Rod of the Commander

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Rod of the Commander

Rod of the Commander

CL 1 Magic Rod • Weak Enchantment
Cost: 750 gp
Weight: 4 lbs.

This rod is made in the form of a scepter, worty of the grasp of a king or emperor. When presented strongly and the command word is spoken, it flashes with the light of divine right, enforcing obedience.

Wielders of this rod can utter a command word as a standard action to cast a Command spell, using up one charge from the rod.

When the wielder pronounces the command word and presents the rod to a single target within 30 feet of their space, the rod flashes with the divine right to rule. The wielder's words echo with Deific Will to make them into a nearly invincible compulsion. You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity, unless they succeed at a Willpower saving throw against a DC set by the creator level of the rod.. You may select from the following options.
  • Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 move action. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
  • Drop: On its turn, the subject is treated as though a successful Disarm maneuver was carried out against it. It can't pick up any dropped item until its next turn.
  • Fall: On its turn, the subject falls to a knee and remains Quelled for 1 round. It may do nothing else but fall to a knee, and cannot take any actions while quelled.
  • Flee: On its turn, the subject moves away from you as quickly as possible for 1 move action. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
  • Halt: The subject stands in place for 1 round. It may not take any actions (not even fighting defensively) but is not considered helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.


You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  14 -
2 1,688 gp  15 -
3 2,813 gp  15 -
4 4,125 gp  16 -
5 5,625 gp  17 -
6 7,500 gp  18 -
7 9,375 gp  18 -
8 12,000 gp  19 -
9 15,000 gp  19 -
10 18,750 gp  20 -
11 23,250 gp  21 -
12 28,125 gp  22 -
13 34,125 gp  23 -
14 42,000 gp  24 -
15 53,250 gp  26 -
16 72,375 gp  27 -
17 97,500 gp  27 -
18 135,000 gp  28 -
19 180,000 gp  29 -
20 240,000 gp  30 -
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  31 -
22 427,500 gp  32 -
23 566,250 gp  33 -
24 750,000 gp  34 -
25 975,000 gp  35 -
26 1,312,500 gp  36 -
27 1,725,000 gp  37 -
28 2,325,000 gp  38 -
29 3,075,000 gp  40 -
30 4,087,500 gp  41 -
31 5,400,000 gp  43 -
32 7,087,500 gp  44 -
33 9,375,000 gp  45 -
34 12,412,500 gp  46 -
35 16,537,500 gp  47 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 375 gp (minus cost of symbolic item).