Transmutation School
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The following spells are available to Wizards who have chosen the Transmutation school as their specialty school. Transmutation wizards may also cast spells from the Abjuration, Conjuration, and Universal schools, as these are complementary schools for Transmutation.
0th-Level Spells (Cantrips)
Spell Name | School | Description |
---|---|---|
Acid Splash (Sorcerer/Wizard Spell) | Conjuration | Conjure an orb of acid that deals ranged acid damage. |
Detect Magic (Sorcerer/Wizard Spell) | Universal | Detects all spells and magic items within a 60 ft cone. |
Detect Poison (Sorcerer/Wizard Spell) | Universal | Detects poison in a creature or object. |
Hand of the Magus (Sorcerer/Wizard Spell) | Transmutation | You can telekinetically move and attack with a modest object. |
Jolt (Sorcerer/Wizard Spell) | Transmutation | Deal electricity damage with a ranged touch attack. |
Mending (Sorcerer/Wizard Spell) | Transmutation | Makes minor repairs on a non-magical object that is damaged or Broken. |
Prestidigitation (Sorcerer/Wizard Spell) | Universal | Performs minor tricks. |
Read Magic (Sorcerer/Wizard Spell) | Universal | Read scrolls and spellbooks. |
Resistance (Sorcerer/Wizard Spell) | Abjuration | Subject gains +1 bonus on saving throws. |
Root (Sorcerer/Wizard Spell) | Transmutation | Reinforces a subjects defense against being moved or tripped. |
Spark (Sorcerer/Wizard Spell) | Abjuration | Dangerous spark injures your attacker. |
1st-Level Spells
Spell Name | School | Description |
---|---|---|
Adhesive Spittle (Sorcerer/Wizard Spell) | Conjuration | Spit immobilizing goop at a creature. |
Adjuring Step (Sorcerer/Wizard Spell) | Abjuration | You can move slowly and safely and still cast spells, until you move quickly. |
Air Bubble (Sorcerer/Wizard Spell) | Conjuration | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Alarm (Sorcerer/Wizard Spell) | Abjuration | Wards an area for the night. |
Alter Winds (Sorcerer/Wizard Spell) | Transmutation | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. |
Animate Rope (Sorcerer/Wizard Spell) | Transmutation | Makes a rope move at your command, to trip or entangle an enemy. |
Ant Haul (Sorcerer/Wizard Spell) | Transmutation | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Body Capacitance (Sorcerer/Wizard Spell) | Transmutation | Gain protection against lightning attacks and release the energy as a Touch Attack. |
Bouncy Body (Sorcerer/Wizard Spell) | Abjuration | The target's flesh becomes flexible and rubbery. |
Break (Sorcerer/Wizard Spell) | Transmutation | Break an object or creature in range. |
Burning Disarm (Sorcerer/Wizard Spell) | Transmutation | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Endure Elements (Sorcerer/Wizard Spell) | Abjuration | Exist comfortably in hot or cold regions. |
Enlarge Person (Sorcerer/Wizard Spell) | Transmutation | Humanoid creature gains one size category. |
Expeditious Excavation (Sorcerer/Wizard Spell) | Transmutation | Moves small amounts of earth. |
Feather Fall (Sorcerer/Wizard Spell) | Transmutation | Instantly changes the rate at which the targets falls. |
Grease (Sorcerer/Wizard Spell) | Conjuration | Covers a 10-ft. square or one object with a layer of slippery grease. |
Hold Portal (Sorcerer/Wizard Spell) | Abjuration | Holds door shut. |
Jump (Sorcerer/Wizard Spell) | Transmutation | Subject gains a Vaulting speed for one round. |
Liberating Command (Sorcerer/Wizard Spell) | Transmutation | Restrained target may make an Escape Artist check to escape as an immediate action. |
Mage Armor (Sorcerer/Wizard Spell) | Conjuration | Gives subject +3 Armor Bonus to AC. |
Magic Aura (Sorcerer/Wizard Spell) | Abjuration | Alter your aura to grant AC. |
