Sharp

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Role:

Alignment:

Hit Die:

Starting Wealth: 250 gp

Skill Ranks per Level:

Important Ability Scores:

Base To-Hit:


Base Weapon Damage:


Base Armor Class:


Favored Class: Sharp

If the Sharp class is your Favored Class, you gain the following benefits at level 1. This is in addition to those benefits and class features listed for the Courageous Sharp (Levels 1 - 5) class tier table, below.

Level Full Attack BAB Fort Ref Will Base AC Class Bailiwick Linked Skill
1st Atk 2nd Atk 3rd Atk 4th Atk
Fav   +0   -5   -10   n/a   +0   +2   +2   10 Spycraft Knowledge (Local)

Natural Talent (Ex)

At 1st level, all characters receive two Natural Talent skills: one in their bailiwick skill, and one in any other skill of their choice. Natural talent allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. You may not select a skill for natural talent that you cannot put ranks into (such as a bailiwick skill not available to your class). Natural talent skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.

All characters receive an additional natural talent skill at character (not class) levels 11, 21, and 31. Additional natural talents may also be gained through Self-Improvement.

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Courageous Sharp (Levels 1 - 5)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Intrepid Sharp (Levels 6 - 10)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Heroic Sharp (Levels 11 - 15)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Undaunted Sharp (Levels 16 - 20)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Valorous Sharp (Levels 21 - 25)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Mythic Sharp (Levels 26 - 30)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Legendary Sharp (Levels 31 - 35)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will

Weapon and Armor Proficiency

change me! A Sharp is proficient with all simple weapons, plus the Hand Crossbow, Rapier, Sap, Shortbow, and Shortsword. They are proficient with light armor, but not with shields. change me

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Apotheotic Sharp (Levels 36+)

Level Class Features
36+ Apotheosis!

Apotheosis!

Upon reaching level 36, and at every level above that, the character begins to gather their mantle of divinity around themselves. This can take many forms, but it is the first step to the ascension to godhood.

Reaching apotheosis is usually signified by a paradigm shift in the campaign. Traditional adventuring, such as fighting monsters and looting treasure, is largely beneath the dignity and power of such advanced creatures. Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenvar to seize their places of power. Apotheotic creatures usually choose a theme around which their powers are centered, and use this theme as a common belief to gather their followers (or worshipers).

GMs are encouraged to completely break the rules, remove limitations and restrictions, and generally experiment with the extreme limits of power that this level of play offers. Characters are of a power level comparable to the most extreme super-heroes of comics and film, and can perform feats well beyond anything a mortal could ever dream. GMs are cautioned that games at this level can be very difficult to run, and presenting challenges for apotheotic characters can be a very daunting task. However, if you can pull it off, it's likely that your players will talk about how insane and awesome your campaign was for years after it ends.


Class Progression: Sharp

Level BAB Fort Ref Will Class Features
Δ Total Δ Total Δ Total Δ Total
1st - +0/-5/-10 - +0 - +2 - +2
2nd +1 +1/-4/-9 - +0 +1 +3 +1 +3
3rd +1 +2/-3/-8 +1 +1 - +3 - +3
4th +1 +3/-2/-7 - +1 +1 +4 +1 +4
5th - +3/-2/-7 - +1 - +4 - +4
6th +1 +4/-1/-6 +1 +2 +1 +5 +1 +5
7th +1 +5/0/-5 - +2 - +5 - +5
8th +1 +6/+1/-4 - +2 +1 +6 +1 +6
9th - +6/+1/-4 +1 +3 - +6 - +6
10th +1 +7/+2/-3 - +3 +1 +7 +1 +7
11th +1 +8/+3/-2 - +3 - +7 - +7
12th +1 +9/+4/-1 +1 +4 +1 +8 +1 +8
13th - +9/+4/-1 - +4 - +8 - +8
14th +1 +10/+5/0 - +4 +1 +9 +1 +9
15th +1 +11/+6/+1 +1 +5 - +9 - +9
16th +1 +12/+7/+2 - +5 +1 +10 +1 +10
17th - +12/+7/+2 - +5 - +10 - +10
18th +1 +13/+8/+3 +1 +6 +1 +11 +1 +11
19th +1 +14/+9/+4 - +6 - +11 - +11
20th +1 +15/+10/+5 - +6 +1 +12 +1 +12
Level BAB Fort Ref Will Class Features
Δ Total Δ Total Δ Total Δ Total
21st +1 +16/+11/+6 +1 +7 +1 +13 +1 +13
22nd - +16/+11/+6 - +7 - +13 - +13
23rd +1 +17/+12/+7 +1 +8 +1 +14 +1 +14
24th - +17/+12/+7 - +8 - +14 - +14
25th +1 +18/+13/+8 +1 +9 +1 +15 +1 +15
26th - +18/+13/+8 - +9 - +15 - +15
27th +1 +19/+14/+9 +1 +10 +1 +16 +1 +16
28th - +19/+14/+9 - +10 - +16 - +16
29th +1 +20/+15/+10 +1 +11 +1 +17 +1 +17
30th - +20/+15/+10 - +11 - +17 - +17
31st +1 +21/+16/+11 +1 +12 +1 +18 +1 +18
32nd - +21/+16/+11 - +12 - +18 - +18
33rd +1 +22/+17/+12 +1 +13 +1 +19 +1 +19
34th - +22/+17/+12 - +13 - +19 - +19
35th +1 +23/+18/+13 +1 +14 +1 +20 +1 +20
36th Apotheosis!

Class Features

Weapon and Armor Proficiency

Natural Talent (Ex)

At 1st level, all characters receive two natural Natural Talent skills: one in their bailiwick skill, and one in any other skill of their choice. Natural talent allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. You may not select a skill for natural talent that you cannot put ranks into (such as a bailiwick skill not available to your class). Natural talent skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.

All characters receive an additional natural talent skill at levels 11, 21, and 31. Additional natural talents may also be gained through Self-Improvement.