Teacup Yeti

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Teacup Yeti Swarm (SwarmCR 14)

Pure Evil - Diminutive - Fey
Lore: Know (Nature)
28 43
Basic DC Full DC
Initiative
Initiative Icon 2.png
21
Perception:
33 +23
Passive Active
Ambush:
7+
on a d20
  • Ambush Notes: Only in snow or ice environments

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
36
Man Def
Shield Icon 3.png
35
Monster Health
764 382 27
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +11
Refl: +11
Will: +16

Strong Against:

  • (Swarm Role) Hardened (½ damage): slashing (physical, common), piercing (physical, common)
  • (Swarm Role) Immune (no effect): Critical Hits and Flanking
  • (Swarm Role) Immune (no effect): Any attack that targets Maneuver Defense
  • (Swarm Role) Immune (no effect): Any spell that targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
  • Immune (no effect): Cold (energy, common)

Weak Against:

  • Vulnerable (1.5x damage): Fire (energy, common)
  • (Swarm Role) Vulnerable (1.5x damage): area of effect spells (including Channel Divinity)

Offense

Size: Diminutive
10 ft. 0 ft.
Space Reach
To-Hit
+21
Sword Icon 3.png
Man Off
+23
Sword Icon 3.png
Action
0
Points
  • (Component Creatures: 1 ft. / 0 ft.)

Standard Attack (Melee):

Full Attack (Melee):

  • 1x Nom (Swarm -- Auto-Hit) (3d10+19/x2)
    as piercing (physical, common)
    Fascinated on failed save, or Mesmerized on save
  • 2x Claws (Swarm -- Auto-Hit) (3d6+7/x2)
    as Slashing (physical, common)

Standard Attack (Ranged):

  • 1x Snowball (Swarm -- Auto-Hit) (3d10+26/x2)
    as Cold (energy, common)
    (Increment: 40 ft.; Max Range: 200 ft.)

Full Attack (Ranged):

  • 2x Snowball (Swarm -- Auto-Hit) (3d10+19/x2)
    as Cold (energy, common)
    (Increment: 40 ft.; Max Range: 200 ft.)

Siege Damage: Not siege capable

Statistics

30
STR
15
DEX
20
CON
10
INT
5
WIS
25
CHA

Skills:

Languages: Awnsheghlien

Feats:

  • Weapon Focus (EFFECT: +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.)

Special Abilities

Winter's Spite (Su) Immediate Action when Bloodied

On bloodied, all enemies within 20 feet become immobilized, save for slowed (Reflex vs. DC 24)

Personal Space Issues (Ex; Swarm Role) Automatic After Damage
Any living creature that takes damage from a swarm also becomes Distracted. While sharing a space with the swarm, affected creatures cannot get rid of the Distracted condition. At the end of any of an affected creature's turn in which they are outside of the swarm's space, the Distraction condition automatically ends. However, it is re-applied if they take further damage from the swarm.

Sum of the Parts (Ex; Swarm Role) Always On
Swarms, troops, and hordes follow the squeezing rules based on their component creature size, NOT the size of the swarm, troop, or horde as a whole. This means these groups of creatures can easily move through doorways that are sized appropriately to their component creature sizes. They can even stop in such spaces without suffering squeezing penalties. In such cases, the swarm's shape is unaffected, except that its space excludes any blocked spaces. That is, its space doesn't deform into a non-square shape, it's just treated as not occupying any blocked spaces within its space. This means it cannot threaten through blocked spaces, since it isn't technically occupying them.

Multiple swarms, troops, and hordes can share the same squares without squeezing or movement penalties. They can move through, and even stop on top of (or within) the spaces of other swarms, troops, or hordes.

Swarms, troops, and hordes can also move over, through, and into spaces occupied by enemy creatures without provoking attacks of opportunity, even if they pass through or leave a threatened square. Furthermore, creatures inside the space of a swarm, troop, or horde are treated as flanked while they remain in that space (though this doesn't usually matter much, since swarms, troops, and hordes automatically hit with their attacks).

Finally, a maximum of two swarms, troops, or hordes can attack a single given creature in a round, even if more than two swarms, troops, or hordes are threatening that creature. There simply isn't enough surface area of the enemy creature for more attacks to be inflicted.

Teacup Yeti

Teacup Yeti Swarm

This creature possesses the Swarm role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.

The Teacup Yeti is the smallest and most deceptively adorable of the fey yeti-kin, a living embodiment of weaponized cuteness. No larger than a kitten, these pint-sized fluffballs waddle through the snow with wide, glistening eyes and tiny, mittened paws, radiating an almost supernatural charm. But those who underestimate them soon find themselves at the mercy of an icy ambush.

Teacup Yetis rarely attack alone, preferring to swarm their targets in a flurry of downy fur and frostbitten mischief. Their chilling touch saps warmth, and their innate fey magic seeps into the mind, clouding judgment with an almost hypnotic enchantment. Adventurers caught in their snare often find themselves too busy cooing over their supposed adorableness to notice the much larger Stark Yetis looming through the blizzard, ready to strike.

Though individually fragile, Teacup Yetis are not to be ignored. They are the first whisper of a coming storm, the innocent-looking snowfall before the avalanche. And by the time their victims realize the danger, it is far too late.

Combat Tactics

Out of Combat

Rewards

XP: 76,800 (Swarm role included.)

Treasure: Sellable Goods worth 47,250 gp.

Weight: 280 lbs.     Volume: 11.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)