Illusion School
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The following spells are available to Wizards who have chosen the Illusion school as their specialty school. Illusion wizards may also cast spells from the Enchantment, Evocation, and Universal schools, as these are complementary schools for Illusion.
0th-Level Spells (Cantrips)
1st-Level Spells
Spell Name | School | Description |
---|---|---|
Anticipate Peril (Sorcerer/Wizard Spell) | Enchantment | Targets gain a scaling bonus on their next initiative check. |
Blend (Sorcerer/Wizard Spell) | Illusion | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement (Sorcerer/Wizard Spell) | Illusion | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. |
Bungle (Sorcerer/Wizard Spell) | Enchantment | Inflict a penalty on a target's d20 roll as an immediate action. |
Burning Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Cone-shaped burst doing fire damage. |
Charm Person (Sorcerer/Wizard Spell) | Enchantment | Makes one Humanoid creature or person your friend. |
Color Spray (Sorcerer/Wizard Spell) | Illusion | dazzles, blinds, or fogs affected creatures. |
Dancing Lantern (Sorcerer/Wizard Spell) | Enchantment | Animates a lantern-flame that follows you and can be used as a ray attack. |
Deja Vu (Sorcerer/Wizard Spell) | Enchantment | Make a creature realize that things aren't so bad after all. |
Disguise Self (Sorcerer/Wizard Spell) | Illusion | Changes your appearance. |
Ear-Piercing Scream (Sorcerer/Wizard Spell) | Illusion | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. |
Expeditious Retreat (Sorcerer/Wizard Spell) | Enchantment | Your Walk speed increases. |
Floating Disk (Sorcerer/Wizard Spell) | Evocation | Creates 3-ft.-diameter horizontal disk that carries things and can break falls. |
Gravity Bow (Sorcerer/Wizard Spell) | Evocation | Projectiles do damage as though one size category bigger. |
Hideous Laughter (Sorcerer/Wizard Spell) | Enchantment | Subject becomes wobbly due to gales of forced mirth. |
Hydraulic Push (Sorcerer/Wizard Spell) | Evocation | Wave of water damages and pushes an enemy one square. |
Hypnotism (Sorcerer/Wizard Spell) | Enchantment | Distracts and inflicts psychic damage. |
Illusion of Calm (Sorcerer/Wizard Spell) | Illusion | You appear to be standing calmly, even when you take some actions. |
Lock Gaze (Sorcerer/Wizard Spell) | Enchantment | Compel the target to look at you and only you, no matter how painful. |
Magic Missile (Sorcerer/Wizard Spell) | Evocation | Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5). |
Memory Lapse (Sorcerer/Wizard Spell) | Enchantment | Subject forgets events back to last turn. |
Nauseating Trail (Sorcerer/Wizard Spell) | Enchantment | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Shadow Weapon (Sorcerer/Wizard Spell) | Illusion | Create a quasi-real weapon for yourself or for allies. |
Shield (Sorcerer/Wizard Spell) | Enchantment | Invisible disc gives +4 Arcane Bonus to AC. |
Shocking Grasp (Sorcerer/Wizard Spell) | Evocation | Touch delivers Electricity (energy, common) damage. |
Silent Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual-based illusion of your design. |
Summon Monster I (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Strike (Sorcerer/Wizard Spell) | Universal | Gain a bonus on your next attack roll. |
Vanish (Sorcerer/Wizard Spell) | Illusion | Immediately become Invisible for 1 round. |
Ventriloquism (Sorcerer/Wizard Spell) | Illusion | Make your voice seem to issue from someplace else. |
2nd-Level Spells
Spell Name | School | Description |
---|---|---|
Admonishing Ray (Sorcerer/Wizard Spell) | Evocation | You fire one or more Securing force rays. |
Aggressive Thundercloud (Sorcerer/Wizard Spell) | Evocation | Flying storm cloud deals electricity damage. |
Blur (Sorcerer/Wizard Spell) | Illusion | Subject gains partial concealment if they displace at least 15 feet from their starting space each round. |
Burning Arc (Sorcerer/Wizard Spell) | Evocation | Create an arc of flame that burns one or more targets within a 20-foot cone. |
Burning Gaze (Sorcerer/Wizard Spell) | Evocation | Inflict fire damage and Burned to creatures simply by looking at them. |
Burst of Radiance (Sorcerer/Wizard Spell) | Illusion | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. |
