Summoners Medallion +3
Summoners Medallion +3
- Cost: 50,400 gp
- Weight: 1 lbs.
- Family: Summoners Medallion
A Summoners Medallion is a headpiece, worn around the skull, such that a mystical medallion is held over the center of the attuned owners forehead. It can be a massive thing of heavy iron straps holding a massive steel or beaten gold plate that covers the entire forehead, a leather or silk cloth with an ancient coin suspended above your brow, down to a nearly invisibly fine gold chain dangling a lacy filigree of ambergold wire. Regardless of the appearance, they are all incredibly powerful if you summon your friends, rather than socialize with them.
Whenever the attuned wearer of a Summoners Medallion casts a Summon Monster spell, of any power level, or from any source, the magics of the Medallion enhances, strengthens, and empowers the entity you call forth. This item works if you cast the spell yourself, cast it from a Rod, Staff, or Scroll, or use a racial or class ability to summon the monster. The entity arrives in its transformed state, ready for action. The Medallion makes your summoned allies more deadly, stronger, faster, and for more powerful versions of the item, it will even add in additional cloned copies of your summoned friends.
One of the most potent abilities of this item is the power to grant extra move actions to your summoned monsters. While this is an amazing ability, it is important to note that the number of uses per day is tied to the Medallion, and not to the monsters. If a Medallion grants one move action per day, that means one move action per day, even if you cast Summon Monsters six or seven times. (And congratulations on your busy social calendar.) If you have a Feat which summons extra monsters per casting, or you use the Medallions ability to clone your monsters, that means you now can gift one move action per day, for the total number of monsters you could possibly summon per casting. Each gets one per day, not one per day every time you Summon them. Yes, this applies even if you Summon different monsters every time. Sadly, you can only be so generous to your friends.
In all cases, any Feats you possess which affect summons are applied first, and all powers, abilities, and adjustments made by the feat or feats you use are reflected in the powers granted by this item. Cloned copies of monsters created by this item have all of the powers granted by all feats, for an example. The adjustments to the Challenge Rating from this item are applied after all CR (challenge rating) adjustments due to the use of feats, for another example. The GM adjudicates any unusual circumstances as they see fit.
- All Summoned Monsters called forth while wearing this item add +8 damage as an Enhancement Bonus to all their attacks, abilities, and powers that inflict damage.
- All Summoned Monsters called forth while wearing this item may be two CR (challenge rating) higher than usually allowed in the Summoned Monster Base CR table.
- While attuned to this item, and while a Summoned Monster summoned with this item is in existence and within 30 feet of the wearer, with line of sight and line of effect between you, once per encounter, per monster summoned, you may gift that monster a move action without using up one of your own actions.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
- Creation: Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale (tier 2) remnant, An item symbolic of the enchantment, 25,200 gp (minus cost of symbolic item).