Ranger Feats
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The following feats are especially suitable for rangers. This list is by no means everything the ranger could select as a feat, merely feats that are specifically good for rangers. There are also quite a lot of feats that are good for everyone, including rangers, that are listed on the main Feats page.
Courageous Tier (1-5)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Ammo Drop (Feat) | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. |
Arcane Talent (Feat) | Level 1 | Gain the use of a single cantrip three times per day |
Armor Proficiency, Heavy (Feat) | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor |
Big Game Hunter (Feat) | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. |
Black Marketeer (Feat) | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. |
Bloody Vengeance (Feat) | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. |
Bolster Damage Reduction (Feat) | Level 1, Damage Reduction (from any source) | Increase DR against a single attack |
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Brutality, Improved (Feat) | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Catch Off-Guard (Feat) | Level 1 | No penalties for improvised melee weapons |
Cavalry Whip Mastery (Feat) | Level 1, Proficient with Cavalry Whip | Cavalry Whip can be used against targets as close as 10 feet away |
Charging Hurler (Feat) | Level 1, Weapon Focus (Feat) | May use the charge rules to make a thrown weapon attack |
Combat Expertise (Feat) | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus |
Combat Reflexes (Feat) | Level 1 | Make additional attacks of opportunity each round. |
Conceal Scent (Feat) | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Cosmopolitan (Feat) | Level 1 | Read and speak two additional languages, gain one new natural talent skill |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Creator (Feat) | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. |
Deadly Aim (Feat) | Level 1 | You are equally adroit with both melee and ranged attacks. |
Death from Above (Feat) | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground |
Defensive Combat Training (Feat) | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. |
Deflect Arrows (Feat) | Level 1 | Avoid one ranged attack per round |
Desert Dweller (Feat) | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened |
Desperate Battler (Feat) | Level 1 | Gain +1 morale bonus on melee attack and damage when alone |
Diehard (Feat) | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp |
Dilettante (Feat) | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. |
Distance Thrower (Feat) | Level 1 | Reduce ranged penalties for thrown weapons by 2 |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Dodge (Feat) | Level 1 | +1 dodge bonus to AC |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Eagle Eyes (Feat) | Level 1 | See much more keenly at distance on visual Perception checks |
Endurance (Feat) | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. |
Enforcer (Feat) | Level 1, Intimidate 1 rank | Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken. |
Exotic Weapon Proficiency (Feat) | BAB +1 | No penalty on attacks made with one exotic weapon |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Feral Combat Training (Feat) | Level 1 | Gain +1 to hit with all attacks, but you cannot fight defensively |
Friendly Fire Maneuvers (Feat) | Level 1 | Take only half damage from a chosen ally's attacks, when you are included in those attacks. |
Grudge Fighter (Feat) | BAB +1 | Gain a bonus to attack and damage on a creature that has damaged you |
Improved Combat Maneuvers (Feat) | Level 1 | +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage. |
Initiative, Improved (Feat) | Level 1 | Gain a scaling bonus on initiative checks |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Iron Will (Feat) | BAB +1 | Grants a scaling bonus (+1 to +4) on Will saves |
Large Target (Feat) | Level 1, Proficient with sling or slingstaff | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Long Whip Mastery (Feat) | Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> | Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit. |
Maneuver Opus (Feat) | Level 1 | Perform a combat maneuver with a different skill than it normally requires. |
Mobility (Feat) | Level 1, Dodge (Feat) | +4 AC against attacks of opportunity from movement |
Narrow Frame (Feat) | Level 1, Escape Artist 1 rank | You take no penalties when squeezing into a space up to one size too small for you. |
Net Adept (Feat) | BAB +1, Exotic Weapon Proficiency (Feat): Net | May treat a net as a one-handed melee weapon with inclusive reach 10 feet |
Nimble Moves (Feat) | Level 1 | Ignore 5 feet of difficult terrain when you move |
Old Selective (Feat) | Level 1 | Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect. |
Power Attack (Feat) | Level 1, Proficiency with your wielded weapon(s) | Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. |
Precise Shot (Feat) | Level 1, Weapon Focus (Feat) | No penalty for shooting into melee at any range. |
Prone Shooter (Feat) | BAB +1, Stealth 1 rank | Gain +2 AC while Prone. |
Quaff (Feat) | Level 1 | Draw and drink a potion with a single swift action. |
Quarry, Improved (Feat) | Ranger 1 | Gain 1 additional quarry die each round |
Quarterstaff Master (Feat) | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. |
Quick Draw (Feat) | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action |
Quickpick Master (Feat) | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Rent Asunder (Feat) | Level 1, Proficiency with a sunder weapon | Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3) |