Codespeak (Sorcerer/Wizard Spell) | Enchantment | Recipients gain the ability to speak, read, and write a new, coded language. |
Compassionate Ally (Sorcerer/Wizard Spell) | Enchantment | Target is compelled to help injured ally or suffer the Antagonized condition. |
Continual Flame (Sorcerer/Wizard Spell) | Evocation | Makes a permanent, heatless light. |
Disguise Other (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but affects you or another. |
Embrace Destiny (Sorcerer/Wizard Spell) | Universal | Dice with Fate, for good or ill. |
Euphoric Cloud (Sorcerer/Wizard Spell) | Enchantment | Fog intoxicates living creatures. |
Flaming Sphere (Sorcerer/Wizard Spell) | Evocation | Rolling ball of fire deals Fire Damage. |
Frost Fall (Sorcerer/Wizard Spell) | Evocation | Inflict cold damage and hindered. |
Glitterdust (Sorcerer/Wizard Spell) | Enchantment | Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. |
Gust of Wind (Sorcerer/Wizard Spell) | Evocation | Blows away or knocks down smaller creatures. |
Haunting Mists (Sorcerer/Wizard Spell) | Illusion | Creatures are shaken and take gnashing damage...or DO they? |
Invisibility (Sorcerer/Wizard Spell) | Illusion | Subject is invisible until the end of its next encounter. |
Magic Mouth (Sorcerer/Wizard Spell) | Illusion | Objects speaks once when triggered. |
Minor Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual and audible illusion of your design that can cause harm to believers. |
Mirror Image (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of you. |
Pilfering Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. |
Qualm (Sorcerer/Wizard Spell) | Enchantment | Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. |
Ricochet Shot (Sorcerer/Wizard Spell) | Evocation | Imbues a projectile or thrown weapon to give it the ability to ricochet. |
Scorching Ray (Sorcerer/Wizard Spell) | Enchantment | Ray Attack deals Fire Damage. |
Seducer's Eyes (Sorcerer/Wizard Spell) | Enchantment | You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. |
See Invisibility (Sorcerer/Wizard Spell) | Universal | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Universal | Share or inflict one memory upon the target. |
Spell Gauge (Sorcerer/Wizard Spell) | Universal | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Summon Monster II (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tactical Acumen (Sorcerer/Wizard Spell) | Enchantment | Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. |
Touch of Mercy (Sorcerer/Wizard Spell) | Enchantment | The target creature gains the Secured condition. |
Twilight Haze (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision. |
3rd-Level Spells
Spell Name | School | Description |
---|---|---|
Adjustable Disguise (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Aqueous Orb (Sorcerer/Wizard Spell) | Enchantment | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight (Sorcerer/Wizard Spell) | Enchantment | Magical auras become visible, a ray attack becomes available. |
Bells (Sorcerer/Wizard Spell) | Enchantment | A silvery tinkle distracts your foes...or destroys them. |
Blot (Sorcerer/Wizard Spell) | Illusion | Ruins writings and wipes creatures out of existence. |
Chain of Perdition (Sorcerer/Wizard Spell) | Enchantment | Creates a floating chain of force that damages your foes most terribly. |
Daylight (Sorcerer/Wizard Spell) | Evocation | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Displacement (Sorcerer/Wizard Spell) | Illusion | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Final Sacrifice (Sorcerer/Wizard Spell) | Evocation | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Fireball (Sorcerer/Wizard Spell) | Evocation | Hurl a fiery bead that bursts into a huge fiery explosion. |
Fly (Sorcerer/Wizard Spell) | Universal | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Punch (Sorcerer/Wizard Spell) | Evocation | Target takes force damage and is pushed away. |
Heroism (Sorcerer/Wizard Spell) | Enchantment | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person (Sorcerer/Wizard Spell) | Enchantment | Paralyzes one humanoid creature for a brief time. |
Invisibility Sphere (Sorcerer/Wizard Spell) | Illusion | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate (Sorcerer/Wizard Spell) | Illusion | Your ray attack causes a target to become Exiled. |
