Flying Fingernails (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 8
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (Paints and unguents, applied to the caster's fingernails, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose to target with your ray attack(s), all of whom must be within 30 feet of each other
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You cast this spell as you apply colorful lacquer to one or more of your own fingernails, the steady drone of your rapid words pitching higher and faster until, at the culmination of your working, you flick your freshly-decorated digits dismissively towards your target(s).
With a gory spray, one or more of your freshly painted nails rips free of your hand and darts forth as a deadly ray attack, the tiny missiles spinning with a whipcrack of sound. If your ranged touch attack succeeds, the struck creature(s) suffer (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of drilling (physical, uncommon) damage, as the spinning bits of your keratagenous tissue tear insanely huge holes in your victims.
The transmutation makes this process mostly painless for the caster, and your bleeding fingertips are no impediment to any further action. Note that (although it is unlikely to come up often), technically you can only send forth ten such missiles in any given encounter, unless you are willing to give up your shoes to get more "ammo", and having the Maimed condition (or worse) may cost you some valuable fingernail ammunition. Such matters are left to the GM's discretion. In general, at the end of each encounter, your nails affected by this spell regrow, ready for your next battle.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30