Runner (Feat) | Level 1 | Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps. |
Saboteur (Feat) | Level 1 | Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools. |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Focus (Feat) | BAB +1, Shield Proficiency (Feat) | Gain a +1 bonus to your AC when using a shield |
Shield Proficiency (Feat) | Level 1 | No penalties on attack rolls when using a buckler, light, or heavy shield. |
Shield Use: Tower Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a Tower Shield proficiently |
Shield Use: War Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a War Shield proficiently |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Skill Expert (Feat) | Level 1 | +2 feat bonus and improved crit range for one skill. |
Skilled Driver (Feat) | Level 1, Piloting 1 rank | Gain a scaling bonus on Piloting checks |
Spiky Shield (Feat) | Level 1, Weapon Focus (Feat): Spiked Chain | Shield bonus to AC when wielding a spiked chain |
Splintering Weapon (Feat) | BAB +1, proficient with Fragile weapon | Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed. |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Throw Anything (Feat) | Level 1 | No penalties for improvised ranged weapons |
Toughness (Feat) | Level 1 | +3 hit points, and +1 per character level beyond 3 |
Two-Weapon Fighting (Feat) | Level 1 | Reduce two-weapon fighting penalties when dual-wielding |
Unarmed Strike, Improved (Feat) | Level 1 | Deal 1d6 base weapon damage with an unarmed strike |
War Whip Finesse (Feat) | Level 1, Proficiency with War Whip | War Whip gains the Finesse weapon quality |
Weapon Aficionado (Feat) | Level 1, Non-Fighter class | Qualify for and use well fighter-centric combat feats. |
Weapon Finesse (Feat) | Level 1, proficient with a light or finesse weapon | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus (Feat) | Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. | +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged. |
Summoning Feats | Prerequisites | Description |
---|---|---|
Augment Summoning (Feat) | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. |
Moonlight Summons (Feat) | Level 1 | Summoned creatures now do stilling (energy, uncommon) damage. |
Nimble Natural Summons (Feat) | Level 1 | Creatures you summon move easily in undergrowth, and gain Brachiate. |
Summoning Perfection (Feat) | Level 1 | Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level. |
Sunlight Summons (Feat) | Level 1 | Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Intrepid Tier (6-10)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Adroit Defender (Feat) | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC |
Advanced Ranger Trap (Feat) | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. |
Axe Guardian (Feat) | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
Babble-Peddler (Feat) | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. |
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Blind-Fight (Feat) | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks |
Brutality, Greater (Feat) | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Bullseye Shot (Feat) | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. |
Charging Hurler, Improved (Feat) | Level 6, Charging Hurler (Feat), Weapon Focus (Feat) | Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat) |
Circular Parry (Feat) | Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> | Weapon gains the defensive quality |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Critical, Improved (Feat) | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon |
Cumbersome But Manageable (Feat) | Level 6, Proficient with a cumbersome weapon | Cumbersome penalty is reduced to -2 or lower |
Darting Viper (Feat) | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. |
Death or Glory (Feat) | BAB +6, Power Attack (Feat) | Gain bonuses to attack and damage in exchange for taking attacks in return. |
Dorn-Dergar Master (Feat) | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. |
Double Slice (Feat) | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls |
Eclectic (Feat) | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess |
Fast Crawl (Feat) | Level 6 | Move at half speed or make 5-foot steps while Prone. |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Field Repair (Feat) | Level 6, Profession 6 ranks | You can repair broken items |
Flexible Activation (Feat) | Ranger 6, Quarry class feature | Learn an additional quarry activation ability from the Quarry Activations list. |
Focused Shot (Feat) | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Add Int modifier on damage rolls with bows or crossbows |
Gang Up (Feat) | Level 6, Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Grasping Whip (Feat) | BAB +6, Weapon Focus (Feat): any whip weapon | Snatch unattended small or tiny objects with your whip |
Improvised Weapon Mastery (Feat) | BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> | Bonus base weapon damage and improved crit range with improvised weapons. |
Let Them Come (Feat) | Level 6, Weapon Focus (Feat): selected weapon | Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality. |
Light On Your Feet (Feat) | Level 6, Runner (Feat) | You take no movement penalties when wearing medium armor |
Long Reach Mastery (Feat) | Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> | Reduces the unwieldy quality to the Cumbersome quality |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Missile Shield (Feat) | Level 6, Shield Focus (Feat) | Deflect one ranged attack per round with shield |