Lightning Bolt (Sorcerer/Wizard Spell) | Evocation | Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. |
Major Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Protection from Energy (Sorcerer/Wizard Spell) | Enchantment | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Red Right Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. |
Stinking Cloud (Sorcerer/Wizard Spell) | Enchantment | Vile vapors inflict damage and the Gagging condition.. |
Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Suggestion (Sorcerer/Wizard Spell) | Enchantment | Compels subject to follow stated course of action. |
Summon Monster III (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tiny Hut (Sorcerer/Wizard Spell) | Evocation | Creates shelter for 10 creatures on a Material Plane. |
Unravel Destiny (Sorcerer/Wizard Spell) | Universal | A target suffers if it has Action Points. |
4th-Level Spells
Spell Name | School | Description |
---|---|---|
Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell) | Evocation | Flying storm cloud deals lightning (energy, common) damage. |
Ball Lightning (Sorcerer/Wizard Spell) | Evocation | Flying ball of lightning deals heavy Electricity damage. |
Bestow Curse (Sorcerer/Wizard Spell) | Enchantment | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Charm Monster (Sorcerer/Wizard Spell) | Enchantment | Makes monster believe it is your ally. |
Confusion (Sorcerer/Wizard Spell) | Enchantment | Subjects struck by ray behave oddly and are at risk of a synergy. |
Crushing Despair (Sorcerer/Wizard Spell) | Enchantment | Subjects struggle to keep living against the assault of quiescent damage. |
Dragon's Breath (Sorcerer/Wizard Spell) | Evocation | Gives you a dragon's Breath Weapon. |
Fire Shield (Sorcerer/Wizard Spell) | Evocation | Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. |
Flaming Sphere, Greater (Sorcerer/Wizard Spell) | Evocation | Rolling ball of fire deals Fire Damage. |
Hurricane Blast (Sorcerer/Wizard Spell) | Evocation | Creates a severe blast of wind away from you. |
Ice Storm (Sorcerer/Wizard Spell) | Evocation | Hail deals damage and may slow creatures. |
Illusory Wall (Sorcerer/Wizard Spell) | Illusion | Wall, floor, or ceiling looks real, but anything can pass through. |
Insulting Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. |
Invisibility, Greater (Sorcerer/Wizard Spell) | Illusion | As Invisibility (Sorcerer/Wizard Spell), but works against all senses. |
Overwhelming Grief (Sorcerer/Wizard Spell) | Enchantment | Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. |
Phantasmal Killer (Sorcerer/Wizard Spell) | Illusion | Fearsome phantom image damages a foe. |
Pillar of Fire (Sorcerer/Wizard Spell) | Evocation | Creates deadly columns of flame. |
Rainbow Pattern (Sorcerer/Wizard Spell) | Illusion | Lights fascinate and inflict Light damage on chosen creatures. |
Shadow Barbs (Sorcerer/Wizard Spell) | Illusion | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. |
Shocking Image (Sorcerer/Wizard Spell) | Illusion | As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed. |
Shout (Sorcerer/Wizard Spell) | Evocation | Damages creatures and objects within cone with Sonic damage. |
Summon Monster IV (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unbearable Brightness (Sorcerer/Wizard Spell) | Enchantment | Your enchantment blasts an area with destroying light (energy, uncommon). |
Wall of Blindness (Sorcerer/Wizard Spell) | Illusion | Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. |
Wandering Star Motes (Sorcerer/Wizard Spell) | Illusion | Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. |
5th-Level Spells
Spell Name | School | Description |
---|---|---|
Blood Boil (Sorcerer/Wizard Spell) | Evocation | Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. |
Cone of Cold (Sorcerer/Wizard Spell) | Evocation | Inflicts intense cold damage in a large cone. |
Damnation Stride (Sorcerer/Wizard Spell) | Enchantment | Teleports you a short distance and leaves behind a burst of fire. |
Dismissal (Sorcerer/Wizard Spell) | Enchantment | Your scorn hurts. Make a ray attack with dire consequences. |
Dominate Person (Sorcerer/Wizard Spell) | Enchantment | Controls Humanoid telepathically. |
Feeblemind (Sorcerer/Wizard Spell) | Enchantment | Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. |
