Panicked
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Condition Severity: Strong
Your every thought is consumed with the need to survive the next few seconds.
Effects
- You drop everything you are holding in your hands. You cannot pick these items back up while you remain panicked.
- You may take no actions except for the Total Defense action, the Withdraw maneuver, or a Run action during any turn in which you are panicked.
- You may not perform any other actions during, or outside of, your turn, other than these actions. This includes standard actions, move actions, swift actions, immediate actions, and attacks of opportunity. The exception is free actions, which are nearly always allowed during your turn, but the GM has final discretion over any free actions that a panicked character couldn't reasonably perform. (Saving throws are always allowed, for example, no matter how panicked you are.)
- This is a fear condition.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- If, at the end of any of your turns you are at least 50 feet (10 squares) away from the creature which caused you to become Panicked, or you end your turn in a position with Total Cover against the creature that caused you to become panicked, the Panicked condition immediately ends. This distance is measured as line of effect, going around walls, etc.
- Picking up dropped items requires either a move action, or part of a move action, and that you are in the space (or passing through the space) where the equipment was dropped. As noted above, you cannot pick up dropped items while you are suffering under the Panicked status condition.
- If not cleared, Panicked automatically ends at the end of the encounter.