Notched Shield (Feat) | Level 6, Shield Focus (Feat), proficient in both weapon and shield | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Point-Blank Master (Feat) | Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged projectile weapon |
Prone Slinger (Feat) | Level 6 | May use a sling while Prone |
Rapid Reload (Feat) | Level 6, Weapon Focus (Feat): any crossbow | Reload your weapon quickly |
Reactive Reach (Feat) | Level 6, Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Rod Whisperer (Feat) | Level 6, Use Magic Device 6 ranks | Increase the effective Creator Level (CL) of any rod you wield |
Second Chance (Feat) | BAB +6, Combat Expertise (Feat) | Reroll a missed attack or failed combat maneuver |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Shot on the Run (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) | Make ranged attack at any point during movement |
Spell Resistance, Improved (Feat) | Level 6, Spell Resistance from any permanent source | Your Spell Resistance increases by +1 |
Stalwart (Feat) | BAB +6, Diehard (Feat), Endurance (Feat) | Forgo dodge AC bonus for equivalent DR |
True Blood (Feat) | Level 6 | You may select an additional minor racial trait from your race's list of available traits. |
Two-Weapon Defense (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain +1 dodge bonus when fighting with two weapons |
Two-Weapon Fighting, Improved (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain an additional off-hand attack during a full attack action |
Underfoot (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller | +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so |
Urban Forager (Feat) | Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. | You may use the Survival skill to forage and track in urban locations |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Wide Stance (Feat) | Level 6, Proficiency with a massive weapon | Your massive weapon uses 2x STR mod for damage instead of 1.5x |
Summoning Feats | Prerequisites | Description |
---|---|---|
Aquatic Summons (Feat) | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. |
Divine Summoning (Feat) | Level 6 | Summoned creatures gain the ability to smite foes in opposition to your ethos or goals. |
Guardian Summoning (Feat) | Level 6 | Summoned creatures have considerably more hit points than normal, and are much harder to kill. |
Skeleton Summoner (Feat) | Level 6 | Summon skeletons instead of living creatures with summon spells. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Heroic Tier (11-15)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Adroit Diversion (Feat) | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. |
Altitude Affinity (Feat) | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. |
Blinding Flash (Feat) | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. |
Bodyguard (Feat) | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bounding Hammer (Feat) | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus |
Clustered Shots (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | Total damage from full-round ranged attacks before applying DR |
Critical Focus (Feat) | Level 11 | +4 scaling bonus on attack rolls made to confirm critical hits |
Deflection, Exceptional (Feat) | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. |
Destructive Dispel (Feat) | Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> | Upon successful dispel, target is also rattled |
Dimensional Agility (Feat) | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. |
Expert Driver (Feat) | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Exploit Lore (Feat) | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature |
False Opening (Feat) | Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Low-Light Vision, Improved (Feat) | Level 11, Low-light vision | Range of your low-light vision doubles. |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Monkey Lunge (Feat) | Level 11, Lunge (Feat), Acrobatics 11 ranks | Use Lunge without suffering a penalty to AC. |
Net and Trident (Feat) | Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) | May treat a net in the off-hand as a light, one-handed ranged weapon |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Precise Shot, Improved (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | No cover or concealment chance on ranged attacks |
Prone Fighting (Feat) | Level 11 | Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone. |
Quick Combat Maneuvers (Feat) | Level 11, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers as a swift action, inflict extra damage. |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Skill Specialist (Feat) | Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill | An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Small But Deadly (Feat) | Level 11, Weapon Focus (Feat), Small size or smaller. | You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon. |
Snap Shot (Feat) | Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) | Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke. |
Spring Attack (Feat) | BAB +6, Dodge (Feat), Mobility (Feat) | Move before and after melee attack |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Tenacious Survivor (Feat) | Level 11, Diehard (Feat), Endurance (Feat) | When you are killed by hit point damage, you can be brought back to life by normal healing magic. |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Wrecking Pick (Feat) | Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) | Grants +1 base weapon damage to Sunder weapons and causes Ruptured |
Summoning Feats | Prerequisites | Description |
---|---|---|
Bicephalic Summons (Feat) | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. |
