Reaching Flames Rod
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Reaching Flames Rod
CL 3 Magic Rod • Weak Evocation
- Cost: 4,500 gp
- Weight: 2 lbs.
A Reaching Flames Rod is typically made of iron or steel, and may be simple or fanciful in its decorations. The working end is a fire-blackened barbed tip that often looks like a fireplace poker. The command word is usually a hissing exhalation with words embedded within.
A Reaching Flames Rod produces the spell Flaming Sphere (Sorcerer/Wizard Spell). You must speak the command word in a loud, forceful manner, causing the Rod to 'pop' into existence a burning globe of fire, five feet in diameter, at the tip of the Rod, filling one square space adjacent to your own space.
- Once called into existence, while you wield the Rod, you may expend a move action to command the flaming sphere to roll in whichever direction you point and burn all creatures it moves adjacent to, or who move adjacent to it, once per round per creature. (It does not burn the wielder upon creation, although it is wise to move it quickly away.) It can also be commanded to explode (requiring the Rod to be wielded, and a standard action) in a fiery gout of flames, affecting all creatures within ten feet of its space (a 5 x 5 x 3 square space, centered on the sphere). When commanded to explode it inflicts fire (energy, common) damage according to its Creator Level (see below), with a saving throw (also below) for half damage. Exploding in this fashion does not end the burning effect.
- The Flaming Sphere moves 30 feet per Move action the caster expends, using either Walk or Vaulting as its movement type, in any combination desired. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space adjacent to a creature, it deals 3d6 points of Fire damage to that creature, though a successful save as defined above halves that damage. A Flaming Sphere illuminates the same area as a torch would.
- If not directed to move, the sphere stays at rest and burns any creature who moves adjacent to it, once per round per creature.
- It occupies a space as a creature does, and can be moved around by Combat Maneuver checks, and its space can be entered (at the cost of being burned) through normal means such as Overruns or Clamber. It is not a creature or an ally, does not flank or make attacks of opportunity, and cannot be targeted for buff or debuff effects. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame.
- The Flaming Sphere is considered an attended object and cannot be harmed by hit point damage. It can be Sundered to destroy it, having a Durability of one. The difficulty of a Sunder check against the Sphere is the Maneuver Defense of the Wielder of the Rod. It cannot push aside unwilling creatures, batter down large obstacles, or inflict any Siege Damage. A Flaming Sphere winks out if it moves more than one hundred feet from the Rod that created it, and unless otherwise extinquished, continues to burn until the end of the encounter.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
3 | 4,500 gp | 16 | 3d6 |
4 | 6,600 gp | 17 | 4d6 |
5 | 9,000 gp | 18 | 5d6 |
6 | 12,000 gp | 19 | 6d6 |
7 | 15,000 gp | 19 | 7d6 |
8 | 19,200 gp | 20 | 8d6 |
9 | 24,000 gp | 20 | 9d6 |
10 | 30,000 gp | 21 | 10d6 |
11 | 37,200 gp | 22 | 11d6 |
12 | 45,000 gp | 23 | 12d6+12 |
13 | 54,600 gp | 24 | 13d6+13 |
14 | 67,200 gp | 25 | 14d6+14 |
15 | 85,200 gp | 27 | 15d6+15 |
16 | 115,800 gp | 28 | 16d6+16 |
17 | 156,000 gp | 28 | 17d6+17 |
18 | 216,000 gp | 29 | 18d6+18 |
19 | 288,000 gp | 30 | 19d6+19 |
20 | 384,000 gp | 31 | 20d6+20 |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 510,000 gp | 32 | 21d6+21 |
22 | 684,000 gp | 33 | 22d6+22 |
23 | 906,000 gp | 34 | 23d6+23 |
24 | 1,200,000 gp | 35 | 24d6+48 |
25 | 1,560,000 gp | 36 | 25d6+50 |
26 | 2,100,000 gp | 37 | 26d6+52 |
27 | 2,760,000 gp | 38 | 27d6+54 |
28 | 3,720,000 gp | 39 | 28d6+56 |
29 | 4,920,000 gp | 41 | 29d6+58 |
30 | 6,540,000 gp | 42 | 30d6+60 |
31 | 8,640,000 gp | 44 | 31d6+62 |
32 | 11,340,000 gp | 45 | 32d6+64 |
33 | 15,000,000 gp | 46 | 33d6+66 |
34 | 19,860,000 gp | 47 | 34d6+68 |
35 | 26,460,000 gp | 48 | 35d6+70 |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).