Rod of Burning

Rod of Burning
- Cost: 4,500 gp
- Weight: 2 lbs.
A Rod of Burning is usually made of dark wood, heavily inlaid with runes of red metal. The runes glow with a ruddy light, lending the device a sinister air. Aside from the inlaid runes, a Rod of Blasting is fairly simply made, stright and unadorned, perhaps with a re-inforcing band on both ends. One end of a Rod of Burning has a small hole, into which oil must be poured before the Rod can be used. While filled with oil, the Rod emits a faint smell of burning, and leaves a light haze of smoke when moved around.
When activated, choose a square within 100 feet of your space which already contains a fire source, or to which you can squirt a gout of burning oil. Once the square is afire, the fire erupts.
A Rod of Burning turns a fire into a burst of blinding fireworks, leaving behind a dense column of black smoke. The spell uses one fire source, which is immediately extinguished, or the gout of burning oil supplied by the Rod itself.
- Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights that fill all squares within 15 feet of the source square. This effect inflicts fire (energy, common) damage according to the creator level of the rod (see below), and causes affected creatures to become dazzled. A saving throw as above will reduce the damage by half, but does not affect the dazzle. These creatures must have line of sight and line of effect to the source square to be affected.
- Smoke Cloud: A stream of smoke billows up from the source square, forming a dense column one square wide that is up to 20 feet high. All sight, even darkvision, is ineffective in or through the column. All within the smoke gain partial concealment. Unless dispersed sooner, this column of smoke persists until the end of the encounter.
- A moderate wind (11+ mph) disperses and dispels the smoke in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other Environmental Effects may disperse or enhance it at the GM's discretion.
- This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spell's effect which intersect with a Dispersing spell's squares of effect are dispelled, but all other squares remain. The GM adjudicates all unusual circumstances.
- Dispersing spells include Dispersing ({{#dpl:|category = Dispersing|mode = inline|inlinetext = , }}), and any other effects the GM rules as dispersing gases, fogs, mists, etc.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
- | - | - | - |
- | - | - | - |
3 | 4,500 gp | 16 | 3d6 |
4 | 6,600 gp | 17 | 4d6 |
5 | 9,000 gp | 18 | 5d6 |
6 | 12,000 gp | 19 | 6d6 |
7 | 15,000 gp | 19 | 7d6 |
8 | 19,200 gp | 20 | 8d6 |
9 | 24,000 gp | 20 | 9d6 |
10 | 30,000 gp | 21 | 10d6 |
11 | 37,200 gp | 22 | 11d6 |
12 | 45,000 gp | 23 | 12d6+12 |
13 | 54,600 gp | 24 | 13d6+13 |
14 | 67,200 gp | 25 | 14d6+14 |
15 | 85,200 gp | 27 | 15d6+15 |
16 | 115,800 gp | 28 | 16d6+16 |
17 | 156,000 gp | 28 | 17d6+17 |
18 | 216,000 gp | 29 | 18d6+18 |
19 | 288,000 gp | 30 | 19d6+19 |
20 | 384,000 gp | 31 | 20d6+20 |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 510,000 gp | 32 | 21d6+21 |
22 | 684,000 gp | 33 | 22d6+22 |
23 | 906,000 gp | 34 | 23d6+23 |
24 | 1,200,000 gp | 35 | 24d6+48 |
25 | 1,560,000 gp | 36 | 25d6+50 |
26 | 2,100,000 gp | 37 | 26d6+52 |
27 | 2,760,000 gp | 38 | 27d6+54 |
28 | 3,720,000 gp | 39 | 28d6+56 |
29 | 4,920,000 gp | 41 | 29d6+58 |
30 | 6,540,000 gp | 42 | 30d6+60 |
31 | 8,640,000 gp | 44 | 31d6+62 |
32 | 11,340,000 gp | 45 | 32d6+64 |
33 | 15,000,000 gp | 46 | 33d6+66 |
34 | 19,860,000 gp | 47 | 34d6+68 |
35 | 26,460,000 gp | 48 | 35d6+70 |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).