Rod of Repairs

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Rod of Repairs

Rod of Repairs

CL 3 Magic Rod • Weak Transmutation
Cost: 4,500 gp
Weight: 4 lbs.

This rod is made of blonde wood, with inlaid metal in the shape of small hand tools such as hammers, marking awls, saws, etc. It is square and heavy, capped with a large set of prying claws on one end and a clasping wrench to turn fasteners on the other. It is otherwise unremarkable.

Wielders of this rod can utter a command word as part of a ten minute Ritual casting to cast a Make Whole spell, using up one charge from the rod.

Speaking the command word and touching the rod to a damaged item causes the Make Whole spell to activate, as part of a ten-minute repair ritual. This spell functions as the Mending spell, except that it can also repair damaged or broken magic items or constructs. The make whole spell repairs 1d4 points of Siege Damage on the target object or construct per casting, up to its maximum Durability. If more than 10% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per casting, up to its maximum Durability.

This rod cannot restore charges to charged items (such as other Magic Rods) or regenerate/refill single-use items (such as Magic Potions and Magic Scrolls). When Make Whole is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow Spell Resistance.

Make Whole cannot restore Durability to damaged fortifications or vehicles. That requires the Greater Make Whole spell.


You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
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Creator Level Cost Save DC Damage Dealt
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This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).