Hearts of Glass (Sorcerer/Wizard Spell)
Jump to navigation
Jump to search
- Level: Sorcerer/Wizard 9
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A handful of broken glass, worth 1gp, or 0gp if found.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30) within spell range, none of which may be more than 30 feet apart
- Duration: Until the end of the current encounter (only castable during combat)
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- The brisk, delicate phrases of this spell sound almost too dainty for verbalization. Upon completion of the fragile declarations of this spell, the caster must choose a number of target creatures within Close range as described above, as well as a single damage class to make the target creatures susceptible to, which must be chosen at the time the spell is cast:
- Physical Common (Bludgeoning, Crushing, Piercing, Slashing, Slime)
- Physical Uncommon (Abrasion, Buffeting, Corrosion, Drilling, Falling, Gnashing, Hacking, Poison, Ripping, Rugosic, Winded)
- Physical Rare (Disintegration, Dissolving, Flensing, Fracturing, Interstice, Laceration, Mutilation, Obliteration, Rot, Spindling, Squamous)
- Energy Common (Acid, Cold, Fire, Lightning, Sonic)
- Energy Uncommon (Desiccation, Fictive, Force, Light, Nascent, Necrotic, Negative, Positive, Psychic, Radiant, Scouring, Stilling)
- Energy Rare (Darkfire, Eldritch, Freezacid, Holy, Quiescent, Soul, Stellar, Sunlight, Tenebrous, Threnodic, Thundercrash, Void)
- Target creatures must succeed on a Fortitude save as described above, or become defenseless to all damage types of the selected class. Creatures that succeed on their Fort save are instead treated as Vulnerable against the selected damage class (and all damage types therein).
- Synergy: This spell lays a charge upon its targets. If they are then subject to another charged effect, as the brittle, crispy energies of this fell dwemomer tear from their forms, they suffer (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) as fracturing (physical, rare) damage.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |