Ranger Feats

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The following feats are especially suitable for rangers. This list is by no means everything the ranger could select as a feat, merely feats that are specifically good for rangers. There are also quite a lot of feats that are good for everyone, including rangers, that are listed on the main Feats page.

Courageous Tier (1-5)

Ranger-Specific Feats Prerequisites Description
Ammo Drop (Feat) Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity.
Arcane Talent (Feat) Level 1 Gain the use of a single cantrip three times per day
Armor Proficiency, Heavy (Feat) Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) No penalties on attack rolls while wearing heavy armor
Big Game Hunter (Feat) Level 1 +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures.
Black Marketeer (Feat) Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank Use black market connections to gather illegal/illicit items.
Bloody Vengeance (Feat) Level 1 Make an opponent that damaged you take bleed damage next time you hit it.
Bolster Damage Reduction (Feat) Level 1, Damage Reduction (from any source) Increase DR against a single attack
Bonded Mind (Feat) Level 1 Communicate with a partner non-verbally, as the Message spell.
Brutality, Improved (Feat) Level 1, Proficient with a brutal weapon Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Catch Off-Guard (Feat) Level 1 No penalties for improvised melee weapons
Cavalry Whip Mastery (Feat) Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Charging Hurler (Feat) Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Combat Expertise (Feat) Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Reflexes (Feat) Level 1 Make additional attacks of opportunity each round.
Conceal Scent (Feat) Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Coordinated Advance (Feat) Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot (Feat) Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan (Feat) Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire (Feat) Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator (Feat) Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Deadly Aim (Feat) Level 1 You are equally adroit with both melee and ranged attacks.
Death from Above (Feat) Level 1, Acrobatics 1 rank Gain +2 bonus on attack rolls when attacking from higher ground
Defensive Combat Training (Feat) Level 1, Light, medium or no armor (i.e. not heavy armor) Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor.
Deflect Arrows (Feat) Level 1 Avoid one ranged attack per round
Desert Dweller (Feat) Level 1, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Desperate Battler (Feat) Level 1 Gain +1 morale bonus on melee attack and damage when alone
Diehard (Feat) Level 1, Endurance (Feat) Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp
Dilettante (Feat) Level 1 +1 scaling bonus in Knowledge skills with at least one rank.
Distance Thrower (Feat) Level 1 Reduce ranged penalties for thrown weapons by 2
Distracting Charge (Feat) Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Dodge (Feat) Level 1 +1 dodge bonus to AC
Duck and Cover (Feat) Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
Eagle Eyes (Feat) Level 1 See much more keenly at distance on visual Perception checks
Endurance (Feat) Level 1 Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
Enforcer (Feat) Level 1, Intimidate 1 rank Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken.
Exotic Weapon Proficiency (Feat) BAB +1 No penalty on attacks made with one exotic weapon
Extend the Bulwark (Feat) Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Feral Combat Training (Feat) Level 1 Gain +1 to hit with all attacks, but you cannot fight defensively
Friendly Fire Maneuvers (Feat) Level 1 Take only half damage from a chosen ally's attacks, when you are included in those attacks.
