Ring of Invisibility
Rings Slot Item - Illusion Aura
Rings of this sort are almost always simple, unassuming pieces, without flash or radical elements. They seem deliberately designed to be overlooked, simple bands of plain gold, or even made of wood or plain black iron. Such boring bands of metal seem to absorb the light around them, making them difficult to see, the eye simply 'skipping over' them. If there are details or decorations etched into their surface, those details cannot be seen with normal senses. Favored by rogues and assassins, rings of invisibility can be found on nearly any member of society wealthy enough to procure one, as they are extremely useful for any sort of subterfuge.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
Ring of Invisibility +1 [link] [edit]
- Cost: 1,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a standard action, up to once per day. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 500 gp (minus cost of symbolic item).
Ring of Invisibility +2 [link] [edit]
- Cost: 3,750 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a standard action, up to three times per day. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 1,875 gp (minus cost of symbolic item).
Ring of Invisibility +3 [link] [edit]
- Cost: 9,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a standard action, up to five times per day. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 4,500 gp (minus cost of symbolic item).
Ring of Invisibility +4 [link] [edit]
- Cost: 28,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a swift action, up to seven times per day. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 14,000 gp (minus cost of symbolic item).
Ring of Invisibility +5 [link] [edit]
- Cost: 72,800 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a swift action, or as part of a move action, up to nine times per day. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 36,400 gp (minus cost of symbolic item).
Ring of Invisibility +6 [link] [edit]
- Cost: 234,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible as the
Invisibility Spell, as a free action in their turn, or as part of a move action, as many times per day as they wish. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 117,000 gp (minus cost of symbolic item).
Ring of Greater Invisibility +1 [link] [edit]
- Cost: 30,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as the
Greater Invisibility Spell, as a standard action, up to once per day. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 15,000 gp (minus cost of symbolic item).
Ring of Greater Invisibility +2 [link] [edit]
- Cost: 78,400 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as the
Greater Invisibility Spell, as a standard action, up to three times per day. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 39,200 gp (minus cost of symbolic item).
Ring of Greater Invisibility +3 [link] [edit]
- Cost: 288,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as the
Greater Invisibility Spell, as a swift action, up to five times per day. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Bailiwick Check (DC 46 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 144,000 gp (minus cost of symbolic item).
Ring of Greater Invisibility +4 [link] [edit]
- Cost: 1,026,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as the
Greater Invisibility Spell, as a swift action, or as part of a move action, up to seven times per day. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 54 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 513,000 gp (minus cost of symbolic item).
Ring of Greater Invisibility +5 [link] [edit]
- Cost: 3,500,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as the
Greater Invisibility Spell, as a free action during their turn, or as part of a move action, up to nine times per day. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn. This Invisible state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc.
Unlike lesser versions of this Ring, this item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Invisible state is not otherwise broken as described above, the wearer may remain invisible until they take a full night's rest.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 62 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 1,750,000 gp (minus cost of symbolic item).
Ring of Fading +1 [link] [edit]
- Cost: 5,060,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as an effect of the
Incorporeal state, as a swift action during their turn, up to twice per day. This grants the wearer all of the benefits and disadvantages of the Incorporeal state until the effect is removed. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn.
This Incorporeal state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc., any of which breaks all effects of this item immediately.
This item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Incorporeal state is not otherwise broken as described above, the wearer may remain Invisible until they take a full night's rest. Note that remaining Incorporeal for long periods of time may incur hazards or encounters.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,530,000 gp (minus cost of symbolic item).
Ring of Fading +2 [link] [edit]
- Cost: 12,300,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as an effect of the
Incorporeal state, as a swift action during their turn, up to twice per day. In addition, the wearer is affected by the
Faded condition, forcing all creatures to make Will saving throws against an Average DC for the Creator Level of the ring to even remember they were there to begin with.
This grants the wearer all of the benefits and disadvantages of the Incorporeal and Faded states until the effect is removed. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn.
This Incorporeal and Faded state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc., any of which breaks all effects of this item immediately.
This item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Incorporeal and Faded state is not otherwise broken as described above, the wearer may remain Faded until they take a full night's rest. Note that remaining Incorporeal for long periods of time may incur hazards or encounters.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 6,150,000 gp (minus cost of symbolic item).
Ring of Fading +3 [link] [edit]
- Cost: 24,480,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as an effect of the
Incorporeal state, as a swift action during their turn, up to three times per day. In addition, the wearer is affected by the
Faded condition, forcing all creatures to make Will saving throws against a Challenging DC for the Creator Level of the ring to even remember they were there to begin with.
This grants the wearer all of the benefits and disadvantages of the Incorporeal and Faded states until the effect is removed. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn.
This Incorporeal and Faded state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc., any of which breaks all effects of this item immediately.
This item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Incorporeal and Faded state is not otherwise broken as described above, the wearer may remain Faded until they take a full night's rest. Note that remaining Incorporeal for long periods of time may incur hazards or encounters.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 12,240,000 gp (minus cost of symbolic item).
Ring of Fading +4 [link] [edit]
- Cost: 45,000,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as an effect of the
Incorporeal state, as a swift action during their turn, up to five times per day. In addition, the wearer is affected by the
Faded condition, forcing all creatures to make Will saving throws against a Hard DC for the Creator Level of the ring to even remember they were there to begin with.
This grants the wearer all of the benefits and disadvantages of the Incorporeal and Faded states until the effect is removed. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn.
This Incorporeal and Faded state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc., any of which breaks all effects of this item immediately.
This item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Incorporeal and Faded state is not otherwise broken as described above, the wearer may remain Faded until they take a full night's rest. Note that remaining Incorporeal for long periods of time may incur hazards or encounters.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 22,500,000 gp (minus cost of symbolic item).
The One Ring of Fading [link] [edit]
- Cost: 110,250,000 gp
- Weight: .1 lbs.
This bland piece of jewelry, after it is attuned to the wearer, allows that user to turn
Invisible to all senses, as an effect of the
Incorporeal state, as a swift action during their turn, at will. In addition, the wearer is affected by the
Faded condition, forcing all creatures to make Will saving throws against an Impossible DC for the Creator Level of the ring to even remember they were there to begin with.
This grants the wearer all of the benefits and disadvantages of the Incorporeal and Faded states until the effect is removed. They may not activate this power after they have made an attack action or otherwise had their invisible state removed, until the beginning of their next turn.
This Incorporeal and Faded state persists until the end of the encounter in which the power is used, or the wearer makes an attack action, or is subject to a dispel effect, antimagic effect, etc., any of which breaks all effects of this item immediately.
This item may be used out of combat, activation taking a moment of concentration in such a case. When activated out of combat, or even when activated inside a combat, if the Incorporeal and Faded state is not otherwise broken as described above, the wearer may remain Faded until they take a full night's rest. Note that remaining Incorporeal for long periods of time may incur hazards or encounters.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 80 (10 + double CL)), Mythic remnant, An item symbolic of the enchantment, 55,125,000 gp (minus cost of symbolic item).