Magic Weapon (Sorcerer/Wizard Spell) | Transmutation | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Monkey Fish (Sorcerer/Wizard Spell) | Transmutation | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Mudball (Sorcerer/Wizard Spell) | Conjuration | Ray Attack that causes the target to be blinded and bludgeoned. |
Peacebond (Sorcerer/Wizard Spell) | Abjuration | Locks a weapon in place on the target's body. |
Poisoned Egg (Sorcerer/Wizard Spell) | Transmutation | Transform the contents of a normal egg into a single dose of Simple Venom. |
Stone Shield (Sorcerer/Wizard Spell) | Conjuration | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Stumble Gap (Sorcerer/Wizard Spell) | Conjuration | Small hole trips creatures. |
Summon Monster I (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sunder Breaker (Sorcerer/Wizard Spell) | Abjuration | Attacks against you are costly, or you may break your own protection to inflict damage. |
Touch of the Sea (Sorcerer/Wizard Spell) | Transmutation | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
True Strike (Sorcerer/Wizard Spell) | Universal | Gain a bonus on your next attack roll. |
Unseen Servant (Sorcerer/Wizard Spell) | Conjuration | Creates an invisible, mindless, shapeless force that performs simple tasks. |
Wave Shield (Sorcerer/Wizard Spell) | Abjuration | Water blunts one incoming attack or fire effect as an immediate action. |
Web Bolt (Sorcerer/Wizard Spell) | Conjuration | As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space. |
2nd-Level Spells
Spell Name | School | Description |
---|---|---|
Aboleth's Lung (Sorcerer/Wizard Spell) | Transmutation | Targets are suddenly unable to breathe air, but can breathe underwater. |
Air Step (Sorcerer/Wizard Spell) | Transmutation | Tread on air, with limitations. |
Arcane Lock (Sorcerer/Wizard Spell) | Abjuration | Magically locks a portal or chest. |
Companion Polymorph (Sorcerer/Wizard Spell) | Transmutation | You transform the target into a smaller, harmless-looking animal of the same approximate body type. |
Dust of Twilight (Sorcerer/Wizard Spell) | Conjuration | Black particles extinguish light sources and damages creatures. |
Embrace Destiny (Sorcerer/Wizard Spell) | Universal | Dice with Fate, for good or ill. |
Endure Elements, Communal (Sorcerer/Wizard Spell) | Abjuration | As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch. |
Fiery Shuriken (Sorcerer/Wizard Spell) | Conjuration | Calls forth rays, expressing as fiery projectiles that fly at opponents. |
Fog Cloud (Sorcerer/Wizard Spell) | Abjuration | Fog obscures vision. |
Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | Swaps places with the caster and an enemy creature. |
Kinetic Reverberation (Sorcerer/Wizard Spell) | Abjuration | Channels the force of your actions into a ray of Force damage. |
Knock (Sorcerer/Wizard Spell) | Transmutation | Opens locked or magically sealed door...eventually. |
Least Polymorph (Sorcerer/Wizard Spell) | Transmutation | Assume form of a Small or Medium Humanoid. |
Levitate (Sorcerer/Wizard Spell) | Transmutation | Subject gains a Hover speed. |
Make Whole (Sorcerer/Wizard Spell) | Transmutation | Repairs a damaged or broken magic item or construct. |
Pyrotechnics (Sorcerer/Wizard Spell) | Transmutation | Turns a fire into a burst of dazzling fireworks and a thick column of smoke. |
Resist Energy (Sorcerer/Wizard Spell) | Abjuration | Provides a scaling resistance to one Common energy type. |
River Whip (Sorcerer/Wizard Spell) | Conjuration | Create a whip of water that you wield as a weapon. |
See Invisibility (Sorcerer/Wizard Spell) | Universal | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Universal | Share or inflict one memory upon the target. |
Shatter (Sorcerer/Wizard Spell) | Abjuration | Sonic vibration damages objects or a enemy creatures. |
