Rod of Bitter Wind
Rod of Bitter Wind
- Cost: 11,250 gp
- Weight: 5 lbs.
A Rod of Bitter Wind consists of a stout handle which 'fans out' into a wide, lightweight section obviously designed to catch and move the air as it is waved around. They are made of a wide variety of sturdy but lightweight materials, such as bundled palm fronds, stretched leather or membranes, laminated insect wings, lacy carved wood, and the like. They frequently have intaglio, etchings, paintings, and similar decorations with bird-like or aeolian imagery the most common. They tend to be a bit more bulky than many rods, which is reflected in their weight.
- This roaring blast moves vertically as seen by the creator when cast, and remains fixed for the duration. It is of strength sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (The wielder may make a Bailiwick Skill Check against the Maneuver Defense of creatures affected, to see if any light eligible objects are affected.) Size Tiny and smaller flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a Wind Wall. Tiny or smaller creatures treat the squares of a Wind Wall as Impeded Terrain, Large or smaller creatures treat the squares of a Wind Wall as Difficult Terrain. Some movement types (Burrow, Teleport, or Vaulting, for example) may be able to bypass the walls effects, depending upon circumstances.
- Projectiles (such as arrows and bolts) from any direction that pass through a wind wall are deflected upward and take a -2 penalty to hit, while any other normal ranged weapon passing through the wall takes a -1 to-hit. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in Gaseous Form cannot pass through the wall (although it is no barrier to incorporeal creatures).
- While the wall must be vertical according to the local map, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Wind Wall and place them in a continuous shape as desired. It is possible to create cylindrical or square wind walls to enclose specific points. If cast multiple times, several castings can be 'joined together' to create longer or taller walls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless barrier.
- Wind wall does not block line of sight except to sound and scent-based senses. It does break line of effect for objects small enough to be tossed upwards by the spell (as detailed above), but larger objects, and creatures sized-small or larger, still have line of effect. Fireball, for example, is blocked, but Contagious Flames is not.
- This spell can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this spell are dispersed in those squares.
- Obscuring spells include: Obscuring (Acid Fog (Sorcerer/Wizard Spell), Aggressive Thundercloud, Greater (Druid Spell), Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell), Aggressive Thundercloud (Druid Spell), Aggressive Thundercloud (Sorcerer/Wizard Spell), Barrow Haze (Cleric Spell), Barrow Haze (Sorcerer/Wizard Spell), Cloudkill (Sorcerer/Wizard Spell), Euphoric Cloud (Druid Spell), Euphoric Cloud (Sorcerer/Wizard Spell), Fog Cloud (Alchemist Extract), Fog Cloud (Druid Spell), Fog Cloud (Ranger Poultice), Fog Cloud (Sorcerer/Wizard Spell), Incendiary Cloud (Sorcerer/Wizard Spell), Mind Fog (Bard Spell), Mind Fog (Paladin Spell), Mind Fog (Sorcerer/Wizard Spell), Nauseating Trail (Alchemist Extract), Nauseating Trail (Druid Spell), Nauseating Trail (Sorcerer/Wizard Spell), Plague Storm (Cleric Spell), Plague Storm (Druid Spell), Plague Storm (Sorcerer/Wizard Spell), Solid Fog (Sorcerer/Wizard Spell), Stinking Cloud (Alchemist Extract), Stinking Cloud (Sorcerer/Wizard Spell), Twilight Haze (Paladin Spell), Twilight Haze (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
5 | 11,250 gp | 19 | - |
6 | 15,000 gp | 20 | - |
7 | 18,750 gp | 20 | - |
8 | 24,000 gp | 21 | - |
9 | 30,000 gp | 21 | - |
10 | 37,500 gp | 22 | - |
11 | 46,500 gp | 23 | - |
12 | 56,250 gp | 24 | - |
13 | 68,250 gp | 25 | - |
14 | 84,000 gp | 26 | - |
15 | 106,500 gp | 28 | - |
16 | 144,750 gp | 29 | - |
17 | 195,000 gp | 29 | - |
18 | 270,000 gp | 30 | - |
19 | 360,000 gp | 31 | - |
20 | 480,000 gp | 32 | - |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 637,500 gp | 33 | - |
22 | 855,000 gp | 34 | - |
23 | 1,132,500 gp | 35 | - |
24 | 1,500,000 gp | 36 | - |
25 | 1,950,000 gp | 37 | - |
26 | 2,625,000 gp | 38 | - |
27 | 3,450,000 gp | 39 | - |
28 | 4,650,000 gp | 40 | - |
29 | 6,150,000 gp | 42 | - |
30 | 8,175,000 gp | 43 | - |
31 | 10,800,000 gp | 45 | - |
32 | 14,175,000 gp | 46 | - |
33 | 18,750,000 gp | 47 | - |
34 | 24,825,000 gp | 48 | - |
35 | 33,075,000 gp | 49 | - |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).