Grudge Fighter (Feat) BAB +1 Gain a bonus to attack and damage on a creature that has damaged you
Improved Combat Maneuvers (Feat) Level 1 +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
Initiative, Improved (Feat) Level 1 Gain a scaling bonus on initiative checks
Intercept Charge (Feat) Level 1 Intercept a charge made against your partner as an immediate action.
Iron Will (Feat) BAB +1 Grants a scaling bonus (+1 to +4) on Will saves
Large Target (Feat) Level 1, Proficient with sling or slingstaff Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
Long Whip Mastery (Feat) Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit.
Maneuver Opus (Feat) Level 1 Perform a combat maneuver with a different skill than it normally requires.
Mobility (Feat) Level 1, Dodge (Feat) +4 AC against attacks of opportunity from movement
Narrow Frame (Feat) Level 1, Escape Artist 1 rank You take no penalties when squeezing into a space up to one size too small for you.
Net Adept (Feat) BAB +1, Exotic Weapon Proficiency (Feat): Net May treat a net as a one-handed melee weapon with inclusive reach 10 feet
Nimble Moves (Feat) Level 1 Ignore 5 feet of difficult terrain when you move
Old Selective (Feat) Level 1 Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect.
Power Attack (Feat) Level 1, Proficiency with your wielded weapon(s) Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
Precise Shot (Feat) Level 1, Weapon Focus (Feat) No penalty for shooting into melee at any range.
Prone Shooter (Feat) BAB +1, Stealth 1 rank Gain +2 AC while Prone.
Quaff (Feat) Level 1 Draw and drink a potion with a single swift action.
Quarry, Improved (Feat) Ranger 1 Gain 1 additional quarry die each round
Quarterstaff Master (Feat) BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> Use a Quarterstaff or Mage's Staff with incredible mastery.
Quick Draw (Feat) BAB +1 Draw weapon as a free action, sheathe weapon as a swift action
Quickpick Master (Feat) Level 1, Exotic Weapon Proficiency (Feat) with Quickpick Wielding a quickpick in two hands grants 2x STR mod to damage
Rent Asunder (Feat) Level 1, Proficiency with a sunder weapon Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3)
Runner (Feat) Level 1 Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps.
Saboteur (Feat) Level 1 Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools.
Shake It Off (Feat) Level 1 Gain +1 to all saving throws per adjacent ally
Shield Focus (Feat) BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Proficiency (Feat) Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall (Feat) Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Skill Expert (Feat) Level 1 +2 feat bonus and improved crit range for one skill.
Skilled Driver (Feat) Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Spiky Shield (Feat) Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splintering Weapon (Feat) BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Swap Places (Feat) Level 1 Swap places with a willing adjacent ally who has this feat
Throw Anything (Feat) Level 1 No penalties for improvised ranged weapons
Toughness (Feat) Level 1 +3 hit points, and +1 per character level beyond 3
Two-Weapon Fighting (Feat) Level 1 Reduce two-weapon fighting penalties when dual-wielding
Unarmed Strike, Improved (Feat) Level 1 Deal 1d6 base weapon damage with an unarmed strike
War Whip Finesse (Feat) Level 1, Proficiency with War Whip War Whip gains the Finesse weapon quality
Weapon Aficionado (Feat) Level 1, Non-Fighter class Qualify for and use well fighter-centric combat feats.
Weapon Finesse (Feat) Level 1, proficient with a light or finesse weapon Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
Weapon Focus (Feat) Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.