Slipstream (Sorcerer/Wizard Spell) | Conjuration | Wave boosts or hampers creature's speed. |
Spell Gauge (Sorcerer/Wizard Spell) | Universal | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Spider Climb (Sorcerer/Wizard Spell) | Transmutation | Grants Greater Climb of 20 feet. |
Stone Call (Sorcerer/Wizard Spell) | Conjuration | Inflicts damage and difficult terrain to all creatures in area. |
Summon Monster II (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tremor Blast (Sorcerer/Wizard Spell) | Transmutation | You create a minor earthquake that can inflict bludgeoning damage and Quelled. |
Web (Sorcerer/Wizard Spell) | Conjuration | Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement. |
3rd-Level Spells
Spell Name | School | Description |
---|---|---|
Air Geyser (Sorcerer/Wizard Spell) | Abjuration | Blast of air deals bludgeoning damage and pushes targets violently around. |
Ash Storm (Sorcerer/Wizard Spell) | Conjuration | Hamper vision and inflict abrasion damage on all victims. |
Battering Blast (Sorcerer/Wizard Spell) | Abjuration | You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. |
Blade Snare (Sorcerer/Wizard Spell) | Abjuration | Blades damage and hinder all creatures around you. |
Cloak of Winds (Sorcerer/Wizard Spell) | Abjuration | Creates a whirling screen of strong wind around you. |
Diamond Spray (Sorcerer/Wizard Spell) | Conjuration | You blast a ray of diamond slivers at a target in range. |
Dispel Magic (Sorcerer/Wizard Spell) | Abjuration | Cancels one magical spell or effect |
Elemental Aura (Sorcerer/Wizard Spell) | Abjuration | Creates an aura of energy around you that damages others and protects you. |
Eruptive Pustules (Sorcerer/Wizard Spell) | Transmutation | Acid boils burst as ray attacks. |
Fly (Sorcerer/Wizard Spell) | Universal | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Anchor (Sorcerer/Wizard Spell) | Conjuration | Ray Attack deals a target force damage and limits their movement. |
Haste (Sorcerer/Wizard Spell) | Transmutation | Two or more allies move faster, and gain a bonus attack action during a full attack. |
Lesser Polymorph (Sorcerer/Wizard Spell) | Transmutation | Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. |
Pellet Blast (Sorcerer/Wizard Spell) | Abjuration | Creates an explosion of deadly metal pellets. |
Phantom Steed (Sorcerer/Wizard Spell) | Conjuration | Magic mount appears for the day. |
Resist Energy, Communal (Sorcerer/Wizard Spell) | Abjuration | This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. |
Silver Darts (Sorcerer/Wizard Spell) | Conjuration | Cone of silver darts deals damage to targets near you. |
Slow (Sorcerer/Wizard Spell) | Transmutation | Inflicts Hindered upon multiple foes. |
Spider Climb, Communal (Sorcerer/Wizard Spell) | Transmutation | As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets. |
Storm Step (Sorcerer/Wizard Spell) | Conjuration | You call lightning for damage, and transport. |
Summon Monster III (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Trial of Fire and Acid (Sorcerer/Wizard Spell) | Transmutation | The target creatures suffer damage and the Singed condition. |
Unravel Destiny (Sorcerer/Wizard Spell) | Universal | A target suffers if it has Action Points. |
Water Breathing (Sorcerer/Wizard Spell) | Transmutation | Subjects can breathe underwater. |
Wind Wall (Sorcerer/Wizard Spell) | Abjuration | Deflects arrows, smaller creatures, and gases. |
4th-Level Spells
Spell Name | School | Description |
---|---|---|
Adjustable Polymorph (Sorcerer/Wizard Spell) | Transmutation | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action. |
Black Tentacles (Sorcerer/Wizard Spell) | Conjuration | Tentacles damage, immobilize, and move around creatures. |
Bloody Arrows (Sorcerer/Wizard Spell) | Conjuration | Conjure deadly arrows that strike unerringly. |