Hold Monster (Sorcerer/Wizard Spell) | Enchantment | Briefly paralyzes one creature of any type. |
Icy Prison (Sorcerer/Wizard Spell) | Evocation | Thick ice hampers and damages the target. |
Interposing Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Hand provides cover against 1 opponent, or damage against several. |
Mind Fog (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision and causes fictive damage. |
Nightmare (Sorcerer/Wizard Spell) | Illusion | Sends vision dealing heavy psychic damage and fatigue. |
Persistent Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), but much stronger. |
Phantasmal Web (Sorcerer/Wizard Spell) | Illusion | Catches subjects in an illusory web. |
Sending (Sorcerer/Wizard Spell) | Evocation | Delivers short message anywhere, instantly. |
Stoneskin, Communal (Sorcerer/Wizard Spell) | Enchantment | As Stoneskin, but you may protect multiple creatures. |
Summon Monster V (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Uncommon Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. |
Wall of Sound (Sorcerer/Wizard Spell) | Enchantment | Sonic wall damages creatures. |
6th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. |
Chain Lightning (Sorcerer/Wizard Spell) | Evocation | Unleash a spectacular crackling corona of lightning bolts. |
Cloak of Dreams (Sorcerer/Wizard Spell) | Enchantment | Ray causes living creatures to fall asleep and risk a Synergy. |
Contagious Flame (Sorcerer/Wizard Spell) | Evocation | Blast of deadly fire eats away harder and harder at enemies. |
Envious Urge (Sorcerer/Wizard Spell) | Enchantment | Targets suffer damage and want what you have. A lot. |
Forceful Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | Hand carries your stuff and pushes creatures away, doing heavy damage in the process. |
Freezing Sphere (Sorcerer/Wizard Spell) | Enchantment | Freezes water or deals cold damage. |
Hallucinatory Terrain (Sorcerer/Wizard Spell) | Illusion | Appears like any sort of natural terrain, but does not conceal structures or creatures. |
Hellfire Ray (Sorcerer/Wizard Spell) | Evocation | A blast of hellfire deals damage, and if it kills the victim, then things get...interesting. |
Heroism, Greater (Sorcerer/Wizard Spell) | Enchantment | Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. |
Programmed Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, but dormant until triggered by event. |
Serenity (Sorcerer/Wizard Spell) | Enchantment | Peaceful feelings harm those attempting violence. |
Shadow Walk (Sorcerer/Wizard Spell) | Illusion | Step into shadow to travel rapidly. |
Suggestion, Mass (Sorcerer/Wizard Spell) | Enchantment | As Suggestion, affects multiple targets. |
Summon Monster VI (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Universal | Lets you see things as they really are. |
Utter Contempt (Sorcerer/Wizard Spell) | Enchantment | Targets suffer heavy Soul (energy, rare) damage as you deride them. |
7th-Level Spells
8th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Dirus (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. |
Bestow Curse, Greater (Sorcerer/Wizard Spell) | Enchantment | Inflicts Cursed or Hexed upon multiple creatures you choose. |
Burst of Revelation (Sorcerer/Wizard Spell) | Enchantment | Enemies you choose at long range suffer terrible damage of a type you choose. |
Charm Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | As Charm Monster, but multiple targets within 30 feet of each other. |
Clenched Fist of the Magus (Sorcerer/Wizard Spell) | Evocation | Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling. |
Deadly Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, much bigger, more damaging, and may affect multiple senses. |
Demand (Sorcerer/Wizard Spell) | Enchantment | As Sending, plus you can send a Suggestion. |
Destruction of Self (Sorcerer/Wizard Spell) | Illusion | You create a ray attack of lies, that knocks your target loose from reality. |
Ghosthowl (Sorcerer/Wizard Spell) | Illusion | Damages insubstantial creatures without a saving throw, and all others with a saving throw. |
Greater Oculus Electricum (Sorcerer/Wizard Spell) | Evocation | Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack. |
Incendiary Cloud (Sorcerer/Wizard Spell) | Enchantment | Cloud obscures vision and inflicts Darkfire damage. |