Summoning Feats Prerequisites Description
Augment Summoning (Feat) Level 1 Summoned creatures gain +1 damage per two character levels of the summoner.
Moonlight Summons (Feat) Level 1 Summoned creatures now do stilling (energy, uncommon) damage.
Nimble Natural Summons (Feat) Level 1 Creatures you summon move easily in undergrowth, and gain Brachiate.
Summoning Perfection (Feat) Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Sunlight Summons (Feat) Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.

Teamwork Feats Prerequisites Description
Bonded Mind (Feat) Level 1 Communicate with a partner non-verbally, as the Message spell.
Coordinated Advance (Feat) Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot (Feat) Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Covering Fire (Feat) Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Distracting Charge (Feat) Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Duck and Cover (Feat) Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
Extend the Bulwark (Feat) Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Intercept Charge (Feat) Level 1 Intercept a charge made against your partner as an immediate action.
Shake It Off (Feat) Level 1 Gain +1 to all saving throws per adjacent ally
Shield Wall (Feat) Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Swap Places (Feat) Level 1 Swap places with a willing adjacent ally who has this feat

Intrepid Tier (6-10)

Ranger-Specific Feats Prerequisites Description
Adroit Defender (Feat) <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC
Advanced Ranger Trap (Feat) Ranger 6, Trapper class feature Add +2 to the Disable Device and Perception check DCs for your ranger traps.
Axe Guardian (Feat) Level 6, Proficient with a defensive weapon Gain +2 to AC and Reflex saves from a defensive quality weapon
Babble-Peddler (Feat) Level 6, Barter 6 ranks, Bluff 6 ranks Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts.
Back to Back (Feat) Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Blind-Fight (Feat) Level 6, Perception 6 ranks Ignore partial or total concealment penalties with your melee attacks
Brutality, Greater (Feat) Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Bullseye Shot (Feat) Level 6, Weapon Focus (Feat), Precise Shot (Feat) Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again.
Charging Hurler, Improved (Feat) Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Circular Parry (Feat) Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Combat Medic (Feat) Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Critical, Improved (Feat) BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Cumbersome But Manageable (Feat) Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Darting Viper (Feat) BAB +6, proficiency with an Adaptive Reach weapon Gain a +2 bonus to your next attack when shifting to or from reach.
Death or Glory (Feat) BAB +6, Power Attack (Feat) Gain bonuses to attack and damage in exchange for taking attacks in return.
Dorn-Dergar Master (Feat) BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar Learn to use the dorn-dergar with one hand.
Double Slice (Feat) Level 6, Two-Weapon Fighting (Feat) Add your Str bonus to off-hand damage rolls
Eclectic (Feat) Level 6, at least two character classes Gain the favored class feature of a second character class you possess
Fast Crawl (Feat) Level 6 Move at half speed or make 5-foot steps while Prone.
Feint Partner (Feat) Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Field Repair (Feat) Level 6, Profession 6 ranks You can repair broken items
Flexible Activation (Feat) Ranger 6, Quarry class feature Learn an additional quarry activation ability from the Quarry Activations list.
Focused Shot (Feat) Level 6, Weapon Focus (Feat), Precise Shot (Feat) Add Int modifier on damage rolls with bows or crossbows
Gang Up (Feat) Level 6, Combat Expertise Flank an opponent if at least two allies are adjacent to it
Grasping Whip (Feat) BAB +6, Weapon Focus (Feat): any whip weapon Snatch unattended small or tiny objects with your whip
Improvised Weapon Mastery (Feat) BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> Bonus base weapon damage and improved crit range with improvised weapons.
Let Them Come (Feat) Level 6, Weapon Focus (Feat): selected weapon Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality.
Light On Your Feet (Feat) Level 6, Runner (Feat) You take no movement penalties when wearing medium armor
Long Reach Mastery (Feat) Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> Reduces the unwieldy quality to the Cumbersome quality
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Missile Shield (Feat) Level 6, Shield Focus (Feat) Deflect one ranged attack per round with shield
Notched Shield (Feat) Level 6, Shield Focus (Feat), proficient in both weapon and shield Use a two-handed polearm with one hand while wielding a notched shield in your off-hand
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Point-Blank Master (Feat) Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon Do not provoke attacks of opportunity while firing one ranged projectile weapon
Prone Slinger (Feat) Level 6 May use a sling while Prone
Rapid Reload (Feat) Level 6, Weapon Focus (Feat): any crossbow Reload your weapon quickly
Reactive Reach (Feat) Level 6, Proficiency with an adaptive reach weapon Change your adaptive reach as an immediate reaction
Riddle of Steel (Feat) BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Rod Whisperer (Feat) Level 6, Use Magic Device 6 ranks Increase the effective Creator Level (CL) of any rod you wield
Second Chance (Feat) BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Shield Focus, Greater (Feat) <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shot on the Run (Feat) Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
Spell Resistance, Improved (Feat) Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Stalwart (Feat) BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
True Blood (Feat) Level 6 You may select an additional minor racial trait from your race's list of available traits.
Two-Weapon Defense (Feat) Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Two-Weapon Fighting, Improved (Feat) Level 6, Two-Weapon Fighting (Feat) Gain an additional off-hand attack during a full attack action
Underfoot (Feat) Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so
Urban Forager (Feat) Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. You may use the Survival skill to forage and track in urban locations
Vice Grip (Feat) BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Volley Fire (Feat) Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.
Wide Stance (Feat) Level 6, Proficiency with a massive weapon Your massive weapon uses 2x STR mod for damage instead of 1.5x

Summoning Feats Prerequisites Description
Aquatic Summons (Feat) Level 6 Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice.
Divine Summoning (Feat) Level 6 Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
Guardian Summoning (Feat) Level 6 Summoned creatures have considerably more hit points than normal, and are much harder to kill.
Skeleton Summoner (Feat) Level 6 Summon skeletons instead of living creatures with summon spells.