Boneshatter (Sorcerer/Wizard Spell) | Transmutation | A crackling ray deals heavy damage and inflicts wobbly. |
Conjure Deadfall (Sorcerer/Wizard Spell) | Conjuration | You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. |
Defensive Shock (Sorcerer/Wizard Spell) | Abjuration | Electricity damages your enemies and punishes your attackers. |
Dimension Door (Sorcerer/Wizard Spell) | Conjuration | Teleports you and possibly others a short distance |
Dimensional Anchor (Sorcerer/Wizard Spell) | Abjuration | Bars extradimensional movement. |
Elemental Body I (Sorcerer/Wizard Spell) | Transmutation | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Enlarge Person, Mass (Sorcerer/Wizard Spell) | Transmutation | Humanoids you choose gain one size category. |
Firefall (Sorcerer/Wizard Spell) | Transmutation | Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. |
Globe of Invulnerability, Lesser (Sorcerer/Wizard Spell) | Abjuration | Stops spell-like effects. |
Make Whole, Greater (Sorcerer/Wizard Spell) | Transmutation | This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. |
Master's Escape (Sorcerer/Wizard Spell) | Conjuration | Switch places with one summoned creature you control. |
Phantom Steed, Communal (Sorcerer/Wizard Spell) | Conjuration | Summon up to 6 Phantom Steeds, dividing the duration among them. |
Protection from Energy, Communal (Sorcerer/Wizard Spell) | Abjuration | As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures. |
Remove Curse (Sorcerer/Wizard Spell) | Abjuration | Frees object or person from curse. |
Resist Uncommon Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Ride the Waves (Sorcerer/Wizard Spell) | Transmutation | Target can breathe water and swim. |
Secure Shelter (Sorcerer/Wizard Spell) | Conjuration | Creates sturdy cottage. |
Solid Fog (Sorcerer/Wizard Spell) | Conjuration | Blocks vision, slows movement, stops some ranged attacks. |
Summon Monster IV (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Touch of Slime (Sorcerer/Wizard Spell) | Conjuration | Touch infests a target with slime, doing heavy damage. |
Warded March (Sorcerer/Wizard Spell) | Abjuration | You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. |
5th-Level Spells
Spell Name | School | Description |
---|---|---|
Acidic Spray (Sorcerer/Wizard Spell) | Conjuration | Deals heavy Acid damage and inflicts the Singed condition. |
Calm Air (Sorcerer/Wizard Spell) | Abjuration | You calm the air and disperse fog, dust, and other particles. |
Caustic Blood (Sorcerer/Wizard Spell) | Transmutation | You imbue your blood with corrosive acid. |
Cloudkill (Sorcerer/Wizard Spell) | Conjuration | Obscures vision and inflicts poison damage. |
Corrosive Consumption (Sorcerer/Wizard Spell) | Transmutation | Ray causes targets form to transform into acid...with dire results. |
Echolocation (Sorcerer/Wizard Spell) | Transmutation | Grants you Echolocation. |
Elemental Body II (Sorcerer/Wizard Spell) | Transmutation | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Fulgere (Sorcerer/Wizard Spell) | Abjuration | The power of a volcano inflicts Scouring damage on your foes and punishes your attackers. |
Hostile Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | You create a dimensional link with a targeted creature, and switch spots with it. |
Hungry Earth (Sorcerer/Wizard Spell) | Transmutation | All solid surfaces bite savagely at creatures adjacent to them. |
Life Bubble (Sorcerer/Wizard Spell) | Abjuration | Protects creatures from some types of sustained environmental effects. |
Overland Flight (Sorcerer/Wizard Spell) | Transmutation | You fly with tremendous stability and power, and are able to cruise long distances with ease. |
Pillar of Stone (Sorcerer/Wizard Spell) | Conjuration | Creates durable stone pillars. |
