Feat) | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
Babble-Peddler (Feat) | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. |
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Blind-Fight (Feat) | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks |
Brutality, Greater (Feat) | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Bullseye Shot (Feat) | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. |
Charging Hurler, Improved (Feat) | Level 6, Charging Hurler (Feat), Weapon Focus (Feat) | Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat) |
Circular Parry (Feat) | Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> | Weapon gains the defensive quality |
Close-Quarters Thrower (Feat) | Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon | Attacks with selected throwing weapons do not provoke attacks of opportunity |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Critical, Improved (Feat) | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon |
Cumbersome But Manageable (Feat) | Level 6, Proficient with a cumbersome weapon | Cumbersome penalty is reduced to -2 or lower |
Darting Viper (Feat) | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. |
Death or Glory (Feat) | BAB +6, Power Attack (Feat) | Gain bonuses to attack and damage in exchange for taking attacks in return. |
Dorn-Dergar Master (Feat) | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. |
Double Slice (Feat) | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls |
Eclectic (Feat) | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess |
Fast Crawl (Feat) | Level 6 | Move at half speed or make 5-foot steps while Prone. |
Fast Healer (Feat) | Level 6, Diehard (Feat), Endurance (Feat) | Add half CON modifier to any healing applied to you. |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Field Repair (Feat) | Level 6, Profession 6 ranks | You can repair broken items |
Gang Up (Feat) | Level 6, Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Grasping Whip (Feat) | BAB +6, Weapon Focus (Feat): any whip weapon | Snatch unattended small or tiny objects with your whip |
Improvised Weapon Mastery (Feat) | BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> | Bonus base weapon damage and improved crit range with improvised weapons. |
Jawbreaker (Feat) | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth |
Leadership (Feat) | Level 6, unable to cast spells, create extracts, or make poultices. | You begin to attract followers. |
Let Them Come (Feat) | Level 6, Weapon Focus (Feat): selected weapon | Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality. |
Light On Your Feet (Feat) | Level 6, Runner (Feat) | You take no movement penalties when wearing medium armor |
Long Reach Mastery (Feat) | Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> | Reduces the unwieldy quality to the Cumbersome quality |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Missile Shield (Feat) | Level 6, Shield Focus (Feat) | Deflect one ranged attack per round with shield |
Notched Shield (Feat) | Level 6, Shield Focus (Feat), proficient in both weapon and shield | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Penetrating Strike (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) | Your attacks ignore a scaling amount of damage reduction |
Point-Blank Master (Feat) | Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged projectile weapon |
Prone Slinger (Feat) | Level 6 | May use a sling while Prone |
Rapid Reload (Feat) | Level 6, Weapon Focus (Feat): any crossbow | Reload your weapon quickly |
Rattling Fist (Feat) | <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) | Rattle an opponent with an attack |
Reactive Reach (Feat) | Level 6, Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction |
Reverse-Feint (Feat) | BAB +6, Toughness (Feat) | Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Rod Whisperer (Feat) | Level 6, Use Magic Device 6 ranks | Increase the effective Creator Level (CL) of any rod you wield |
Second Chance (Feat) | BAB +6, Combat Expertise (Feat) | Reroll a missed attack or failed combat maneuver |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Shot on the Run (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) | Make ranged attack at any point during movement |
Spell Resistance, Improved (Feat) | Level 6, Spell Resistance from any permanent source | Your Spell Resistance increases by +1 |
Stalwart (Feat) | BAB +6, Diehard (Feat), Endurance (Feat) | Forgo dodge AC bonus for equivalent DR |
Step Up (Feat) | Level 6 | Take a 5-foot step toward a retreating foe as an immediate action |
True Blood (Feat) | Level 6 | You may select an additional minor racial trait from your race's list of available traits. |
Two-Weapon Defense (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain +1 dodge bonus when fighting with two weapons |
Two-Weapon Fighting, Improved (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain an additional off-hand attack during a full attack action |
Underfoot (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller | +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so |