Teamwork Feats Prerequisites Description
Back to Back (Feat) Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Combat Medic (Feat) Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Feint Partner (Feat) Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Volley Fire (Feat) Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.

Heroic Tier (11-15)

Ranger-Specific Feats Prerequisites Description
Adroit Diversion (Feat) <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead.
Altitude Affinity (Feat) Level 11, Endurance (Feat) Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes.
Blinding Flash (Feat) Level 11, Combat Expertise (Feat) As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round.
Bodyguard (Feat) Level 11, Combat Reflexes (Feat) Use attack of opportunity to add a bonus to adjacent ally's AC
Bounding Hammer (Feat) Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> Each attack against the same foe grants a +1d4 cumulative damage bonus
Clustered Shots (Feat) BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Critical Focus (Feat) Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Deflection, Exceptional (Feat) Level 11, Deflect Arrows (Feat) Deflect any type of ranged attack.
Destructive Dispel (Feat) Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> Upon successful dispel, target is also rattled
Dimensional Agility (Feat) Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step.
Expert Driver (Feat) Level 11, Skilled Driver (Feat): selected vehicle type Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore (Feat) Level 11 Gain a +1 bonus to attack and base weapon damage when you fully identify a creature
False Opening (Feat) Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Low-Light Vision, Improved (Feat) Level 11, Low-light vision Range of your low-light vision doubles.
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Monkey Lunge (Feat) Level 11, Lunge (Feat), Acrobatics 11 ranks Use Lunge without suffering a penalty to AC.
Net and Trident (Feat) Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) May treat a net in the off-hand as a light, one-handed ranged weapon
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Precise Shot, Improved (Feat) BAB +11, Weapon Focus (Feat), Precise Shot (Feat) No cover or concealment chance on ranged attacks
Prone Fighting (Feat) Level 11 Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone.
Quick Combat Maneuvers (Feat) Level 11, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers as a swift action, inflict extra damage.
Riddle of Steel (Feat) BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment (Feat) Level 11 When your partner confirms a critical, you gain an attack of opportunity
Skill Specialist (Feat) Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Small But Deadly (Feat) Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Snap Shot (Feat) Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Spring Attack (Feat) BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Stalwart, Improved (Feat) BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Strike Back (Feat) BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Swing About (Feat) Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Tenacious Survivor (Feat) Level 11, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
Vice Grip (Feat) BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Wrecking Pick (Feat) Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) Grants +1 base weapon damage to Sunder weapons and causes Ruptured

Summoning Feats Prerequisites Description
Bicephalic Summons (Feat) Level 11 Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
Caustic Summons (Feat) Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Draconic Summoning (Feat) Level 11 Summoned creature gains lesser flight and a sonic damage area of effect attack.
Dripping Summons (Feat) Level 11 Summoned creatures splatter nearby creatures with acid when hit.
Summoning I, Incredible (Feat) Level 11 Summon up to two monsters per casting.

Teamwork Feats Prerequisites Description
Allied Spellcaster (Feat) Caster Level 11 Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat.
Seize the Moment (Feat) Level 11 When your partner confirms a critical, you gain an attack of opportunity
Swing About (Feat) Level 11 Move your adjacent partner to any other square you can reach as a swift action.

