Horrific Maiming (True Dweomer)

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Horrific Maiming (True Dweomer)


Spell Level: 10
School: Transmutation

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: V, S, M (A drop of water and a drop of blood, in a special two-sided vial, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all within 100 feet of each other and within the spell range
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You speak words of power, contemplating fluids held close, but seperate. You merge the two, changing one to the other and back again, as you realize the essential mutability of all things. You lay your eyes upon foes around you, and you...change them.

Choose a number of targets as defined above, all of whom to which you have line of sight, and line of effect. You transform a portion of their bodies into something else, fluid or stone or even air.

This Vis Viva inflicts (Strata 1 damage): 1d6+6 points of damage per character level (max 35d6+210 at character level 35) of flensing (physical, rare) damage, and inflicts the Crippled condition. If a saving throw is made as described above, the damage is reduced by half, and the Crippled condition is ignored.

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+14/CL 35d6+490
9 +3 35th 1d6+16/CL 35d6+560