Planar Adaptation (Sorcerer/Wizard Spell) | Transmutation | Resist harmful effects of environmental damage of another plane. |
Polymorph (Sorcerer/Wizard Spell) | Transmutation | Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. |
Rolling Stone (Sorcerer/Wizard Spell) | Abjuration | Rolling ball of stone deals Abrasion and Crushing Damage. |
Sonic Thrust (Sorcerer/Wizard Spell) | Abjuration | Ray of sound damages and moves targets. |
Summon Monster V (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Teleport (Sorcerer/Wizard Spell) | Conjuration | Instantly transports you as far as 50 miles per hour you spend casting. |
6th-Level Spells
Spell Name | School | Description |
---|---|---|
Acid Fog (Sorcerer/Wizard Spell) | Conjuration | Dense Fog deals acid damage and slows movement. |
Antimagic Field (Sorcerer/Wizard Spell) | Abjuration | Completely but temporarily suppresses magical effects within 10 ft. |
Armored March (Sorcerer/Wizard Spell) | Abjuration | You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. |
Cold Ice Strike (Sorcerer/Wizard Spell) | Abjuration | Blast of ice slivers deals cold damage and slows. |
Disintegrate (Sorcerer/Wizard Spell) | Transmutation | Reduces one creature or object to dust. |
Dispel Magic, Greater (Sorcerer/Wizard Spell) | Abjuration | Cancels multiple magical spells or effects |
Elemental Assessor (Sorcerer/Wizard Spell) | Transmutation | Elemental ray transforms parts of the victim into a damaging canker. |
Elemental Body III (Sorcerer/Wizard Spell) | Transmutation | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Fluid Form (Sorcerer/Wizard Spell) | Transmutation | Become a living liquid, gaining many bonus effects. |
Form of the Dragon I (Sorcerer/Wizard Spell) | Transmutation | Turns you into a draconic creature. |
Globe of Invulnerability (Sorcerer/Wizard Spell) | Abjuration | Stops supernatural and spell-like effects. |
Impulsive Burst (Sorcerer/Wizard Spell) | Conjuration | An emanation of the Essence of Force damages and moves creatures. |
Move Earth (Sorcerer/Wizard Spell) | Transmutation | Digs enormous trenches and builds hills. |
Moving Mountain (Sorcerer/Wizard Spell) | Abjuration | Rolling ball of stone deals Abrasion and Piercing Damage. |
Oasis (Sorcerer/Wizard Spell) | Transmutation | Create a comfortable and secured place in the wilderness. |
Pillar of Iron (Sorcerer/Wizard Spell) | Conjuration | Creates extremely durable pillars of solid Iron. |
Resilient Sphere (Sorcerer/Wizard Spell) | Conjuration | Flying sphere of forceful air deals Scouring or Thundercrash Damage. |
Resist Rare Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from a specified Rare energy type. |
Summon Monster VI (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Universal | Lets you see things as they really are. |
7th-Level Spells
Spell Name | School | Description |
---|---|---|
Banishment (Sorcerer/Wizard Spell) | Abjuration | Your scorn hurts. Make several ray attacks with dire consequences. |
Constricting Coils (Sorcerer/Wizard Spell) | Conjuration | Eldritch muscular coils deal crushing damage to the target while holding it still. |
Create Demiplane, Lesser (Sorcerer/Wizard Spell) | Conjuration | Create your own Demiplane, nice and cozy. |
Elemental Body IV (Sorcerer/Wizard Spell) | Transmutation | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Ethereal Jaunt (Sorcerer/Wizard Spell) | Transmutation | You become ethereal until your next combat ends. |
Fly, Mass (Sorcerer/Wizard Spell) | Universal | One or more creatures gains ability to fly. |
Form of the Dragon II (Sorcerer/Wizard Spell) | Transmutation | Turns you into a huge draconic creature. |
Hammerblow (Sorcerer/Wizard Spell) | Abjuration | Without a sound, break objects and batter foes within a short distance. |