Urban Forager (Feat) | Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. | You may use the Survival skill to forage and track in urban locations |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Vicious Stomp (Feat) | Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) | When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Weapon Focus, Greater (Feat) | <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1). |
Weapon Specialization, Greater (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon | +1 base weapon damage with two chosen weapons |
Weapon Specialization (Feat) | <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon | +1 base weapon damage with two chosen weapons |
Wide Stance (Feat) | Level 6, Proficiency with a massive weapon | Your massive weapon uses 2x STR mod for damage instead of 1.5x |
Heroic Tier (11-15)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Adroit Diversion (Feat) | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. |
Altitude Affinity (Feat) | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. |
Blinding Flash (Feat) | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. |
Bodyguard (Feat) | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bounding Hammer (Feat) | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus |
Clustered Shots (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | Total damage from full-round ranged attacks before applying DR |
Critical Focus (Feat) | Level 11 | +4 scaling bonus on attack rolls made to confirm critical hits |
Deflection, Exceptional (Feat) | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. |
Dimensional Agility (Feat) | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. |
Endure Pain (Feat) | Level 11 | Make a bonus Fort save to reduce any environmental damage by half. |
Expert Driver (Feat) | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Exploit Lore (Feat) | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature |
False Opening (Feat) | Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Following Step (Feat) | Level 11, Step Up (Feat) | Move up to 10 feet as an immediate action when a foe moves away |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Low-Light Vision, Improved (Feat) | Level 11, Low-light vision | Range of your low-light vision doubles. |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Monkey Lunge (Feat) | Level 11, Lunge (Feat), Acrobatics 11 ranks | Use Lunge without suffering a penalty to AC. |
Net and Trident (Feat) | Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) | May treat a net in the off-hand as a light, one-handed ranged weapon |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Penetrating Strike, Greater (Feat) | <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) | Your attacks ignore a larger scaling amount of damage reduction |
Pin Down (Feat) | Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> | Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach. |
Precise Shot, Improved (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | No cover or concealment chance on ranged attacks |
Prone Fighting (Feat) | Level 11 | Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone. |
Pushing Assault (Feat) | <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon | Push a foe back with a two-handed weapon |
Quick Combat Maneuvers (Feat) | Level 11, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers as a swift action, inflict extra damage. |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Shield of Swings (Feat) | <Fighter 1 -OR- level 11>, Power Attack (Feat) | Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB |
Skill Specialist (Feat) | Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill | An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Small But Deadly (Feat) | Level 11, Weapon Focus (Feat), Small size or smaller. | You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon. |
Snap Shot (Feat) | Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) | Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke. |
Spring Attack (Feat) | BAB +6, Dodge (Feat), Mobility (Feat) | Move before and after melee attack |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Stand Still (Feat) | Level 11, Combat Reflexes (Feat) | Stop enemies from moving past you |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Tenacious Survivor (Feat) | Level 11, Diehard (Feat), Endurance (Feat) | When you are killed by hit point damage, you can be brought back to life by normal healing magic. |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Weapon Focus, Greater (Feat) | <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1). |
Wrecking Pick (Feat) | Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) | Grants +1 base weapon damage to Sunder weapons and causes Ruptured |
Undaunted Tier (16-20)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Accuracy, Uncanny (Feat) | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. |
Acrobatic Steps (Feat) | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move |
Adroit Doom (Feat) | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) |