Undaunted Tier (16-20)

Ranger-Specific Feats Prerequisites Description
Accuracy, Uncanny (Feat) Level 16, Precise Shot, Improved (Feat), Perception 16 ranks Ignore the minimum die result required by total concealment.
Acrobatic Steps (Feat) Level 16, Nimble Moves (Feat) Ignore 20 feet or more of difficult terrain when you move
Adroit Doom (Feat) <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat)
Armor Skin (Feat) Level 16 Increase your Natural Armor bonus by 1
Brutality, Savage (Feat) Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon The base weapon damage dice of your brutal weapon always roll maximum results
Colossal Force (Feat) BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Darkvision, Improved (Feat) Level 16, Darkvision Range of your darkvision doubles.
Dimensional Assault (Feat) Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action
Far Shot (Feat) Level 16, Weapon Focus (Feat) Decrease ranged penalties by half
Fearsome Barricade (Feat) Level 16, Intimidate 15 ranks Intimidate those who attack your allies.
Friendly Switch (Feat) Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Switch places with an ally as part of a 5-foot-step.
Furious Focus (Feat) Level 16, Power Attack (Feat) Do not take the Power Attack attack penalty
Got Your Back (Feat) Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impaling Critical (Feat) Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon May impale and deal extra damage to opponent with a critical hit
In Harm's Way (Feat) Level 16, Bodyguard (Feat) Take the damage of a successful attack upon an adjacent ally
Iron Grip (Feat) BAB +16, Vice Grip (Feat) All penalties assessed on the Relative Weapon Sizes table are reduced by 4.
Messy Wounds (Feat) Level 16, Proficient with a Saber First attack each round inflicts a scaling Rupture condition
Near and Far (Feat) Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting Ranged attacks do not provoke attacks of opportunity
Paired Opportunists (Feat) Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Ray Shield (Feat) Level 16, Missile Shield (Feat), Shield Focus (Feat) Deflect ranged attacks each round, including rays and gazes, with shield
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Shield Focus, Greater (Feat) <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Sidestep (Feat) Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Spear Dancer (Feat) Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Stalwart, Improved (Feat) BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stick Together (Feat) Level 16 Move as an immediate action when your partner moves.
Storm of Throws (Feat) Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Strike Back (Feat) BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Swarm of Arrows (Feat) Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Two-Weapon Fighting, Greater (Feat) Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Whirlwind Attack (Feat) Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Make one melee touch attack against all foes within reach as a full-attack action

Summoning Feats Prerequisites Description
Agile Summons (Feat) Level 16 Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter.
Chivalric Summoning (Feat) Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Colossal Summoning (Feat) Level 16 Summoned creatures are larger than normal, and have increased reach.
Ebon Summoning (Feat) Level 16 All of the summoned creature's attacks become touch attacks, and they become immune to critical hits.
Invisible Summons (Feat) Level 16 Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility.
Starlight Summons (Feat) Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Sylvan Summoning (Feat) Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.

Teamwork Feats Prerequisites Description
Got Your Back (Feat) Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Paired Opportunists (Feat) Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Stick Together (Feat) Level 16 Move as an immediate action when your partner moves.

Valorous Tier (21-25)

Ranger-Specific Feats Prerequisites Description
Blinding Speed (Feat) Level 21 Grants a bonus attack during a full attack action, and increases all your movement speeds
Creator, Epic (Feat) Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical, Epic (Feat) Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Damage Reduction (Feat) Level 21 Increases your Damage Reduction by 3/-.
Dimensional Dervish (Feat) Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) During a full attack action, you may teleport between each attack
Endurance, Epic (Feat) Level 21, Endurance (Feat) Significantly increases your resistance to environmental damage.
Escape Route (Feat) Level 21 Provoke no attacks of opportunity when moving through squares threatened by your partner
Extraordinary Shot (Feat) Level 21, Weapon Focus (Feat): any ranged weapon Counter attacks with a readied action.
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impeccable Pedigree (Feat) Level 21 You may select an additional major racial trait from your race's list of available traits.
Initiative, Superior (Feat) Level 21, Initiative, Improved (Feat) Gain a +4 training bonus on all initiative checks.
Iron Grip (Feat) BAB +16, Vice Grip (Feat) All penalties assessed on the Relative Weapon Sizes table are reduced by 4.
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Skill Prodigy (Feat) Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Snap Shot, Improved (Feat) Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Spear Dancer (Feat) Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Speed, Epic (Feat) Level 21, Runner (Feat) Your speed increases by 30 feet.
Spell Resistance, Greater (Feat) Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) Your Spell Resistance improves by +3.
Spell Shot (Feat) Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Tamer of Nature (Feat) Ranger 21 You can critically hit your quarry, even if it is normally immune to crits.
Toughness, Epic (Feat) Level 21, Toughness (Feat) You gain +3 hit points per character level.