Mage's Magnificent Mansion (Sorcerer/Wizard Spell) | Conjuration | Door leads to extradimensional mansion. |
Planar Adaptation, Mass (Sorcerer/Wizard Spell) | Transmutation | This spell functions like Planar Adaptation, except affecting multiple targets. |
Planar Refuge (Sorcerer/Wizard Spell) | Conjuration | Enforces the rules of the Material Plane on other planes of existence. |
Plane Shift (Sorcerer/Wizard Spell) | Conjuration | You and your allies can travel to another plane. |
Polymorph, Greater (Sorcerer/Wizard Spell) | Transmutation | Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. |
Resonating Word (Sorcerer/Wizard Spell) | Transmutation | Target is damaged, and suffers ongoing sonic damage. |
Reverse Gravity (Sorcerer/Wizard Spell) | Transmutation | Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. |
Statue (Sorcerer/Wizard Spell) | Transmutation | Subject can become a statue at will, being subject only to Sunders. |
Summon Monster VII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Teleport, Greater (Sorcerer/Wizard Spell) | Conjuration | This spell functions like teleport, except that there is no range limit. |
Walk through Space (Sorcerer/Wizard Spell) | Conjuration | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Wall of Force (Sorcerer/Wizard Spell) | Transmutation | Creates an invisible, immobile wall of pure force. |
Wish, Limited (Sorcerer/Wizard Spell) | Universal | Alters reality (within limits). |
8th-Level Spells
Spell Name | School | Description |
---|---|---|
Corrosive Touch (Sorcerer/Wizard Spell) | Conjuration | Touch Attack deals Acid Damage. |
Create Demiplane (Sorcerer/Wizard Spell) | Conjuration | As Lesser Create Demiplane, but larger and with better decorating. |
Dimensional Lock (Sorcerer/Wizard Spell) | Abjuration | Teleportation and interplanar travel blocked until the next Moon. |
Disassemble (Sorcerer/Wizard Spell) | Transmutation | Tear your foes to pieces. |
Dust Form (Sorcerer/Wizard Spell) | Transmutation | You become an incorporeal creature of dust for a short period of time. |
Flying Fingernails (Sorcerer/Wizard Spell) | Transmutation | Blast forth your own fingernails as deadly ray attacks. |
Form of the Dragon III (Sorcerer/Wizard Spell) | Transmutation | Turns you into a huge draconic creature. |
Frost Fingers (Sorcerer/Wizard Spell) | Transmutation | Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled. |
Hammerblow, Mass (Sorcerer/Wizard Spell) | Abjuration | Without a sound, break objects and batter foes within a short distance. |
Heart of Glass (Sorcerer/Wizard Spell) | Transmutation | Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. |
Impulsive Burst, Mass (Sorcerer/Wizard Spell) | Conjuration | An emanation of the Essence of Force damages and moves creatures. |
Juggernaut's March (Sorcerer/Wizard Spell) | Abjuration | You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. |
Molten Orb (Sorcerer/Wizard Spell) | Conjuration | Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. |
Plumbumgaol (Sorcerer/Wizard Spell) | Conjuration | Leaden bonds impair your chosen victims, and lays a deadly Synergy. |
Prismatic Wall (Sorcerer/Wizard Spell) | Abjuration | Wall's colors have array of effects. |
Rain of Arrows (Sorcerer/Wizard Spell) | Conjuration | You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. |
Resist All Energy (Sorcerer/Wizard Spell) | Abjuration | Ignores a scaling number of points of damage per attack from All energy types. |
Seamantle (Sorcerer/Wizard Spell) | Conjuration | Sheathes you in protective water. |
Skyshard (Sorcerer/Wizard Spell) | Abjuration | Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck. |
Summon Monster VIII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Telekinetic Sphere (Sorcerer/Wizard Spell) | Conjuration | Conjure a flying sphere that deals damage, and can knock creatures Prone. |