Armor Skin (Feat) | Level 16 | Increase your Natural Armor bonus by 1 |
Brutality, Savage (Feat) | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results |
Colossal Force (Feat) | BAB 16+, Proficient with a massive weapon | Massive weapon gains Sunder (Quality) |
Darkvision, Improved (Feat) | Level 16, Darkvision | Range of your darkvision doubles. |
Dimensional Assault (Feat) | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action |
Far Shot (Feat) | Level 16, Weapon Focus (Feat) | Decrease ranged penalties by half |
Fearsome Barricade (Feat) | Level 16, Intimidate 15 ranks | Intimidate those who attack your allies. |
Friendly Switch (Feat) | Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Switch places with an ally as part of a 5-foot-step. |
Furious Focus (Feat) | Level 16, Power Attack (Feat) | Do not take the Power Attack attack penalty |
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impaling Critical (Feat) | Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | May impale and deal extra damage to opponent with a critical hit |
In Harm's Way (Feat) | Level 16, Bodyguard (Feat) | Take the damage of a successful attack upon an adjacent ally |
Iron Grip (Feat) | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Messy Wounds (Feat) | Level 16, Proficient with a Saber | First attack each round inflicts a scaling Rupture condition |
Near and Far (Feat) | Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting | Ranged attacks do not provoke attacks of opportunity |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Penetrating Strike (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) | Your attacks ignore a scaling amount of damage reduction |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Ray Shield (Feat) | Level 16, Missile Shield (Feat), Shield Focus (Feat) | Deflect ranged attacks each round, including rays and gazes, with shield |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Sidestep (Feat) | Level 16, Dodge (Feat), Mobility (Feat) | Make 5-foot step immediately after an opponent misses. |
Spear Dancer (Feat) | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Step Up and Strike (Feat) | Level 16, Following Step (Feat), Step Up (Feat) | Follow adjacent creature and attack as an immediate action |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Storm of Throws (Feat) | Level 16, Quick Draw (Feat) | Make one attack against each surrounding foe with thrown weapons. |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Swarm of Arrows (Feat) | Level 16, Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons. |
Two-Weapon Fighting, Greater (Feat) | Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a third off-hand attack |
Weapon Focus, Epic (Feat) | <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2). |
Weapon Specialization, Greater (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon | +1 base weapon damage with two chosen weapons |
Whirlwind Attack (Feat) | Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Make one melee touch attack against all foes within reach as a full-attack action |
Valorous Tier (21-25)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Arterial Spray (Feat) | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack |
Blinding Speed (Feat) | Level 21 | Grants a bonus attack during a full attack action, and increases all your movement speeds |
Creator, Epic (Feat) | Level 21, Creator (Feat), any Bailiwick skill 21 ranks | You are able to create epic magic items using your Bailiwick skill. |
Critical, Epic (Feat) | Level 21, Weapon Focus (Feat), Critical, Improved (Feat) | Increase your threat range with your chosen weapons even further. |
Damage Reduction (Feat) | Level 21 | Increases your Damage Reduction by 3/-. |
Demolisher (Feat) | <Fighter 21 -OR- level 31> Power Attack (Feat), Smash (Feat), heavy adamantine armor | Your bull rushes deal massive damage to your foes |
Dimensional Dervish (Feat) | Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) | During a full attack action, you may teleport between each attack |
Endurance, Epic (Feat) | Level 21, Endurance (Feat) | Significantly increases your resistance to environmental damage. |
Escape Route (Feat) | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner |
Extraordinary Shot (Feat) | Level 21, Weapon Focus (Feat): any ranged weapon | Counter attacks with a readied action. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impeccable Pedigree (Feat) | Level 21 | You may select an additional major racial trait from your race's list of available traits. |
Initiative, Superior (Feat) | Level 21, Initiative, Improved (Feat) | Gain a +4 training bonus on all initiative checks. |
Iron Grip (Feat) | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Leadership, Epic (Feat) | Level 21, Leadership (Feat), Leadership score 25 | You begin to attract more powerful followers. |
Penetrate Damage Reduction (Feat) | <Fighter 21 -OR- level 31>, Penetrating Strike (Feat) | Automatically bypass damage reduction on one creature per day. |
