Tiny Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Tiny Creature Pattern (+1 CR)

Size: changes by -1 size category
Subtype: add Tiny to subtypes


Tiny Creature is a pattern that makes monsters smaller, but never think that small is weak. Indeed, Tiny monsters can be extremely more dangerous, because they are much less hampered by their sheer bulk. A Tiny Purple Worm, for example, can get to you a lot easier than a normal one, and it still has plenty of power to hurt you and your friends...a lot.

Tiny Creature is the perfect Pattern for the pets of Masterminds. Tiny Dire Tigers, petite little Shadow Mastiff lapdogs, child-size Skeletons (which is both adorable and horrible), the possibilities are many! Tiny can also be used to represent lost tribes or degenerate variants of monsters, entire clans of wee Drow, nests of child Vampires, Astral Constructs in the form of a walking stick or a place setting of china, the possibilities are nigh-endless.

This creature is...REALLY small compared to its cousins. And yet, it still feels extremely dangerous.

General

Init: +2 CRs greater than base creature.
Ambush Chance: -1 (better at ambushes)
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Refl: +2 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: Creature's size decreases by -1 size category. / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to all of its existing skills.
  • creature adds +1 CRs to its Stealth skill.
Languages:

Special Abilities