Caustic Summons (Feat) | Level 11 | Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns. |
Draconic Summoning (Feat) | Level 11 | Summoned creature gains lesser flight and a sonic damage area of effect attack. |
Dripping Summons (Feat) | Level 11 | Summoned creatures splatter nearby creatures with acid when hit. |
Summoning I, Incredible (Feat) | Level 11 | Summon up to two monsters per casting. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Allied Spellcaster (Feat) | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Undaunted Tier (16-20)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Accuracy, Uncanny (Feat) | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. |
Acrobatic Steps (Feat) | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move |
Adroit Doom (Feat) | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) |
Armor Skin (Feat) | Level 16 | Increase your Natural Armor bonus by 1 |
Brutality, Savage (Feat) | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results |
Colossal Force (Feat) | BAB 16+, Proficient with a massive weapon | Massive weapon gains Sunder (Quality) |
Darkvision, Improved (Feat) | Level 16, Darkvision | Range of your darkvision doubles. |
Dimensional Assault (Feat) | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action |
Far Shot (Feat) | Level 16, Weapon Focus (Feat) | Decrease ranged penalties by half |
Fearsome Barricade (Feat) | Level 16, Intimidate 15 ranks | Intimidate those who attack your allies. |
Friendly Switch (Feat) | Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Switch places with an ally as part of a 5-foot-step. |
Furious Focus (Feat) | Level 16, Power Attack (Feat) | Do not take the Power Attack attack penalty |
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impaling Critical (Feat) | Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | May impale and deal extra damage to opponent with a critical hit |
In Harm's Way (Feat) | Level 16, Bodyguard (Feat) | Take the damage of a successful attack upon an adjacent ally |
Iron Grip (Feat) | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Messy Wounds (Feat) | Level 16, Proficient with a Saber | First attack each round inflicts a scaling Rupture condition |
Near and Far (Feat) | Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting | Ranged attacks do not provoke attacks of opportunity |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Ray Shield (Feat) | Level 16, Missile Shield (Feat), Shield Focus (Feat) | Deflect ranged attacks each round, including rays and gazes, with shield |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Sidestep (Feat) | Level 16, Dodge (Feat), Mobility (Feat) | Make 5-foot step immediately after an opponent misses. |
Spear Dancer (Feat) | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Storm of Throws (Feat) | Level 16, Quick Draw (Feat) | Make one attack against each surrounding foe with thrown weapons. |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Swarm of Arrows (Feat) | Level 16, Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons. |
Two-Weapon Fighting, Greater (Feat) | Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a third off-hand attack |
Whirlwind Attack (Feat) | Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Make one melee touch attack against all foes within reach as a full-attack action |
Summoning Feats | Prerequisites | Description |
---|---|---|
Agile Summons (Feat) | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. |
Chivalric Summoning (Feat) | Level 16 | Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. |
Colossal Summoning (Feat) | Level 16 | Summoned creatures are larger than normal, and have increased reach. |
Ebon Summoning (Feat) | Level 16 | All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. |
Invisible Summons (Feat) | Level 16 | Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility. |
Starlight Summons (Feat) | Level 16 | Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage. |
Sylvan Summoning (Feat) | Level 16 | Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Valorous Tier (21-25)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Blinding Speed (Feat) | Level 21 | Grants a bonus attack during a full attack action, and increases all your movement speeds |
Creator, Epic (Feat) | Level 21, Creator (Feat), any Bailiwick skill 21 ranks | You are able to create epic magic items using your Bailiwick skill. |
Critical, Epic (Feat) | Level 21, Weapon Focus (Feat), Critical, Improved (Feat) | Increase your threat range with your chosen weapons even further. |
Damage Reduction (Feat) | Level 21 | Increases your Damage Reduction by 3/-. |
Dimensional Dervish (Feat) | Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) | During a full attack action, you may teleport between each attack |
Endurance, Epic (Feat) | Level 21, Endurance (Feat) | Significantly increases your resistance to environmental damage. |
Escape Route (Feat) | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner |
Extraordinary Shot (Feat) | Level 21, Weapon Focus (Feat): any ranged weapon | Counter attacks with a readied action. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impeccable Pedigree (Feat) | Level 21 | You may select an additional major racial trait from your race's list of available traits. |
Initiative, Superior (Feat) | Level 21, Initiative, Improved (Feat) | Gain a +4 training bonus on all initiative checks. |
Iron Grip (Feat) | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Skill Prodigy (Feat) | Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill | An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Snap Shot, Improved (Feat) | Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) | You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls. |