Penetrating Strike, Greater (Feat) | <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) | Your attacks ignore a larger scaling amount of damage reduction |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Powerful Precision (Feat) | BAB +21, Weapon Focus (Feat), Weapon Specialization (Feat), Power Attack (Feat) | Even your most powerful attacks are beautifully executed. |
Pushing Assault (Feat) | <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon | Push a foe back with a two-handed weapon |
Skill Prodigy (Feat) | Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill | An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Snap Shot, Improved (Feat) | Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) | You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls. |
Spear Dancer (Feat) | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Speed, Epic (Feat) | Level 21, Runner (Feat) | Your speed increases by 30 feet. |
Spell Resistance, Greater (Feat) | Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) | Your Spell Resistance improves by +3. |
Spell Shot (Feat) | Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) | Dispel spells with a readied action. |
Steady Engagement (Feat) | Level 21, Combat Reflexes (Feat), Stand Still (Feat) | If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. |
Toughness, Epic (Feat) | Level 21, Toughness (Feat) | You gain +3 hit points per character level. |
Weapon Focus, Epic (Feat) | <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2). |
Weapon Specialization, Epic (Feat) | <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), Weapon Specialization (Feat), and Weapon Specialization, Greater (Feat) in the chosen weapon | +2 base weapon damage with two chosen weapons. |
Weapon Supremacy (Feat) | <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon | Gain +1 to hit and +2 to base weapon damage with two chosen weapons. |
Mythic Tier (26-30)
Fighter-Specific Feats | Prerequisites | Description |
---|---|---|
Bloody Assault (Feat) | Level 26, Power Attack (Feat) | Trade melee attack bonus for rupture damage |
Brute Strength (Feat) | Level 26 | Add your Con modifier as a bonus on all melee damage rolls. |
Deadly Storm (Feat) | Level 26, Storm of Throws (Feat), Quick Draw (Feat) | Make one attack against each nearby foe with thrown weapons, including precision damage. |
Deadly Swarm (Feat) | Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons, including precision damage. |
Dimensional Maneuvers (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage. |
Dimensional Savant (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat) |
Distant Shot (Feat) | Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) | Ranged attack at long distance with no range penalties. |
Foe Breaker (Feat) | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon | Once per round, reduce a struck foe's damage. |
Impaling Critical, Improved (Feat) | Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Indomitable Challenge (Feat) | Fighter 26 | Immune to some status effects while challenging. |
Infinite Deflection (Feat) | Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) | Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks. |
Legendary Commander (Feat) | Level 26, Leadership Ability 30, Leadership (Feat), Leadership, Epic (Feat), Diplomacy 26 ranks | Multiply number of followers and allow Epic Cohorts. |
Mass Combat Maneuvers (Feat) | Level 26, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage. |
Meisterhau (Feat) | <Fighter 26 -OR- level 36+>, Weapon Supremacy: chosen weapon, Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Gain extra reach or targeted squares with your chosen weapons. |
Opening Volley (Feat) | Level 26, Weapon Focus, Snap Shot | Successful ranged attack grants +4 on next melee attack roll |
Outflank (Feat) | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat |
Piercing Thrust (Feat) | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon | Once per round, teleport after striking a foe. |
Rattling Fist, Improved (Feat) | Level 26, Unarmed Strike, Improved (Feat), Rattling Fist (Feat) | Your opponent cannot make opportunity attacks or immediate actions while Rattled. |
Spell Shot (Feat) | Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) | Dispel spells with a readied action. |
Team Up (Feat) | Level 26, Combat Expertise (Feat), Gang Up (Feat) | Aid another as a swift action when flanking |
Two-Weapon Fighting, Perfect (Feat) | Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a fourth attack at -5 to-hit with your off-hand weapon. |
Ultimate Mastery (Feat) | <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) | Gain ultimate mastery with your chosen weapons. |
Vacuum Slash (Feat) | <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), in the chosen weapon | Once per round, slide a struck foe 1d6 squares. |
Void Step (Feat) | Level 26, Blinding Speed (Feat) | Move your base speed once per encounter as a swift action. |
Walk on Water (Feat) | Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) | As long as you keep moving, you don't sink when walking across liquids |
Whirlwind Attack, Improved (Feat) | Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Whirlwind Attack is now a standard action instead of a full attack action. |