Rod of the Commander
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Rod of the Commander
CL 1 Magic Rod • Weak Enchantment
- Cost: 750 gp
- Weight: 4 lbs.
This rod is made in the form of a scepter, worty of the grasp of a king or emperor. When presented strongly and the command word is spoken, it flashes with the light of divine right, enforcing obedience.
Wielders of this rod can utter a command word as a standard action to cast a Command spell, using up one charge from the rod.
When the wielder pronounces the command word and presents the rod to a single target within 30 feet of their space, the rod flashes with the divine right to rule. The wielder's words echo with Deific Will to make them into a nearly invincible compulsion. You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity, unless they succeed at a Willpower saving throw against a DC set by the creator level of the rod.. You may select from the following options.
- Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 move action. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
- Drop: On its turn, the subject is treated as though a successful Disarm maneuver was carried out against it. It can't pick up any dropped item until its next turn.
- Fall: On its turn, the subject falls to a knee and remains Quelled for 1 round. It may do nothing else but fall to a knee, and cannot take any actions while quelled.
- Flee: On its turn, the subject moves away from you as quickly as possible for 1 move action. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
- Halt: The subject stands in place for 1 round. It may not take any actions (not even fighting defensively) but is not considered helpless.
- If the subject can't carry out your command on its next turn, the spell automatically fails.
You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
1 | 750 gp | 14 | - |
2 | 1,688 gp | 15 | - |
3 | 2,813 gp | 15 | - |
4 | 4,125 gp | 16 | - |
5 | 5,625 gp | 17 | - |
6 | 7,500 gp | 18 | - |
7 | 9,375 gp | 18 | - |
8 | 12,000 gp | 19 | - |
9 | 15,000 gp | 19 | - |
10 | 18,750 gp | 20 | - |
11 | 23,250 gp | 21 | - |
12 | 28,125 gp | 22 | - |
13 | 34,125 gp | 23 | - |
14 | 42,000 gp | 24 | - |
15 | 53,250 gp | 26 | - |
16 | 72,375 gp | 27 | - |
17 | 97,500 gp | 27 | - |
18 | 135,000 gp | 28 | - |
19 | 180,000 gp | 29 | - |
20 | 240,000 gp | 30 | - |
Creator Level | Cost | Save DC | Damage Dealt |
---|---|---|---|
21 | 318,750 gp | 31 | - |
22 | 427,500 gp | 32 | - |
23 | 566,250 gp | 33 | - |
24 | 750,000 gp | 34 | - |
25 | 975,000 gp | 35 | - |
26 | 1,312,500 gp | 36 | - |
27 | 1,725,000 gp | 37 | - |
28 | 2,325,000 gp | 38 | - |
29 | 3,075,000 gp | 40 | - |
30 | 4,087,500 gp | 41 | - |
31 | 5,400,000 gp | 43 | - |
32 | 7,087,500 gp | 44 | - |
33 | 9,375,000 gp | 45 | - |
34 | 12,412,500 gp | 46 | - |
35 | 16,537,500 gp | 47 | - |
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).