Summoning Feats Prerequisites Description
Summoning, Superior (Feat) Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.
Summoning II, Incredible (Feat) Level 21, Summoning I, Incredible (Feat) Summon up to three monsters per casting.

Teamwork Feats Prerequisites Description
Escape Route (Feat) Level 21 Provoke no attacks of opportunity when moving through squares threatened by your partner
Summoning, Superior (Feat) Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.

Mythic Tier (26-30)

Ranger-Specific Feats Prerequisites Description
Bloody Assault (Feat) Level 26, Power Attack (Feat) Trade melee attack bonus for rupture damage
Brute Strength (Feat) Level 26 Add your Con modifier as a bonus on all melee damage rolls.
Deadly Storm (Feat) Level 26, Storm of Throws (Feat), Quick Draw (Feat) Make one attack against each nearby foe with thrown weapons, including precision damage.
Deadly Swarm (Feat) Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons, including precision damage.
Dimensional Maneuvers (Feat) Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage.
Dimensional Savant (Feat) Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat)
Distant Shot (Feat) Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) Ranged attack at long distance with no range penalties.
Impaling Critical, Improved (Feat) Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Infinite Deflection (Feat) Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks.
Mass Combat Maneuvers (Feat) Level 26, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
Opening Volley (Feat) Level 26, Weapon Focus, Snap Shot Successful ranged attack grants +4 on next melee attack roll
Outflank (Feat) Level 26 Flanking bonus becomes +4 with an ally that also has this feat
Spell Shot (Feat) Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Team Up (Feat) Level 26, Combat Expertise (Feat), Gang Up (Feat) Aid another as a swift action when flanking
Two-Weapon Fighting, Perfect (Feat) Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a fourth attack at -5 to-hit with your off-hand weapon.
Void Step (Feat) Level 26, Blinding Speed (Feat) Move your base speed once per encounter as a swift action.
Walk on Water (Feat) Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) As long as you keep moving, you don't sink when walking across liquids
Whirlwind Attack, Improved (Feat) Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack is now a standard action instead of a full attack action.

Summoning Feats Prerequisites Description
Prolonged Summons (Feat) Level 26, Summoning Perfection (Feat) Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters.
Summoning, Superb (Feat) Level 26, Summoning Perfection (Feat) Any time you summon a creature, its CR is always equal to your Character Level + 1.

Teamwork Feats Prerequisites Description
Outflank (Feat) Level 26 Flanking bonus becomes +4 with an ally that also has this feat

Legendary Tier (31-35)

Ranger-Specific Feats Prerequisites Description
Brute Strength, Invincible (Feat) Level 31, <Brute Strength (Feat) OR Barbarian 31> The character's strength becomes superhuman.
Combat Reflexes, Improved (Feat) Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Pack Attack (Feat) Level 31 When your partner attacks an enemy creature, you may make an immediate 5-foot step.
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Scirocco (Feat) Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack now includes non-provoking movement.
Sidestep, Improved (Feat) Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Skill Virtuoso (Feat) Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills.
Snap Shot, Greater (Feat) Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons
Survivor (Feat) Level 31, Diehard (Feat), Endurance (Feat) You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows.

Summoning Feats Prerequisites Description
Summon Companion (Feat) Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal.
Summoning III, Incredible (Feat) Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.

Teamwork Feats Prerequisites Description
Pack Attack (Feat) Level 31 When your partner attacks an enemy creature, you may make an immediate 5-foot step.