Vitriolic Mist (Sorcerer/Wizard Spell) | Abjuration | As Fire Shield, except Acid Damage, and potentially much stronger. |
9th-Level Spells
Spell Name | School | Description |
---|---|---|
Battering Ram (Sorcerer/Wizard Spell) | Abjuration | An eldritch Ram smashes a foe for damage and a free Bull Rush. |
Bilocation (Sorcerer/Wizard Spell) | Conjuration | Exist in two places at once, gaining tremendous mobility and durability. |
Bristlecone (Sorcerer/Wizard Spell) | Abjuration | Massive cones of energy inflict damage and push enemies in a 25-foot cone. |
Chaos Engine (Sorcerer/Wizard Spell) | Transmutation | Transmute an area into Real Reality, causing all creatures caught within to suffer damage. |
Clashing Rocks (Sorcerer/Wizard Spell) | Conjuration | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Create Demiplane, Greater (Sorcerer/Wizard Spell) | Conjuration | As Create Demiplane, but much larger. |
Deadly Juxtaposition (Sorcerer/Wizard Spell) | Conjuration | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Emblazon Crest (Sorcerer/Wizard Spell) | Transmutation | Your distinct symbol is magically displayed on any suitable item you carry. |
Essence of Motion (Sorcerer/Wizard Spell) | Conjuration | Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. |
Etherealness (Sorcerer/Wizard Spell) | Transmutation | Travel to an Ethereal Plane with companions. |
Foehammer (Sorcerer/Wizard Spell) | Abjuration | Without a sound, the caster smashes his foes with force damage. |
Foresight (Sorcerer/Wizard Spell) | Universal | "Sixth sense" warns of impending danger and grants many benefits. |
Freedom (Sorcerer/Wizard Spell) | Abjuration | Releases creature from all conditions save only death. |
Gate (Sorcerer/Wizard Spell) | Conjuration | Connects two planes for travel by any creatures, in either direction. |
Gloria Mundi (Sorcerer/Wizard Spell) | Transmutation | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Hearts of Glass (Sorcerer/Wizard Spell) | Transmutation | Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. |
Imprisonment (Sorcerer/Wizard Spell) | Abjuration | Chains and possibly entombs subject you touch. |
Invincible March (Sorcerer/Wizard Spell) | Abjuration | You are immune to damage for one move action, and deal heavy damage to foes you move through. |
Mage's Disjunction (Sorcerer/Wizard Spell) | Abjuration | Cancels multiple magical spells or effects and Disintegrates its targets. |
Prismatic Sphere (Sorcerer/Wizard Spell) | Abjuration | As Prismatic Wall, but surrounds on all sides. |
Refuge (Sorcerer/Wizard Spell) | Conjuration | Alters item to transport its possessor to a safe place. |
Shapechange (Sorcerer/Wizard Spell) | Transmutation | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. |
Spellbane (Sorcerer/Wizard Spell) | Abjuration | Create a ranged Antimagic Field usable against your enemies. |
Stone Fist (Sorcerer/Wizard Spell) | Transmutation | Your unarmed strikes are lethal. |
Summon Monster IX (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Teleportation Circle (Sorcerer/Wizard Spell) | Conjuration | Teleports creatures inside circle. |
Time Stop (Sorcerer/Wizard Spell) | Transmutation | You act freely for 1d4+1 rounds. |
Transmute Blood to Acid (Sorcerer/Wizard Spell) | Transmutation | Target takes Acid Damage, and suffers the Immolated condition each round. |
Tsunami (Sorcerer/Wizard Spell) | Conjuration | Huge wave damages and sweeps up all in its path. |
Unmake (Sorcerer/Wizard Spell) | Abjuration | Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. |
Wish (Sorcerer/Wizard Spell) | Universal | Reshape reality at your whim, within limits, and at a cost. |
Wrack (Sorcerer/Wizard Spell) | Transmutation | Hurl a ray of utter horrifying agony at your enemies. |