Spear Dancer (Feat) | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Speed, Epic (Feat) | Level 21, Runner (Feat) | Your speed increases by 30 feet. |
Spell Resistance, Greater (Feat) | Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) | Your Spell Resistance improves by +3. |
Spell Shot (Feat) | Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) | Dispel spells with a readied action. |
Tamer of Nature (Feat) | Ranger 21 | You can critically hit your quarry, even if it is normally immune to crits. |
Toughness, Epic (Feat) | Level 21, Toughness (Feat) | You gain +3 hit points per character level. |
Summoning Feats | Prerequisites | Description |
---|---|---|
Summoning, Superior (Feat) | Level 21, at least one Teamwork Feat | Your summoned creature knows a teamwork feat that you know. |
Summoning II, Incredible (Feat) | Level 21, Summoning I, Incredible (Feat) | Summon up to three monsters per casting. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Escape Route (Feat) | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner |
Summoning, Superior (Feat) | Level 21, at least one Teamwork Feat | Your summoned creature knows a teamwork feat that you know. |
Mythic Tier (26-30)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Bloody Assault (Feat) | Level 26, Power Attack (Feat) | Trade melee attack bonus for rupture damage |
Brute Strength (Feat) | Level 26 | Add your Con modifier as a bonus on all melee damage rolls. |
Deadly Storm (Feat) | Level 26, Storm of Throws (Feat), Quick Draw (Feat) | Make one attack against each nearby foe with thrown weapons, including precision damage. |
Deadly Swarm (Feat) | Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons, including precision damage. |
Dimensional Maneuvers (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage. |
Dimensional Savant (Feat) | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat) |
Distant Shot (Feat) | Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) | Ranged attack at long distance with no range penalties. |
Impaling Critical, Improved (Feat) | Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Infinite Deflection (Feat) | Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) | Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks. |
Mass Combat Maneuvers (Feat) | Level 26, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage. |
Opening Volley (Feat) | Level 26, Weapon Focus, Snap Shot | Successful ranged attack grants +4 on next melee attack roll |
Outflank (Feat) | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat |
Spell Shot (Feat) | Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) | Dispel spells with a readied action. |
Team Up (Feat) | Level 26, Combat Expertise (Feat), Gang Up (Feat) | Aid another as a swift action when flanking |
Two-Weapon Fighting, Perfect (Feat) | Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a fourth attack at -5 to-hit with your off-hand weapon. |
Void Step (Feat) | Level 26, Blinding Speed (Feat) | Move your base speed once per encounter as a swift action. |
Walk on Water (Feat) | Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) | As long as you keep moving, you don't sink when walking across liquids |
Whirlwind Attack, Improved (Feat) | Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Whirlwind Attack is now a standard action instead of a full attack action. |
Summoning Feats | Prerequisites | Description |
---|---|---|
Prolonged Summons (Feat) | Level 26, Summoning Perfection (Feat) | Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters. |
Summoning, Superb (Feat) | Level 26, Summoning Perfection (Feat) | Any time you summon a creature, its CR is always equal to your Character Level + 1. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Outflank (Feat) | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat |
Legendary Tier (31-35)
Ranger-Specific Feats | Prerequisites | Description |
---|---|---|
Brute Strength, Invincible (Feat) | Level 31, <Brute Strength (Feat) OR Barbarian 31> | The character's strength becomes superhuman. |
Combat Reflexes, Improved (Feat) | Level 31, Combat Reflexes (Feat) | No limit to the number of attacks of opportunity you can make in one round. |
Pack Attack (Feat) | Level 31 | When your partner attacks an enemy creature, you may make an immediate 5-foot step. |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Scirocco (Feat) | Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Whirlwind Attack now includes non-provoking movement. |
Sidestep, Improved (Feat) | Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) | Sidestep a second time per round as long as you are missed by attacks |
Skill Virtuoso (Feat) | Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills | Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills. |
Snap Shot, Greater (Feat) | Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) | Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons |
Survivor (Feat) | Level 31, Diehard (Feat), Endurance (Feat) | You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows. |
Summoning Feats | Prerequisites | Description |
---|---|---|
Summon Companion (Feat) | Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) | Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal. |
Summoning III, Incredible (Feat) | Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) | Summon up to four monsters per casting. |
Teamwork Feats | Prerequisites | Description |
---|---|---|
Pack Attack (Feat) | Level 31 | When your partner attacks an enemy creature, you may make an immediate 5-foot step. |