Pillar of Lava (Sorcerer/Wizard Spell) | Evocation | Pillars of lava impede movement and deal damage. |
Polar Ray (Sorcerer/Wizard Spell) | Evocation | Ray attack deals cold (energy, common) damage and Ability Dilution. |
Power Word Stun (Sorcerer/Wizard Spell) | Enchantment | Ray attack stuns creature and places them at risk of a Synergy. |
Screen (Sorcerer/Wizard Spell) | Illusion | Illusion hides area from both vision and scrying. |
Shout, Greater (Sorcerer/Wizard Spell) | Evocation | Devastating yell deals Sonic damage. |
Static Burst (Sorcerer/Wizard Spell) | Evocation | Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away. |
Stormbolts (Sorcerer/Wizard Spell) | Evocation | You are struck by a massive lightning bolt...and share. |
Summon Monster VIII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sunburst (Sorcerer/Wizard Spell) | Evocation | Deals heavy light damage to a large area within range. |
Thundermane (Sorcerer/Wizard Spell) | Illusion | You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose. |
9th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Atrox (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. |
Bruxism (Sorcerer/Wizard Spell) | Enchantment | Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. |
Censorium (Sorcerer/Wizard Spell) | Illusion | Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. |
Consumptum Feurium Magnifica (Sorcerer/Wizard Spell) | Evocation | Point-blank blast of terrible darkfire energy, powered by the caster's life-force. |
Crushing Hand of the Magus (Sorcerer/Wizard Spell) | Evocation | A really large hand crushes your foes. |
Dominate Monster (Sorcerer/Wizard Spell) | Enchantment | As Dominate Person, but any creature. |
Elitist (Sorcerer/Wizard Spell) | Enchantment | Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. |
Forced Quiet (Sorcerer/Wizard Spell) | Enchantment | Muffle sound around the target. |
Foresight (Sorcerer/Wizard Spell) | Universal | "Sixth sense" warns of impending danger and grants many benefits. |
Furnace Bones (Sorcerer/Wizard Spell) | Evocation | Infuses allies you touch with fiery abilities. |
Ghost Dance (Sorcerer/Wizard Spell) | Illusion | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Gift of the Rider (Sorcerer/Wizard Spell) | Illusion | Allied recipients may use their actions and movements far more efficiently. |
Heroic Invocation (Sorcerer/Wizard Spell) | Enchantment | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | Paralyzes multiple creatures for a short time. |
Icy Prison, Mass (Sorcerer/Wizard Spell) | Evocation | Thick ice hampers and damages several targets. |
Mad Hallucination (Sorcerer/Wizard Spell) | Illusion | Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. |
Meteor Swarm (Sorcerer/Wizard Spell) | Evocation | Four exploding spheres each deal Fire and Bludgeoning Damage. |
Overwhelming Presence (Sorcerer/Wizard Spell) | Enchantment | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Parliament of Selves (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of your allies. |
Perfect Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from all Physical damage types. |
Power Word Kill (Sorcerer/Wizard Spell) | Enchantment | Ray which deals massive eldritch damage with no saving throw allowed. |
Ride the Lightning (Sorcerer/Wizard Spell) | Evocation | Transform into electricity and race forth, blasting all in your path. |
Shades (Sorcerer/Wizard Spell) | Illusion | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Storm of Revelation (Sorcerer/Wizard Spell) | Enchantment | A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. |
Summon Monster IX (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sundering Shards (Sorcerer/Wizard Spell) | Illusion | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Thunderblast (Sorcerer/Wizard Spell) | Evocation | Inflicts massive thundercrash damage upon many foes you choose. |
Volcano (Sorcerer/Wizard Spell) | Evocation | Create a Huge, incredibly destructive volcano that burns everything around it. |
Weird (Sorcerer/Wizard Spell) | Illusion | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Winds of Vengeance (Sorcerer/Wizard Spell) | Evocation | Gives you the ability to fly and attack with wind. |
Wish (Sorcerer/Wizard Spell) | Universal | Reshape reality at your whim, within limits, and at a cost. |